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User talk:Savok

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Hey, I'm new to this Wiki and on Talk:Rock Chute you mentioned that the article violates some rules referred to as just letters. Where are those rules? I'd like to make sure my articles are compliant. --Xazak 15:03, 3 November 2007 (EDT)

The Lettered Rules can be found at the top of the Community Portal.
If you think of a rule you'd like to add, feel free. It isn't complete. --Savok 15:08, 3 November 2007 (EDT)

ok so I read the notes you sent me on the dscussion pages, I only made those several edits...
...because I did several previews and then clicked save "oops that didn't work", and re-saved the page (like this one :P ). Sorry for any inconveniance --Frostedfire 23:02, 6 November 2007 (EST)

That's just a generic message that I paste onto the user talk pages of new users who don't seem to have learned the unsaid conventions of this wiki yet. --Savok 23:34, 6 November 2007 (EST)

Welcome template

I've tossed in a welcome template that I borrowed from elsewhere... you might find it useful for talk page welcomes (especially if things move). --Shagie 13:22, 5 November 2007 (EST)

G'Day

Thanks for the {{welcome}}. If you don't want the text to change, use {{subst:welcome}} instead of {{welcome}}.GarrieIrons 04:07, 7 February 2008 (EST)

I... do. --Savok 20:03, 7 February 2008 (EST)

RE:N9103's page

Not really what I intended, since I took out all the interim stuff like descriptions. I intended for it to occupy minimal space on the page. On the other hand, I'm not sure if it'll work in that format or not, and was just going to test and see on my next install. Not worth undoing though. Thanks anyways, Edward 07:35, 20 March 2008 (EDT)

Article requesting

Any idea how to request an article? I'm wondering why there's nothing about [insert small animal here] remains that I keep seeing in my refuse piles. Wondering if there's any use for them. --Geofferic 20:59, 27 March 2008 (EDT)

I'd probably ask about it in a new section, which you forgot to do here, at the Community Portal talk page. --Savok 23:37, 27 March 2008 (EDT)

vpzEnter

Vuntic has been happy lately. He has constructed a good image. He has mechanically processed new wiki dwarves recently. He has gotten a seven on the 2008 AIME. He has been unable to devote time to Dwarf Fortress.
Vuntic likes ice, clear glass, Dwarf Fortress, Taekwondo, computers, webcomics, and cats for their aloofness. When possible, he prefers to consume cold lemon-water, turkey stew, cabbage, and lemons.
He absolutely detests all vermin, especially insects.
He dislikes working outdoors but enjoys inclement weather.

--VengefulDonut

Ooh, nice. That's easier to use. --Savok 00:14, 29 March 2008 (EDT)

Unsectioned comments

Sorry Savok, I sent that to the wrong page! --AlexFili 09:04, 3 June 2008 (EDT)

No problem, we all were newbies once. Though, that post does remind me to add something: "If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Don't put things in the wrong sections. If necessary, create a section." --Savok 09:12, 3 June 2008 (EDT)
Happy to help! --AlexFili 09:18, 3 June 2008 (EDT)

Question about population

I couldn't find any other place to ask this so I'll ask here.
What do you think is the best number of population to have as the maximum? At the moment I have it set at 150. Is that a good maximum to have? --AlexFili 05:00, 4 June 2008 (EDT)

You only need a maximum if you don't want to receive more dwarves. The most common reason for that is FPS. More dwarves lowers the speed at which the game runs. --Savok 11:26, 4 June 2008 (EDT)
Can I ask what limit you normally use? For example, are there any disadvantages of having a fort of 9999 dwarves? besides FPS? --AlexFili 07:25, 9 June 2008 (EDT)
Yes, you may ask.
...alright, I know what you mean. I currently use a limit of 50 dwarves. More, and my FPS is too slow. It averages around 70 without laggy events (like traders) and 30 with. I may increase it to increase the number of items I can get to the trade depot before they leave.
Also, in the old version, 200 dwarves was laggy on the best of computers. I doubt going above a few hundred is possible. However, I can't think of any disadvantages, except for the impossibility of managing them all. --Savok 09:13, 9 June 2008 (EDT)
Oh well I'm glad I'm not the only one who changes the default value. Right at the moment I'm using;
[FPS_CAP:75]
[G_FPS_CAP:40]
[POPULATION_CAP:150]
To be honest though, i've never even gotten past 125 thanks to my temper prone dwarves. I'll try and survive the next few goblin raids and tell you about my experiences. I only have about 15-20 pets at once, keep a few stockpiles... and probably the most important part, I play using an embark area of 2x2. That is fine for my purposes, as you can get plenty of materials in the region, and also buy from trade caravans. There are many advantages; More FPS, keeping all the dwarves close together in case of a raid... I'd consider playing with 2x2, or 3x3. Just to see how much FPS you retain. --AlexFili 09:30, 9 June 2008 (EDT)
Also, I always start next to a river and a forest. Just in case I need either of those. --AlexFili 09:32, 9 June 2008 (EDT)
Seriously. Work on getting your formatting right. You've got guidelines on your user talk page.
I use [FPS_CAP:9999]. While the game is running, I never get four digits, but while the game is at the right screens (for example, the z screen) I get around three thousand FPS, which looks neat.
I haven't noticed any problems with [G_FPS_CAP:20] and it might speed me up a little.
Aargh! *winces* It's "try to survive" I tell you, "try to survive"!
I have ~60-70 animals (one, the anti-vermin CAT unit, is a pet), but most of them are war dogs, who are all in one cage at the moment.
I use a 4x4 area, though I could go 3x3. 2x2 would be too small.
I, too, always am next to a river, but I import all my wood. I don't use much and currently have ~350 surplus. I have always started in a desert for the glass. --Savok 09:42, 9 June 2008 (EDT)
Sorry about the formatting, I'm still a noob when it comes to wikis. I'd like to quote you for a minute; "I get around three thousand FPS". Please note that most computer monitors only support 50-100 FPS, and the human eye can only comprehend 60-70 FPS anyway. I'd recommend a cap, just to make loading that much faster. Heck, even a cap at around 150 would be better then nothing!
I agree that 2x2 is a bit small, but there are several benifits. 3x3 is definately worth trying sometime. Don't forget, there are tons of Z levels as well, so it's not like a deathtrap. I also tend to start importing wood around about year 4/5, since the trees don't grow very quickly for my liking.
At the moment, i've put the entire population into a military force of 88+, not for actual fighting, but to make sure they STAY UNDERGROUND, and not rush about on the surface collecting bodies like fools! Also, sorry for the grammar. We English can be so foolish sometimes when it comes to creating new and pointless phrases. --AlexFili 10:45, 9 June 2008 (EDT)
We're talking about different frames here. FPS means "frames per second." Frames, as used virtually all of the time at these DF websites, are not the frames your monitor shows. They refer to how fast DF goes through one step. Therefore, I'm perfectly correct in saying that it takes less than 1/3000 of a second for DF to show me the z screen.
GFPS, however, refers to how often DF tells the monitor to update its image. I've got that maxed at 20.
You've got a cap of 75FPS, meaning that, no matter how tiny your map is, you won't get above 75 steps per second. The game is meant to run at 100FPS. --Savok 13:22, 9 June 2008 (EDT)
The characters were moving a bit too fast for my eyes at 100FPS. I prefer to see exactly where each dwarf is going, and to try and avoid eye strain from all the flashing tiles etc. --AlexFili 04:35, 10 June 2008 (EDT)
I managed to get to 165 population, then I got raided by tons of goblins, about 15 people died, and now 15 people are going insane and smashing everything to bits... It's pure chaos in here, with people tantruming and running across the castle. Hopefully they calm down soon. Now only have 105 people due to the rioting. Second goblin wave, most of them killed by traps. (UPDATE#1) The insanity levels are now at an all time high, only 50 living dwarves left in my settlement now...

