v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
String dump
Revision as of 01:49, 28 July 2014 by Amistospindraca (talk | contribs) (Created string dump for new version)
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
About
This crude string dump was naively generated from DFv0.40.05 using the MS Sysinternals tool strings v2.52.
String Dump
This article or section contains minor spoilers. You may want to avoid reading it. |
Fatal Error Out of memory - aborting WinMain() error DDRAW.DLL TRANS_NAME FIRST_NAME PRO_POS PRO_OBJ PRO_SUB PRO_REF invalid string position string too long vector<T> too long Activity Training Session Activity Event embraces The empty empties pick up picks up Go to Combat Training Organize Combat Training Lead Combat Training Wait for Combat Training Go to Demonstration Organize Lead Wait for Watch Go to Individual Combat Drill Individual Combat Drill /Resting Go to Sparring Match Spar Go to Sparring Practice Watch Sparring Practice Archery Practice and We should have made it there by now. We should be making better progress. We are going the wrong way. We have arrived at our destination. The oppressor has been overthrown! We must not abandon We must go back. Empty announcement Your spinning flying , but it is deflected by by the in the from behind from the side with , but the attack is deflected by , lightly tapping the target! , but there is no force! , but it passes right through! , but the attack passes right through! , but it glances away! , but the attack glances away! and the severed part sails off in an arc! the the part is smashed into the body, an unrecognizable mass! splits in gore! collapses! the injured part is ripped into loose shreds! is torn apart! and it is mostly cut away from the rest of the torso! is cloven asunder! explodes into gore! collapses into a lump of gore! is crushed! passing through a hole in the main part jamming the part out of the wound through the tearing tearing apart shattering chipping fracturing denting bruising the apart and tearing apart shattering tearing chipping fracturing denting bruising breaking away most of half of a piece of the rest of through a hole in the through the and spilling your fetid rotten decomposing rancid stinking filthy reeking foul a major artery an artery has been opened by the attack many nerves a motor nerve a sensory nerve have been severed a ligament has been torn sprained bruised a tendon strained attack is interrupted! have has become enraged! has lodged firmly in the wound! latch on firmly latches on firmly to latch on firmly! latches on firmly! are propelled away by the force of the blow! been knocked unconscious! been stunned again! been stunned! having more trouble breathing! having trouble breathing! feel looks even more sick! sick! is injected into the crumbles over the splatters over the flows over the pours over the is sucked out of the wound! Press for more to close window item The dead walk. Hide while you still can! A vile force of darkness has arrived! The enemy have come and are laying siege to the fortress. An army is invading! army is located out of bounds: teleporting FORCED_ADMINISTRATOR overlord overlords Empty biased index vector Biased index vector computation error data data/save data/save/current data/save/current/art_image- .dat art_image- data/save/current/ data/save/ is are prostrating themselves before torturing committing a depraved act upon devouring admiring burning shooting surrounded by massacring fighting with greeting refusing speaking with embracing striking down raising hiding praying to contemplating cooking engraving impaled on being flayed by hanging from being mutilated by praying weeping cringing screaming being tortured committing a depraved act making a submissive gesture in a fetal position smeared out into a spiral falling dead laughing being shot making a plaintive gesture melting burning looks look dejected terrified offended confused suffering withering away striking a menacing pose striking a triumphant pose laboring traveling contemplating cooking engraving unnaturally contorted being flayed being mutilated two three four five Untitled , the deity of , depicted as a skeletal rotting ghostly female male bad cast errorlog.txt gamelog.txt negative zero three four five seven eight nine eleven twelve thirteen fourteen fifteen sixteen seventeen eighteen nineteen billion million thousand hundred twenty thirty forty fifty sixty seventy eighty ninety Negative Zeroth First Second Third Fourth Fifth Sixth Seventh Eighth Ninth Tenth Eleventh Twelfth Thirteenth Fourteenth Fifteenth Sixteenth Seventeenth Eighteenth Nineteenth The impertinent lava has defaced a The impertinent magma has defaced a sculpture has melted! Digging designation cancelled: warm stone located. Digging designation cancelled: damp stone located. --------- TAN_MAT Shop Trade Depot Nest Nest Box Hive Wagon Carpenter's Workshop Farmer's Workshop Ashery Mason's Workshop Craftsman 's Workshop Jeweler's Workshop Metalsmith's Forge Magma Forge Bowyer's Workshop Mechanic's Workshop Siege Workshop Butcher's Shop Leather Works Tanner's Shop Dyer's Shop Clothier's Shop Fishery Still Loom Quern Millstone Kennels Kitchen Tool Workshop Zone Farm Plot Smelter Glass Furnace Wood Furnace Kiln Magma Smelter Magma Glass Furnace Magma Kiln Furnace Lever Pressure Plate Cage Trap Stone-Fall Trap Weapon Trap Track Stop Trap Catapult Ballista Siege Engine Door Floor Hatch Wall Grate Floor Grate Vertical Bars Floor Bars Floodgate Restraint Cage Support Gear Assembly Rollers Horizontal Axle Vertical Axle Upright Spear/Spike Archery Target Screw Pump Water Wheel Windmill Burial Receptacle Seat Animal Trap Table Cabinet Weapon Rack Armor Stand Container Traction Bench Dirt Road Paved Road Bridge Well Statue Slab Glass Window Gem Window Stockpile Wall Floor Up Stair Down Stair Up/Down Stair Ramp Fortification Track (N) Track (S) Track (E) Track (W) Track (NS) Track (NE) Track (NW) Track (SE) Track (SW) Track (EW) Track (NSE) Track (NSW) Track (NEW) Track (SEW) Track (NSEW) Track/Ramp (N) Track/Ramp (S) Track/Ramp (E) Track/Ramp (W) Track/Ramp (NS) Track/Ramp (NE) Track/Ramp (NW) Track/Ramp (SE) Track/Ramp (SW) Track/Ramp (EW) Track/Ramp (NSE) Track/Ramp (NSW) Track/Ramp (NEW) Track/Ramp (SEW) Track/Ramp (NSEW) Construction Vacant Shop General Store Crafts Market Clothing Shop Exotic Clothing Shop Lever Custom Workshop Door Floor Hatch Wall Grate Floor Grate Vertical Bars Floor Bars Floodgate Rope Chain Aquarium Terrarium Shared Rough Archery Target Gear Assembly Rollers Horizontal Axle Pillar Support Retracted Upright Spikes Spears Spears/Spikes Weapon Casket Sarcophagus Coffin Chair Throne Animal Trap Table Cabinet Weapon Rack Armor Stand Chest Coffer Bag Dirt Road Bridge Statue Slab Glass Window Armor Weapon Animal Food Furniture Corpse Refuse Stone Ammo Coins Bar/Block Gem Finished Goods Leather Cloth Wood Stockpile # (CLT) *CLT* have hatched. You've caught a Your trap was robbed of the BALLISTA closes. You hear distant nearby grinding. close. opens. open. has designed a masterpiece! has constructed a masterpiece! preparetomb() HAS NULL owner preparetomb() HAS LIVE owner A masterwork of has been lost! Home Plot Mead Hall Temple Throneroom