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  • ...h each experience recorded and displayed as a thought. The rate at which a dwarf gains these thoughts is controlled by varying aspects of their [[personalit ...mula is known only to [[Main:Toady One|Toady One]]), and then added to the dwarf's base happiness.
    26 KB (3,794 words) - 03:16, 21 May 2014
  • ...d preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on the ...mories]], and thus a single experience can produce not just one thought at the time it happens, but many thoughts, as they remember that experience again
    23 KB (3,621 words) - 15:36, 7 June 2024
  • ...d preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on the ...mories]], and thus a single experience can produce not just one thought at the time it happens, but many thoughts, as they remember that experience again
    23 KB (3,607 words) - 04:02, 20 December 2022
  • ...y from dangerous creatures. If they do not manage to begin construction of the artifact within a handful of months, they will go [[Strange mood#Failure|in ...in the fortress with their newfound skill. A fortress can have at most one dwarf in a strange mood at any one time.
    30 KB (4,622 words) - 23:34, 27 November 2023
  • The performers the story of
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...in head-first.'' ''If you are looking to learn adventure mode instead, see the [[Adventure mode quick start]] guide.'' ...you'll remember how you lost]].'' In a big way, ''Dwarf Fortress'' follows the principle of learning from one's mistakes.}}
    94 KB (16,288 words) - 20:22, 16 June 2024
  • This page on the wiki houses trials run within the game by players, with the intention of arriving at conclusions on how certain combat situations work, ...earn more about the military and how it works in ''Dwarf Fortress'', go to the [[DF2014:Military]] article.
    48 KB (7,288 words) - 16:45, 18 March 2020
  • rule the world bring peace to the world
    795 KB (120,124 words) - 03:34, 25 February 2020
  • <!--ADD QUOTES AT THE BOTTOM OF THIS LIST, NOT HERE--> {{D for Dwarf}}
    60 KB (10,079 words) - 18:24, 17 June 2024
  • :''Back to the [[Stonegears|main tutorial page]]'' ...sor around to look at different dwarves. If there are multiple dwarves on the same tile you can cycle between them by repeatedly pressing {{K|v}}.
    9 KB (1,654 words) - 17:48, 26 July 2021
  • ...or links and information on different suggestions that have been given for dwarf fortress ...un the game better. People with fast computers can have more Dwarfes. More Dwarf in bigger Fortresses witohut lag, more Wildlife, more folks in Adventure mo
    85 KB (14,095 words) - 20:41, 24 July 2010
  • == Toady's Dwarf Talk on Artifacts == ...ts, there's a paragraph about 1/4 of the way down on the factors governing the limit as to how many artifacts may be made. Apparently embarking on a large
    72 KB (11,938 words) - 21:46, 12 August 2010
  • ...each experience recorded and displayed as a Thought. The rate at which a dwarf gains certain thoughts is controlled by [[personality]]. ...s and your dwarves will throw [[tantrum|tantrums]]. Too many tantrums and the Bad Thoughts will [[Fun|spread]]. If you wish to avoid Bad Thoughts, pleas
    13 KB (2,088 words) - 15:10, 24 September 2012
  • :''This is a quickstart guide for [[Dwarf fortress mode]] for those who have never played before and quickly want to :''If you are looking to learn adventure mode instead, see the [[Adventure mode quick start]] guide.''
    82 KB (14,401 words) - 20:24, 16 June 2024
  • In order to install [[Dwarf Fortress]], simply download the latest version, extract its contents, and play. ...the link. You will be prompted to save an archive file, do so and follow the installation instructions bellow.
    35 KB (5,783 words) - 21:05, 29 December 2023
  • ...rform a job, and a dwarf's overall skill levels determine which profession the game assigns to them. ..., and once created, an idle dwarf with that labor enabled will be assigned the job.
    21 KB (3,151 words) - 03:37, 20 December 2022
  • ...here with me is Tarn Adams the developer and programmer for Dwarf Fortress the Indie cult hit computer game. RPPR: So Tarn, why don't we start off with your elevator pitch of Dwarf Fortress, introduce it to those who aren't familiar with it.
    83 KB (15,489 words) - 20:48, 15 November 2021
  • ...in head-first.'' ''If you are looking to learn adventure mode instead, see the [[Adventure mode quick start]] guide.'' ...ss|you'll remember how you lost]].'' In a big way, ''Dwarf Fortress'' uses the principle of learning from one's mistakes.}}
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...Guide}}. All exports should be hosted at the [https://dffd.bay12games.com/ Dwarf Fortress File Depot]. You are encouraged to standardize the upload format to "Dwarf Therapist Export---<Package Name>".
    26 KB (3,547 words) - 17:44, 26 July 2021
  • The term '''megaproject''' refers to basically any project that takes a long ti ..., so you'll see many different (and probably similar) constructions across the wiki.
    64 KB (10,876 words) - 19:52, 22 May 2024

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