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Random creature profile

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This article is about the current version of DF.
Note that some content may still need to be updated.

Dwarf head pixel.png  This article or section contains minor spoilers. You may want to avoid reading it.

This is a list of random creature profiles (RCPs) which are used by procedurally generated creatures. RCPs used body parts from body_rcp.txt instead of body_default.txt.

Overview

RCP stands for "random creature profile". RCP is hard-coded raw text that defines the basic body, tissues and body attacks of a random creature before it goes under further randomness (three-eyed, wings of stretched skin, external ribs, elemental composition, etc.). There are 243 standard RCPs and an additional 79 humanoid forms of certain RCPs, which brings the known total to 322.

The RCP of a randomly generated creature can be identified by its description. Many RCPs have identical names with normal creatures (e.g. albatross), although they are entirely unrelated; other RCPs feature animals that don't exist anywhere else, such as zebras. Some RCPs have inherent abilities like flight or webbing.

Most amphibian, mammalian and reptilian RCPs have humanoid versions. Night trolls and bogeymen only use the (basic) humanoid RCP, and werebeasts only use mammalian and most reptilian humanoid forms. Primates, hexapods, octopods and decapods are unique to beast-like experiments, while armless bipeds, snakes and wyrms are unique to failed experiments.

List

In ASCII mode, nearly all RCPs use specific uppercase or lowercase letters if the monster type does not use a fixed tile, such as '&' for demons. Lobsters uniquely use the '¥' sign instead. RCPs with humanoid versions are bolded. Humanoid forms use the same tile as their standard counterparts.

Capitalization denotes body size. In most cases, anything larger than a dwarf (60,000) uses an uppercase letter. Only uppercase letters are shown here.

In-game, the tile color is determined by the creature's external color modifier. If it does not have a color modifier and is not skinless, it uses the outermost tissue layer's default material color (often gray). If it is skinless, it is displayed in dark red (4:0:0).

  • A Albatross
  • A Alligator
  • A Anaconda
  • A Ankylosaurid
  • I Ant
  • A Anteater
  • A Antelope
  • I Antlion larva
  • A Ape
  • I Aphid
  • A Armadillo
  • B Armless biped
  • I Assassin bug
  • B Badger
  • B Bat
  • B Bear
  • B Beaver
  • I Bee
  • B Bison
  • B Blob
  • W Bristleworm
  • B Buffalo
  • B Bull
  • B Bunting
  • B Bushtit
  • I Butterfly
  • B Buzzard
  • I Caddisfly
  • C Camel
  • C Capybara
  • C Cardinal
  • C Cat
  • I Caterpillar
  • C Cavy
  • C Ceratopsid
  • C Chameleon
  • C Chickadee
  • C Chicken
  • C Chinchilla
  • I Cicada
  • C Civet
  • I Click beetle
  • C Coati
  • C Cobra
  • C Cockatoo
  • I Cockroach
  • C Condor
  • C Coyote
  • C Crab
  • C Crane
  • I Cricket
  • C Crocodile
  • C Crow
  • C Cuckoo
  • I Damselfly
  • I Darkling beetle
  • D Decapod
  • D Deer
  • D Dimetrodon
  • D Donkey
  • D Dove
  • I Dragonfly
  • D Duck
  • I Dung beetle
  • E Eagle
  • W Earthworm
  • I Earwig
  • E Elephant
  • E Elk
  • F Falcon
  • F Fantail
  • F Finch
  • I Firefly
  • F Flamingo
  • W Flat worm
  • I Flea
  • I Fly
  • F Flycatcher
  • F Fox
  • F Frog
  • F Fruit bat
  • G Gecko
  • G Gila monster
  • G Giraffe
  • G Goat
  • G Goose
  • G Gopher
  • I Grasshopper
  • G Grebe
  • G Grouse
  • G Gull
  • H Hadrosaurid
  • H Hare
  • H Harrier
  • H Hawk
  • H Hedgehog
  • H Hexapod
  • H Hippopotamus
  • H Honeyeater
  • H Hornbill
  • I Hornet
  • H Horse
  • H Humanoid
  • H Hummingbird
  • H Hyena
  • I Iguana
  • I Iguanodont
  • J Jackal
  • J Jay
  • K Kangaroo
  • K Kestrel
  • K Kingfisher
  • K Kinglet
  • K Kite
  • K Koala
  • I Lacewing
  • I Ladybug
  • L Lark
  • L Leech
  • L Lemur
  • L Lizard
  • L Llama
  • ¥ Lobster
  • L Loon
  • L Loris
  • I Louse
  • L Lyrebird
  • I Maggot
  • M Magpie
  • M Mammoth
  • I Mantis
  • M Marmot
  • M Martin
  • I Mayfly
  • M Mite
  • M Mockingbird
  • M Mole
  • M Mongoose
  • M Monitor
  • M Monkey
  • M Moose
  • I Mosquito
  • I Moth
  • M Mouse
  • N Nematode
  • N Newt
  • N Nightjar
  • N Nuthatch
  • O Octopod
  • O Opossum
  • O Oriole
  • O Osprey
  • O Otter
  • O Owl
  • O Oxpecker
  • P Panda
  • P Pangolin
  • P Panther
  • P Parrot
  • P Pelican
  • P Penguin
  • P Petrel
  • P Pheasant
  • P Pig
  • P Pigeon
  • P Porcupine
  • P Primate
  • P Pterosaur
  • P Python
  • Q Quadruped
  • Q Quail
  • Q Quetzal
  • R Rabbit
  • R Raccoon
  • R Rat
  • R Rattlesnake
  • R Raven
  • R Rhinoceros
  • I Rhinoceros beetle
  • W Ribbon worm
  • I Rove beetle
  • S Salamander
  • S Sauropod
  • I Scarab beetle
  • S Scorpion
  • I Scorpionfly
  • S Serpent
  • S Sheep
  • S Shrew
  • S Shrike
  • S Shrimp
  • I Silverfish
  • S Skink
  • S Skunk
  • S Sloth
  • S Slug
  • S Snail
  • S Snake
  • I Snakefly
  • S Sparrow
  • S Spider
  • S Squirrel
  • I Stag beetle
  • S Starling
  • S Stegosaurid
  • I Stick insect
  • I Stonefly
  • S Stork
  • S Swallow
  • S Swan
  • S Swift
  • T Tanager
  • T Tapir
  • S Tarantula
  • I Termite
  • T Theropod
  • T Thornbill
  • I Thrips
  • T Thrush
  • T Tick
  • I Tiger beetle
  • T Titmouse
  • T Toad
  • T Tortoise
  • T Toucan
  • T Turkey
  • T Turtle
  • V Viper
  • V Vulture
  • W Walrus
  • W Warbler
  • W Warthog
  • I Wasp
  • W Waxwing
  • W Weasel
  • I Weevil
  • W Wolf
  • W Wombat
  • W Woodpecker
  • W Worm
  • W Wren
  • W Wyrm
  • Z Zebra

Graphics

All random creatures except werebeasts use the graphic sprites found in beasts.png and beasts_small.png. There are 16 body sprites with additional sprite layerings representing secondary body parts. Several RCPs have one or more sprite layers by default.

Quadrupeds, hexapods and octopod RCPs can use either one of the bulky or slinky versions of their respective body sprites. RCPs in humanoid form use the humanoid sprite.