Entrance Treasury Mechanism Room Guard post Noble quarters Activity Zone Captive Room Tower Top Courtyard Secret Library Library Market Stall Campground Command Tent Tent Command Tent (Bld) Tent (Bld) Dungeon Cell Animal Pit Cloth Pit Tanning Pit Cloth Clothing Pit Leather Clothing Pit Bone Carving Pit Gem Cutting Pit Weaponsmithing Pit Bowmaking Pit Blacksmithing Pit Armorsmithing Pit Metal Crafting Pit Leatherworking Pit Carpentry Pit Stoneworking Pit Forging Pit Fighting Pit Animal Workshop Cloth Workshop Tanning Workshop Cloth Clothing Workshop Leather Clothing Workshop Bone Carving Workshop Gem Cutting Workshop Weaponsmithing Workshop Bowmaking Workshop Blacksmithing Workshop Armorsmithing Workshop Metal Crafting Workshop Leatherworking Shop Carpentry Workshop Stoneworking Workshop Forging Workshop Depot Invalid Type Building Level Map Overflow OBJECT BUILDING_WORKSHOP BUILDING_FURNACE Unrecognized Building Definition Type: REACTION_CLASS HAS_MATERIAL_REACTION_PRODUCT HAS_ITEM_REACTION_PRODUCT UNROTTEN CONTAINS_LYE POTASHABLE NOT_WEB WEB_ONLY EMPTY NOT_CONTAIN_BARREL_ITEM GLASS_MATERIAL BUILDMAT FIRE_BUILD_SAFE MAGMA_BUILD_SAFE CAN_USE_ARTIFACT WORTHLESS_STONE_ONLY ANY_PLANT_MATERIAL ANY_SILK_MATERIAL ANY_YARN_MATERIAL ANY_SOAP_MATERIAL ANY_LEATHER_MATERIAL ANY_BONE_MATERIAL ANY_STRAND_TISSUE ANY_SHELL_MATERIAL ANY_TOOTH_MATERIAL ANY_HORN_MATERIAL ANY_PEARL_MATERIAL USE_BODY_COMPONENT NO_EDGE_ALLOWED NOT_ENGRAVED METAL_ORE MIN_DIMENSION HAS_TOOL_USE BUILD_ITEM CREATURE_MAT PLANT_MAT NAME NAME_COLOR BUILD_LABOR WORK_LOCATION BUILD_KEY NEEDS_MAGMA BLOCK TILE COLOR Unrecognized Building Definition (Workshop) Token: Unrecognized Building Definition (Furnace) Token: Or , Etc. Any Labor This is the currency of from the year from an unknown year under under an obscure ruler from a period of no rule RANDOM NONE strike strikes NO_SUB You pull pulls on the embedded miss misses lock locks place places a chokehold on take takes down by the throw throws pinch pinches gouge gouges bend bends release releases loosen loosens the joint lock of on the choke hold of break breaks the grip of struggle struggles in vain against the grip of shake shakes around by the is ripped away and remains in mouth grip lose loses hold of the strangle pass passes out. adjust adjusts grab grabs has moved out of range! of push pushes let lets drop away as attack attacks catch catches strike at strikes at but the shot is deftly just barely easily parried by but the shot is blocked! attack attacks but scramble scrambles roll rolls jump jumps away away from silently but the shot is blocked block blocks effortlessly narrowly deflected bat bats aside out of the air leap at leaps at charge at charges at looks surprised by the ferocity of onslaught! collide collides knocked over and tumble and tumbles backward bounce bounces You tangle together and fall over! They tangle together and fall over! You tangle together and tumble forward! They tangle together and tumble forward! corrected null contaminant specks dusting coating spatter smear covering true Squad Order I am a parent. Children. I have fallen for Oh, Is that a weapon? Is this an attack? Who's skulking around there? Somebody up to no good... A battle! There's fighting! I have mastered I shall name you This is a true masterpiece. This is a masterpiece. is dead? I can't believe is dead. It feeds on blood. It is drinking the blood of the living. The battle rages... This is a fight! In the midst of conflict... Has the tide turned? How fragile we are... How fleeting life is... Gruesome wounds! So easily broken... Those injuries... Can it all end so quickly? Our time in is so brief... Death is all around us. Death... is really dead. , slayer of killed , slayer. has killed. Slayer. I am separated from Oh, where is I am together with my I am reunited with my This is my fight too. I cannot just stand by. I have a part in this. in a time before time in the future just now a few minutes ago not a quarter hour ago not a half hour ago not one hour ago a few hours ago not one day ago a few days ago several days ago a week ago a few weeks ago a month ago a few months ago months ago a year ago a few years ago several years ago many years ago long ago long, long ago I slew somebody a creature creatures a member the forces many foes was slain by a by the forces of died many died the forces of attacked in It is scorching hot! It is freezing cold! Is that falling outside? Looks like rain outside. Looks to be snowing outside. Look at the fog out there! There is fog outside. There is a mist outside. Seems a pleasant enough night dawn sunset out there. I wonder what the weather is like outside. What is this? It is raining. It is snowing. Curse this fog! I cannot see a thing. I hope this fog lifts soon. I hope this mist passes. Look at those clouds! The weather does not look too bad today. The weather looks to be fine today. The stars are bold tonight. It is a starless night. It is hot. It is cold. What a wind! And what a wind! It is a nice temperature today. suspicion alarm shock horror grief triumph rage grim satisfaction fear sadness love bliss vengefulness terror ([LIP]) ([lip]) I don't remember clearly. What happened? I am your loyal The task is accomplished. has been driven from The need for my task seems to have passed. The enemy will be driven off. There will be no rest for the enemy. I am a little confused. I am sort of confused. I am confused. I am very confused. Commendable! Your loyalty and bravery cannot be denied. . What do you command? I cannot accept this honor. I am sorry. Gladly. I will be your I am sorry. I do not think there is room for me. You are not worthy of such an honor yet. I am sorry. Gladly. You are now one of my I am sorry. There is no room for you here. You can no longer be a I would be honored if you would become a . Will you have me as I would be honored to serve as a . Will you have me? Come with me and I'll bring you to safety. Please help me! Salutations Greetings Hello An honor as always. How can I be of service? . It is good to see you. is dumbstruck for a moment. A legend? Here? I can scarcely believe it. I am honored to be in your presence. It is an honor. Your name precedes you. Thank you for all that you have done. It is good to finally meet you! Welcome home, my child. Welcome to the How are you, my It's great to have a friend like you! And what exactly do you want? Are you ready to learn? Been in any good scraps today? Let's not hurt anybody. Make any good deals lately? Long live the cause! Thank you for keeping us safe. Don't let the enemy rest. Don't try to throw your weight around. I have nothing for you. I value your loyalty. It really is a pleasure to speak with you again. It is amazing how far you've come. Welcome home. It's good to see you have companions to travel with on your adventures. I know you can handle yourself, but be careful out there. Hopefully your friends can dissuade you from this foolishness. Traveling alone in the wilds?! You know better than that. Only a hero such as yourself can travel at night. The bogeyman would get me. I know you've seen your share of adventure, but be careful or the bogeyman may get you. Only a fool would travel alone at night! Take shelter or