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40d:Pregenerated worlds

From Dwarf Fortress Wiki
Revision as of 22:00, 23 December 2007 by Turgid Bolk (talk | contribs) (→‎Relevant News: updated a bit)
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In order to rapidly find working worlds and save on generating time, some users pregenerate and share worlds to others. With the new seed technology, it is possible to share an entire world in as little as a dozen digits. Share neat worlds, unique worlds using Seeds to save upload time, or share worlds using the save file to save on world creation time for others.

World generation changes

Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at Seed archive.

Downloadable worlds

Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.


The Future Dimensions (Or Fibonacci's sweet world)

Download: http://www.megaupload.com/?d=PPYJXSDH

Fibonacci.PNG

Title: Fibonacci
Seed: 1123581321
Name: random
Generated under version v0.27.169.33e - Intel processor/windowsXP - file included because other machines have had different results with more or less sand/flux
Quick 16 rejects

Map features:
Small 3 by 8 (So good frame rate on older computers)
Magma (obviously)
Sand (top of map)
Flux
Trees (top)
Adamantine (bottom right)
Demon/Eerie glowing pits (bottom right)
Chasm (2 z-levels down in the top of map with iron man and more)
You can add the river by expanding two squares right (those of you with fast machines)

Lathondur Minbaz

Direct download available here: Lathondur Minbaz

4265985437 - The Legendary Ever-Realm

Download: http://hyperfileshare.com/d/f91fae26

4265985437.PNG

Random name, 51 rejects.
Generated with version v0.27.169.33f using windows XP with an AMD processor.
Originally submitted by Paul on the forums. Minerals have changed with version changes, but features remain the same.
Takes a few minutes to generate (but if you're downloading it that hardly matters), but has pretty much every feature in a small 4x5 area.
Features:
- Magma on lower left
- Small cave river on lower left
- Edge of chasm on far upper left corner
- Pits & Adamantine on upper left
- Sand and trees on far right green tile
- Plenty of flux and iron for steel production
- Representatives of all four major rock types:
1. sedimentary - dolomite, claystone
2. igneous extrusive - andesite
3. igneous intrusive - granite, gabbro
4. metamorphic - marble, schist

Testing of Template


Seeds

Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.

To use a seeded world, select Create a New World during the main menu, then hit s to specify a seed. Type in the seed and hit Enter, then hit Enter one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.

The random seed used also determines the world's name if a random name is selected. This disrupts the sequence of psudeorandom numbers. As a consequence, a seed with a player-given name will result in a completely different world than the same seed with a random name. Seed publishers should specify whether a random or a given name was selected when generating the world.

Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.

A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with the same seed and the same name, please mention it with the relevant details (operating system including any service packs, processor type, and game version) here.

The following seeds were generated with version 0.23.169.33f or later. Seeds for earlier versions are located at the seed archive.

Quick generating seeds

Seeds and maps with many features (May run slower on older computers)

Seed: 20717035

Df1.jpg

biome 1: Rhyolite:Granite:Gabbro

Biome 2: Chalk:Granite:Diorite\

Biome 3: Sandy loom: Rhyolite:Granite:Gabbro Trees: Scarce Other Veg. Scarce

Biome 4: Black Sand (Aquifer):Sandstone (Aquifer): Diorite:Granite Trees: Scarce (they are not kidding!), Other Veg. Scarce

Contact - everyone

  • Adamantite in the bottom left quadrant.
  • Bauxite
  • Flux
  • Sand
  • A few trees
  • 2 lava pits (visible at start)
  • One cave
  • One gargantuan chasm
  • One long cave river
  • Several pages of monsters after chasm and river discovered
  • No surface river
  • Top 198, bottom 134

The Chasm and cave can easily be found after starting by looking for clues during game play (not cheating by using the stock menu.)

If you extend the area upward 2 rows you will get the full chasm.

Recommended small playing area: (have not verified that this still gives lava and part of the chasm) 6 wide and 8 high starting from the bottom left. You will loose 1 lava pit and the cave river as well as sections of the chasm. Cut in 2 columns from the left to give a 4 wide and 8 high section with very few trees.


196405198

full info at SEED 196405198

0 rejects

10 locations pointed out with magma, flux, sand, water, magnetite(in sedementary layers), and trees(well, 1 location lacks sand)