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  • ...at 10-20 guild jobs be completed. Unlike normal production mandates, these jobs must be completed by the end of the season. The only penalty of ignoring th
    6 KB (996 words) - 13:38, 26 June 2016
  • ...{{k|/}} to scroll through the labor (skills) list, and {{k|Enter}} to turn jobs on and off. ...game, you will want to designate some plants for gathering and remove all jobs except Gather Plants from your herbalist. You may also want to nickname you
    31 KB (5,230 words) - 15:54, 8 December 2011
  • * To set specific dwarves to do certain jobs, use {{k|v}} to choose a dwarf, {{k|p}} for preferences and {{k|l}} to acti ...ders to each dwarf. Using this feature, you can give unskilled dwarves new jobs or stop certain dwarves from performing labors like hauling. This menu is a
    11 KB (1,958 words) - 22:57, 5 November 2012
  • ...the [[Manager]] [[noble]] arrives, queue up lots of 30 "process raw fish" jobs on the manager screen.
    1 KB (181 words) - 15:43, 8 December 2011
  • {{Category|Jobs}}
    8 KB (1,366 words) - 15:45, 8 December 2011
  • ...le efficiency), and employ enough dwarves with the appropriate [[hauling]] jobs (food/furniture/item/refuse/etc.) to get rid of the junk. The dwarf working
    4 KB (631 words) - 02:48, 2 July 2012
  • ...he "Strange Mood" job will result in immediate insanity. Unlike most other jobs, moody dwarves are incredibly focused and may only cancel their job if they
    33 KB (5,122 words) - 15:05, 11 March 2024
  • ...nstruct several glass furnaces so that you can have several "collect sand" jobs queued on them at the same time, which helps ensure that you have enough fi
    2 KB (305 words) - 15:52, 8 December 2011
  • ...tem which was tasked for a job will still be considered as unavailable for jobs even after it has been reclaimed. The only way to solve this is to force th
    4 KB (627 words) - 22:59, 17 June 2017
  • * Dwarves start earning salaries according to what jobs they perform. How much each job will earn can be seen on the "wages" page o
    5 KB (777 words) - 15:11, 6 July 2020
  • ...though, due to the seemingly low priority of "Give Food" and "Give Water" jobs.
    991 bytes (149 words) - 15:34, 23 April 2014
  • ...millable plants and your cook can empty out bags quick enough, the milling jobs will continue.<br>
    23 KB (3,833 words) - 23:02, 9 January 2024
  • * Complete 30 taming jobs ''OR''
    665 bytes (91 words) - 18:13, 11 June 2024
  • *Dwarves will start hunting for vermin instead of doing important jobs
    7 KB (1,163 words) - 17:40, 5 November 2012
  • '''Gather plants''' is a [[designation]] that sets up jobs to harvest wild [[plant]]s, also known as [[shrub]]s. You assign [[dwarves]
    766 bytes (109 words) - 10:27, 11 May 2018
  • ...n a quick skill to get them to Legendary status, then switch them to other jobs.
    5 KB (857 words) - 15:47, 8 December 2011
  • *Like a siege, your normal dwarves will still attempt to do their jobs during an ambush. Even worse is the fact that ambushes are all too often de
    9 KB (1,530 words) - 17:13, 17 September 2021
  • ...at your fortress and is still getting used to the place. They won't do any jobs while in this state, which doesn't last long.
    7 KB (1,171 words) - 02:54, 13 October 2021
  • {{Category|Jobs}}
    864 bytes (148 words) - 21:36, 28 September 2021
  • * added a notification for food jobs on top left and destroyed the offending item
    1 KB (210 words) - 17:27, 12 March 2014

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