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User talk:Jackard
Language Mod
Will probably need updating again once the Army Arc is released. Try to restore bugged words, too.
Version 0.4
- Removed bugged words: Dam, End
Version 0.3
- Removed bugged words: Air, Forge, Mire, Oasis, Sanctum, Shire, Under, Vale, Valley
Version 0.2
- Removes accented letters from translations, to aid with custom tilesets. √
- Alphabetizes the entire list of words. √
- Adds several dozen new words, complete with translations and symbolism: √
Abyss, Abyssal, Air, Baron(s), Barrel(s), Benevolence, Benevolent, Burrow(s), Citadel(s), Cities, City, Clan(s), Cliff(s), Dale(s), Dam, Den(s), Depths, End, Failing, Forge, Frost, Frosty, Greater, Hall(s), Haven(s), Hold(s), Honor, Honorable, Horde(s), Host(s), Isle, Labyrinth, Labyrinthian, Malevolence, Malevolent, Maze(s), Metallic, Mire, Monastery, Monastic, Oasis, Peak(s), Pillar(s), Sanctum, Shade(s), Shady, Shire, Shrine(s), Smoky, Spire(s), Stygian, Under, Vale, Valley, Wolf
Bookmarks
Starting Builds
- Skills Breakdown
- Resources replace Tools
- Logs replace Barrels, Plump Helmets replace Alcohol
- Kittens replace Meat
Architecture
Messages
Hey Jackard, excellent work on the graphic tileset. This makes me more then ever want the text (fonts) and the graphics from Dwarf Fortress to be separated so we can refurb all the tiles without crippling our own interface. Regards, --Markavian 12:49, 30 December 2007 (EST)
- Thanks a lot! Yeah... Core50 is what I am looking forward to above all else. --Jackard 15:03, 30 December 2007 (EST)
(Note informing that Sendspace deleted the language mod.) --Edward 16:33, 16 January 2008 (EST)
- Blegh, wasn't expecting that. I'll post a new one tomorrow. --Jackard 21:31, 16 January 2008 (EST)
Add Words to Language Mod!
- Bridge, Flats, Rift, Span, Twin. --Jackard
- Rum. --Esorp
- Warrior. --VurtualRuler98