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User:Daedalusai
Some interface utilities
Tile Counter or Scrolling Accelerator
Lack of reference make me feel really stupid while planning digging area,so i tried to make a utility that shows coordinate.
This utility intercept arrow key strokes,then send keystrokes to game according to which key being pressed down(physiaclly),while counting how many keystrokes have been sent. As a side effect of sending keystrokes directly to the game,keystrokes can be sent much faster,result in much faster scrolling speed.
Note: This utility can't see where the cursor is in game,so if you move cursor over edge of map,the counter will not stop. If you want to measure how many tiles between edge of map and a giving spot,start measuring from edge of map. Otherwise,the counter is quite accurate as long as you don't touch the border.
Hotkey
Shift+r: Reset counter
;init config SetTitleMatchMode, 3 #InstallKeybdHook ;Create Gui Gui, Add, Text, x6 y10 w100 h20 vTXvalue, X: 0 Gui, Add, Text, x6 y30 w100 h20 vTYvalue, Y: 0 Gui, Add, Button, x106 y0 w40 h50 vBReset gReset, Reset ; Generated using SmartGUI Creator 4.0 Gui, Show, x554 y336 h53 w149, ShowXY ;var x := 0 y := 0 ;timer SetTimer, supplementchk, 20 SetTimer, supplementchk, Off SetTimer, supplementchkswitch, -90 SetTimer, supplementchkswitch, Off ;init routine ownPID := DllCall("GetCurrentProcessId") WinSet, AlwaysOnTop, On, ahk_pid %ownPID% SendMode, Play BlockInput, Off BlockInput, Default Return ;Hotkeys Left:: Right:: Up:: Down:: SetTimer, supplementchkswitch, Off SetTimer, supplementchk, Off if ChkaxisX(x) != 0 GuiControl, Text, TXvalue, % "X: " x if ChkaxisY(y) != 0 GuiControl, Text, TYvalue, % "Y: " y SetTimer, supplementchkswitch, On Return ;Button Reset: +r:: x := 0 y := 0 GuiControl, Text, TXvalue, % "X: " x GuiControl, Text, TYvalue, % "Y: " y Return ;timer routine supplementchk: if (ChkaxisX(x) + ChkaxisY(y) = 0) { SetTimer, supplementchk, Off Return } GuiControl, Text, TXvalue, % "X: " x GuiControl, Text, TYvalue, % "Y: " y Return supplementchkswitch: SetTimer, supplementchk, On Return ;Functions ChkaxisX(ByRef x) { xmove := 0 GetKeyState, state, Left, P if state = D xmove += 1 GetKeyState, state, Right, P if state = D xmove += 3 if xmove != 4 { if xmove != 0 { if xmove = 1 { Send { Left } x -= 1 Return 1 } else { Send { Right } x += 1 Return 3 } } else { Return 0 } } else { Return 4 } Return } ChkaxisY(ByRef y) { ymove := 0 GetKeyState, state, Up, P if state = D ymove += 1 GetKeyState, state, Down, P if state = D ymove += 3 if ymove != 4 { if ymove != 0 { if ymove = 1 { Send { Up } y += 1 Return 1 } else { Send { Down } y -= 1 Return 3 } } else { Return 0 } } else { Return 4 } Return } ;build-in function GuiClose: ExitApp