the bogeyman will get you. Night is falling. You'd better stay indoors, or the bogeyman will get you. The sun will set soon. Be careful that the bogeyman doesn't get you. Don't travel alone at night, or the bogeyman will get you. I hate you. Vile creature! The enemy! Murderer! I must obey the master! Gwargh! Ahhh... Monstrosity! Get away from me! Don't talk to me. Behold, mortal. I am a divine being . I know why you have come. Well, let's see... we've got deaths the death law-breaking the fighting armies on the march the army on the march abductions the abduction occupations the occupation beasts the beast criminals bandits skulking vermin bone-chilling horror ruffians open war brewing trouble with our neighbors I've forgotten what trouble it was... Wait here until I return. Let's continue onward together. Can you tell me the way to Can you tell me where I can find Please guide me to We can no longer travel together. I'm giving up on this hopeless venture. I'm returning on my own. I hope you find what you are seeking here. Now we will live under They must be stopped by any means at our disposal. It's not my problem. It was inevitable. This is the life for me. I don't know anything else about them. We are in the right in all matters. It's for the best. I don't care one way or another. I hate them. I am afraid of them. They are terrific. Now we will have to build our own future. Are we close? You are bound to obey me. How are you enjoying the adventure? Where should I take you? Soon the world will be set right. We shall bring home safely. I've forgotten what I was going to say... Tell me about the deaths the law-breaking the abductions the beasts the criminals the bandits the skulking vermin the bone-chilling horror the ruffians the open war the brewing trouble How have things been? How's life here? It has been the same as ever. The group must be driven off or subjugated. could afford to learn a lesson or two, though open conflict would be unwise. In any case, peace is no longer an option. This war must end with our victory. Their tribute is not enough. We can no longer pay them homage. I tire of this pointless skirmishing. I wish I could tell you where to begin your search. Until then, you are free to do as you please. is not at war with us is at war with us. is paying us tribute accepts our tribute is skirmishing with us. is unknown us. and there is friendship between our peoples. and there is no hard feeling between our peoples. but there is ill-will between our peoples. The trouble started because of a dispute over the treatment of animals the treatment of plants torture a formalized agreement truthfulness the devouring of the bodies of sapient beings the display of war and hunting trophies the adversary's inability to communicate and form treaties prior aggression by the adversary a first contact that went horribly wrong the adversary's refusal to form treaties the adversary's abuse of the aggressor's fallen an incident involving a lost diplomat a disagreement over prior treaties an incident involving a trade caravan territory water rights grazing rights fishing rights rights-of-way livestock ownership general ill feelings over past historical events a previous war a previous battle a previous duel a previous conquest an abduction an act of theft an attack by a beast a journey a previous insurrection There is also a family matter the issue of their godlessness the issue of their worship of the issue of their oneness with the natural issue of their worship of the natural issue of their oneness with Be careful, for their leader is my It does not help matters that their leader I don't really know. They do not feel challenged at all. They still hold this area, but they do not feel certain. Their strength has been challenged, and their hold has loosened. Their strength has been broken. They consider you an infamous villain among those opposing them. They consider you a leader of the opposition. They consider you a key figure in the opposition. You are considered an integral part of the opposition. You are considered part of the opposition. There are guards patrolling There are guards in the mead hall a cottage the keep the great tower a house a hillock a tree an abandoned shop a food imports store a clothing imports store a general imports store a cloth shop a leather shop a woven clothing shop a leather clothing shop a bone carver's shop a gem cutter's shop a weaponsmith's shop a bowyer's shop a blacksmith's shop a armorsmith's shop a metal craft shop a leather goods shop a carpenter's shop a stone furniture shop a metal furniture shop a tavern the imported goods market the imported food market the imported clothing market the meat market the fruit and vegetable market the cheese market the processed goods market There is a long-ranging patrol I have no idea. I'd watch out for them. There are no fewer than other groups vying for control. are vying for control. I haven't heard anything like that. No fewer than groups fled. One group organized itself. A few separate groups were organized. fled before the attack. Nobody I remember. You sound like a troublemaker. has occupied rules I am is a group of I rule from this capital as well Not that it matters, as abides here in magnificence Not that it matters, as the seat of is here, and the blood-drinker allows no chattel to rise the law is absolute The seat of is also located here I was reunited with was reunited with through my efforts and it is all thanks to I found myself dead. I found dead. I died. died. perpetrated a production order violation a export prohibition violation a job order violation a conspiracy to slow labor a murder disorderly conduct building destruction vandalism a theft a robbery blood-drinking demanded submission from escalated a conflict with agreed to offer of tribute from refused demand of tribute from accepted a peace offer from to stop the conflict between refused an offer of peace from regarding the conflict between informed that tribute would no longer be offered claimed in the name of became ruler , replacing I hear has a real mean streak. Best keep your head down. I hear that there is an insurrection against I hear that lost after an insurrection waited out an insurrection in crushed an insurrection in We reclaimed I hear that a group calling itself reclaimed on behalf of We founded founded after a long journey from the lands of I hear that a group from left to reclaim the ruins left to found a new settlement This place has been conquered has been conquered We formed in order to find better lives moved on in search of a better future after the horrible mismanagement of We had to pull out of gave up on their occupation of We banded up as and escaped I hear that refugees calling themselves fled from just before an army led by descended upon the place. I heard that I heard that there was an incident. was kidnapped Goodbye. lives in If you want to find a relative, If you want to offer your condolences, should talk to should travel to We weren't personally acquainted. You may enjoy these times of peace, but remain vigilant. My condolences. What will you do about it? What should I do about it? Come, join me on my adventures! Join me and we'll bring this