v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.31:Archery

From Dwarf Fortress Wiki
Revision as of 04:55, 13 August 2010 by Kwieland (talk | contribs) (updated, hopefully simplified)
Jump to navigation Jump to search
This article is about an older version of DF.

General

Archery is the practice of shooting Template:L at things -- either at Template:L, Template:L, or Template:L.
This Template:L increases the accuracy and finesse of every ranged weapon a Template:L may use.

In order to engage in archery, a dwarf needs four things: a ranged Template:L, some Template:L, a Template:L to hold the ammunition, and a target.

Assignment of ranged weapons is done through the Template:L (m -> e). If you only have a few ranged weapons, Template:L squads get first pick, and then Template:L can choose from the leftovers. Template:Ls can be assigned a particular type of weapon, but hunters cannot be controlled so finely.

Assignment of ammunition is done through the Template:L (m -> f) for both military squads and hunters. Ammunition must match the weapon: bolts for Template:Ls, arrows for bows.

A living target can be selected from the Template:L menu. To practice archery, follow the steps found on the Template:L page.

Template:L

  • If you assign both arrows and bolts to the same group, dwarves who are holding a crossbow may grab arrows, and dwarves who are holding a bow may grab bolts.
  • The way weapons are assigned is bugged (#535) The basic problem is this. Say a hunter that is equipped with a crossbow goes on duty as a marksdwarf. This dwarf will look for a different crossbow then the one he is carrying. One workaround is to have lots of spare weapons.