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40d Talk:Personality trait
Revision as of 02:04, 28 July 2008 by DDouble (talk | contribs) (→Effects of personality traits on gameplay)
I tried to add redirects TO this page FROM pages such as "Personality" or "Attitudes" and other likely search strings but I couldn't get it to work. --DDouble 00:46, 12 November 2007 (EST)
- Taking example on other redirects, you'd need to created the page you wish to redirect from and then add #REDIRECT [[Name of article]]. --Eagle of Fire 00:59, 12 November 2007 (EST)
What trait do you suppose "takes time when making decisions", and "Often does the first thing that comes to mind" fall under? --GauHelldragon 16:20, 12 November 2007 (EST)
- CAUTIOUSNESS. -- Zaratustra 16:56, 12 November 2007 (EST)
Where did you get all this data?! It is delicious D: --GauHelldragon 17:22, 12 November 2007 (EST)
- Memory_hacking/v0.27.169.33a -- Zaratustra 17:52, 12 November 2007 (EST)
Effects of personality traits on gameplay
So, do these affect the game at all and if so, how? The article completely fails to mention this.--Siliziumleben 17:15, 3 January 2008 (EST)
- They do affect creature behavior, but only in some places (according to Toady). What places? He hasn't said, and we're mostly just guessing. "More testing is needed!" Fedor 23:07, 3 January 2008 (EST)
- It's been stated that they affect what skills a trader uses when trading --Edward 23:47, 3 January 2008 (EST)
- I've run SOME tests, though it's really hard and the results could be flawed. It involved maxing out, and minimising traits, one at a time, on the starting parties, then doing the same actions repeatedly and seeing what happened. All other traits but the ones to be tested were held at 50%. Activity level has to do with how often they take breaks, I've noticed. Diligence has to do with how hungry/thirsty/tired they have to get before they stop working, I think, and how likely they are to drop a job mid task. The rest are yet to be tested. It's a kinda boring thing to test... Oh, and keep in mind: Random chance could have influenced my results, sadly.Le Blue Dude 11:14, 26 February 2008 (EST)
- Thanks for this work though, I am very interested to find out if other anecdotal evidence is true: Does appreciation of nature lead certain dwarves to take their breaks outside? Does artistic inclination create better engravings ("Dwarves speaking with dwarves" compared with really cool engravings describing recent events)? Does anger make the dwarf easier to upset from the loss of a loved one or masterpiece? --DDouble 22:04, 27 July 2008 (EDT)
- I've run SOME tests, though it's really hard and the results could be flawed. It involved maxing out, and minimising traits, one at a time, on the starting parties, then doing the same actions repeatedly and seeing what happened. All other traits but the ones to be tested were held at 50%. Activity level has to do with how often they take breaks, I've noticed. Diligence has to do with how hungry/thirsty/tired they have to get before they stop working, I think, and how likely they are to drop a job mid task. The rest are yet to be tested. It's a kinda boring thing to test... Oh, and keep in mind: Random chance could have influenced my results, sadly.Le Blue Dude 11:14, 26 February 2008 (EST)
- It's been stated that they affect what skills a trader uses when trading --Edward 23:47, 3 January 2008 (EST)
Grudges?
Do grudges affect anything?