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  • ...liaison then the promotion will be deferred). A count will upgrade to a [[duke]] under proper conditions. ...n to have long, storied careers as lever-pullers, though some flame out in the [[unfortunate accident|geonaut]] career path. It is not known if vampiric c
    2 KB (265 words) - 05:41, 18 May 2024
  • | list5 = [[Sheriff]] • [[Captain of the guard]] • [[Hammerer]] ...sword]] • [[Order of the hammer]] • [[Order of the crossbow]] • [[Order of the spear]]
    1 KB (141 words) - 23:39, 8 February 2022
  • File:Sphr dwarves.png
    [DUKE:DWARVES:11:4:AS_IS:DEFAULT] ...of the champion tile is still kept at 0:5 for compatibility with DQ v0.94, the new designated positions for CHAMPION:DEFAULT is 0:12, CHAMPION:GUARD is 0:
    (192 × 352 (38 KB)) - 13:26, 11 April 2010
  • | noble=Duke ...certain criteria and meeting with the [[liaison]]; once the liaison leaves the map, your [[Count]] will be promoted. In other words, your lands must be a
    721 bytes (98 words) - 16:44, 24 June 2012
  • ...= [[Bookkeeper]] • [[Broker]] • [[Manager]] • [[Sheriff]] / [[Captain of the guard]] ...n consort|consort]]) • [[Count]] ([[Count consort|consort]]) • [[Duke]] ([[Duke consort|consort]]) • [[King]] ([[King consort|consort]])
    858 bytes (79 words) - 23:39, 8 February 2022
  • ...ess’ existence. Astebkol has weathered three sieges, each more brutal than the last. ====The First Siege of Astebkol====
    26 KB (4,647 words) - 15:16, 8 December 2011
  • ...ghter recently. She has been satisfied at work lately. She was caught in the rain recently.<br /> She is a dubious worshipper of the Burning Man.<br />
    31 KB (5,284 words) - 19:25, 4 December 2008
  • ...[[Calendar|autumn]] after establishing your fortress, with the arrival of the [[dwarf|dwarven]] [[caravan]] from your home [[civilization]]. ...h) when dealing with merchants in a visiting caravan. As a [[profession]], the term applies to visiting merchants and dwarves whose highest [[skill]] is [
    36 KB (5,948 words) - 09:14, 9 April 2024
  • ...[[Calendar|autumn]] after establishing your fortress, with the arrival of the [[dwarf|dwarven]] [[caravan]] from your home [[civilization]]. ...h) when dealing with merchants in a visiting caravan. As a [[profession]], the term applies to visiting merchants and dwarves whose highest [[skill]] is [
    36 KB (5,792 words) - 05:03, 10 January 2023
  • ...re freedom in selecting starting gear or purchase of additional skills for the expedition party, because items can always be obtained through trade later. ...ravan ({{key|r}} - "''Trader requested at Depot"''). As a [[profession]], the term applies to visiting merchants and dwarves whose highest [[skill]] is [
    28 KB (4,740 words) - 03:22, 29 May 2017
  • ...rading is a good way to acquire resources that aren't readily available in the local area. It also allows for more freedom in selecting starting gear and ...ravan ({{key|r}} - "''Trader requested at Depot"''). As a [[profession]], the term applies to visiting merchants and dwarves whose highest [[skill]] is [
    28 KB (4,584 words) - 04:04, 20 December 2022
  • ...ntifier for that entity, and the entity's properties are then specified by the use of further entity tokens; or, tokens can be added to existing entities ...SITE_CONTROLLABLE token, then at embark the specific civs can be chosen on the civ list screen. At least one civilization must have this token.
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...re freedom in selecting starting gear or purchase of additional skills for the expedition party, because items can always be obtained through trade later. ...ravan ({{key|r}} - "''Trader requested at Depot"''). As a [[profession]], the term usually only applies to visiting merchants, or to a dwarf whose highes
    23 KB (3,927 words) - 03:23, 29 May 2017
  • ...mode|Dwarf Fortress mode]]. They are defined inside [[Entity token]]s. In the vanilla game, position token definitions can be found in <code>[[Game folde ...ition is defined with a position 'code', as argument in de [POSITION]-tag. The same code may be used multiple times, they don't have to be unique. This co
    24 KB (3,729 words) - 16:18, 2 April 2024
  • ...ained; a custom entity can have a tier of 3000 and still work even if it's the only custom entity. ...dventure mode. Not having this specified in one of the entities will cause the adventure mode option to disappear. Note that ADVENTURE_TIER is not require
    38 KB (5,824 words) - 03:22, 20 December 2022
  • This section explains the relative importance of various goods in the early and late game. ...is recommended, and for whatever other food and drink you buy, try to have the quantity end in 1 or 6 (11, 16, 21, etc.) to get an extra barrel.
    32 KB (5,458 words) - 20:14, 23 June 2017
  • This version, '''DF 0.31.01''', was released on '''April 1, 2010'''. The last update was '''v0.31.25''', released on '''March 28, 2011'''. This page lists the changes in [[version]] 0.31 of ''Dwarf Fortress''. The page links to currently existing pages which either have been or will need
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...ess value about 1.3 million when he arrived. His fellow immigrants raised the population to 63 immediately afterward. My first wiki page, let me know wha ...d only my 7 dwarves when i reached adamantine by sheer dumb luck, and then the king arrived with 22 immigrants. Adamantine has to have something to do wit
    23 KB (3,992 words) - 03:54, 27 April 2014
  • ...tion. These tokens apply to a position (such as monarch) and should follow the [POSITION:POSITION_NAME] token. | The position holder is not subjected to the [[Dwarven economy|economy]]. Less than relevant right now.
    20 KB (3,126 words) - 03:50, 20 December 2022
  • ::It isn't anywhere on the wiki, if a search for "adamantine" would show it. --[[User:Savok|Savok]] 22 ...out about a dozen volcano tiles (using reveal.exe) I found adamantine and the pits on every one. So, I've assumed that volcano tiles count as mountains f
    24 KB (3,991 words) - 21:27, 8 March 2010

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