v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 04:17, 26 September 2009 diff hist +84 40d:Strange mood →Skills and workshops
- 19:34, 22 September 2009 diff hist +220 40d:Cave crocodile
- 19:31, 22 September 2009 diff hist +56 40d:Giant olm
- 19:29, 22 September 2009 diff hist +59 40d:Giant toad
- 16:10, 18 December 2008 diff hist +88 Main Page/Quote
- 21:53, 7 December 2008 diff hist +81 40d:Meat industry →Animals
- 21:50, 7 December 2008 diff hist 0 40d:Meat industry →Butchering
- 21:49, 7 December 2008 diff hist +1,001 40d:Meat industry
- 21:36, 7 December 2008 diff hist +130 40d:Meat industry →Meat and fat
- 23:29, 6 December 2008 diff hist +163 40d:Severed body part
- 05:58, 25 November 2008 diff hist +133 40d:Soaper
- 20:19, 11 November 2008 diff hist +40 40d:Gem setter
- 21:33, 1 November 2008 diff hist +46 40d:Mud
- 08:46, 1 November 2008 diff hist +64 40d:Room →Saving on noble's rooms
- 06:48, 16 October 2008 diff hist +120 40d:Strange mood →Artifacts created
- 06:47, 16 October 2008 diff hist +36 40d:Strange mood →Artifacts created
- 23:17, 11 October 2008 diff hist +505 N 40d:Severed body part New page: In combat, bladed weapons or good old-fashioned blunt trauma can sever body parts, often quite dramatically. In fortress mode, these are collected by your dwarves as refuse and deposited i...
- 06:55, 3 October 2008 diff hist +75 40d:Military →Overview
- 06:30, 24 September 2008 diff hist +969 40d:Military →Cross-training (starting a Reserves program)