poor soul back home! Join me and we can shake off the yoke of the oppressors the weary shoulders of the people of this place forever! I'm with you on this. Thank you! This must be stopped by any means at our disposal. It is terrifying. I don't know anything about that. I hate it. I am afraid of it. That is sad but not unexpected. That is terrible. That's terrific! Nevermind. I'd like to stay here another day if you don't mind. Please let me shelter here for the night. Uh... what was that? Of course. My pleasure. Certainly. It would be terrible to leave someone to fend for themselves after sunset. Ah, I'm sorry. Permission is not mine to give. Here's something you might be interested in... I'm in charge of now. Make way for I've forgotten my bold pronouncement... Let's trade. this hall this keep this temple this tower this market this tomb this dungeon these sewers these catacombs this spire This is my new home. Intruder! Intruder! Would you agree to become someone , taking over my duties and responsibilities? Would you please adopt this poor nameless child I accept this honor. I am sorry, but I am otherwise disposed. I will accept the child into my home. It has always been my dream to start a family. This must be the will of I'm sorry, but I'm unable to help. Why are you traveling? Do they have a firm grip on these lands? Where are their forces? Are there patrols or guards? Does anybody else still have a stake in these lands? Did anybody flee the attack? Tell me about the local ruler. Does this settlement engage in trade? Tell me about those places. Look at the sky! Are we in the Underworld? What an odd glow! At least it doesn't rain down here. Is it raining? I have confidence in your abilities. What a strange place! It is invigorating to be out in the wilds! It is good to be outdoors. Indoors, outdoors. It's all the same to me as long as the weather's fine. How I long for civilization... I would prefer to be indoors. How sinister the glow... I would prefer to be outdoors. It is good to be indoors. It sure is dark down here. Where am I? Tell me about this area. Let us stop this pointless fighting! I accept your offer. I have no reason to accept this. Gladly. May this new age of harmony last a thousand year. Never. I agree to submit to your request. I will not bow before you. offers to pay homage to will no longer pay homage to Let there be peace between must pay homage to or suffer the consequences. Drop the object I can't remember Where is You must yield! The bond is broken! Return to the Underworld and trouble us no more! You are bound to me! Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand. You look like a mighty warrior indeed. Tell me about your family. Of course. Yes, let's go. Sorry, I'm otherwise occupied. You'll have to talk to somebody older. Really? Please come closer. Fantastic! Please come closer and ask again. Really? Alright. Of course. Let's do business. Come see me in my store sometime. Come see me at the trade depot sometime. Come see me in the market sometime. You should probably try a shopkeeper. This is No such place exists. is well-traveled and would probably have that information. However, the not be able to guide you personally. It is the best I can do. I don't know myself, and I don't even know anybody that could tell you. Probably on the move or deep underground, but I can't be sure. I'm returning to my home in I'm going to to take up my position as to move into my new home with spouse wife husband to start a new life in search of a thrilling adventure in search of excitement in search of adventure in search of work , and wealth and pleasures beyond measure! . Perhaps I'll finally make my fortune! and maybe something to drink as well! I'm on an important mission. I'm returning from my patrol. I'm just out for a stroll. I was just out for some water. I was out visiting the temple. I was just out at the tavern. I'm walking my patrol. I'm going out for some water. I'm going to visit the temple. I'm going out to the tavern. I'm not planning a journey. trades directly with no fewer than other major settlements. The largest of these is engages in trades with There are villages which utilize the market here. The villages The village is the only other settlement to utilize the market here. utilize the market here. This place is insulated from the rest of the world, at least in terms of trade. The people of go to to trade. other villages which utilize the market there. is the only other settlement to utilize the market there. also utilize the market there. There's nothing organized here. Where? That's me. I'm right here. Yes, master. Ask and I shall obey. Ask me when I've returned to my home! I'd rather not say. mother father parent daughter child grandmother grandfather grandparent grandchild brother sister sibling aunt uncle niece nephew cousin , is it really you? Dear Is it really you? get your your very own real authentic clear all the way distant faraway fair the great here right here ! Today only ! Limited supply ! Best price in town were was tanned made right here in town the surrounding area just outside town a village nearby the settlements out to the west east north south northwest northeast southwest southeast some of my kind some of our kind out to the Are you interested in Might I interest you in Great Splendid Good Decent Fantastic Excellent there right there my friend my good woman person Stop! This isn't happening! We yield! We yield! I yield! I yield! We will fight no more. I will fight no more. Never! You first, coward! Okay! I'll do it. spits out drops Over my dead body! I am compelled to continue! That's too suspicious! Somebody help! Ah... uh... The horror... Ha ha ha! Yes! Rawr!!! Hmmm... Waaaaa... How incredibly satisfying! Oh joyous occasion! The love overwhelms me! Such sweet bliss! Every last one of you will pay with your lives! Ahhhhhhh! No! That's incredibly suspicious! What's going on?! What's that?! The horror consumes me! I cannot be overwhelmed by grief! Fantastic! I am so angry! Yes! It is done. I must not succumb to fear! I feel such unbearable sadness... That was very satisfying! I am so happy! I feel such love! How blissful! I will take revenge! I must press on! That's suspicious! That's alarming! Most shocking! This is truly horrifying. I am almost overcome by grief. This is great! I am about to lose it! It is done. Begone fear! I cannot give in to sadness. I am very satisfied. This is a joyous time. This is love. How blissful I am. I will have my revenge. I am not scared! How suspicious... That was alarming. I will master myself. This cannot horrify me. I must let grief pass me by. I feel like a victor. I'm a little angry. It has come to pass. This doesn't scare me. I feel somewhat sad. That was satisfying. This is nice. Is this love? This could be bliss. This might require an answer. I feel no terror. Takes all kinds these days. What is it this time... That did not shock me. I am not upset by this. Grief? I feel nothing. There is no need for celebration. I have no feelings of rage. I guess it could be considered grimly satisfying. This does not scare me. I am not feeling sad right now. That was not satisfying. I suppose this would be a joyous occasion. There is no