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40d:Dungeon master

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Revision as of 20:49, 27 March 2008 by Koltom (talk | contribs) (useless without definition)
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Dungeon Master
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb Burial Chamber
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 50 population
  • Discover site feature
Function
  • Tame certain animals

"The dungeon master ponders fell beasts and treasure."

The dungeon master is a noble and, like the expedition leader, is not a position that can be replaced by the player. S/he arrives as an immigrant and is not elected. The dungeon master arrives in a fortress' first immigrant wave after reaching a population of 50 if certain site features are present like magma, a river or brook (as confirmed by Toady One). Toady has signaled the intention that the site feature should initially be hidden; the dungeon master would only arrive after the feature is discovered; currently this is not (yet) the case. v0.27.176.38c The dungeon master may also arrive alone, without immigrants.

The presence of this noble allows taming of certain animals.

The dungeon master arrives with skills from both the metalsmith and ranger groups. These skills are:

  • Animal trainer
  • Animal caretaker
  • Furnace operator
  • Metal crafter

Additionally, Dungeon masters have armor crafting, weapon smithing and metal smithing turned on even though they possess no skill in it.[Verify]