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  • The default plants are stored in the plant_standard.txt file, while grasses are stored in plan These tokens are specified for all plants and define their most basic characteristics.
    10 KB (1,479 words) - 16:53, 6 September 2013
  • | Defines a new name for a creature in baby state at the caste level. For non-caste-specifi | Defines a new name for a creature in the child state at the caste level. For non-caste-sp
    102 KB (15,512 words) - 00:24, 25 January 2024
  • | Defines a new name for a creature in baby state at the caste level. For non-caste-specifi | Defines a new name for a creature in child state at the caste level. For non-caste-specif
    67 KB (9,951 words) - 13:53, 19 November 2021
  • * Domestic Animal Booster: Many new pets for your fort including Hounds, Cave Lynx, & Living Statues. ..., and Shy Guys), 15+ minor non-playable races, power-ups, cooking recipes, new materials, 120+ creatures and monsters, a few mega beasts, and more.<br />
    10 KB (1,524 words) - 03:39, 20 December 2022
  • ...to make prepared meals, but what sets plant fibers apart from other edible plants is their ability to be made into [[thread]] and ultimately [[cloth]]. Ergo, The following plants qualify as plant fiber:
    4 KB (546 words) - 03:49, 20 December 2022
  • ...to make prepared meals, but what sets plant fibers apart from other edible plants is their ability to be made into [[thread]] and ultimately [[cloth]]. Ergo, The following plants qualify as plant fiber:
    4 KB (618 words) - 06:01, 4 March 2023
  • Hit {{k|n}} on the equipment screen to add a new type of equipment/food. When adding new equipment, type in a keyword to find the item you want. Try "meat", "seed",
    31 KB (5,230 words) - 15:54, 8 December 2011
  • ...Work orders; and the list of currently queued tasks and the button to add new tasks. The bottom section shows the current contents of the workshop, incl ...tab''' shows the current list of tasks, and is what allows you to queue up new tasks to be carried out immediately. Tasks are carried out in the order the
    24 KB (3,701 words) - 18:43, 22 February 2024
  • ...we and horror incomprehensible to the common man, built upon the back of a new breed of scientific law scarcely understood even by its practitioners. Eart ..., and only the greatest among the great stand a chance of bringing forth a new dawn.
    35 KB (5,764 words) - 12:20, 6 December 2023
  • ...- or at least, most of them. The easiest way to do this is to assign every new [[migrant]] or recently grown up child to dedicated training [[squad]]s, an ...ue jobs which need to be repeated anyway, like "Prepare Raw Fish" or "Mill Plants", or jobs for which there is no workshop, like "Make Wooden Bow" or "Make S
    26 KB (4,186 words) - 20:00, 7 January 2024
  • ...- or at least, most of them. The easiest way to do this is to assign every new [[migrant]] or recently grown up child to dedicated training [[squad]]s, an ...ue jobs which need to be repeated anyway, like "Prepare Raw Fish" or "Mill Plants", or jobs for which there is no workshop, like "Make Wooden Bow" or "Make S
    27 KB (4,342 words) - 03:17, 20 December 2022
  • ...any stockpiles that accept food in order to force seeds to be moved to the new seed stockpile. ...- You can also select Food, hit {{K|b}} for Block All, then move to Food->Plants and press {{K|p}} for Permit.
    4 KB (667 words) - 02:31, 6 August 2014
  • To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed. Type i <blockquote>Pretty funny oddity while I was making new world map, there's two 'volcano mountains' next to each other And in the ti
    40 KB (6,722 words) - 22:41, 15 November 2022
  • ...any stockpiles that accept food in order to force seeds to be moved to the new seed stockpile. ...- You can also select Food, hit {{K|b}} for Block All, then move to Food->Plants and press {{K|p}} for Permit.
    4 KB (667 words) - 02:31, 6 August 2014
  • ...any stockpiles that accept food in order to force seeds to be moved to the new seed stockpile. ...- You can also select Food, hit {{K|b}} for Block All, then move to Food->Plants and press {{K|p}} for Permit.
    4 KB (677 words) - 03:51, 20 December 2022
  • ...any stockpiles that accept food in order to force seeds to be moved to the new seed stockpile. ...- You can also select Food, hit {{K|b}} for Block All, then move to Food->Plants and press {{K|p}} for Permit.
    4 KB (677 words) - 00:43, 21 December 2022
  • This is a guide to help new players get started on their first [[fortress]] and teach them the basics o ...ersion there are no world generation parameters, so just select <tt>Create New World</tt> and press Enter.
    41 KB (7,264 words) - 22:15, 28 July 2021
  • When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. ...e example. However, when adding or deleting entries, you need to create a new world for the changes to take place, and when deleting, it can and probably
    44 KB (6,064 words) - 03:14, 20 December 2022
  • When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. ...e example. However, when adding or deleting entries, you need to create a new world for the changes to take place, and when deleting, it can and probably
    44 KB (6,038 words) - 15:25, 24 May 2023
  • ...the rest of the plot will be planted with the newly designated crop. Some plants can only be planted during certain seasons. ...eaten both raw or cooked. Plump helmets are also one of the 2 fast growing plants ([[Pig tail]]s being the other but they can only be brewed, not eaten). [[Q
    14 KB (2,526 words) - 17:12, 13 December 2023

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