- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d Talk:Cage
How do you put more than one animal in a cage? Runspotrun 11:41, 9 November 2007 (EST)
- Once you hit (A)ssign, you should have a list of all tame animals in your fort. From here you can toggle whether or not a given animal is assigned to that cage by hitting Enter. You can do this for a number of creatures at once. Creatures already assigned to a cage or chain will have [A] out to the right of their listing. IIRC, there is a limit on the number of critters in a cage, but it's pretty high. One nice benefit is that if you put a male and female of the same species in a cage together, they can still breed.--RedKing 12:25, 9 November 2007 (EST)
- Um...
- (A)ssign? Uh, I don't see that. (a) is announcements, and (A) does nothing. I can see a list of animals with both (u) and (z)->Animals, but they only let me assign to owners, slaughter, etc. Do I need a specific noble? Runspotrun 12:41, 9 November 2007 (EST)
- Ah, hold on. I appear to have only caught untamable creatures (yay... I guess). Does (A)ssign only work if I have caged, tame creatures? Runspotrun 12:45, 9 November 2007 (EST)
- Cage options menu, I think q or t. --Savok 12:48, 9 November 2007 (EST)
- Wow, I'm being really awkward here. Sorry. q and t both give me options about the animal stockpile the cages are sitting on, or the ground below that. Runspotrun 12:55, 9 November 2007 (EST)
- Ahh, now I see the problem. You have to build the cage first, which moves it from the stockpile to whatever location you specify, then you can assign animals to it. Animal stockpiles just serve as collection points for your trappers to dump off their catch, or for new animals bought from caravans.--RedKing 13:19, 9 November 2007 (EST)
- AHA! I see it now. Thanks for your help! Runspotrun 13:37, 9 November 2007 (EST)
- Ahh, now I see the problem. You have to build the cage first, which moves it from the stockpile to whatever location you specify, then you can assign animals to it. Animal stockpiles just serve as collection points for your trappers to dump off their catch, or for new animals bought from caravans.--RedKing 13:19, 9 November 2007 (EST)
- Wow, I'm being really awkward here. Sorry. q and t both give me options about the animal stockpile the cages are sitting on, or the ground below that. Runspotrun 12:55, 9 November 2007 (EST)
- Cage options menu, I think q or t. --Savok 12:48, 9 November 2007 (EST)
Possible addition
Maybe worth adding to the article : How do you empty cages of bones and seeds? What's the best way to get rid an untameable creature in a cage? Runspotrun 21:15, 13 November 2007 (EST) Answer to both questions is lava. Rkyeun 17:21, 23 December 2007 (EST)
- Alternatively, if you're just trying to get them out, melting the cage will work as well. (assuming metal of course)
- bones and seeds in a cage can be dumped, the cage will remain where it is. Lava and melting will destroy the cage too, so thats not exactly helpful.--Koltom 13:59, 2 March 2008 (EST)
Captured thieves
So, if you manage to catch a thief or a snatcher in a cage trap after he has already managed to steal something/one, is there any way to get it off him, without releasing and killing him in process?--Dorten 23:35, 13 January 2008 (EST)
- There might conceivably be some way to make him go melancholy, at which point he might ditch all his items. I wouldn't know how to induce it, though.--Maximus 04:43, 14 January 2008 (EST)
Found this at forum: You can find the items, carried by caged goblins/kobolds/whatever in the stocks menu and designate them for dumping, then dwarves will strip the prisoner. Cant check now. Anyone, confirm?--Dorten 07:06, 15 January 2008 (EST)
Yep, this works. Got a human macelord in cage, found (*steel morningstar*) at stock menu, zoomed to it - it pointed on macelord's cage so, it's his morningstar, dumped it, and voila: a dwarf comes to cage and gets morningstar out. The only thing unclear - how do you free a child from a bag?--Dorten 02:39, 16 January 2008 (EST)
- Magma works well I hear. Jikor
Dissapearing metal cages
I keep trying to make metal cages for a prison, but each time it gets completed the smith stands around a while and then it just dissapears. He doesn't even put it on a stockpile. Can anyone tell me what's happening? —Preceding unsigned comment added by Patarak (talk•contribs)
- Have you tried tracking the cage in the stocks menu? Are you sure it disappeared? VengefulDonut 20:44, 25 January 2008 (EST)
- check with t if the cage is still in the workshop - also, u need an animal stockpile (not a furniture one)--Koltom 22:42, 7 March 2008 (EST)
Stopping certain dwarves from un/caging
All right, I know how to qasign animals to a cage. But even with animal hauling turned off, my dwarves still love putting furries into cages - how do I make it so that only my animal carers and animal trainers do this job? My miner drags herself from one end of the mine to the other to do this job!GarrieIrons 05:44, 13 February 2008 (EST)
- Did you try with both hauling and care off? --Edward 08:17, 13 February 2008 (EST)
- All of my trades-dwarves (carpenters, miners, woodcutters etc) have only the following enabled: their trade, Health Care ('cause I don't want anyone to die for no real reason), Burial ('cause if they do die I wanna get rid of the evidence), and Cleaning (cause from what I hear, dwarves clean less than I do even with that one turned on). So yeah, I've got both Animal Hauling AND Animal Care turned off AFAIK.GarrieIrons 03:25, 14 February 2008 (EST)
- yep, seems anyone will cage/uncage. no way to stop it. --Koltom 22:43, 7 March 2008 (EST)
- All of my trades-dwarves (carpenters, miners, woodcutters etc) have only the following enabled: their trade, Health Care ('cause I don't want anyone to die for no real reason), Burial ('cause if they do die I wanna get rid of the evidence), and Cleaning (cause from what I hear, dwarves clean less than I do even with that one turned on). So yeah, I've got both Animal Hauling AND Animal Care turned off AFAIK.GarrieIrons 03:25, 14 February 2008 (EST)
Confirming having children in cages
I noticed that the page says it's unsure whether or not animals can bear children when while in cages. To my experience they do, I recently had some donkey foals born when everything but my wardogs were caged up. They were also standing around right next to the cages. Anyone care to confirm this so we can add it to the page? --Eurytus 3:14, 28 March 2008 (EST)
- It says 'It is unsure if animals in a cage will mate, but animals can bear children when caged.' You just approved second part. What are you going to change?--Dorten 05:01, 28 March 2008 (EDT)
- I get what you're saying, I think. I'll spade it a little more to see if the couple continues to bear children even though they're both in the cage at all time before I consider changing anything.--Eurytus 5:34, 28 March 2008 (EST)
- I'm still on it too. I'm waiting for the last offspring to be adults to make sure this isn't blocking new ones, plus 3 years to be sure, but it looks like the donkeys and groundhogs have really stopped breeding and the rest too. The requirements for getting pregnant seem to be rather low; having a free male and female somewhere on the map for a short time seems to be enough. --Koltom 22:58, 28 March 2008 (EDT)