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  • ...imed at completeness, overview, evaluation, and comparison. It is aimed at new players. Most of the information available on this page is already stated o ...trading and plant gathering are your only sources of [[booze]] or brewable plants, so you need to do at least one of them because booze is a must-have.
    19 KB (3,285 words) - 09:43, 26 December 2022
  • ...rs in the fortress, shows their status and allows to modify them and place new general orders. It is accessed from the main screen through the work order ...of object. Examples include Thread, Bar, Cloth, Breastplate, Stone, Fish, Plants.
    18 KB (3,069 words) - 16:22, 14 April 2024
  • ...ull fledged wars. Upset entities could patrol near their sites, leading to new wilderness encounters etc. ...omizing an existing entry, but, more importantly, the creation of entirely new objects. This behavior should be controlled by the world parameters so that
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...] begins the definition of a [[plant]] [[raw file]]. Following this, each new plant definition begins with the <code>[PLANT:plant_ID]</code> token, where These tokens are specified for all plants and define their most basic characteristics.
    21 KB (3,298 words) - 06:53, 24 April 2024
  • ...of the game's metals and minerals. Major modifications normally require a new world to be generated using the modified files before they can be played. ...e your civilization in the ways of innovation and spirituality. Rife with new features to discover and a huge amount of hidden content, LFR is rewarding
    10 KB (1,481 words) - 21:14, 6 February 2014
  • ...ditionally, saves will be provided at various points along the way so that new players can open them up and explore what was made using the descriptions i ...ng to do when playing DF is to create a new world. So, I'll select Design New World With Parameters. In the design screen, I will arrow down to select M
    52 KB (9,721 words) - 04:40, 16 November 2009
  • ...ood choice for food production, moreover, hemp and rope reeds are the only plants usable to make thread that are found outside tropical biomes. Rope reeds, l For easy reference, the plants are listed below:
    21 KB (3,313 words) - 14:46, 29 April 2023
  • ...ood choice for food production, moreover, hemp and rope reeds are the only plants usable to make thread that are found outside tropical biomes. Rope reeds, l For easy reference, the plants are listed below:
    21 KB (3,357 words) - 18:32, 27 May 2024
  • :''This is not a tutorial, a FAQ, or a new players guide. This is a mildly advanced theoretical treatment for someone ...which you assign to your dwarves will have a large impact on life in your new fortress, especially in its first year.
    43 KB (7,388 words) - 23:30, 21 June 2024
  • == Other Designations: cutting trees, gathering plants == While we're waiting for Vabok to finish our new digs, (pardon the pun) we can put our other dwarves to work with other desi
    44 KB (7,730 words) - 22:36, 15 September 2019
  • This page was created to aid those looking to create new creatures. Those familiar with creature raws should feel free to add helpfu ===Creature made of plants===
    10 KB (1,310 words) - 03:17, 20 December 2022
  • This page was created to aid those looking to create new creatures. Those familiar with creature raws should feel free to add helpfu ===Creature made of plants===
    10 KB (1,310 words) - 01:55, 8 February 2023
  • These tokens are specified for all plants and define their most basic characteristics. | Starts defining a new local plant material with the given name and '''no''' properties.
    19 KB (2,994 words) - 22:17, 16 January 2023
  • ...ds" have been started to hit on some major issues. Please feel free to add new topics. ==Where to link a new page from?==
    40 KB (6,659 words) - 04:53, 3 January 2024
  • ...this mod will give you three new dye colours, three new alcohols, and one new cloth. Some of these plants are restricted to certain biomes, so don't be surprised if you can't find a
    4 KB (720 words) - 11:54, 16 January 2022
  • ::''If you are a new player looking for a solid basis to survive the first couple of months or y ...which you assign to your dwarves will have a large impact on life in your new fortress, especially in its first year.
    40 KB (6,591 words) - 04:07, 22 February 2014
  • ...to list new details from this version. It also lists pages about entirely new subjects introduced in this version, such as [[burrow]]s; articles created ** These include the [[Noble|new military positions]] (General/Lieutenant/Captain/Militia Commander/Militia
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...are modding the easiest thing to do is just to generate a new world. This new version saves raw and graphic information IN the SAVE->(REGION1) folder. If It seems many people don't realize the new method of save handling and reaction handling. There are multiple places th
    120 KB (16,480 words) - 13:06, 27 July 2021
  • :I agree with this. When I make a new Caravan, I often make a Leader-type with ONLY leader/trade related skills. ...tead of finishing the critter. Far too much of a gamble, especially for a new player. (Kobold thieves are easily dealt with by drafting everyone within
    37 KB (6,112 words) - 22:39, 11 March 2010
  • This is a guide to help new players get started on their first [[fortress]] and teach them the basics o ...to tweak the parameters to suit your play style, but for now, the ''Create New World Now!'' option is an easy way to get into your first game.
    57 KB (10,148 words) - 21:12, 5 January 2023

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