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Item quality

From Dwarf Fortress Wiki
Revision as of 20:03, 5 August 2015 by Bouchart (talk | contribs) (minor clarification on artifacts)
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This article is about the current version of DF.
Note that some content may still need to be updated.

For information on Room quality, see Room.
For article quality ratings, see DF:Quality.
For the Masterwork Mod, see the Masterwork Mod wiki.

Quality grades

All crafted items (e.g. furniture, armor, clothes and prepared meals but not drinks) have quality levels. If the quality of their craftsdwarfship is above standard, the item name is bracketed by characters that show it (see table below).

Raw materials used for crafting items (e.g. stones, blocks, bars, thread, dye, food) have no quality levels.

Designation Description Value
Multiplier
(item)
Value
Bonus
(item)
Sharpness Weapon To-Hit /
Armor Deflect Modifier
Item Name +0 50%
-Item Name- Well-crafted 1.1× +3 60% 1.2×
+Item Name+ Finely-crafted 1.2× +6 70% 1.4×
*Item Name* Superior quality 1.333× +10 80% 1.6×
≡Item Name≡ Exceptional 1.5× +15 90% 1.8×
☼Item Name☼ Masterful +30 100%
Unique name Artifact 20× +300 100%
«Item Name» Decorated object Varies Varies unknown

For named weapons that are not artifacts, see here.

Decorations have quality levels, too. An item of any quality (except artifacts) can have a decoration of any quality. (Artifacts can't be decorated manually, but have inherent decorations depending on the materials used to make them.) The quality level of a decoration is shown by the same signs (-, +, *, ≡, ☼) just outside the double angle-brackets («,»). Thus, a *«+steel battle axe+»* is a finely-crafted steel battle axe with superior decorations on it, and a «☼steel battle axe☼» is a masterfully crafted steel battle axe with decorations of standard quality.

Note that destroying ☼masterwork☼ items (e.g. by melting) may cause the dwarf who made it to get unhappy thoughts or throw tantrums.

Quality levels in stockpile settings

Stockpiles can be set to accept only goods of certain quality levels. However, the Core quality and the Total quality which can be set in a stockpile's settings are in a difficult relation to the crafting and decoration quality.

Core Quality

Core quality means the quality of the craftsdwarfship of the item. A masterfully crafted armor (made from qualityless metal bars) has masterful core quality. A finely-crafted dress (made from an exceptional pig tail fiber cloth) has fine core quality (because the craftsdwarfship of the item is fine).

Total Quality

Total quality means the highest between the craftsdwarfship of the item and the craftsdwarfship of its components (or decorations). The finely-crafted dress from our previous example has a fine core quality, but its total quality is exceptional because its component — a pig tail fiber cloth — is of exceptional quality. Likewise, a superior quality steel gauntlet, masterfully studded with copper is of masterful total quality (and superior core quality).

A more complex example: A rope reed fiber sock is superiorly decorated with pond turtle shell. Is masterfully crafted from a rope reed fiber cloth which was finely dyed with redroot dye. Core quality: masterful, Total quality: masterful. (Remember, for total quality, the best of either the item's quality, the quality of its components, or the quality of its decorations is chosen.)

See also Crafting Skills, Quality and Statistics research.

Admiring furniture

Quality has an impact on the amount of happiness a dwarf gets from admiring furniture only to the extent that it contributes to the furniture's value. That is, if there's a no-quality statue and a masterwork statue which have exactly the same monetary value, they'll each give the same amount of happiness when admired (assuming the dwarves have no preference for the material of either statue). Furniture quality has no influence on how often a piece of furniture is admired.

Changes to artifact weapons

Toady gave us a quote on weapon and armor quality, giving the game qualities of an "artifact" in v0.31:

  1. Additional value multiplier of 10 over masterwork, so a total multiplier of 120.
  2. Cannot be owned (can be equipped, you might have to do it explicitly though).
  3. Armor deflection roll has *3 roll modifier instead of the masterwork's *2.
  4. Same for melee attack and archery rolls.
  5. It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier.
  6. Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required.