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40d:Butcher's shop

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Revision as of 04:03, 21 November 2008 by Juckto (talk | contribs) (added link to meat industry)
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Butcher's Shop

b-w-u

Job Requirement

Butchery

Construction
Materials Jobs

1 of

Materials Used
Goods Created

Butcher's shops are used to slaughter livestock that has been designated to be butchered in the z-status Animals submenu. There is no task for this in the workshop, instead it will be done automatically if it isn't disabled in the order-W menu. Unlike butchering corpses, slaughtering occurs the instant the butcher brings the animal to the shop, and so is not affected by the butcher's skill level, agility, or workshop clutter.

Butchers also do the dirty job of processing animal corpses and body parts for meat, fat, skin, bones, and skulls at the butcher's shop. Higher skill allows them to process these corpses faster. A corpse doesn't have to be particularly close to the workshop to trigger the task, but it needs to be on a (refuse) stockpile.

A butcher's shop can also be used to catch vermin (like a kennels) and make extracts from captured vermin.

See also













Workshops
Furnaces
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