v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Creature examples

From Dwarf Fortress Wiki
Jump to navigation Jump to search
This article is about the current version of DF.
Note that some content may still need to be updated.

This page was created to aid those looking to create new creatures. Those familiar with creature raws should feel free to add helpful/obscure information to the lists below to help less-experienced members of the community with their creatures.

Dummy creatures[edit]

Creatures that are not intended to function in general gameplay, but are used as references or in interactions (the latter of which can mostly be found here).

Material Resource Creature[edit]

Sometimes, you will want to use a custom material in an interaction that is not related to any specific creature or stone. In general, however, you should avoid creating INORGANIC materials that are not intended to be regular stone or metal. Although the [SPECIAL] tag will prevent it from appearing in most places, titans and forgotten beasts can still be composed of it, which will often cause things like creatures wandering onto the site and instantly exploding. Instead, create a dummy creature to store any special materials, and reference that creature instead.

Instantly-evaporating creature[edit]

To make a creature instantly "poof" into a fine mist, you can transform them into this.

You can also give it an ITEMCORPSE if you want it to leave an item behind.

Easily Damaged Creature[edit]

This creature can be destroyed by any damage. You can also alter the values easily, if you want to investigate a specific damage type.

Creatures with unusual physiologies[edit]

Creature made of plants[edit]

Apart from having a plant-based physiology, this creature also has body parts that are converted into actual plants when butchered. This example uses two types of tissues. You can easily make an entire creature out of different kinds of plants, and the larger body parts will give you more plants. This can be very useful, as plants are used in different kinds of interactions than animal parts are. For example, you can use this trick to get booze or thread from an animal's body parts. You will require both a creature raw file and plant raw file for this to work.