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v0.31:XML dump
An XML dump of a world's history can be generated from Legends mode.
The XML file this produces is currently not well-formed, lacking a root element that encapsulates the other contents of the dump. Some XML manipulation programs may need to have this taken into account to handle the file properly.
The XML dump consists of the following elements:
regions
Each dump contains one <regions> element, which contains a large number of <region> elements. Each <region> element has the following attributes stored as elements within it:
- id - a reference number used to identify the region elsewhere
- name - the name of the region (eg, "the colorless desert" or "the perplexing forests"). The names are all lower-case.
- type - the type of region. Types include:
- Ocean
- Hills
- Desert
- Forest
- Mountains
- Glacier
underground_regions
Similar to the <regions> element. The <underground_region> elements contain the following:
- id - reference number used to identify the region
- type - can be:
- cavern
- magma
- underworld
- depth
Note that underground regions don't have names.
sites
Each <site> element contains the following:
- id - reference number
- name
- type
- city
- tree city
- cave
- dwarf fortress
- coords - an X, Y coordinate giving the location of the site on the world map.
structures
Each site may contain a <structures> tag.
historical_figures
The <historical_figure> elements contain only the very most basic information:
- id
- name
Other information such as birth and death dates are stored in the historical_events element.
entity_populations
Each <entity_population> element contains only a single tag, giving an id number.
entities
Each <entity> element contains an id tag, and may also contain a name tag.
historical_events
The <historical_event> element is the most complex. Each contains:
- id - a reference number
- year - the year in which the event took place
- seconds72 -
- type - a label indicating what sort of event this is.
The other elements of the historical_event will depend on the contents of the type element. Types include:
add hf hf link
This is an event that links two historical figures (hf) together. This event could either be a marriage, the beginning of hfid worshipping hfid_target, or something else.
- hfid
- hfid_target
add hf site link
This event shows that some (unexported) HF took up residence in some site (site_id)
- site_id
attacked site
This is an event that marks when a group (attacker_civ_id) attacked another group (site_civ_id) at a site (site_id) owned by a civ (defender_civ_id). The attack was led by a HF (attacker_general_hfid) and the defense was led by another hfid (defender_general_hfid).
- attacker_civ_id
- defender_civ_id
- site_civ_id
- site_id
- attacker_general_hfid
- defender_general_hfid
change hf job
This event shows that some HF (hfid) took up a different job (unexported) at some site (site_id)
- hfid
- site_id
- subregion_id (always -1?)
- feature_layer_id (always -1?)
change hf state
This event shows that some HF (hfid) changed state (to state) at site_id, in subregion_id, or in feature_layer_id, located at coords.
- state - tells what state the historical figure is changing to.
- settled (site,coords given)
- scouting (site,coords given)
- theif (site,coords given)
- snatcher (site,coords given)
- wandering (feature_layer given)
- refugee (subregion_id,coords given)
- hunting (subregion_id,coords given)
- hfid - ID number of the historical figure whose state is changing
- site_id
- subregion_id
- feature_layer_id
- coords
created structure
Some entity (site_civ_id) of entity/civ (civ_id) built structure (structure_id) at some site (site_id)
- civ_id
- site_civ_id
- site_id
- structure_id
creature devoured
This event shows that some HF (unexported) devoured another HF (unexported) at some site/region (site_id or subregion_id)
- site_id
- subregion_id
- feature_layer_id
field battle
This event shows that some entity (attacker_civ_id) attacked some entity (defender_civ_id) at some region (subregion_id) led by a HF (attacker_general_hfid), the defenders are led by another HF (defender_general_hfid).
- attacker_civ_id
- defender_civ_id
- subregion_id
- feature_layer_id
- coords
- attacker_general_hfid
- defender_general_hfid
hf died
This event shows that some HF (hfid) was killed by some HF (slayer_hfid) at site/region (site_id or subregion_id)
- hfid - the historical figure who died
- slayer_hfid - the historical figure who slew him
- slayer_item_id - -1 if no notable item was used
- slayer_shooter_item_id - -1 if no notable item was used
- site_id - -1 if not killed at a site
- subregion_id
- feature_layer_id
- cause - causes include:
- shot
- struck
- dragonfire
hf new pet
This event shows that some HF (group_hfid) tamed some animal in sub_region_id at coords.
- group_hfid
- site_id (always -1?)
- subregion_id
- feature_layer_id (always -1?)
- coords
hf razed structure
Some HF (hist_fig_id) razed a structure (structure_id) at some site (site_id)
- hist_fig_id
- site_id
- structure_id
hf simple battle event
This shows that some HF (group_1_hfid) did something (subtype) to another HF (group_2_hfid) at some site/region (site_id or subregion_id)
- subtype
- attacked
- scuffle
- confront
- ambushed
- 2 lost after receiving wounds
- group_1_hfid
- group_2_hfid
- site_id
- subregion_id
- feature_layer_id
hf travel
This event shows that some HF (group_hfid):
- escaped from the underworld (has <escape/> and feature_layer_id given)
- returned to a site (has "<return/>" listed and a site)
- left a site to a region (has subregion_id,coords and site_id)
- group_hfid
- site_id
- subregion_id
- feature_layer_id
- coords
hf wounded
This event shows that some HF (woundee_hfid) was wounded at site/region (site_id or subregion_id) by some HF (wounder_hfid)
- woundee_hfid
- wounder_hfid
- site_id
- subregion_id
- feature_layer_id
remove hf site link
This even shows that some HF (unexported) moved out of site_id.
- site_id
historical_event_collections
historical_eras
Each <historical_era> element contains a name and a start_year element.