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40d:Dungeon master

From Dwarf Fortress Wiki
Revision as of 03:03, 31 January 2008 by N9103 (talk | contribs) (link and evidence from Toady fix)
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Dungeon Master
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb Burial Chamber
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 50 population
  • Discover hidden site feature
Function
  • Tame exotic animals

"The dungeon master ponders fell beasts and treasure."

The dungeon master is a noble and, like the expedition leader, is not a position that can be replaced by the player. S/he arrives as an immigrant and is not elected. The dungeon master is suspected to arrive in a fortress' first immigrant wave after reaching a population of 50 and discovering a hidden site feature. (This has been partially confirmed by Toady One - in http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=7&t=002748 this thread of the bay12games forum. However, in the current state of the game (33g), any site feature, even non-hidden - e.g. a brook, river or open magma vent, will trigger the arrival of the Dungeon Master.)


The dungeon master also arrives with skills from both the metalsmith and ranger groups, this reflects how the presence of this noble allows taming of exotic animals. These skills are:

  • Animal trainer
  • Animal caretaker
  • Furnace operator
  • Metal crafter

Additionally, Dungeon masters have armor crafting,weapon smithing and metal smithing turned on even though they possess no base skill.