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v0.31 Talk:Squad
Doing Stuff
Since the major edits are now in, and the redirect is closed, I think it's probably safe to go ahead and clean this discussion page back up. I'll wait for now however. Doctorzuber 03:40, 6 April 2010 (UTC)
- (agreed, and cleaned up as per suggested) --Retro 05:53, 6 April 2010 (UTC)
Priority Assignments and Supplies
We still have nothing on Pri/Assignments (m-e-P) and Supplies (m-u). Dunno much about them myself yet, just saying. --Retro 06:39, 6 April 2010 (UTC)
- Agreed, but I'm afraid they are still quite impenetrable to me. Pretty hard to write about it when we don't understand it ourselves yet. Doctorzuber 15:28, 6 April 2010 (UTC)
- Yeah, ditto. I'll investigate later I guess. I suspect Priority Assignments allows you to re-prioritize what your dwarves are doing judging by its name, but can't tell how it works yet. The latter just seems to be for food/flask/water orders and the like but still going to put aside some time later to look into it --Retro 18:07, 6 April 2010 (UTC)
Another Buggy behavior
I'm dumping this here for now because it's debatable, and it's a bit of a mess. Here's the issue. soldiers still get unhappy thoughts from leaving their duties if they have no civilian skills. At just hearing that, it doesn't sound like a bug, it's how it was in 40d, expected behavior right? here's what it really means in the present environment.
- dwarf stops training to get a drink -- unhappy thought
- dwarf takes a break from training -- unhappy thought
- dwarf finishes his scheduled duties and returns to a civilian task -- unhappy thought
- dwarf cancels any active order -- unhappy thought
If this is accurate, it basically means drafting an unskilled peasant into a squad is a very fast recipe for insanity. I saw this in the bug tracker, I haven't personally verified this yet nor have I seen what the official word is on the subject yet. I just thought I would go ahead and list it here. Do with this information what you will. Doctorzuber 15:36, 6 April 2010 (UTC)
- Ooh, that sounds like a big one. I don't have time until tonight to add it but I'll make note of it within the article as a word of warning when I can. --Retro 17:37, 6 April 2010 (UTC)
- I just tried to verify this one myself with a brand new batch of 7 peasants, and then again with one axedwarf and 6 peasants. In hopes of a bit of fun I also brought along one good axe for each test which I assigned to my test subject. In both case I issued a brutal series of move, kill, and cancel commands to the dwarf in an attempt to drive him into a mad killing frenzy.
- I was unsuccessful. Despite my best efforts to be the most irritating squad commander in the history of dwarf-kind I could not seem to induce even so much as one unhappy thought with active squad commands of any kind. Admittedly, I made no effort to test for passive behaviors, but since that occurs much less frequently I don't think that's worth much effort testing for right this moment. If you wish to test for it, be my guest. Doctorzuber 18:46, 6 April 2010 (UTC)