- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d:Water flow
Water Flow (Why isn't my waterwheel turning?)
I am still experimenting, but it appears that a waterwheel will only turn if there is a difference in the water levels between the three tiles under it. Flowing water supposedly has positive effects for the quality of drinking water, preventing stagnation, and helping to clear up diseased water. These all sound like good things, so I certainly want them. The problem is that generating flow, is not easy.
A screw pump is simply way too powerful. picking up water from any source a screw pump will easily empty the source tile in a hurry, and will cheerfully fill any number of output tiles straight up to 7/7. it seems the simple answer if all you want to do is satisfy a water wheel is to put the wheel before the pump.
Some thoughts for experimentation. A screw pump dumping to a one wide channel instantly fills to 7/7. What about a 3 wide channel? five? seven? How far can we generate flowing water without needing a new screw pump? How important is flowing water?
Needs more information about water flow, water stagnation, and poisoned water. I also need to figure out how to do some redirects to tie this in better to the rest of the wiki.