v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Talk:Person

From Dwarf Fortress Wiki
Revision as of 16:34, 10 October 2024 by Jecowa (talk | contribs)
Jump to navigation Jump to search

Hi!

Is 'Person' a mechanic in DF? To my knowledge, its not. So if I understand correctly, this is merely a way of describing game mechancis in another way, right?

Does 'person' somehow play any role in any game mechanic? Of not, this article is purely arbitrary.

Also: In my opinion, the properties CanLearn and CanSpeak are the most importand ones determing if someone is a person. I think you have added to much dwarven properties to the comparison. For example: CanOpenDoors. This is surely not a property of a person. Because also angels, demons, bogeyman have this token, are they a person? in real live, monkeys and dogs can open doors, parrots can 'speak', and you've added 'Magma Crab' to the list? Where is this going to? Is having a body a property of a person, so every creature can be added to this list! It is an interesting way to discuss about, but I think it has no value to this wiki. Sorry

What do we learn about Dwarf Fortress from this page? What does it add? Joostheger (talk) 14:03, 10 October 2024 (UTC)

You can learn a lot about Dwarf Fortress from this page because this seems to be the only page that lists every non-procedurally-generated creature that can open doors, can speak, can spit, and is a playable character. I wrote this article because I wanted to know what a person is and there was no article to explain it to me. Aside from the magma crab, the ability to spit does a pretty good job of capturing a set of persons.
Personhood is not a game mechanic, but the concept effects how people play the game. This game has a lot of unfamiliar creatures. A player might see a mud man and think, "is that a person?" They can check the person article and make a determination for themselves. Jecowa (talk) 13:25, 10 October 2024 (UTC)
Listing any arbitrary filtering of creaturetypes in itself doesn't add to much in terms of usability. Why does anyone want to know what a person is? Why did you want to know?
If you say: because I, as an adventurer, want to know if I can talk to it, or: I want to know which characters I can play as, as an adventurer, then your goal is much clearer. Maybe it is to know if a visiter can become a member of your fortress, then also its clearer. And then when your goal is clearer, you can use that to determine which creatures to list.
Unfamiliair creatures can already be found in Creature
Oh and by the way, if you continue on this path ;-) you might consider the existence of personality to determine personhood
I appreciate you take the time to counter my questioning Joostheger (talk) 14:03, 10 October 2024 (UTC)
Knowing who a person is could be helpful for a player wanting to play with some ethics or morality in-mind, and it could be helpful for a modder wanting to add new creatures or modify existing ones. A modder might want to add a new species of person or modify an existing one and want to check features of similar person-type creatures for comparison. It's not intended to be specific to fortress or adventure mode, but it includes information specific to both.
My goal was to find out who is a person. Figuring out who can join a fortress was just part of trying to figure out who is a person, but knowing who can join a fortress is also interesting and this seems to be the most-complete list of creatures capable of joining a fortress. It's a bunch of info on a several things not mentioned elsewhere all conveniently together for comparing against each other for different creatures to help players in making a decision on who they think is a person.
The creatures article tells you if a creature is tamable, friendly, and edible, but that's not enough information to determine if it's a person.
The values and dreams part of personality look really good. I'll add those next, but only for creatures already on the list for now since I'm not sure how to search for dreams and values in the raws and am instead checking them one-by-one in the object testing arena. Jecowa (talk) 16:34, 10 October 2024 (UTC)