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v0.31:Release information/0.31.11
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Crash fixes
(*)stopped crash when individual squad members were selected in 's' and you go back to 's' after leaving (*)fixed crash moving from ammo assignment creation to material assignment (*)fixed reclaim crash (*)fixed text mode crash in SDL version (Baughn)
Major bug fixes
(*)freed up assigned items properly when uniforms are overwritten (*)freed up equipment properly from empty positions when squad is disbanded (*)made civilian jobs respect attributes properly (*)fixed turtle (vermin) shell crafts/helms/gauntlets/etc. (*)stopped squad/off-time training activities from persisting when guy goes off to eat, do squad orders, die, etc. (*)made inactive/ordered squads free up their old training activities more quickly (*)stopped off-time training from gumming up squad training barracks assignment (*)removed dead/crazy/etc. dwarves from squads (*)dropped injured dwarves out of their activities properly (*)stopped bleeding dwarves from thinking they need to jump on the ground and be dragged to the hospital (*)stopped miners/woodcutters coming out of the military from thinking they had a claim to old tools (*)made people doing off-time training stop if it becomes inappropriate (kicked out of squad, etc.) (*)made quota countdown respect reactions again
Other bug fixes/tweaks
(*)stopped body-component-based artifacts from defaulting out to iron figurines (*)made skill rust display properly on 'v' and made temporary skill loss conditions not display on military screen (*)changed rust display for skills (*)restricted shell moods to dwarves with shell prefs (*)stopped metal goblet/flask construction jobs from shuffling metal of product (*)fixed up idle strings for non-soldiers vs. lingering squad activities (*)decreased effect of low self-discipline on individual training (*)sped up training organization (*)WINDOWEDX/Y values respected when moving to windowed mode from full screen (Baughn) (*)fixed problem with skill demonstration session timer (*)added timers for sparring and individual combat drills (*)adjusted sparring pulled shots for recent combat balancing (*)adjusted skill rates for all practice activities (*)put forest start biome on humans (for proactive forest clearing) (*)changed hauling encumbrance speed formula and made hauling build atts slowly (*)stopped picks from being available to indiv choice soldiers (*)required subtype match for armor even under "partial match" (*)made off-duty archery training occur for indiv choice ranged weapons (not just crossbow) (*)cleaned up various raw typos (see file_changes.txt) (*)fixed a bunch of the "you" announcements in dwarf mode (*)made counter to stop excessive party attendence work properly (*)made it set up default ammo profiles for ranged squads