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v0.31 Talk:Labor
Aside from the menus being moved around there seems to be something very different going on with labors. Woodcutting for one cannot be done by an unskilled dwarf, and I expect many other labors will be the same way. Doctorzuber 19:45, 1 April 2010 (UTC)
- Are you quite sure you've enabled it? I haven't tried woodcutting yet but wood burning, smelting, weaponsmithing, masonry, carpentry, animal training, mining, architecture, plant gathering, brewing, cooking, and growing are all good to go. Yes, I embark with unskilled dwarves <g> 70.240.148.81 19:52, 1 April 2010 (UTC)
- As far as I can tell, there's nothing to enable. Woodcutting is moved to g,b and if a dwarf doesn't have at least one point in it there's just nothing there. Doctorzuber 19:58, 1 April 2010 (UTC)
- Woodcutting is in labor preferences (p, l from the (v)iew-menu). There, go to "woodworking" (select with arrow keys, "enter" to go to submenu) and you'll see carpentry, crossbow-making, and wood cutting. --Syndic 20:03, 1 April 2010 (UTC)
- Aye, under v,<select dwarf>,p,l, and press enter on Woodworking, Carpentry Crossbow-making and Woodcutting should be present to enable/disable. 70.240.148.81 20:05, 1 April 2010 (UTC)
- Above anon is me in case anyone wants to snipe at my talk page :P Freeze 20:16, 1 April 2010 (UTC)
- Okay, something very odd is happening here then since woodcutting is not in my p,l menu at all. I'm going to restart with some unskilled dwarves and see if the menu is different. Doctorzuber 20:22, 1 April 2010 (UTC)
- Riiight... Okay, it's something buggy. For some reason my p,l menu was only showing four things. Restarting and now I see a much longer list with both skilled and unskilled dwarves. Now to try to figure out why it happened. Doctorzuber 20:27, 1 April 2010 (UTC)
- This same thing happened to someone on another forum - it only showed four skill groups. I think they were Miner, Healthcare, Hauling, and something else. --SirPenguin 20:32, 1 April 2010 (UTC)
- Same, I restarted and it's fixed, for now. I've made several attempts to recreate it but no luck so far. Not sure if it's relevant but when I only had four labor groups, I also had absolutely nothing showing in the nobles menu. Doctorzuber 20:45, 1 April 2010 (UTC)
- This same thing happened to someone on another forum - it only showed four skill groups. I think they were Miner, Healthcare, Hauling, and something else. --SirPenguin 20:32, 1 April 2010 (UTC)
- Riiight... Okay, it's something buggy. For some reason my p,l menu was only showing four things. Restarting and now I see a much longer list with both skilled and unskilled dwarves. Now to try to figure out why it happened. Doctorzuber 20:27, 1 April 2010 (UTC)
- Okay, something very odd is happening here then since woodcutting is not in my p,l menu at all. I'm going to restart with some unskilled dwarves and see if the menu is different. Doctorzuber 20:22, 1 April 2010 (UTC)
- Above anon is me in case anyone wants to snipe at my talk page :P Freeze 20:16, 1 April 2010 (UTC)
- Aye, under v,<select dwarf>,p,l, and press enter on Woodworking, Carpentry Crossbow-making and Woodcutting should be present to enable/disable. 70.240.148.81 20:05, 1 April 2010 (UTC)
- Woodcutting is in labor preferences (p, l from the (v)iew-menu). There, go to "woodworking" (select with arrow keys, "enter" to go to submenu) and you'll see carpentry, crossbow-making, and wood cutting. --Syndic 20:03, 1 April 2010 (UTC)
- As far as I can tell, there's nothing to enable. Woodcutting is moved to g,b and if a dwarf doesn't have at least one point in it there's just nothing there. Doctorzuber 19:58, 1 April 2010 (UTC)
So is there a way to toggle an entire labor group on or off? I tried several different keys but couldn't find one. It would be really useful to, for instance, turn off all the hauling labors on your important dwarves. --Valdemar 21:14, 1 April 2010 (UTC)
I'm not sure if this is a bug or something. Just started my second fortress after screwing up my first royally, but I'm still learning. The labor screen, when I go to any dwarf appears to be missing most options. The only options I can toggle are Mining, Hauling and Other. The only work they do is that which I trained them for on the embark screen. I don't remember this on my first fortress, but I only learnt about it after several months so I'm not sure if there are any requirements for it Nevermind, found someone in the bugs discussion suffering the same problem, so question answered--Sepheris 09:49, 28 April 2010 (UTC)
Profession pages seem to exist for most of the categories. Should those categories link through to the matching profession page when available? I think it would aid navigation some. --EpeeGnome 2:33am 27 July 2010 (UTC)
Skill level impact
A rather major piece of information appears to be either completely missing, or vaguely mentioned in various places - namely the effect of each skill on the labor outcome.
