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Flask
This article was migrated from DF2014:Flask and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Flasks are containers used by your Dwarves to carry alcohol or water while hunting or on military duty. There are actually three different items which fall under this definition:
Item | Material | Worker | Workshop |
---|---|---|---|
Flask | Metal | Metal crafter | Metalsmith's forge or Magma forge |
Waterskin | Leather | Leatherworker | Leather works |
Vial | Glass | Glassmaker | Glass furnace or Magma glass furnace |
A single job creates three flasks, waterskins or vials.
Flasks and waterskins are functionally equivalent. Vials can be used as flasks or waterskins, and are also used to make extracts; however, soldiers will sometimes choose to use filled vials to store drinks.Bug:3116
Flasks can hold up to three units of alcohol or water. Alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be told how to fill their flasks from the military interface - supplies.
When not in use flasks will be stored in finished goods stockpiles.
When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action. The ice can, however, be melted using a campfire.
Adventure mode
To drink from a waterskin/flask, hit e and choose "water" (or whatever you filled it with). To fill it, stand next to a water source, shift+interact with the flask and choose "fill".