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  • change the six numbers after it (0 is fastest). This can impact framerate in some cases - using 3 instead of 0 has been known to help. ...ave spiders, some forgotten beasts, titans and other super-fun things) are some of the most overpowered creatures in the game, able to easily tear an entir
    44 KB (6,038 words) - 15:25, 24 May 2023
  • ...if you give your custom civilization a reaction to produce "star metal" or some other custom material, only they will be able to use it. ...n_smelter or reaction_other). All reaction files must begin with the file name, followed by the <code>[OBJECT:REACTION]</code> token that tells the game t
    64 KB (9,534 words) - 23:14, 1 May 2024
  • ...] in somewhere in the top section of the entry.(or SPEED:0 if you're up to some psychedelic light speed traveling) ...re_standard.txt file, in which you replace the existing dwarf attributes. Some of these tags ''must'' be placed in the section where castes are defined (e
    40 KB (5,447 words) - 22:14, 26 July 2021
  • ...] in somewhere in the top section of the entry.(or SPEED:0 if you're up to some psychedelic light speed traveling) ...re_standard.txt file, in which you replace the existing dwarf attributes. Some of these tags ''must'' be placed in the section where castes are defined (e
    39 KB (5,344 words) - 04:00, 26 September 2013
  • ...an essential resource in the game, irreplaceable (or hard to replace) for some applications. Thus, the amount of local trees greatly affects fortress deve ...aked trunk that doesn't branch and just a tuft of leaves on top of it, and some species can have trunks that are thicker than a single tile at ground level
    41 KB (5,944 words) - 12:07, 3 December 2023
  • ...an essential resource in the game, irreplaceable (or hard to replace) for some applications. Thus, the amount of local trees greatly affects fortress deve ...aked trunk that doesn't branch and just a tuft of leaves on top of it, and some species can have trunks that are thicker than a single tile at ground level
    36 KB (5,304 words) - 01:32, 20 October 2023
  • | The in-game languages need a better framework, as many simple name formulations are impossible in the current system, and it wouldn't hurt to ...ngs need to make it out to the raws, and when they arrive, there should be some ability to randomize what you get in play. Current raw objects such as crea
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...if you give your custom civilization a reaction to produce "star metal" or some other custom material, only they will be able to use it. [NAME:<name>]
    48 KB (7,387 words) - 03:52, 20 December 2022
  • ...ed into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cu NAME
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...alloys''' of one type or another, of which there are another fourteen. In some cases making alloys will result in an overall increase in value, or the res ...al benefit is reduced fuel consumption, as you can create multiple bars of some alloys directly from raw ores with only one [[smelter]] task, bypassing the
    22 KB (2,762 words) - 05:07, 17 February 2012
  • ...t if you give your custom civilization a reaction to produce star metal or some other custom material, only they will be able to use it. [NAME:<name>]
    27 KB (4,390 words) - 23:00, 8 April 2014
  • NAME Your name precedes you. Thank you for all that you have done.
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...t if you give your custom civilization a reaction to produce star metal or some other custom material, only they will be able to use it. [NAME:<name>]
    24 KB (3,946 words) - 15:55, 25 July 2012
  • [NAME:spider:spiders:spider] [NAME:golden orb-web spider:golden orb-web spiders:golden orb-web spider]
    32 KB (4,572 words) - 13:10, 4 May 2020
  • ...gether to create another fourteen '''alloys''' of one type or another. In some cases, making alloys will result in an overall increase in value, or the re {{v0.34 metal table row|name=Aluminum|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none"
    24 KB (3,054 words) - 22:11, 22 December 2022
  • ...gether to create another fourteen '''alloys''' of one type or another. In some cases, making alloys will result in an overall increase in value, or the re {{V50 metal table row|name=Aluminum|color-ascii={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display
    25 KB (3,229 words) - 09:21, 31 October 2023
  • ...med manually and isn't actually supported by the game. You can also change some of the definitions of when certain musical cues are played, using available [AUTHOR:Your Name Here]
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...alloys''' of one type or another, of which there are another fourteen. In some cases making alloys will result in an overall increase in value, or the res {{v0.34 metal table row|name=Adamantine|color={{Tile|≡|3:1}}{{Tile|‼|3:3:1}}<span style="display:non
    22 KB (2,743 words) - 11:37, 30 June 2014
  • [NAME:dwarf:dwarves:dwarven] As you can see, each file comprises a header string stating the file name, a second header stating the type of object data it contains, followed by t
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...|2:0}}, {{tile|♠|2:0}}, {{tile|¶|2:0}}, {{tile|╞|2:0}} or {{tile|⌠|2:0}}. Some share the same symbol, but since the only difference is for preferences, th ...ater level drops to 4/7{{verify}} or lower. Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away. To
    11 KB (1,742 words) - 01:22, 20 October 2023

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