Since I have no idea how to edit a wikitable, and neither a complete understanding of the issue (just started playing, which is how I came across this omission in the first place), I would appreciate your help with rectifying this situation. So far I've gathered the following information (though cannot guarantee it's accuracy) - please review, edit, and merge with the labor table on the info page once the listing is completed and verified.
The results of my digging through (I apologize for the poor formatting, complete novice at this). I tried to refrain from assumptions and base the below only on clear statements in subsequent pages or discussions:
- Category: Labors: Affects Work Quality: Affects Work Speed:
Mining
* Mining Chance of ore/gem drop Yes
Woodworker
* Carpentry Yes Yes * Crossbow-making Yes Yes * Wood cutting ? ?
Stoneworking
* Masonry Yes Yes * Stone detailing Engraving only Yes? (Both Engraving and Smoothing?)
Hunting/Related
* Animal training ? ? * Animal care ? ? * Hunting ^Skill level impacts the speed of a hunting (Ambushing) dwarf * Trapping Created Traps only? ? * Small animal dissection ? ?
Healthcare
* Diagnosis ? ? * Surgery ? ? * Setting bones ? ? * Suturing ? ? * Dressing wounds ? ? * Feed patients/prisoners ? ? * Recovering wounded ? ?
Farming/Related
* Butchery ? Yes * Tanning ? Yes * Farming (fields) Produced Stack size Yes * Dyeing Yes Yes * Soap making No Yes * Wood burning ? Yes * Potash making No Yes * Lye making No Yes * Milling No Yes * Brewing ? ? * Plant gathering Produced Stack size? ? * Plant processing No? Yes? * Cheese making ? ? * Milking ? Only milking vermin-type creatures? * Shearing ? Yes? * Spinning ? Yes? * Cooking ? ? * Pressing ? ? * Beekeeping ? ?
Fishing/Related
* Fishing ? Yes * Fish cleaning ? ? * Fish dissection ? ?
Metalsmithing
* Furnace operating No Yes * Weaponsmithing Yes Yes * Armoring Yes Yes * Blacksmithing Yes Yes * Metalcrafting Yes Yes
Jewelry
* Gem cutting Large gems & gem crafts only Yes * Gem setting Yes Yes
Crafts (I read it somewhere that skill level affects both quality and speed of "all crafts," but thought this could use additional verification)
* Leatherworking Yes Yes? * Woodcrafting Yes Yes * Stonecrafting Yes Yes? * Bone carving Yes Yes? * Glassmaking ? ? * Weaving Yes Yes? * Clothesmaking Yes Yes * Strand extraction No Yes * Pottery ? ? * Glazing Yes? ? * Wax working ? ?
Engineering
* Siege engineering Yes? ? * Siege operating ? Speed of reloading * Mechanics Yes? ? * Pump operating ? ?
Other Jobs
* Architecture "Low" impact on value? No * Alchemy - N/A * Cleaning - not a skill per se
Hope this makes some sense :) --Sheepify 03:01, 30 April 2011 (UTC)
- Thank you for the !!SCIENCE!!, this is awesome. Watch out for items that might have a quality level invisible to the player, they were believed to exist in 40d. See DF2010_Talk:Brewer for a few lines of discussion. --Knaveofstaves 04:17, 30 April 2011 (UTC)