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40d Talk:Trap design

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Editors & Contributors - Please include diagrams or clear and well-sized http://www.mediawiki.org/wiki/Help:Images images if appropriate. For diagrams, use standard Dwarf Fortress symbols for your diagrams - an x is an up/down stairwell, a ╬ is a fortification, a ▲ is an up-ramp/slope, etc. etc. For screenshots, use the standard tileset, not a custom one that few may recognize.
Please do NOT add a "theoretical" trap design, that you have not actually tested, unless you are 100% sure it will work.
If your suggestion is lengthy and complex, consider placing it on your User: page with simpler explanation and a link here.
Lastly, if you can keep similar or alternate suggestions grouped within like subsections/topics/categories, that would be a good thing. Future wiki users and DF players thank you.

New Pages, new organization

There had been about 5-6 pages on "defense", and articles and advice on various topics were scattered and repeated across all of them. This is an effort to re-organize them into 4 tightly defined and user-friendly topics using current DF wiki naming conventions - a General guide and overview Defense guide, and 3 articles on specific design - layout and architecture (Defense design), traps (Trap design), and specific advice on organizing your military (Military design).

Discussion from any pages removed or renamed will be placed (or linked) under one of those four.--Albedo 06:21, 4 June 2009 (UTC)

Dragonfire Pillbox

Does anyone know if this will/not work? Do captured dragons flame at kobolds/orcs/siegers? Can this also be used w/ fire imps? (I think the answer to that last is "no" - iirc, imps need to have a path to their targets, which would require that a trap be much more complex - but still possible.)

If there is no confirmation, we should probably delete the design, unfortunately.--Albedo 12:52, 6 June 2009 (UTC)
Don't be lame. It would totally work. Just nobody has done it yet.--Zchris13 22:20, 6 June 2009 (UTC)
The only thing "lame" would be including a design that is based on guesswork and doesn't actually work. I've read forum articles about this same set-up w/ fire imps NOT working - because they need a path to their target. And some creatures don't attack goblins unless they're modified to do so - very disappointing, but true. I just don't remember if the same is true with dragons or not - do you?--Albedo 08:04, 7 June 2009 (UTC)
It doesn't work. Dragons don't flame at goblins. Already tried with one. It flamed at my dwarves over the channel when I ordered a squad to execute it, though.
Was he tied to a chain?--CrazyMcfobo 18:17, 3 August 2009 (UTC)
Alternatively, was he tamed? You'd need a Dungeon Master for that, but that way at least they wouldn't kill your dwarves. (Actually, screw it. It doesn't work, even if it is tame. Nearly lost my dragon that way. Maybe some modding would be necessary. So help me, I WILL build this) Mythsage
Tame dragons definitely will breathe fire at goblins under the right circumstances. In my case, this was chaining them up outside and pulling a lever to release them when a siege arrived - flames everywhere. --Quietust 23:02, 25 August 2009 (UTC)

Weapon trap 'Spike strips'

Despite the image, no, its not for wagons, but rather its an idea I have for killing animals like maybe unicorns. I'm in an area with plenty of unicorns (didn't bring along hunters and its still my first year of the fortress), and stuff made from unicorn parts are generally valuable, right? Also, knowing from the entry saying that they are rather dangerous, I have an idea of a way to get materials from them with minimal risk to the dwarves. My idea is to have an area of weapon traps, most likely single weapon traps to minimize corpse mangling, and maybe have them in rows or a grid in an area so that the animals will cross and die. This could also apply to huntable creatures that are able to move fast like gazelles. I haven't actually done this and so I don't know how effective it would really be. Of course though, there is no real substitue for a good hunter as far as bringing back an intact corpse 100% of the time.....as long as the corpse isn't the hunters....--Smjjames 18:37, 6 June 2009 (UTC)

Bridge Land Mines

Pretty sure this is another Guessworked idea, as you can't build anything directly on a bridge.
Nominate for removal unless someone's got proof otherwise. -Edward 00:42, 14 June 2009 (UTC)

One of the masses of text I copied/pasted when re-formating the previous jumble. I'm going to guess(?) that the OP meant a constructed span, and not a retractable/drawbridge, since he mentions a length of "at least 20 tiles" and that would be the max for two retractable bridges if they met in the middle. That would allow you to build the pp's on the span, but it would also mean that the collapse would take down the span, right? Dunno, never gone there myself. If you're sure it's faulty, scratch it. Or, better, rewrite it so it would work - on solid ground, for instance, with channels on either side. The "knock your enemy out" ploy should be represented in some form.--Albedo 01:45, 14 June 2009 (UTC)
Hmm, I guess that could've been faulty wording on their part. I wouldn't really know anything about developing/deploying traps that aren't simple and straightforward, as my fortress design sticks to the KISS principals. -Edward 01:39, 16 June 2009 (UTC)
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