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40d Talk:Road
It isn't nessessary in 0.27 for a road to be built to get human wagons and in fact, it appears that even if you do, they don't use it sometimes.--Draco18s 10:50, 4 November 2007 (EST)
It looked like the human caravan moved faster on a road, but I'm not sure. Ill find out next summer season. --Soyweiser 14:02, 8 November 2007 (EST)
removing roads
how do I remove a road... I didn't really get the difference btn a road and a floor for corridors and now I cannot put a door at the front of my fortress to lock the invaders out! GarrieIrons 03:45, 3 January 2008 (EST)
- I worked it out... it is through the q menu GarrieIrons 04:17, 3 January 2008 (EST)
using roads
I've just built a road to help the traders yet they happily plow through the wilderness. Is there anyway to help speed them along and make them use the road. Perferably without having to build wall or channels to funnel them. Yvain 00:37, 19 February 2008 (EST)
speed
will roads speed up my dwarves? --Koltom 09:52, 29 February 2008 (EST)
Roads and floor underneath
It seems that buildin on varied floortile makes the game forget any special occurences. For example if main biome's architype is gabbro, and you have found nasty microcline vein that ruins your entire corridor, you can build road over the microcline and then remove it to transform the floor into gabbro. I did sone arbitual testing and I could show those testing results shoud anyone care. --Athan 10:59, 28 March 2008 (EDT)