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User talk:GarrieIrons

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Revision as of 12:56, 13 July 2009 by Birthright (talk | contribs)
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This is my talk page. You might like to email me instead, I will probably check that more often. --GarrieIrons 03:04, 2 January 2008 (EST)

Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.
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--Savok 12:59, 5 February 2008 (EST)

Stone

Could you explain why you a removing category:stone from things which are clearly stones? VengefulDonut 10:51, 11 February 2008 (EST)

Ah, I see how you want to set it up. However, I think we should consider alternative ways to set up the subcategories. VengefulDonut 10:54, 11 February 2008 (EST)
Hi Vengeful (thought better not use the initials ?). As you seem to have worked out - Category:Ore etc are subcats of Category:Stone, so articles don't need to be members of both - especially when there are great list articles about the place, which I am more than happy to contribute to.
I'd rather be bold than wait for others to agree, but I won't object if someone reverts it because it's too logical but not common sense.GarrieIrons 01:36, 12 February 2008 (EST)
Here's the problem as I see it with stones in general. Each of them falls under several types of subcats (with different kinds of relationships). All ores are economic stones. Some, but not all, economic stones are in sedimentary layers. Maybe there should even be a category for layer-type stones, which would also intersect (but not contain nor be contained by) economic stones. While I like the idea of partitioning the stone category, I would only want to do it if an elegant way is found. These are the possible categories a stone can fall under and their relationships:
- x Economic Non-Economic Ore Layer-type Sed Ig.Extr. Ig.Intr. Metamorphic Generic
Economic x Mut.Exclusive Contains Intersects Intersects Intersects Intersects Intersects Mut.Exclusive
Non-Economic Mut.Exclusive x Mut.Exclusive Intersects Intersects Intersects Intersects Intersects Contains
Ore Subset Mut.Exclusive x Mut.Exclusive Intersects Intersects Intersects Intersects Mut.Exclusive
Layer-type Intersects Intersects Mut.Exclusive x Intersects Intersects Intersects Intersects Mut.Exclusive
Sed Intersects Intersects Intersects Intersects x Intersects Intersects Intersects Intersects
Ig.Extr. Intersects Intersects Intersects Intersects Intersects x Intersects Intersects Intersects
Ig.Intr. Intersects Intersects Intersects Intersects Intersects Intersects x Intersects Intersects
Metamorphic Intersects Intersects Intersects Intersects Intersects Intersects Intersects x Intersects
Generic Mut.Exclusive Subset Mut.Exclusive Mut.Exclusive Intersects Intersects Intersects Intersects x
The fact that economic and non-economic stones are mutually exclusive makes it tempting to partition them that way, but there are other possible arrangements with the same qualifications — I don't think any of them are very appealing. The reason I made the big lump in the first place was because of this very problem. VengefulDonut 02:27, 12 February 2008 (EST)
Although the ores do have an economic purpose - in-game they are seperate classes at least per the stockpile menu. I think as much as possible, the groupings in-game are the best ones to use because after all this is a wiki about a single game universe. The layers etc are observed characteristics of that universe but they are not immediately noticable and less likely search criterion for gamers seeking info (once you know the other mechanics chances are you know which ones are stones vs gems).GarrieIrons 04:03, 12 February 2008 (EST)
What do you propose to do with the ores? The in-game grouping isn't consistent for them. In the stockpile settings they are seperate from economic, while in the stone selection screen they are included. VengefulDonut 01:38, 13 February 2008 (EST)
OK I see what you're saying. The game itself uses inconsistant language: on the z stone menu, economic stone = stockpile economic stone + stockpile ore. My preferred grouping is the stockpile one as it is the one that seems most visible to players - although I do agree there are times when I am constantly going back in to turn the dominant limestone/dolomite/chalk on and off in the z stone menu.GarrieIrons 02:19, 13 February 2008 (EST)

Rule N

As I read it, Rule N applies specifically and only to Page titles themselves, not section headings or other headlines. Your edit to Crafting is of the latter, rather than former. I couldn't see a particular reason for having the older version over the one you did, so I didn't revert. -Edward 21:05, 23 May 2009 (UTC)

Posted reply on my talk RE: Bins in stockpiles -Edward 00:54, 24 May 2009 (UTC)
more reply -Edward


User_talk:Albedo#links_vs_links - Heya! See response, my page.

new sig: testing

<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 14:37, 13 June 2009 (UTC)

crap. [[User:GarrieIrons|Gar]][[User Talk:GarrieIrons|rie]] 14:38, 13 June 2009 (UTC)
raw sigs.Garrie 14:39, 13 June 2009 (UTC)

Food guide

So what was your idea when resorting Food guide? Before it was sorted for usefulness/return and easiness, as it is for new players. --Birthright 12:56, 13 July 2009 (UTC)