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Show new changes starting from 21:44, 11 June 2024
   
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11 June 2024

     21:28  40d:Alchemist diffhist +589 Quietust talk contribs
     21:02  40d:Engineer‎‎ 2 changes history +22 [Silverwing235‎; Quietust‎]
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21:02 (cur | prev) +2 Silverwing235 talk contribs
     
20:54 (cur | prev) +20 Quietust talk contribs
     21:00  40d:Skill‎‎ 3 changes history +207 [Quietust‎ (3×)]
 m   
21:00 (cur | prev) +252 Quietust talk contribs →‎Professions, colors, & skill categories
 m   
19:24 (cur | prev) +43 Quietust talk contribs →‎Professions, colors, & skill categories
     
19:10 (cur | prev) -88 Quietust talk contribs reversed the logic - in order to be known by a single skill, all skills OTHER than the highest must have a level less than or equal to the highest skill's level divided by 2 (and rounded down)
     20:53  40d:Farmer diffhist +40 Quietust talk contribs
     20:53  40d:Fishery worker diffhist +61 Quietust talk contribs
 m   20:52  40d:Craftsdwarf diffhist +49 Quietust talk contribs
     20:51  40d:Jeweler diffhist +73 Quietust talk contribs
     20:51  40d:Metalsmith diffhist +48 Quietust talk contribs
     20:49  40d:Ranger diffhist +30 Quietust talk contribs
     20:48  40d:Stoneworker diffhist +185 Quietust talk contribs
     20:48  40d:Woodworker diffhist +23 Quietust talk contribs
     19:20  40d:Administrator diffhist -273 Quietust talk contribs Administrator doesn't work like the other profession groups - only the "Organizer" skill directly contributes to the "Administrator" job tile, while the others get Clerk / Trader / Architect