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  • [NAME:dwarf:dwarves:dwarven] As you can see, each file comprises a header string stating the file name, a second header stating the type of object data it contains, followed by t
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ! Plant name !! Plant type !! Climate !! Growths !! Uses !! Appearance Time !! Color !! ! Plant name !! Plant type !! Climate !! Growths !! Uses !! Appearance Time !! Color !!
    127 KB (17,652 words) - 20:30, 11 January 2023
  • ! Crop name {{flour table row|name=Cave wheat|tile=τ|colour=7:0|cprice=4|fname=Dwarven wheat flour}}
    5 KB (889 words) - 03:24, 20 December 2022
  • ! Crop name {{flour table row|name=Cave wheat|tile=τ|colour=7:0|fname=Dwarven wheat flour}}
    6 KB (1,041 words) - 11:30, 23 March 2024
  • How I long for some excitement in my life... NAME
    237 KB (33,753 words) - 21:06, 23 June 2017
  • *CV TEMPLATE NAME | Defines the attack name, and the body part used. See [[#Attack Tokens|below]] for valid subtokens
    52 KB (7,911 words) - 13:53, 19 November 2021
  • ...d. Save your custom raw files if you want to continue playing your game at some future point. Note that if you edit an existing reaction entry (leaving the [REACTION:NAME] line unchanged) rather than add a new one, you will not need to generate a
    13 KB (2,093 words) - 17:24, 9 May 2022
  • ...te '''alloys''' of one type or another, of which there are another 14. In some cases these alloys will result in an overall increase in value, or the resu ...al benefit is reduced fuel consumption, as you can create multiple bars of some alloys directly from raw ores with only one [[smelter]] task, bypassing the
    10 KB (1,487 words) - 15:01, 8 December 2011
  • [NAME:dwarf:dwarves:dwarven] As you can see, each file comprises a header string stating the file name, a second header stating the type of object data it contains, followed by t
    51 KB (8,103 words) - 09:54, 13 June 2016
  • ...orm ([[giant]], [[magma man|magma men]], [[animal people]], etc.), or even some non-humanoid creatures with hands can also wield weapons, which can be seen ...ter than unnamed weapons. Dwarves may also become attached to shields and name them in the same way.
    60 KB (8,723 words) - 13:35, 15 June 2024
  • ...ter than unnamed weapons. Dwarves may also become attached to shields and name them in the same way. ...for now, from both study of the formulae and observed behavior, there are some patterns for what weapons seem to work "best" against certain targets, and
    56 KB (8,131 words) - 13:05, 6 January 2024
  • ...|2:0}}, {{tile|♠|2:0}}, {{tile|¶|2:0}}, {{tile|╞|2:0}} or {{tile|⌠|2:0}}. Some share the same symbol, but since the only difference is for preferences, th ...ed by heavy [[traffic]], and also flooding. Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away. To
    11 KB (1,842 words) - 01:22, 20 October 2023
  • Some updates by bartavelle ! width="20%" | Name
    34 KB (4,395 words) - 21:56, 14 December 2011
  • *CV TEMPLATE NAME | Defines the attack name, and the body part used. See [[#Attack Tokens|below]] for valid subtokens
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...sible combinations, many will be unique within each newly generated world. Some examples of this include the individual names of: [[megabeast]]s and [[forg Probably the most obvious example is [[Name#Dwarven_first_names|dwarf names]]; although each main [[civilization]] has
    9 KB (1,398 words) - 11:51, 18 September 2023
  • ! width="20%" | Name ! width="20%" | Name
    34 KB (4,403 words) - 21:56, 14 December 2011
  • ! width="20%" | Name ! width="20%" | Name
    34 KB (4,331 words) - 21:56, 14 December 2011
  • ...s must be given names by such a civilization. Any creature that receives a name becomes a [[historical figure]], which means the game will keep track of it == Name basics ==
    9 KB (1,482 words) - 03:45, 20 December 2022
  • {{TipBox|#fb0|float=center|'''Currently{{version|50.11}}, using some tilesets can cause the lower and right edges of the screen to not react to * In graphics mode, some UI elements do not scale to the tileset.
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ...eatures must be named by such a civilization. Any creature that receives a name becomes a [[historical figure]], which means the game will keep track of it == Name basics ==
    9 KB (1,472 words) - 15:18, 4 November 2023

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