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Masterwork:Metal
This article is about a mod. |
MDF: v1.31 |
In the Masterwork mod, there are a variety of new weapons grade metal materials. This includes alternate industries for metals of similar quality or even better than iron and steel. Note, that in general your enemies will have access to high quality materials too!
Metal Industries
The Dwarven Arc Furnace is capable of creating metals that can't be extracted at a regular smelter. These including decorative chrome and titanium; weapons grade cobalt; and high end weapons grade metals mithril and wolfram. In this process, the ore must be ground into a bag, then the metal is extracted from the powder. Dwarves can further process these metals into high end alloys at the Metallurgist.
Orcs can only make a few specific weapons and crafts from these un-smeltable ores at the Damasc Furnace.
Dwarves have even more high-tech metallurgy available once they strike magma. The Great Magma Forge makes items of Volcanic metal by alloying mithril, steel, and obsidain & slade stone. They can also process raw bifrost, obtained by defeating Frost Giants, into a mythical metal that rivals the properties of adamantine itself. The Dwarven Crucible can also create mithril from silver, and create obsidian and slade from any stone.
Both Dwarves and Orcs can use the Boneyard to create weapons-grade Ironbone and Bloodsteel from ash, bone, and blood. Additionally The Orcish Tribal Warcrafter can efficiently make a selection of items directly from organic materials.
Orc tribes can obtain by trade blueprint for the Ashland Glassblower, which makes cobalt and ruby stained glass, and can also process bars of metallic green glass and ebonglass. The Dwarven Glassforge and Gemforge can also make weapons from crystal glass and gems.
List of metals
Weapons Grade Metals and Alloys
Includes both Masterwork Dwarf Fortress and Orc Fortress materials.
Metal | Tile | Source | Density | Melt Point | Value | I yield | I fract | I elast | S yield | S fract | S elast | Max Edge | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bifrost | ≡ ‼
|
Raw bifrost Dwarven Great Bifrost Forge |
8.20 | 25000 | 100 | 4000 | 4000 | 0 | 4000 | 4000 | 0 | 50000 | Superior for edged weapons, any armor Inferior only to adamantine Fine for blunt weapons |
Volcanic | ≡ ‼
|
Mithril + slade + obsidian + steel Dwarven Great Magma Forge |
7.85 | 25000 | 60 | 3010 | 5040 | 1880 | 860 | 1440 | 430 | 20000 | Superior for edged weapons, any armor Fine for blunt weapons |
Deep bronze | ≡ ‼
|
Mithril + gold + bronze Orcish Ancient Foundry |
19.228 | 16159 | 40 | 2500 | 2500 | 1705 | 630 | 920 | 338 | 14000 | Excellent for all weapons; armor vs. edge Can rend steel, mithril, orichalcum Very heavy |
Orichalcum | ≡ ‼
|
Bloodsteel + iron + silver Orcish Ancient Foundry Rarely recovered (1%) from all ore |
10.500 | 12718 | 40 | 3000 | 4200 | 940 | 430 | 720 | 200 | 20000 | Very good for all weapons Excellent armor against impact Reagent for orcish arcane blades |
Welded mithril | ≡ ‼
|
Mithril + steel Dwarven Metallurgist (bars) Orcish Damasc (blades) |
0.600 | 12768 | 75 | 2505 | 3520 | 1340 | 630 | 920 | 175 | 20000 | Excellent for edged weapons, all armor Can rend steel, mithril, orichalcum Supernaturally light |
Welded wolfram | ≡ ‼
|
Wolfram + rose gold Dwarven Metallurgist (bars) Orcish Damasc (hammers) |
59.228 | 16159 | 38 | 3500 | 3500 | 2005 | 1510 | 1510 | 338 | 10000 | Best for blunt weapons Supernaturally heavy |
Mithril | ≡ ‼
|
Mithril ore Dwarven Arc Furnace |
2 | 20000 | 45 | 2005 | 3020 | 1140 | 530 | 820 | 115 | 12000 | Very good for edged weapons, all armor Very light |
Wolfram | ≡ ‼
|
Wolfram ore Dwarven Arc Furnace |
19.228 | 16159 | 30 | 2500 | 2500 | 1705 | 1510 | 1510 | 338 | 10000 | Excellent for blunt weapons Very poor shear (edge) modulus Very heavy |
Welded cobalt | ≡ ‼
|
Cobalt + billon Dwarven Metallurgist (bars) Orcish damasc (mail) |
7.85 | 12718 | 15 | 1715 | 2880 | 940 | 490 | 490 | 155 | 10000 | Fine for all weapons, armor Good against impact Shear between iron and steel |
Alternate Metal-like Materials
Material | Tile | Source | Density | Melt Point | Value | I yield | I fract | I elast | S yield | S fract | S elast | Max Edge | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ashland Glass | ≡ ‼
