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Armok

From Dwarf Fortress Wiki
Revision as of 22:03, 7 December 2011 by Quietust (talk | contribs) ({{L}} doesn't belong here)
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Armok, God of Blood, is the name of the mythical godhead in Dwarf Fortress, around whom the game is loosely based.

According to the lore of Dwarf Fortress' prequel, Slaves to Armok: God of Blood, Armok is the creator of the world and the in-game explanation for the random world generation:

"Armok, the God of Blood, is just about the only constant in these chaotic random universes. A general sense of conflict keeps Armok appeased - when the universe becomes too boring it is set on the anvil of creation to be reforged."

"The destruction of the world by Armok will arise inevitably in most game worlds. As civilizations spread and the frontier closes, the world will start to look homogeneous. Armok, looking upon this decadence in disgust, will reform the world. Basically, when the universe has become too boring, it will be changed."

Armok does not appear as a deity available for worshipping in Dwarf Fortress worlds... yet.

Name Origin

The name of the Dwarven God comes from the variable "arm_ok", which is from Tarn Adams's fantasy game, Dragslay (an early precursor of Dwarf Fortress). The variable was used to count the number of arms left, for inventory purposes. (Source)