love. I do not see the bliss in this. There is no need to feel vengeful. I laugh in the face of death! Help! Save me! I must withdraw! Fool! What is this madness? Calm yourself! (to PLACE the wilds something CONTEXT ENTITY HIST_FIG ABSTRACT_BUILDING SITE SUBREGION FAMILY_RELATIONSHIP NUMBER ORDINAL UNIT_NAME RACE INDEF_FAMILY_RELATIONSHIP SPHERE DEF_SPHERE ARCH_ELEMENT JUSTIFICATION SQUAD FORMATION ACTIVITY BREED BATTLEFIELD INTERACTION_INSTANCE WRITTEN_CONTENT IDENTITY INCIDENT CRIME REGION_WEATHER CREATION_ZONE VEHICLE ARMY ARMY_CONTROLLER ARMY_TRACKING_INFO CULTURAL_IDENTITY AGREEMENT SPEAKER AUDIENCE A night creature has infiltrated our communities and now makes prey of us. An evil lurks within. As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. A great beast threatens to bring ruin upon our people. We have been under siege by an ancient force of nature. It is time to send our cursed enemy back to the underworld. Our people have been tormented by a fearsome foe. A beast horrible beyond imagining threatens us. A creature of the night has our people cowering in fear. The forces of darkness have descended upon us. A terror most foul from the evil depths nigh the underworld plagues us. A vile monster from the bowels of the earth has been preying on our people. A beast from underground has been assailing us. At times, creeping things slither out from below ground. We are besieged by a terrifying monster from the harshest wilderness. A savage beast from the thick of the wilds hunts us at will. A ferocious wild animal has been set on us by nature. A ferocious unnatural beast has become the bane of our people. A beast from the wilds has been harassing our people. Vanquishing a great beast on our behalf would bring us all much glory. Mastering the forces of nature would glorify us in the eyes of the world. Demons from the underworld must not be permitted to walk freely upon the land. Not far from here, a fearsome creature has made its home. Terrible monstrosities live deep under the ground. The world is safer for travelers when night creatures no longer stalk the darkness. A force of evil has arisen in the world. Something truly horrifying has vomited itself forth from the depths of the world. A great monster from the underground is said to have emerged from the darkness. A vile beast from the caverns now walks the land. A lurking pest has come up from the underground. At the end of the world dwell the fiercest beasts of legend. Creatures grow mighty out in the wildest regions. You might win fame by putting down a wild beast of great renown. Sometimes animals just get out of control. Seek this place if you wish to confront This insidious evil is Seek this place if you hunt The creature is Slave Prisoner Body corrupted beyond reckoning, assumes a beastly form to terrorize us. Knowing no mercy, devoured devoured our livestock stole stole our treasures destroyed a mead hall a keep a temple a tower a market a tomb an underworld spire a dungeon the sewers the catacombs destroyed our homes profaned disturbed profaned our homes This bloodsucking fiend This vile fiend even murdered has even killed has killed lust for murder , among them calms down.] There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true. None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you. pauses to regain composure.] It pains me all the more, for the foul villain was once my own , now twisted into monstrosity , now cursed Save us from this traitor Beware! It it said that only It is said that harms the creature. Other arms may not cut so deeply. Our people have been pestered by skulking villains. A marauding warband is threatening our people. Malicious outlaws have brought terror to our doorsteps. Particular outlaws have been causing us much hardship. A sprawling criminal organization has left our people living in fear. A scheming criminal gang has eluded capture for far too long. A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. There are foul goings-on over at They have a called somewhere around here A bandit gang led by calling itself has been harassing people on the street! has been harassing people over in The army of is marching here! is marching on There's absolutely nothing interesting around here. I am a of the , as are you forgetful guard I am a slave of I am a prisoner of Please help me to escape from this place. But mostly I just like to drink. How I long for some excitement in my life... I've always dreamed of seeing far-away places. I would give anything to be away from here. I can't stand the boredom! Can you lead me to battle and a warrior's death? is overcome for a moment. ] No... I don't want to talk about it. There is a great keep there named There is a temple there There is a tomb housing is there. It is a place of great evil. looks around nervously and leans forward, speaking quietly. It is rumored that the dead rise and stalk the living! That place is blessed. Savage beasts call it their home. ! It's terrifying. have been known to hunt out there. roam freely out there. I don't know very much about it. I am the STRANGUS AUGIS STORKIS [PRO_SUB] [PRO_OBJ] [PRO_POS] I've defeated many fearsome opponents! We are in [You receive a detailed description.] is in I've heard of a place called The surrounding area is called Search first in a dark tower the dungeon here Search first in the mead hall to the Search first in a cottage to the Search first in the keep to the , for I speak of our master Search first in the great tower to the Search first in a house to the Search first in a hillock to the Search first in a tree to the to the Search first by the well to the Must be right around here somewhere. I'm not sure exactly where to look. Hey... that sounds like a great idea! Surely any place is better than this. Let's set off immediately! Nothing beats the open road. Let us be off! I've always wanted to travel the world. Let us be off! Excitement! Adventure! I am thrilled to join you. I will agree to guide you if you lead me to glory and death. I will agree to travel with you if you lead me to glory and death. Take me away from here. Let us leave as soon as possible. This is a cause worthy of struggle. I'm sorry. My duty is here. It is I that would lead you, but I have no need of your protection. Ha! Such enthusiasm from one such as yourself. With a band so large, what share of the glory would I have? I'm sorry. I can't go with you. I have no interest in your objectives. I am unfit to brave danger with you. I would... rather not. Greet listener greet hello Nevermind nevermind Summarize the many troubles trouble Demand an item (barter screen) demand object Ask favor, place request, make demand or issue order (new menu) favor request order Claim this site for yourself (group naming menu) claim Claim this site for yourself and Ask for directions (new menu) directions where Bring up specific incident or rumor (new menu) incident rumor tell Ask about death crime fight conflict army march abduction kidnap occupation beast criminal bandit skulking vermin ruffian Inquire about any troubles troubles Request a guide to Ask for directions to Ask for the whereabouts of Ask listener to wait here wait stay Ask listener to follow you follow come