v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...]stuffs gained from trading, first [[Crop|crops]] from [[Seed|seeds]], and plants [[Plant gathering|gathered]] from the wild. Items that have been designated
    14 KB (2,265 words) - 03:59, 20 December 2022
  • #REDIRECT [[40d:New Plants]]
    28 bytes (4 words) - 01:10, 9 April 2014
  • ...their sprites are too good to waste and started with them as a basis for a new tileset.” ...s, with thousands of monochrome overrides for all creatures, tiles, items, plants, minerals and buildings of vanilla Dwarf Fortress. There is an [http://www.
    17 KB (2,167 words) - 03:31, 20 December 2022
  • ...versely, a freshly produced stack, no matter how small, will be put into a new container and not added into the old ones. Which may be justified with ''br
    13 KB (1,874 words) - 19:20, 10 March 2014
  • Because only the leaves are harvested, new seeds cannot be produced and red spinach cannot be grown domestically in a {{Plants}}
    575 bytes (78 words) - 03:52, 20 December 2022
  • ...versely, a freshly produced stack, no matter how small, will be put into a new container and not added into the old ones. Which may be justified with ''br
    13 KB (2,168 words) - 11:27, 2 December 2023
  • ...their sprites are too good to waste and started with them as a basis for a new tileset.” ...s, with thousands of monochrome overrides for all creatures, tiles, items, plants, minerals and buildings of vanilla Dwarf Fortress. There is an [http://www.
    17 KB (2,165 words) - 11:17, 24 May 2024
  • ...isplay as the default cube. [[Werebeast]]s will display as a cube as well. Plants, items, objects, or any other category of subject will also display as a cu ...job, then inspect details (magnifying glass) -> Specify image -> Specify a new image -> Creature. You can queue up multiples of the same image via [[work
    7 KB (1,139 words) - 15:52, 16 May 2024
  • | Allows the creature to be brought with immigrants and when creating a new fortress, as long as the creature also includes at least one of the followi Creatures who are currently [[Ambusher|sneaking]] or [[Gather plants|gathering shrubs]] will not trample grass.
    42 KB (6,298 words) - 20:38, 25 July 2021
  • ...t originally on a stockpile and a new spot has just opened up) and storing plants after [[herbalist|gathering]] or [[grower|harvesting]] them.
    681 bytes (94 words) - 00:28, 21 December 2022
  • ...versely, a freshly produced stack, no matter how small, will be put into a new container and not added into the old ones. Which may be justified with ''br
    13 KB (2,085 words) - 11:41, 2 December 2023
  • ...]], and seeds when cooked. However, because only the leaves are harvested, new seeds cannot be produced and so red spinach cannot be grown domestically in {{Plants}}
    702 bytes (102 words) - 03:49, 28 April 2024
  • ...editing the file data/init/interface.txt, but this is not recommended for new players. * {{key|p}} - [[Gather plants]]
    13 KB (1,969 words) - 03:04, 2 July 2012
  • <!-- Copy this Template for adding new creatures ...N:A huge, hairless mammal, found grazing in grasslands in groups. It eats plants which it lifts up with its long trunk. When angered, it will attack with i
    12 KB (1,692 words) - 18:24, 17 May 2022
  • ...rot, which is different from wear (see [[miasma]]). Crops and harvested plants can '''wither''' if not stored in a stockpile, making them useless but gene Dwarves will pick up new clothes if it available. However, {{bug|2481}} prevents dwarves from using
    2 KB (295 words) - 22:05, 5 December 2012

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)