|
Moonstone + Malachite + Green Glass Orcish Ashland Glassblower |
1.01 | 13600 | 24 | 2005 | 2100 | 300 | 480 | 770 | 75 | 12000 | Good for edged weapons, all armor Relatively brittle rather than ductile Very light |
Ebonglass | ≡ ‼
|
Obsidian + Ruby glass + Cobalt glass Orcish Ashland Glassblower |
19.228 | 13600 | 24 | 2005 | 2100 | 300 | 480 | 770 | 75 | 12000 | Good for all weapons, armor Relatively brittle rather than ductile Very heavy |
Crystal Glass (Tempered) |
≡ ‼
|
Rock crystal, or crystaltrees Dwarven Glassforge Orcish Nethermill |
7.85 | 12718 | 10 | 1205 | 2020 | 790 | 350 | 600 | 175 | 15000 | Fine for all weapons, armor Intermediate between iron and steel |
Gem (tempered) | ≡ ‼
|
Gems Dwarven Gemforge Orcish Fletcher (arrows) |
7.85 | 11500 | 1 | 1205 | 2020 | 790 | 350 | 600 | 175 | 8000 | Fine for all weapons, armor Intermediate between iron and steel |
Bloodsteel | ≡ ‼
|
Ironbone + blood Boneyard Orcish Tribal warcrafter |
7.85 | 12718 | 24 | 1505 | 2520 | 940 | 430 | 720 | 215 | 10000 | Good for all weapons, armor Comparable to steel |
Ironbone | ≡ ‼
|
Bone + ash Boneyard Orcish Tribal warcrafter |
7.85 | 12768 | 9 | 542 | 1080 | 319 | 155 | 310 | 189 | 10000 | Fine for all weapons, armor Comparable to iron |
Devilthorn | ≡ ‼
|
Devilthorn trees | 100 | 12768 | 10 | 2000 | 2500 | 50 | 2000 | 2500 | 50 | 10000 | Excellent for all weapons Supernaturally heavy |
Netherwood (Processed) |
≡ ‼
|
Netherwood trees Dwarven Timberyard Orcish Nethermill |
0.500 | Fixed temp | 7 | 15 | 15 | 1500 | 45 | 45 | 1500 | 1500 | Just a bit tougher than normal wood Fire resistant (fixed temp) |
Selected base Dwarf Fortress Metals and Alloys
Provided for comparison. See DF2012:Metal for a complete list.
Metal | Tile | Source | Density | Melt Point | Value | I yield | I fract | I elast | S yield | S fract | S elast | Max Edge | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Adamantine | ≡ ‼
|
Raw adamantine | 0.200 | 25000 | 300 | 5000 | 5000 | 0 | 5000 | 5000 | 0 | 100000 | Best for edged weapons, all armor |
Steel | ≡ ‼
|
iron + pigiron + flux + carbon | 7.85 | 12718 | 30 | 1505 | 2520 | 940 | 430 | 720 | 215 | 10000 | Good for all weapons, armor |
Iron | ≡ ‼
|
Hematite, limonite, magnetite | 7.85 | 12768 | 10 | 542 | 1080 | 319 | 155 | 310 | 189 | 10000 | Fine for all weapons, armor |
Bronze | ≡ ‼
|
Tin + copper | 8.25 | 11868 | 5 | 602 | 843 | 547 | 172 | 241 | 156 | 10000 | Fine for all weapons, armor |
Silver | ≡ ‼
|
Native silver, galena (50%) | 10.49 | 11731 | 10 | 350 | 595 | 350 | 100 | 170 | 333 | 10000 | Good for blunt weapons; poor for armor |
Copper | ≡ ‼
|
Native copper, malachite, tetrahedrite | 8.93 | 11952 | 2 | 245 | 770 | 175 | 70 | 220 | 145 | 10000 | Fine for blunt weapons; poor for armor |
Legend:
- Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
- Source Ore(s) indicates the specific ores that can provide a metal or basic recipe for an alloy.
- Density is used to determine the different weight of finished objects and force of weapon strikes. Value shown here is the raw value divided by 103 (g/cm3?)
- Melting point is used to determine if a material is magma-safe or not: magma is 12000°U.
- Material value is what the base value of an object made of this metal is multiplied by to determine its worth.
- Impact yield: Used for blunt-force combat; higher is better. This is the raw value divided by 103 (GPa?)
- Impact fracture: Used for blunt-force combat; higher is better. This is the raw value divided by 103
- Impact elasticity: Used for blunt-force combat; lower is better. This is the raw value.
- Shear yield: Used for cutting calculations in combat; higher is better. This is the raw value divided by 103
- Shear fracture: Used for cutting calculations in combat; higher is better. This is the raw value divided by 103
- Shear elasticity: Used for cutting calculations in combat; lower is better. This is the raw value.
- General Term Explanations (From Wikipedia)
- Yield Strength - The stress at which material strain changes from elastic deformation to plastic deformation, causing it to deform permanently.
- Fracture Strength - The stress coordinate on the stress-strain curve at the point of rupture.
- Stress - Force per area = F/A
- Strain - Deformation of a solid due to stress = Stress/Young's Modulus