Cancel the agreement cancel leave Complain about the agreement complain Bring up the journey together journey agreement Tell listener that nothing has changed nothing Give an order based on 's relationship with Go into diplomacy relations land Summarize the hold of on its territory patrol guards forces Summarize the local disposition of the forces of other rebels opposition stakeholders Summarize your views on the opposition to overview Describe the refugees created by the attack of accuse troublemaker Accuse the speaker of being a troublemaker Summarize your views on Summarize the conflict in which you slew (This occurred at this location rescue reunion reunited Bring up your reunion with Bring up the reunion of Bring up your death Bring up the death of Bring up production order violation production violation export prohibition violation export prohibition job order violation conspiracy to slow labor conspiracy slow labor crime of murder murder disorderly conduct building destruction crime of theft theft crime of robbery robbery crime of blood-drinking blood drinking submission demand of submission from attack on escalated attack on succession leader Spread rumor of ascension presence presence 's presence tribute 's acceptance of 's offer of tribute 's refusal of 's demand for tribute peace 's offer of peace 's cessation of tribute to 's claim harassment 's harassment withdrawal 's withdrawal from refugees flight 's flight 's abandonment insurrection Spread rumor of the insurrection against Spread rumor of the overthrow revolution overthrow failure failed insurrection crushed defeat insurrection crushed reclaim 's reclamation founding 's foundation 's march to reclaim to found a site in invasion toward Spread rumor of the occupation of Spread rumor of your reunion with Spread rumor of the reunion of death Spread rumor of your abduction Spread rumor of the abduction of Trade trade barter deal sell Exchange, give or take personal items exchange give take Ask listener to join you (new menu) join Ask about the structure you are in structure Inquire about listener's profession profession work Ask about listener's family family Ask for permission to stay for a day sleep permission rest Ask for a cease to hostilities cease stop Ask the listener for the location of the object location Agree to have accept homage from agree Refuse to have refuse Agree to make peace between Refuse to make peace between pay homage to Offer to have offer homage Cancel tribute from Offer peace between Demand that Demand that the listener drop drop Demand that the listener yield yield surrender Welcome yourself to your new home welcome home Raise alarm intruder Brag about your past violent acts brag boast transfer position Offer listener your position as adopt Ask listener to adopt Accept the position Refuse the position Agree to the adoption Refuse the adoption Ask listener why they are traveling travel Ask how strong this group's hold over its lands is hold withdraw Ask about the position of this group's forces guard armies scout Ask about other groups with a stake in this site groups exile Ask if anybody fled from this site flee fled Ask about the local ruler Ask about this site's neighbors and trade partners neighbors village Comment on weather weather Offer encouragement encourage Comment on natural surroundings nature Ask about the surrounding area surroundings area Invoke true name to banish listener invoke name banish Invoke true name to compel service from listener service Accuse listener of being a night creature creature Say goodbye goodbye done quit Bypass greeting (new menu) bypass skip Change the subject (new menu) change subject back Return to current topic (new menu) return Refuse to share this information Say that you have no family Say that you don't remember Ask what happened what happened Ask listener to join you and be rescued Give report pertaining to service as a duty report Praise listener for completing the task praise task Request duty or advice pertaining to service as a advice Refuse invitation to become a decline Accept invitation to become a accept Refuse request to become a Accept as a Revoke listener's status as a revoke Invite listener to become a invite Ask to become a Ask to be rescued Reply to greeting reply Refuse conversation Reply to greeting (impersonation) impersonate State 's location to be suggest Suggest talking to to offer condolences Suggest traveling to to find a relative State that you weren't acquainted Tell listener to enjoy peace and remain vigilant enjoy vigilant Offer condolences condolences sorry Ask listener's course of action action Request suggestion for course of action Ask listener to join you on adventures adventure Ask listener to guide you to a location guide site place Respond to join request respond Ask listener to join you in a rescue Ask listener to join you in an insurrection State opinion that it must be stopped with violent force force State opinion that it is not your problem State opinion that it was inevitable inevitable State opinion that this is the life for you life State opinion that it is sad but not unexpected expected State opinion that it is terrible terrible State opinion that it is terrifying terrifying State that you don't know anything about it State that you are right in all matters right State that it is terrific terrific State that it is for the best best State that you don't care State your general hatred hate State your general fear afraid fright Grant sleep permission grant Deny sleep permission deny Comply with order comply Agree to follow Apologize for being otherwise occupied apologize occupied Refer listener to somebody older refer older Ask listener to come closer closer Do business business Initiate bartering Ask listener to come to the trade depot later later Ask listener to come to your store later Ask listener to come to the market later Tell listener to try a shopkeeper shopkeeper Tell listener about Provide directions to Recommend as a guide Profess total ignorance Tell the listener that is dead dead Provide the whereabouts of Explain your current journey explain Say something about this site's trade partners Say something about the local area Tell the listener that they've found you found Grovel before your new master grovel master Ask listener to wait until you've returned home Say something about your family Announce that you are hunting in your lair hunt lair Express astonishment at seeing surprise astonished Hawk your wares hawk Yield in terror Yield Agree to cease hostilities Refuse to cease hostilities Agree to comply with demand Refuse to comply with demand Refuse to yield Express overwhelming suspicion outburst fail Fail the struggle against great alarm Fail the struggle against great shock Fail the struggle against great horror Fail the struggle against great grief Bask in great triumph bask Fail the struggle against great rage Bask in great grim satisfaction Fail the struggle against great fear Fail the struggle against great sadness Bask in great satisfaction Bask in great love Bask in great bliss Bask in great joy Bask in great vengefulness Fail the struggle against great terror State feelings of great suspicion Verbally struggle against great