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  • ...tion. These tokens apply to a position (such as monarch) and should follow the [POSITION:POSITION_NAME] token. | The position holder is not subjected to the economy. Less than relevant right now.
    15 KB (2,377 words) - 11:06, 17 May 2014
  • ...ned; a custom creature can have a tier of 3000 and still work even if it's the only custom creature. ...dventure mode. Not having this specified in one of the entities will cause the Adventure mode option to disappear. Note that ADVENTURE_TIER is not require
    25 KB (3,935 words) - 15:15, 7 April 2021
  • ...ou should put a new adventure entity above the Dwarves. Not at the end of the file. ...dventure mode. Not having this specified in one of the entities will cause the Adventure mode option to disappear.
    21 KB (3,286 words) - 13:57, 8 December 2021
  • ...release, fortresses could span dozens of levels. The layout of terrain on the game map also changed radically, featuring separate distinct stone layers w ...jor aspects of the 2D versions that changed completely with the release of the first 3D version.
    11 KB (1,863 words) - 21:11, 18 January 2023
  • ...o graphic sets. Graphic sets are placed in {{tt|raw/graphics}} (as well as the raw folder of each save); a corresponding text file assigns tiles to object ...is recommended to draw them in the intended dimension from the beginning. The number of tiles and their spatial arrangement doesn't matter; see [[#Notes|
    49 KB (6,590 words) - 19:53, 31 May 2024
  • ...o graphic sets. Graphic sets are placed in {{tt|raw/graphics}} (as well as the raw folder of each save); a corresponding text file assigns tiles to object ...is recommended to draw them in the intended dimension from the beginning. The number of tiles and their spatial arrangement doesn't matter; see [[#Notes|
    49 KB (6,586 words) - 03:31, 20 December 2022
  • ...tes; upgraded nobles like the [[mayor]] will. Fulfilling the mandate gives the noble a happy [[thought]]. Only some nobles make mandates, and the number of mandates that can be active simultaneously varies:
    8 KB (1,281 words) - 16:26, 30 January 2023
  • ...tes; upgraded nobles like the [[mayor]] will. Fulfilling the mandate gives the noble a happy [[thought]]. Only some nobles make mandates, and the number of mandates that can be active simultaneously varies:
    7 KB (1,257 words) - 03:40, 20 December 2022
  • ...Once the experience total reaches the amount required for the next level, the skill level will increase. ...eaponsmith]] and a dozen other skills all at 12 is ''also'' seen as having the profession of "[[cook]]".
    14 KB (2,108 words) - 21:00, 11 June 2024
  • This is a list of the current unfinished core components being developed for the game. ...are there by this time. The trading done by caravans would interface with the resource tracking system and thus be immediately available to adventurers.
    8 KB (1,296 words) - 00:47, 29 April 2013
  • ...es]] produce a certain item or type of item. Fulfilling the mandate gives the noble a happy [[thought]]. The king's consort, [[advisor]], [[philosopher]], [[hammerer]], and [[dungeon m
    6 KB (996 words) - 13:38, 26 June 2016
  • ...tes, upgraded nobles like the [[mayor]] will. Fulfilling the mandate gives the noble a happy [[thought]]. Only some nobles make mandates, and the number of mandates that can be active simultaneously varies:
    8 KB (1,289 words) - 16:52, 12 February 2012
  • ...tes, upgraded nobles like the [[mayor]] will. Fulfilling the mandate gives the noble a happy [[thought]]. Only some nobles make mandates, and the number of mandates that can be active simultaneously varies:
    7 KB (1,147 words) - 17:39, 11 July 2018
  • ...Once the experience total reaches the amount required for the next level, the skill level will increase. ...eaponsmith]] and a dozen other skills all at 12 is ''also'' seen as having the profession of "[[Farmer]]".
    13 KB (1,883 words) - 16:32, 26 July 2021
  • ...s that visit your fortress. They typically arrive shortly before or after the caravan would normally show up. ...e meeting occurs. If you're in a state of war with the human civilization, the diplomat may come proposing a peace treaty.
    8 KB (1,313 words) - 02:10, 9 February 2024
  • ...leader may change also, but there is always just one, or will be again if the last one dies. ...nts|appointed noble]]" position, meaning they come from the dwarves within the existing population of your fortress, as opposed to [[noble#Immigrant Noble
    5 KB (857 words) - 20:16, 23 June 2017
  • ...do that and provide a framed message box presenting the event in question. The announcements list ({{k|a}}) lists all game announcements in dated order; s ...es of announcements do and don't pause and/or recenter the game by editing the <code>announcements.txt</code> file, found at <code>Dwarf Fortress/data/ini
    6 KB (972 words) - 03:04, 20 December 2022
  • ...do that and provide a framed message box presenting the event in question. The announcements list ({{k|a}}) lists all game announcements in dated order; s ...es of announcements do and don't pause and/or recenter the game by editing the '''announcements.txt''' file, found at Dwarf Fortress/data/init/announcemen
    6 KB (919 words) - 13:20, 21 June 2014
  • ...requirements. When a liaison visits with information of any kind to share, the following icon will appear:<br> .... Note that these appointments/promotions only occur if the liaison leaves the map alive.
    5 KB (789 words) - 20:35, 12 November 2023
  • ...tes, upgraded nobles like the [[mayor]] will. Fulfilling the mandate gives the noble a happy [[thought]]. ...and [[Count consort]] can have two simultaneous mandates each, while the [[Duke]] and consort can each have up to three.
    6 KB (1,044 words) - 16:14, 26 April 2024

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