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40d Talk:Adamantine
Has anyone found any yet?
- I've heard so, yes. I forget which talk page it was on.--Draco18s 22:52, 1 November 2007 (EDT)
- It isn't anywhere on the wiki, if a search for "adamantine" would show it. --Savok 22:54, 1 November 2007 (EDT)
- Cancel that. You can't find it by searching for "adamantine" but "addy" gave me this forum thread. --Savok 22:56, 1 November 2007 (EDT)
Adamantine Confirmed for Brawl- Er, Fortress
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000793&p=3
Not only have Adamantine veins been found, mildly disturbing variations of the demon pits, demon-free mini-pits, and the demons themselves are also mentioned. Striking Adamantine no longer appears to result in an inevitable game-over condition, but breaching a 'peculiar chamber' and not sealing it off afterward can quickly result in a destroyed fortress for obvious reasons.
Also, apparently there are occasionally crazy people down there.
Wait, Savok already posted this.
Oh well.
Where to find it
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001176
In the above thread, Toady mentions the pits (and therefore adamantium) are located on every map tile which is displayed as a mountain. He then notes that it might only place them on mountain squares in the local map as well, but that he wasn't sure. So, that detail needs verification. Also, from testing out about a dozen volcano tiles (using reveal.exe) I found adamantine and the pits on every one. So, I've assumed that volcano tiles count as mountains for pit placement. --Janus 22:58, 5 November 2007 (EST)
This seems to be generally true, but not absolutely true. I found a volcano in a desert on a completely flat map, and there was no adamant. Perhaps there is a depth requirement. --Qalnor
- Was this on an actual volcano tile, or just an adjacent tile with a magma vent? --Janus 02:11, 19 November 2007 (EST)
- It was on an actual volcano tile. I probably can find it this evening if you'd like me to snag the seed so you can see for yourself. --Qalnor 15:36, 19 November 2007 (EST)
Old info
I also ported over parts of the old adamantine info which seemed to still be correct for this version, and trimmed out the bits which no longer seemed to be true. --Janus 22:58, 5 November 2007 (EST)
- There now only seems to be one labor directly related to adamantine, and that is Strand Extraction. Presumably weaving, smelting to wafers, and forging with the wafers now use the relevant "normal" skills but perhaps with a penalty to speed. I have not yet found adamantine, so if anybody has succeeded in analyzing its use, please correct the information in the wiki! --Alfador 00:56, 6 November 2007 (EST)
- Okay, since I've been playing around with adamatine in 33a and 33b for a little while now, I've edited the page a fair bit. In particular, I've eliminated the Old Info section, wrapping that into the main body where it's correct, and eliminating it where it's not. I further added notes about treating the ore as a stone, since the value is a little different (I've got an Adamantine Ashery due to the ore not being an economic stone in 33a). I mentioned the apparent relationship between discovering adamantine and the King arriving. I removed the "ver" tag and replaced it with normal text, since it was forcing the page into the "outdated info" category, and I think we're now accurate to 33b. The only thing we still need to check is whether magma version of shops are still needed to handle the processing. (A magma clothier's shop... hmmm). Doctorlucky 04:02, 19 November 2007 (EST)
- Since apparently someone has verified that magma smelters are not needed to make wafers, can we take this to be a concession from Toady due to magma not being available in all mountain tiles that adamantine is? --Alfador 11:38, 19 December 2007 (EST)
Demon pit image
I believe that's just a magma vent, which may or may not contain adamantine, though there's bound to be some somewhere in a mountain range. --Maximus, 20 November 2007
- I moved the above comment from the edit summary[1]. It is an example of where adamantine can be found, and where one person found it. I think it's useful on this article, so I'll put it back with a caption explaining it's an example. --Turgid Bolk 13:23, 21 November 2007 (EST)