alarm struggle Verbally struggle against great shock Verbally struggle against great horror Verbally struggle against great grief State feelings of great triumph State feelings of great grim satisfaction Verbally struggle against great fear Verbally struggle against great sadness State feelings of great satisfaction State feelings of great love State feelings of great bliss State feelings of great joy State feelings of great vengefulness Verbally struggle against great terror State feelings of suspicion Verbally struggle against alarm Verbally struggle against shock Verbally struggle against horror Verbally struggle against grief State feelings of triumph Fail the struggle against rage State feelings of grim satisfaction Verbally struggle against fear Verbally struggle against sadness State feelings of satisfaction State feelings of love State feelings of bliss State feelings of joy State feelings of vengefulness Verbally struggle against terror State minor feeling of suspicion Dismiss minor feeling of alarm dismiss Dismiss minor feeling of shock Dismiss minor feeling of horror Dismiss minor feeling of grief State minor feeling of triumph Dismiss minor feeling of rage State minor feeling of grim satisfaction Dismiss minor feeling of fear Dismiss minor feeling of sadness State minor feeling of satisfaction State minor feeling of love State minor feeling of bliss State minor feeling of joy State minor feeling of vengefulness Dismiss minor feeling of terror Acknowledge lack of suspicion Acknowledge lack of alarm Acknowledge lack of shock Acknowledge lack of horror Acknowledge lack of grief Acknowledge lack of triumph Acknowledge lack of rage Acknowledge lack of grim satisfaction Acknowledge lack of fear Acknowledge lack of sadness Acknowledge lack of satisfaction Acknowledge lack of love Acknowledge lack of bliss Acknowledge lack of joy Acknowledge lack of vengefulness Acknowledge lack of terror Make terrified outburst regarding fleeing conflict State intention to flee conflict State your age emphatically Say something about your profession Announce your night creature status announce State your incredulity incredulity failed to load conflict report incident vector<bool> too long !ARG <SWAP> MATERIAL USE_MATERIAL USE_MATERIAL_TEMPLATE Unrecognized Material Template: SELECT_MATERIAL PLUS_MATERIAL REMOVE_MATERIAL TISSUE USE_TISSUE USE_TISSUE_TEMPLATE Unrecognized Tissue Template: SELECT_TISSUE REMOVE_TISSUE CASTE USE_CASTE SELECT_CASTE SELECT_ADDITIONAL_CASTE DEFAULT Caste Selection Fails: BIOME PROFESSION_NAME FANCIFUL DOES_NOT_EXIST LARGE_ROAMING LOOSE_CLUSTERS VERMIN_FISH VERMIN_SOIL VERMIN_SOIL_COLONY ARTIFICIAL_HIVEABLE UBIQUITOUS HIVE_PRODUCT VERMIN_EATER VERMIN_GROUNDER VERMIN_ROTTER MUNDANE FREQUENCY CHANGE_FREQUENCY_PERC UNDERGROUND_DEPTH POPULATION_NUMBER CLUSTER_NUMBER TRIGGERABLE_GROUP GENERAL_BABY_NAME GENERAL_CHILD_NAME GLOWCOLOR CREATURE_TILE CREATURE_SOLDIER_TILE GLOWTILE ALTTILE SOLDIER_ALTTILE GOOD EVIL SAVAGE EQUIPMENT_WAGON PREFSTRING SPEECH SPEECH_MALE SPEECH_FEMALE GENERATED SOURCE_HFID Unrecognized Creature Token: CREATURE COPY_TAGS_FROM Unrecognized Creature Copy (Order is important!): APPLY_CREATURE_VARIATION Unrecognized Creature Variation: APPLY_CURRENT_CREATURE_VARIATION GO_TO_START GO_TO_END GO_TO_TAG GO_TO_TAG could not find target, setting to end: *** Error(s) finalizing the creature Creature Tissue Material Failure: (empty tissue) (no mat1) (no mat3) Custom tissue shape not found: : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) : Special attack material missing state -- set to liquid : Special attack interaction token not recognized : , layer was not found, using first tissue instead : Tissue : No tissue thickness data/speech/ Custom butcher object shape not found: : Cannot find SPECIFIC_FOOD:PLANT token : Cannot find SPECIFIC_FOOD:CREATURE token Unrecognized Color Token: LOCAL_CREATURE_MAT Walk Crawl Swim Climb ADD_COLOR a girl a boy a child twins triplets quadruplets quintuplets sextuplets septuplets octuplets nonuplets decaplets undecaplets duodecaplets tredecaplets quattuordecaplets quindecaplets many babies NUMBERED_NAME zombie BODY_APPEARANCE_MODIFIER SET_BP_GROUP PLUS_BP_GROUP SET_TL_GROUP PLUS_TL_GROUP TISSUE_STYLE_UNIT TSU_NOUN TISSUE_LAYER_APPEARANCE_MODIFIER SHEARABLE_TISSUE_LAYER Shearable Tissue Was Not Used BP_APPEARANCE_MODIFIER BP Mod APP_MOD_DESC_RANGE APP_MOD_NOUN APP_MOD_IMPORTANCE APP_MOD_RATE NO_END TL_COLOR_MODIFIER Color Mod Ending With ( ) Was Not Used TLCM_TIMING TLCM_NOUN TLCM_IMPORTANCE APP_MOD_GENETIC_MODEL TLCM_GENETIC_MODEL CASTE_SPEECH POP_RATIO FEATURE_ATTACK_GROUP CHILD BABY CASTE_PROFESSION_NAME CHILDNAME BABYNAME AQUATIC AMPHIBIOUS MOUNT MOUNT_EXOTIC LIKES_FIGHTING LIKESFIGHTING PEARL VEGETATION MAGICAL NATURAL NATURAL_ANIMAL SUPERNATURAL VERMIN_HATEABLE COLONY_EXTERNAL DIE_WHEN_VERMIN_BITE REMAINS_ON_VERMIN_BITE_DEATH REMAINS_UNDETERMINED BODY Duplicate Body Token: Unrecognized Creature Caste Body Token: Body Token Recognized But Could Not Connect: BODYGLOSS Unrecognized Creature Caste Body Gloss Token: RELSIZE RETRACT_INTO_BP CAN_DO_INTERACTION CDI token precedes any CAN_DO_INTERACTION tag: Unrecognized CDI Token: EXTRA_BUTCHER_OBJECT Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added EBO_ITEM ANY_HARD_STONE EBO_SHAPE ATTACK BODYPART TISSUE_LAYER CHILD_BODYPART_GROUP CHILD_TISSUE_LAYER_GROUP Attack seems to have correct format but could not find proper BPs in any caste, so not added ATTACK_SKILL ATTACK_VERB ATTACK_CONTACT_PERC ATTACK_PENETRATION_PERC ATTACK_PRIORITY MAIN ATTACK_VELOCITY_MODIFIER ATTACK_PREPARE_AND_RECOVER ATTACK_FLAG_INDEPENDENT_MULTIATTACK ATTACK_FLAG_BAD_MULTIATTACK ATTACK_FLAG_CANLATCH ATTACK_FLAG_WITH ATTACK_FLAG_EDGE SPECIALATTACK_INTERACTION SPECIALATTACK_INJECT_EXTRACT SPECIALATTACK_SUCK_BLOOD NOSMELLYROT NATURAL_SKILL LAYS_UNUSUAL_EGGS ITEMCORPSE ITEMCORPSE_QUALITY BEACH_FREQUENCY UNDERSWIM CANOPENDOORS GETS_WOUND_INFECTIONS GETS_INFECTIONS_FROM_ROT NOFEAR NOSTUCKINS PARALYZEIMMUNE NOSKULL NOSKIN NOBONES NOMEAT HASSHELL NOEXERT NOPAIN TENDONS HAS_NERVES LIGAMENTS CAVE_ADAPT NOTHOUGHT ARENA_RESTRICTED NO_THOUGHT_CENTER_FOR_MOVEMENT NO_CONNECTIONS_FOR_MOVEMENT NOEMOTION TRANCES NOSTUN NONAUSEA SENSE_CREATURE_CLASS LOW_LIGHT_VISION SMELL_TRIGGER ODOR_LEVEL ODOR_STRING NO_DIZZINESS NO_FEVERS EXTRAVISION NO_PHYS_ATT_GAIN NO_PHYS_ATT_RUST OPPOSED_TO_LIFE CRAZED STANCE_CLIMBER CANNOT_JUMP CANNOT_CLIMB BLOODSUCKER BONECARN CARNIVORE GOBBLE_VERMIN_CREATURE GOBBLE_VERMIN_CLASS ROOT_AROUND CREATURE_CLASS PERSONALITY LISP MATERIAL_FORCE_MULTIPLIER GENERAL_MATERIAL_FORCE_MULTIPLIER SOUND GRAZER PRONE_TO_RAGE LAYS_EGGS EGG_SIZE CLUTCH_SIZE VISION_ARC INTELLIGENT CAN_LEARN SLOW_LEARNER CAN_SPEAK UTTERANCES EQUIPS ALL_ACTIVE DIURNAL NOCTURNAL CREPUSCULAR MATUTINAL VESPERTINE POWER MEGABEAST SEMIMEGABEAST FEATURE_BEAST TITAN DEMON UNIQUE_DEMON NIGHT_CREATURE_HUNTER NIGHT_CREATURE_BOGEYMAN MEANDERER MULTIPART_FULL_VISION ALCOHOL_DEPENDENT NOBREATHE AMBUSHPREDATOR LOCKPICKER TRAPAVOID NOT_BUTCHERABLE MISCHIEVIOUS MISCHIEVOUS COOKABLE_LIVE PATTERNFLIER CURIOUSBEAST_EATER CURIOUSBEAST_ITEM CURIOUSBEAST_GUZZLER FLEEQUICK VERMINHUNTER AT_PEACE_WITH_WILDLIFE RETURNS_VERMIN_KILLS_TO_OWNER HUNTS_VERMIN DIVE_HUNTS_VERMIN ADOPTS_OWNER IMMOLATE NO_SPRING