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  • If you want a secure way to farm outdoor plants, consider building a greenhouse. This can be done by [[channel]]ing out a s ...the plot will be planted with the newly designated crop. Some underground plants can only be planted during certain seasons.
    14 KB (2,387 words) - 01:39, 16 October 2023
  • ...TY]</code> [[token]] begins the definition of an entity [[raw file]]. Each new entity definition that follows begins with the <code>[ENTITY:''entity_ID''] | Same as USE_EVIL_ANIMALS for all uses of plants.
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...d dead bodies, and of course you'll have fewer farmers/hunters to generate new food. If you're very lucky you can start again in another area, or you can *The new dead bodies will only make everyone even more depressed
    7 KB (1,163 words) - 17:40, 5 November 2012
  • ...d dead bodies, and of course you'll have fewer farmers/hunters to generate new food. If you're very lucky you can start again in another area, or you can *The new dead bodies will only make everyone even more depressed
    8 KB (1,253 words) - 02:22, 2 July 2012
  • This is intended to be a guide to inform those new to ''Dwarf Fortress'' modding on what elements of the game can be modified, ...f is fine - nothing that can be changed will affect the DF executable, and new additions can be easily removed.
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...oximately what sequence of actions players usually take when starting up a new fort. Feel free to ignore it if you want. It's not necessary to refer to th The first thing you will need to do is [[World generation|generate a new world]]. Unlike many games, the world that your game takes place in will al
    54 KB (9,560 words) - 12:51, 18 May 2013
  • | Defines a new name for a creature in baby state at the caste level. For non-caste-specifi | Defines a new name for a creature in the child state at the caste level. For non-caste-sp
    110 KB (16,814 words) - 00:51, 17 May 2024
  • ...to 6 plants each (with an average of 3.17) without fertilizer, or up to 10 plants each (with an average of 5.17) when fertilized. ...gh they generally provide more valuable ingredients. As long as the mature plants are harvested promptly, dwarves can grow multiple plantings in the same plo
    6 KB (906 words) - 13:45, 24 April 2024
  • ...to 6 plants each (with an average of 3.17) without fertilizer, or up to 10 plants each (with an average of 5.17) when fertilized. ...gh they generally provide more valuable ingredients. As long as the mature plants are harvested promptly, dwarves can grow multiple plantings in the same plo
    6 KB (899 words) - 19:01, 24 April 2024
  • The default plants are stored in the plant_standard.txt file, while grasses are stored in plan These tokens are specified for all plants and define their most basic characteristics.
    10 KB (1,474 words) - 03:12, 30 December 2011
  • The default plants are stored in the plant_standard.txt file, while grasses are stored in plan These tokens are specified for all plants and define their most basic characteristics.
    10 KB (1,479 words) - 16:53, 6 September 2013
  • | Defines a new name for a creature in baby state at the caste level. For non-caste-specifi | Defines a new name for a creature in the child state at the caste level. For non-caste-sp
    102 KB (15,512 words) - 00:24, 25 January 2024
  • | Defines a new name for a creature in baby state at the caste level. For non-caste-specifi | Defines a new name for a creature in child state at the caste level. For non-caste-specif
    67 KB (9,951 words) - 13:53, 19 November 2021
  • * Domestic Animal Booster: Many new pets for your fort including Hounds, Cave Lynx, & Living Statues. ..., and Shy Guys), 15+ minor non-playable races, power-ups, cooking recipes, new materials, 120+ creatures and monsters, a few mega beasts, and more.<br />
    10 KB (1,524 words) - 03:39, 20 December 2022
  • ...to make prepared meals, but what sets plant fibers apart from other edible plants is their ability to be made into [[thread]] and ultimately [[cloth]]. Ergo, The following plants qualify as plant fiber:
    4 KB (546 words) - 03:49, 20 December 2022
  • ...to make prepared meals, but what sets plant fibers apart from other edible plants is their ability to be made into [[thread]] and ultimately [[cloth]]. Ergo, The following plants qualify as plant fiber:
    4 KB (618 words) - 06:01, 4 March 2023
  • Hit {{k|n}} on the equipment screen to add a new type of equipment/food. When adding new equipment, type in a keyword to find the item you want. Try "meat", "seed",
    31 KB (5,230 words) - 15:54, 8 December 2011
  • ...Work orders; and the list of currently queued tasks and the button to add new tasks. The bottom section shows the current contents of the workshop, incl ...tab''' shows the current list of tasks, and is what allows you to queue up new tasks to be carried out immediately. Tasks are carried out in the order the
    24 KB (3,701 words) - 18:43, 22 February 2024
  • ...we and horror incomprehensible to the common man, built upon the back of a new breed of scientific law scarcely understood even by its practitioners. Eart ..., and only the greatest among the great stand a chance of bringing forth a new dawn.
    35 KB (5,764 words) - 12:20, 6 December 2023
  • ...- or at least, most of them. The easiest way to do this is to assign every new [[migrant]] or recently grown up child to dedicated training [[squad]]s, an ...ue jobs which need to be repeated anyway, like "Prepare Raw Fish" or "Mill Plants", or jobs for which there is no workshop, like "Make Wooden Bow" or "Make S
    26 KB (4,186 words) - 20:00, 7 January 2024

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