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- 19:17, 21 November 2007 diff hist +13 m 40d:Wound →Wounds in Fortress Mode: redirected tag "melancholy" to strange mood
- 15:25, 21 November 2007 diff hist +126 m 40d:Food →Eating: Added note about how to solve "lack of tables"-though
- 18:14, 19 November 2007 diff hist +109 m 40d:Pregenerated worlds →Seeds: added another quick seed
- 22:46, 15 November 2007 diff hist +384 N User talk:Vanan New page: (About the stone management screw-up) It's weird, since I did preview, and everything looked good. I never touched anything between the tags for the "rock compactor"-sketch (which I think ...
- 16:43, 15 November 2007 diff hist +168 40d Talk:Stone management what happened here?
- 16:42, 15 November 2007 diff hist +821 m 40d:Stone management →Dump: slight reformat. Added chasming of rocks.
- 16:24, 15 November 2007 diff hist +288 40d:Office Added some extra info on tables
- 14:24, 15 November 2007 diff hist +97 40d:Thought →Unhappy thoughts: added 2 more thoughts, added some tags
- 14:11, 15 November 2007 diff hist +191 m 40d:Thought Added some thoughts, added some keys
- 13:53, 15 November 2007 diff hist +15 m 40d:Adventurer mode →Ranged: Slight rewording. I'm bored...
- 16:16, 14 November 2007 diff hist +73 40d:Engraving →Engravings
- 15:56, 14 November 2007 diff hist +683 40d:Chasm →Uses: Added some more uses.
- 23:15, 13 November 2007 diff hist +941 40d:Adventurer mode Slight reformat. Added section about visiting your old fortresses. Adventure mode is really hungry for info...
- 23:10, 10 November 2007 diff hist +302 m 40d:Building designer added tip about training architecture-skill
- 22:28, 10 November 2007 diff hist +89 m 40d:Vermin Refusehaulers remove dead vermin +added minor info
- 13:34, 10 November 2007 diff hist +137 40d:Starting builds reformat of "Diet Challenges" + added some tags
- 19:50, 7 November 2007 diff hist 0 40d:Adventurer mode crud... messed it up.. fixed
- 19:49, 7 November 2007 diff hist +4 m 40d:Adventurer mode added quest tag under "what is adv mode"
- 19:36, 7 November 2007 diff hist +433 40d:Challenges
- 18:45, 7 November 2007 diff hist +4 40d:Military →Promotion / Squads
- 18:18, 7 November 2007 diff hist +207 40d:Military →Controlling your squads
- 20:09, 6 November 2007 diff hist +46 40d:Water wheel
- 14:58, 6 November 2007 diff hist +97 N User talk:Mizipzor New page: Hmm.. Using the preview button? What did I miss..? Please explain, and thanks for the heads up :)
- 14:56, 6 November 2007 diff hist +75 40d:Wall →Construction
- 12:30, 6 November 2007 diff hist +101 40d:Challenges
- 12:29, 6 November 2007 diff hist -2 40d:Challenges
- 12:28, 6 November 2007 diff hist +23 40d:Challenges
- 12:00, 6 November 2007 diff hist +7 40d:Starting builds →Challenge builds
- 12:00, 6 November 2007 diff hist +166 40d:Starting builds →Challenge builds
- 11:57, 6 November 2007 diff hist +3,766 N 40d:Challenges New page: There aren't any major game-controlled goals to achieve in Dwarf Fortress. If you need a more goal-oriented playstyle, then you have to set some goals for yourself. <br/> The following goa...
- 11:43, 6 November 2007 diff hist +5 40d:Dwarf fortress mode
- 11:43, 6 November 2007 diff hist +190 40d:Dwarf fortress mode
- 00:13, 6 November 2007 diff hist +232 N 40d:Quest New page: Quests in adventure mode can be obtained from leaders in settlements (mayors etc). Quests can be: *Killing a creature Rewards can be: * '''Needs editing''' = Finding a quest locatio...
- 00:10, 6 November 2007 diff hist +6 40d:Adventurer mode →Setting Out
- 00:08, 6 November 2007 diff hist +1,928 40d:Adventurer mode
- 23:32, 5 November 2007 diff hist +253 40d:Thought
- 23:29, 5 November 2007 diff hist +1,557 N 40d:Thought New page: Every dwarf have thoughts about recent events. Thoughts are generally happy or unhappy, and will affect the dwarves happiness. Happy dwarves will work and not cause problems, whilst un...
- 22:52, 5 November 2007 diff hist +20 40d:Forbidden
- 22:50, 5 November 2007 diff hist +26 40d:Forbidden
- 22:49, 5 November 2007 diff hist +24 40d:Forbidden
- 22:48, 5 November 2007 diff hist +239 N 40d:Forbidden New page: Items can be marked "Forbidden", and will not be touched by your dwarves. To make use of such items, you must reclaim them. Items are marked "Forbidden" when: *playing [[reclaim fortr...
- 22:41, 5 November 2007 diff hist -16 40d:Starting builds
- 22:08, 5 November 2007 diff hist -441 40d:Stone management
- 22:07, 5 November 2007 diff hist +8 40d:Stone management →Workshops
- 22:06, 5 November 2007 diff hist +1 40d:Stone management →Workshops
- 22:06, 5 November 2007 diff hist +182 40d:Stone management →Mason's Workshop
- 19:54, 5 November 2007 diff hist +61 40d:Frequently Asked Questions
- 19:32, 5 November 2007 diff hist +3,493 N 40d:Stone management New page: Stonestonestonestonestones.... '''Stones and ores come in abundance and overflow in your fortress. So how do you get rid of them?''' == Techniques == These techniques are developed by pl...
- 18:32, 5 November 2007 diff hist -41 40d:Legendary
- 00:21, 5 November 2007 diff hist +1 40d:Starting builds →Add your challenges!