- Well, I'm not going to nix your edit, I'll leave that decision up to you or others. But I have to say I don't really see that image as being remotely useful without a lot more context than 'this is an example'. What exactly is it an example of? What information is actually being provided? I can't really see how the image generates anything except confusion because it happens to be a magma square. --Qalnor 17:09, 21 November 2007 (EST)
- The image doesnt seem helpful as is. Perhaps with a world seed and a little more explanation VengefulDonut 18:34, 21 November 2007 (EST)
- Unless a demon pit can always be found to the east of a magma tile, the image is misleading. The text in the Location section is more accurate, though it needs some more verifying and fleshing out.--Maximus 18:46, 21 November 2007 (EST)
- All good points. I removed the image again. Maybe we can get a more helpful image at some point. --Turgid Bolk 13:30, 23 November 2007 (EST)
Standardized spelling
I just want to point out, despite it being definitively spelled Adamantine consistently in Dwarf Fortress, people still will spell it "adamantium" or "adamantite," presumably due to previous experience with Marvel Comics or World of Warcraft, respectively. (At least those are the places where I've seen those alternative spellings.) --Alfador 14:15, 23 November 2007 (EST)
Strands and loom
Are adamantine strands automatically processed at loom, if 'auto weave thread into cloth' option is on? I think, it's important to know. --Dorten 23:29, 16 January 2008 (EST)
- They are not. There is anew Loom job, "a: Weave Metal Cloth" --Mitchy 00:11, 17 January 2008 (EST)
Verification
Verify tag was questioning whether Adamantine appears more often on mountain tilesets than on others. Definately, in a ratio of 100:1 or more. Confirmed using the regional prospector.--Richards 01:23, 21 April 2008 (EDT)
Adamantine bolts
In the article, it says that everything made out of adamantine uses 3 wafers in the place of one bar. This is usually correct, but in the case of making bolts, I'm pretty sure you just need one wafer to make a stack of 25 bolts. It might work for coins and other stacked things as well, I'm not sure. Can someone confirm this? --Obsidian 15:37, 4 July 2008 (EDT)
merge?
I was wondering, should this be merged with raw adamantine? they both have extremely similar facts, and there are little differences. I don't know how to do this, and I think that some people might object, so any thoughts on this, go here. Destor 21:29, 3 October 2008 (EDT)
- Vote: No merge. The pages are seperate because Adamantine refers to the processed metal and Raw adamantine refers to the ore. It's basically the standard. --GreyMaria 22:09, 3 October 2008 (EDT)
The ominous timer
...Too Deep. What, exactly, does it mean? I've heard it in some places, but this quote from Boatmurdered got me wondering for a while:
In my knowledge the Too Deep timer starts if you mine somewhere between 10-99 adamantium /.../
(Quote source: Guerilla Medic)
So, this ominous sounding thing, along with the mention (above) of mining adamantine resulting in an 'invariable game over' has gotten me quite curious.
Just what happens? What are the mechanics, how is it triggered, and most importantly--
How does the game end? ~ Midna 22:14, 27 October 2008 (EDT)
- This is from the 2D version. (and it's incorrect, the timer is started based on a random roll that gets a higher chance the more Ad you've mined) Maybe we should have a page about the 2D version and all the major ways it's different from the current version. Random832 22:43, 27 October 2008 (EDT)
- I am aware of that; so is the magma river which I so dearly wish I was there to see. But I don't really want to use the 2D version because of all the bugs and everything.
- A few searches (using Google) said that the timer's purpose was to eventually lead to that final game over. So why's it gone and all? Shouldn't it be an option?
- And if Toady ever reads this, I think a whole lot of features from the 2D version should be brought back, hopefully in a toggleable manner (e.g. magma river--I want to pull a Boatmurdered, and a river of magma sounds pretty awesome in itself); I feel this would be great for the oldbies as well as midbies, and the newbies would eventually tromp on over and discover a few options that made the game more fun for them.
- Oh, and one last thing: Random, that's a great idea. I'd help, but I've never so much as downloaded the 2D version. ~ Midna 18:37, 28 October 2008 (EDT)