(UPDATE#2) Settlement abandoned in year 8 with about 40 dwarves... basically all my best dwarves died and I lost the will to carry on. Oh well, not too bad I suppose. --AlexFili 09:30, 10 June 2008 (EDT)

Castle Defense

Is there a way to make a one-way corridor? I want to make sure invaders can get in and activate the traps, but I don't want my dwarves to keep running outside. I also dont want to use a moat because that breaks the invader AI. --AlexFili 04:35, 10 June 2008 (EDT)

I just happened to look at this page, and noticed your question and thought I'd answer it, although it's been over a month since you asked: Yes: Set up a system where your dwarves will have to walk through through a long hall with no roof on their way out of the fort, before they even reach the traps or get close to the entrance/exit. When invaders arrive, turn on the "STAY THE HELL INSIDE" setting and your outside-longing dwarves will dance in that hall, far from danger, while the enemies commit suicide on the traps at your entrance. --SL 00:57, 21 July 2008 (EDT)
You beat me by 3 minutes, SL. Your solution is different, though. VengefulDonut 01:32, 21 July 2008 (EDT)

Promotion

You are now a Sysop! You now have access to our secret underground rail network, the Harem and you also get 10% off at John Deere Inc. --Senso 21:22, 7 June 2008 (EDT)

Congrats! --Corc 23:35, 7 June 2008 (EDT)

XKCD

Sign up on the xkcd DF thread. http://forums.xkcd.com/viewtopic.php?f=21&t=19469&start=680

--Schmendreck 09:05, 8 June 2008 (EDT)

KoL

Just wondering... do you play Kingdom of Loathig by anychance? --User:Hoborobo

I used to, but found it boring and time-consuming. --Savok 22:49, 20 July 2008 (EDT)
Is that why you mentioned a sabre toothed lime in the "New Creatures" page --Hoborobo 14:55, 21 July 2008 (EDT)
Indeed, that is why. --Savok 02:36, 23 July 2008 (EDT)
What a legend Savok, THX m8 Hoborobo 17:02, 24 July 2008 (EDT)

Quotes

Your judgment is good. VengefulDonut 21:09, 21 November 2008 (EST)

Indenting

Not all comments should have one indent more than the comment immediately above it; see this for some thinking on that matter.--Maximus 15:33, 17 December 2008 (EST)

Yeah, I agree. In some cases, though, it really helps separate posts by different people. --Savok 22:27, 17 December 2008 (EST)
That's what the sigs are for.--Maximus 23:49, 17 December 2008 (EST)

Style sheets

What would you think of relocating the various stylesheets that have accumulated in inline style="..." tags in templates to a stylesheet like Mediawiki:Common.css? I could help maintain this - if that's done then each template would have a class="..." so people could change the styles for themselves in (not currently enabled, needs to be turned on in mediawiki configuration) User:[username]/monobook.css Random832 09:57, 31 December 2008 (EST)

It sounds like it could work well, but I'm not confident enough in my CSS skills to do it myself. Ask Senso. --Savok 10:14, 31 December 2008 (EST)

Equals signs break things

I've taken so much good code from this site I figure it's time I give something back. So: Use {{=}} instead of = and you won't break templates. Compare:

Code Result
{{Colored Notice Box|#f00|2+2=5}}
{{Colored Notice Box|#f00|2+2{{=}}5}}

Credit goes to Badp. -- juckto 09:11, 13 March 2009 (UTC)

Okay! Thank you. I'm not quite sure, though, why you're telling me specifically. I do read the recent changes. --Savok 14:14, 13 March 2009 (UTC)