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v0.31 Talk:Kobold
Discussions
Weapons
- In 40d Kobolds were limited to just copper weapons. However, for 2010 I've encountered Kobolds having Iron, Bismuth Bronze, and even Steel weapons when they arrive in ambush parties. I'm sure this is because the [MINOR_METAL] token has been removed from their racial entity under the entity_default.txt. Can anyone confirm? Kataklistika 03:29, 9 April 2010 (UTC)
- I can can confirm that in v0.31.12, a kobold ambushing party arrived and was using weapons made from copper, silver, and bronze. I cannot confirm whether or not kobolds can arrive with steel armor/weapons. -Coaldiamond 13:20, 6 August 2010 (UTC)
- In v 0.31.16, I can confirm a kobold thief can have a steel weapon. Just had one wielding a large steel knife. Fortunately they still seem like weak fighters, even with steel - it got 3 successful strikes on my unarmored woodcutter before he 'felled' the kobold 'tree', and he suffered nothing more than bruises. YMMV, of course.. 202.156.10.234 04:48, 11 October 2010 (UTC)
- Version 031.17, adventure mode: a large kobold encounter with multiple pieces of steel armor and weapons.
- I can can confirm that in v0.31.12, a kobold ambushing party arrived and was using weapons made from copper, silver, and bronze. I cannot confirm whether or not kobolds can arrive with steel armor/weapons. -Coaldiamond 13:20, 6 August 2010 (UTC)
--75.6.240.66 08:39, 15 November 2010 (UTC)
Lock picking
- Kobolds have the [LOCKPICKER] token but sometimes during an ambush they'll just mill around outside a locked door. I've actually only had them pick one out of four of my forbidden doors to get to the occupant inside the room. Does anyone have more info or can you confirm? Kataklistika 03:29, 9 April 2010 (UTC)
- Is it possible that only kobold thieves can pick locks? Are warrior kobolds not able to pick locks?-Coaldiamond 13:22, 6 August 2010 (UTC)
Description
Changing description back to the one pulled from the latest release.
Who stole the kobolds?
I've been scouring map after map and making fortress after fortress, and since I got the new version, I simply haven't seen a single kobold - on the civilisations screen at embark or elsewhere. They used to annoy me, but now I miss them :'(
Anyone else with this problem?
- In my 3 or so forts so far, I've not seen them anymore either. I've had raccons stealing everything but no kobolds... I'm wondering now if an army of woodland creatures is going to turn up instead ;) --Djsmiley2k 09:02, 26 January 2011 (UTC)
- Randomly now have a fort where they are constantly attacking me >_< I guess it depends on biome or something... --Djsmiley2k 03:37, 30 January 2011 (UTC)
- Check your Legends mode. I believe they're all starving to death in early worldgen because they aren't able to supply themselves with enough food. A lot of dwarven civs go this way as well. -Iituem
- The main problem is that kobolds are carnivorous (due to [BONECARN] which implies [CARNIVORE]), and right now there's no way for carnivorous races to survive worldgen (since it only handles farming and trading). Goblins survive because Toady temporarily gave them [NO_EAT] (and [NO_DRINK]) until he finishes the rest of stuff. --Quietust 21:45, 5 June 2011 (UTC)