v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 19:48, 7 May 2014 diff hist 0 m Utility:DFHack/createitem →Furniture
- 19:48, 7 May 2014 diff hist -19 m Utility:DFHack/createitem →Furniture
- 19:47, 7 May 2014 diff hist +35 m Utility:DFHack/createitem →Furniture: bags are boxes too
- 19:47, 7 May 2014 diff hist +40 Utility:DFHack/createitem →Armor: gauntlets are created in pairs
- 19:45, 7 May 2014 diff hist +183 Utility:DFHack/createitem →Usage: item stack information
- 13:32, 5 May 2014 diff hist +275 23a:Important advice →Save often! current
- 13:29, 5 May 2014 diff hist +56 23a:Important advice →Masonry
- 01:15, 5 May 2014 diff hist +143 23a:Trading →Trading
- 14:32, 2 May 2014 diff hist +222 m v0.31:Alcohol
- 14:32, 2 May 2014 diff hist +170 v0.34:Alcohol →Mechanics: from 0.23 to 0.34, combat hardness of 100 induces alcoholism in non-Dwarves current
- 13:29, 2 May 2014 diff hist +54 23a:Creature token in 23a, MISCHIEVIOUS and LOCKPICKER both gave trapavoid as well
- 17:50, 1 May 2014 diff hist 0 v0.34:XML dump current
- 17:37, 1 May 2014 diff hist -1 m 23a:Status icons →Non-flashing
- 17:37, 1 May 2014 diff hist +37 23a:Status icons looks like the cheatsheet doesn't contain anything not present in 23a
- 17:32, 1 May 2014 diff hist -34 v0.34:Status icon current
- 17:31, 1 May 2014 diff hist -35 v0.31:Status icon current
- 17:31, 1 May 2014 diff hist -36 40d:Status icons
- 17:30, 1 May 2014 diff hist +7,449 N 23a:Status icons Created page with "{{Quality|Exceptional|18:44, 17 October 2013 (UTC)}}{{av}} '''Status icons''' are symbols that flash when a creature is under a certain effect. When a creature has multiple s..."
- 17:27, 1 May 2014 diff hist +16,173 N 23a:Wound Created page with "{{quality|Masterwork|23:37, 21 December 2010 (UTC)}}{{av}} Creatures with severe '''wounds''' will flash with a yellow or red + icon; see status icons for a full list ..."
- 17:18, 1 May 2014 diff hist +1 23a:Steam current
- 16:36, 1 May 2014 diff hist -9 v0.34:About →History: this page should probably be in the global namespace...
- 20:32, 29 April 2014 diff hist +222 23a:Dwarven economy →Economy changes: dead soldiers are supposed to continue receiving a salary with a 50% bonus, but it doesn't actually work
- 19:51, 29 April 2014 diff hist +178 23a:Dwarven economy →Economy changes: the actual formula, in 23a, is 1 coin (of each type) per 10☼ in all accounts
- 21:40, 28 April 2014 diff hist -36 User:Quietust →DFHack-40d: keybinding support is in, at least somewhat
- 20:58, 28 April 2014 diff hist +11 23a:Trading →Elves: in theory, they could carry other things, but weight limits are pretty low
- 20:42, 28 April 2014 diff hist +12 23a:Outpost liaison current
- 20:38, 28 April 2014 diff hist +68 23a:Outpost liaison →Interaction
- 20:25, 28 April 2014 diff hist +71 m 23a:Fortress →Nomenclature
- 19:43, 28 April 2014 diff hist +39 m Clowns
- 19:42, 28 April 2014 diff hist +31 Clowns the term "Hidden Fun Stuff" is already an anti-spoiler term, invented by Toady himself
- 18:39, 28 April 2014 diff hist +19 m 23a:Demon
- 18:17, 28 April 2014 diff hist -5 23a:Preferences →Effect on Thoughts and Behavior
- 18:10, 28 April 2014 diff hist +868 23a:Preferences →Possible Objects of Affection or Revulsion
- 17:47, 28 April 2014 diff hist +897 23a:Thought →Thoughts Experienced
- 17:27, 28 April 2014 diff hist -4 m 23a:Thought →The mechanics of thoughts
- 17:26, 28 April 2014 diff hist +303 23a:Thought
- 17:22, 28 April 2014 diff hist +629 23a:Diplomat
- 17:16, 28 April 2014 diff hist +113 23a:Governor
- 17:02, 28 April 2014 diff hist +80 23a:Tree →Elven Diplomats: high influence gives you a higher cap
- 16:51, 28 April 2014 diff hist -132 23a:Tree →Elven Diplomats: diplomats don't care how many logs you actually have - it's based entirely on meeting "influence"
- 16:44, 28 April 2014 diff hist +20 23a:Tree →Harvesting / Removing the barrier
- 15:57, 28 April 2014 diff hist +23 File:Red sand desert and rocky wasteland.png current
- 15:53, 28 April 2014 diff hist +28 v0.34:Inorganic material definition token
- 13:33, 28 April 2014 diff hist -16 23a:Tower-cap the code for damaging floor tiles seems to have a special case - if the tile is underground and is not a shrub, then it will not be trampled
- 12:50, 28 April 2014 diff hist +385 40d:Sand
- 12:49, 28 April 2014 diff hist +193 v0.31:Sand current
- 12:49, 28 April 2014 diff hist +203 v0.34:Sand revise - it is not random, but deterministic
- 17:00, 27 April 2014 diff hist +22 User:Quietust →Bugfixes: and fix magnitude of unhappy thought from lack of tomb
- 03:54, 27 April 2014 diff hist +3 m 40d Talk:King →Benefits current
- 03:54, 27 April 2014 diff hist +285 40d Talk:King ...