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v0.31:Inorganic material definition token
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This article is about an older version of DF. |
The following tokens can be used in inorganic material definitions, generally those for stones, gems, and metals. They cannot be used with materials attached to plants or creatures.
Token | Description |
---|---|
[METAL_ORE:metal:chance] | Allows the ore to be Template:L into metal. Multiple tokens allow multiple types of metal to be smelted from a single ore. |
[THREAD_METAL:metal:chance] | Allows strands to be extracted from the metal at a Template:L. |
[DEEP_SURFACE] | Causes the stone to line the landscape of Template:L. Used for Template:L. |
[DEEP_SPECIAL] | Causes the stone to form hollow tubes leading to Hell. Used for Template:L |
[AQUIFER] | Allows the stone to support an Template:L. |
[METAMORPHIC] | Classifies the stone as a Template:L. |
[SEDIMENTARY] | Classifies the stone as a Template:L. |
[SOIL] | Classifies the material as a Template:L layer, allowing it to appear in (almost) any biome. Mining is faster and produces no stones. |
[SOIL_OCEAN] | Classifies the material as a Template:L layer. Mining is faster and produces no stones. |
[SOIL_SAND] | Classifies the material as a Template:L layer, allowing it to appear in Template:Ls and Template:Ls. Mining is faster and produces no stones. Sand layers can also be used used for making Template:L. Can be combined with [SOIL]. |
[SEDIMENTARY_OCEAN_SHALLOW] | Allows an already [SEDIMENTARY] stone layer to appear underneath shallow ocean regions. |
[SEDIMENTARY_OCEAN_DEEP] | Allows an already [SEDIMENTARY] stone layer to appear underneath deep ocean regions. |
[IGNEOUS_INTRUSIVE] | Classifies the stone as an Template:L. |
[IGNEOUS_EXTRUSIVE] | Classifies the stone as an Template:L. |
[ENVIRONMENT:class:type:freq] | Specifies what types of layers will contain this mineral. See below. |
[ENVIRONMENT_SPEC:stone:type:freq] | Specifies which specific minerals will contain this mineral. See below. |
[LAVA] | Causes the stone to line the edges of Template:L pools and volcanoes, and causes the stone to be formed when Template:L and Template:L are mixed. |
[WAFERS] | Used on metals, causes the metal to be made into wafers instead of Template:Ls. |
[UNDIGGABLE] | Prevents the stone from being mined out. |
ENVIROMENT and ENVIRONMENT_SPEC
Format:
- [ENVIRONMENT:<class>:<inclusion type>:<frequency>]
- Class may be ALL_STONE, IGNEOUS_ALL, SOIL, SOIL_OCEAN, SOIL_SAND, METAMORPHIC, SEDIMENTARY, IGNEOUS_INTRUSIVE, IGNEOUS_EXTRUSIVE, or ALLUVIAL.
- ALL_STONE is equivalent to METAMORPHIC, SEDIMENTARY, IGNEOUS_INTRUSIVE, IGNEOUS_EXTRUSIVE, and ALLUVIAL.
- IGNEOUS_ALL is equivalent to IGNEOUS_INTRUSIVE and IGNEOUS_EXTRUSIVE.
- Class may be ALL_STONE, IGNEOUS_ALL, SOIL, SOIL_OCEAN, SOIL_SAND, METAMORPHIC, SEDIMENTARY, IGNEOUS_INTRUSIVE, IGNEOUS_EXTRUSIVE, or ALLUVIAL.
- [ENVIRONMENT_SPEC:<id>:<inclusion type>:<frequency>]
The inclusion type can be CLUSTER, CLUSTER_SMALL, CLUSTER_ONE, or VEIN. CLUSTERs are large ovoids that occupy their entire local map tile if present. CLUSTER_SMALL inclusions are blobs of 3-9 tiles; CLUSTER_ONE inclusions are single tiles; and VEINs are large streaks.