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  • ...nd most of them require just 1 unit of any building material (wood, stone, metal). Dig your stairwell down one level (with {{K-|m|t}}), if you haven't alrea ...to make a profit off of you. While they're happy with about 200%, the more profit they make on your site, the more goods they will bring next time, so it can
    86 KB (14,762 words) - 09:59, 24 June 2024
  • ...ok ugly otherwise), and shields and trap components are better made out of metal. Of course, now there is the possibility of rock-less maps apparently, so w ...most buildings they can be made from raw rock, cut stone blocks, logs, or metal bars. There's little reason to build one from anything but regular rock tho
    76 KB (13,750 words) - 14:55, 24 November 2021
  • METAL Metal Bars
    311 KB (47,240 words) - 11:27, 4 October 2011
  • METAL Unrecognized Metal Token:
    237 KB (33,753 words) - 21:06, 23 June 2017
  • * For obtaining stone, metal, etc. a mine may be built, but must have separate entrance from other build * BONUS: Only BONE crossbows, bolts and spears. Metal is for losers.
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ==Mineral production (profit!)== ...rs at a [[smelter]], so, on average, you will produce 1⅓ bars of the basic metal* for every tile of ore mined, or 4/ for small clusters of rare ore.
    11 KB (1,892 words) - 18:41, 15 March 2024
  • ==Mineral production (profit!)== ...rs at a [[smelter]], so, on average, you will produce 1⅓ bars of the basic metal* for every tile of ore mined, or 4/ for small clusters of rare ore.
    11 KB (1,815 words) - 03:43, 20 December 2022
  • * For obtaining stone, metal, etc. a mine may be built, but must have separate entrance from other build * BONUS: Only BONE crossbows, bolts and spears. Metal is for losers.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...scious dwarf, wild GCS attempts a bite to the head, but fails to penetrate metal armor, dwarf gains armor user skill. Repeat a hundred times. You may want t You can also try a dwarf without full armor and only a metal helm, but in that case I no longer guarantee the safety of your dwarf.
    10 KB (1,624 words) - 00:36, 21 December 2022
  • ...nscious dwarf, wild GCS attempts a bite to the head but fails to penetrate metal armor. Dwarf gains armor user skill. Repeat a hundred times. You may want t You can also try a dwarf without full armor and only a metal helm, but in that case I no longer guarantee the safety of your dwarf.
    12 KB (1,928 words) - 19:22, 24 July 2014
  • ...scious dwarf, wild GCS attempts a bite to the head, but fails to penetrate metal armor, dwarf gains armor user skill. Repeat a hundred times. You may want t You can also try a dwarf without full armor and only a metal helm, but in that case I no longer guarantee the safety of your dwarf.
    10 KB (1,624 words) - 03:39, 20 December 2022
  • ...thout realizing it. Unless you order something heavy (like stone blocks or metal bars) caravans almost always seem to bring enough to enable novice appraise ...-4 ranks in four skills and he almost always gets the traders to accept on profit margins of 1-5% or less. Which is probably a good considering their slow ra
    10 KB (1,711 words) - 21:42, 8 March 2010
  • Imported wealth, caravan sales figures, absolute caravan profit and caravan profit margin either have no effect on migration numbers, or only have an effect b ...p weaponsmithing is time-consuming and always requires [[weapons-grade]] [[metal]] and [[fuel]] (or [[magma]]), and weapon [[artifact]]s can be some of the
    29 KB (4,808 words) - 10:31, 27 April 2024
  • Imported wealth, caravan sales figures, absolute caravan profit and caravan profit margin either have no effect on migration numbers, or only have an effect b *[[Carpenter]]s: Like blacksmiths, but they use [[wood]] instead of metal. Only source of quality [[bed]]s and some newer items, like [[display case]
    25 KB (4,133 words) - 04:19, 30 April 2023
  • ...l protection, but can suffice early on if a military presence is critical. Metal makes for much more effective armor, and well-crafted [[steel]] gear can ma ...several ways. Early on, decently-skilled stone crafters can provide enough profit to get some important early items from caravans; for more mature fortresses
    11 KB (1,764 words) - 20:25, 25 June 2024
  • goblin had thrown down his pole and now wielded a metal chain. As the Deeper was always the answer. The precious metal was down there somewhere, it was up to Kogan's elite prospectors to sniff i
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...fter. Turning off restrictions on economic stone will allow you to make a metal ANYTHING from that ore stone, but statues get the highest multiplier, so th ...ck into jail again, and strong dwarves can tear [[Restraint|rope]] apart. Metal [[Restraint|chain]]s are the best way to handle Justice, since the dwarf is
    32 KB (5,458 words) - 20:14, 23 June 2017
  • *Melting is a terrible way to get metal unless you have magma, that's pretty much impossible to argue. Goblins sho ...her is really not too bad, but masterwork steel is 2.67 times better, plus metal armor can be layered. Masterwork leather armor offers 20 points of protect
    37 KB (6,112 words) - 22:39, 11 March 2010
  • Imported wealth, caravan sales figures, absolute caravan profit and caravan profit margin either have no effect on migration numbers, or only have an effect b -High skill ''[[Metal crafter]]s''. Do you want to fill the next caravan with *silver mugs* ? Now
    14 KB (2,243 words) - 20:10, 2 January 2018
  • == Infinite metal == ...of metal produces 25 bolts, and a single bolt can be melted to 0.1 bars of metal, you can create unlimited [[adamantine]] wafers in your fortress using a [[
    18 KB (3,021 words) - 16:30, 27 May 2024

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