NO_SUMMER NO_AUTUMN NO_WINTER LARGE_PREDATOR BENIGN SMALL_REMAINS remains REMAINS SPECIFIC_FOOD PLANT CASTE_NAME CASTE_COLOR CASTE_GLOWCOLOR REMAINS_COLOR IMMOBILE IMMOBILE_LAND LIGHT_GEN VERMIN_MICRO NOT_LIVING CANNOT_UNDEAD NO_EAT NO_DRINK NO_UNIT_TYPE_COLOR NO_SLEEP COMMON_DOMESTIC WAGON_PULLER PACK_ANIMAL FLIER PET_EXOTIC TRAINABLE TRAINABLE_HUNTING TRAINABLE_WAR WEBBER THICKWEB WEBIMMUNE MULTIPLE_LITTER_RARE MAGMA_VISION FIREIMMUNE FIREIMMUNE_SUPER FEMALE MALE NO_GENDER ORIENTATION LITTERSIZE MAXAGE GNAWER DESCRIPTION PETVALUE PETVALUE_DIVISOR BODY_SIZE GRAVITATE_BODY_SIZE CHANGE_BODY_SIZE_PERC GAIT NO_BUILD_UP LAYERS_SLOW STRENGTH AGILITY STEALTH_SLOWS Unknown GAIT flag WALK SWIM CRAWL CLIMB ATTACK_TRIGGER MODVALUE VIEWRANGE BUILDINGDESTROYER DIFFICULTY NO_VEGETATION_PERTURB GRASSTRAMPLE SWIMS_LEARNED SWIMS_INNATE TRADE_CAPACITY LAIR_HUNTER LAIR_HUNTER_SPEECH LAIR LAIR_CHARACTERISTIC HABIT HABIT_NUM TEST_ALL BLOOD SECRETION CONTINUOUS EXTREME_EMOTION EXERTION EGG_MATERIAL CASTE_TILE CASTE_SOLDIER_TILE CASTE_GLOWTILE CASTE_ALTTILE CASTE_SOLDIER_ALTTILE EXTRACT MILKABLE CONVERTED_SPOUSE SPOUSE_CONVERTER SPOUSE_CONVERSION_TARGET MANNERISM_LAUGH MANNERISM_SMILE MANNERISM_WALK MANNERISM_SIT MANNERISM_BREATH MANNERISM_POSTURE MANNERISM_STRETCH MANNERISM_EYELIDS MANNERISM_FINGERS MANNERISM_NOSE MANNERISM_EAR MANNERISM_HEAD MANNERISM_EYES MANNERISM_MOUTH MANNERISM_HAIR MANNERISM_KNUCKLES MANNERISM_LIPS MANNERISM_CHEEK MANNERISM_NAILS MANNERISM_FEET MANNERISM_ARMS MANNERISM_HANDS MANNERISM_TONGUE MANNERISM_LEG VERMIN_BITE PENETRATEPOWER FISHITEM VERMIN_NOROAM VERMIN_NOFISH VERMIN_NOTRAP HOMEOTHERM FIXED_TEMP SKILL_RATE SKILL_RUST_RATE SKILL_LEARN_RATE SKILL_RATES SKILL_LEARN_RATES SKILL_RUST_RATES PHYS_ATT_RANGE Attribute range not in increasing order, repaired Attribute range less than , repaired Attribute range greater than PHYS_ATT_RATES PHYS_ATT_CAP_PERC Attribute cap perc less than 100, set to 100 MENT_ATT_RANGE MENT_ATT_RATES MENT_ATT_CAP_PERC TISSUE_LAYER_UNDER TISSUE_LAYER_OVER NORMAL Unknown Body Group/Relation Token(s): Unknown Body Part Position Token: Tissue layer not added because no BP found: SELECT_TISSUE_LAYER PLUS_TISSUE_LAYER BODY_DETAIL_PLAN Body detail plan not found: ARG1 ARG2 ARG3 ARG4 ARG5 SET_LAYER_TISSUE TL_RELATIVE_THICKNESS TL_CONNECTS TL_MAJOR_ARTERIES TL_HEALING_RATE TL_VASCULAR TL_PAIN_RECEPTORS TISSUE_NAME Tissue Definition missing plural string TISSUE_MATERIAL RELATIVE_THICKNESS HEALING_RATE VASCULAR PAIN_RECEPTORS THICKENS_ON_STRENGTH THICKENS_ON_ENERGY_STORAGE ARTERIES SCARS STRUCTURAL CONNECTIVE_TISSUE_ANCHOR SETTABLE SPLINTABLE FUNCTIONAL NERVOUS THOUGHT MUSCULAR SMELL HEAR FLIGHT BREATHE SIGHT CONNECTS MAJOR_ARTERIES INSULATION COSMETIC STYLEABLE TISSUE_SHAPE SUBORDINATE_TO_TISSUE TISSUE_MAT_STATE TISSUE_LEAKS Tissue Template TISSUE_TEMPLATE Unrecognized Tissue Template Token: LOCAL_PLANT_MAT *** Error(s) finalizing the template CV_NEW_TAG CV_ADD_TAG CV_REMOVE_TAG CV_NEW_CTAG CV_ADD_CTAG CV_REMOVE_CTAG CV_CONVERT_TAG CV_CONVERT_CTAG CVCT_MASTER CVCT_TARGET CVCT_REPLACEMENT CREATURE_VARIATION Unrecognized Creature Variation Token: ADD_MATERIAL needs 2 tokens: ADD_TISSUE BP_POSITION needs 3 tokens: BP_RELATION needs 6 tokens: BP_RELSIZE BP_LAYERS BP_LAYERS_UNDER BP_LAYERS_OVER Unrecognized Body Detail Plan Token: chunk chunks creature_layer [OBJECT:CREATURE] [CREATURE: UPPERBODY LOWERBODY HEAD CON_CAT CONTYPE GRASP STANCE Unrecognized Creature Bodypart CONTYPE Token: LIMB THROAT JOINT SKELETON UNDER_PRESSURE TOTEMABLE VERMIN_BUTCHER_ITEM EMBEDDED APERTURE SMALL INTERNAL CIRCULATION GUTS RIGHT LEFT DIGIT CONNECTOR PREVENTS_PARENT_COLLAPSE SOCKET MOUTH CATEGORY DEFAULT_RELSIZE : number capped at 32 INDIVIDUAL_NAME Unrecognized Creature Bodypart Token: Unrecognized Creature Body Token: SOLID LIQUID POWDER SOLID_POWDER PASTE SOLID_PASTE PRESSED SOLID_PRESSED ALL_SOLID Unrecognized Material State Token: IN_WATER IN_MAGMA NO_WATER NO_MAGMA Unrecognized Location Hint Token: MAJOR_CURSE GREETING CLEAN_SELF CLEAN_FRIEND FLEEING NEGATIVE_SOCIAL_RESPONSE TORMENT Unrecognized Usage Hint Token: TRAILING_DUST_FLOW TRAILING_VAPOR_FLOW TRAILING_GAS_FLOW SOLID_GLOB LIQUID_GLOB SPATTER_POWDER SPATTER_LIQUID UNDIRECTED_GAS UNDIRECTED_VAPOR UNDIRECTED_DUST WEB_SPRAY DRAGONFIRE FIREJET FIREBALL WEATHER_CREEPING_GAS WEATHER_CREEPING_VAPOR WEATHER_CREEPING_DUST WEATHER_FALLING_MATERIAL UNDIRECTED_ITEM_CLOUD TRAILING_ITEM_FLOW Unrecognized Breath Attack Token: LAW_MAKING LAW_ENFORCEMENT RECEIVE_DIPLOMATS MEET_WORKERS MANAGE_PRODUCTION TRADE ACCOUNTING ESTABLISH_COLONY_TRADE_AGREEMENTS MAKE_INTRODUCTIONS MAKE_PEACE_AGREEMENTS MAKE_TOPIC_AGREEMENTS COLLECT_TAXES ESCORT_TAX_COLLECTOR EXECUTIONS TAME_EXOTICS RELIGION ATTACK_ENEMIES PATROL_TERRITORY MILITARY_GOALS MILITARY_STRATEGY UPGRADE_SQUAD_EQUIPMENT EQUIPMENT_MANIFESTS SORT_AMMUNITION BUILD_MORALE HEALTH_MANAGEMENT Unrecognized Position Responsibility Token: LOYALTY FAMILY FRIENDSHIP TRUTH CUNNING ELOQUENCE FAIRNESS DECORUM TRADITION ARTWORK COOPERATION INDEPENDENCE STOICISM INTROSPECTION SELF_CONTROL TRANQUILITY HARMONY MERRIMENT CRAFTSMANSHIP MARTIAL_PROWESS SKILL HARD_WORK SACRIFICE COMPETITION PERSEVERANCE PERSEVERENCE LEISURE_TIME COMMERCE ROMANCE NATURE PEACE Unrecognized Value Token: KILL_ENTITY_MEMBER KILL_NEUTRAL KILL_ENEMY KILL_ANIMAL EAT_SAPIENT_OTHER EAT_SAPIENT_KILL MAKE_TROPHY_SAME_RACE MAKE_TROPHY_SAPIENT MAKE_TROPHY_ANIMAL KILL_PLANT TORTURE_AS_EXAMPLE TORTURE_FOR_INFORMATION TORTURE_FOR_FUN TORTURE_ANIMALS TREASON OATH_BREAKING LYING VANDALISM TRESPASSING THEFT ASSAULT SLAVERY Unrecognized Ethic Action Token: NOT_APPLICABLE REQUIRED ACCEPTABLE PERSONAL_MATTER JUSTIFIED_IF_NO_REPERCUSSIONS JUSTIFIED_IF_GOOD_REASON JUSTIFIED_IF_EXTREME_REASON JUSTIFIED_IF_SELF_DEFENSE ONLY_IF_SANCTIONED MISGUIDED SHUN APPALLING PUNISH_REPRIMAND PUNISH_SERIOUS PUNISH_EXILE PUNISH_CAPITAL UNTHINKABLE Unrecognized Ethic Response Token: ROAD TUNNEL BRIDGE WALL Unrecognized World Construction Token: PANTHEON REGIONAL_FORCE Unrecognized Religion Token: SPRING SUMMER AUTUMN WINTER Unrecognized Season Token: AGRICULTURE ANIMALS BALANCE BEAUTY BIRTH BLIGHT BOUNDARIES CAVERNS CHAOS CHARITY CHILDREN COASTS CONSOLATION COURAGE CRAFTS CREATION DANCE DARKNESS DAWN DEATH DEFORMITY DEPRAVITY DISCIPLINE DISEASE DREAMS DUSK DUTY EARTH FAME FATE FERTILITY FESTIVALS FIRE FISH FISHING FOOD FORGIVENESS FORTRESSES FREEDOM GAMBLING GAMES GENEROSITY HAPPINESS HEALING HOSPITALITY HUNTING INSPIRATION JEALOUSY JEWELS JUSTICE LABOR LAKES LAWS LIES LIGHT LIGHTNING LONGEVITY LOVE LUCK LUST MARRIAGE MERCY METALS MINERALS MISERY MIST MOON MOUNTAINS MUCK MURDER MUSIC NIGHT NIGHTMARES OATHS OCEANS ORDER PAINTING PERSUASION PLANTS POETRY PREGNANCY RAIN RAINBOWS REBIRTH REVELRY REVENGE RIVERS RULERSHIP RUMORS SALT SCHOLARSHIP SEASONS SILENCE SONG STARS STORMS SUICIDE THRALLDOM THUNDER TORTURE TRAVELERS TREACHERY TREES TRICKERY TWILIGHT VALOR VICTORY VOLCANOS WATER WEALTH WEATHER WIND WISDOM WRITING YOUTH Unrecognized Sphere Token: STAY_ALIVE MAINTAIN_ENTITY_STATUS START_A_FAMILY RULE_THE_WORLD CREATE_A_GREAT_WORK_OF_ART CRAFT_A_MASTERWORK BRING_PEACE_TO_THE_WORLD BECOME_A_LEGENDARY_WARRIOR MASTER_A_SKILL FALL_IN_LOVE SEE_THE_GREAT_NATURAL_SITES IMMORTALITY Unrecognized Goal Token: OWN_RACE Unrecognized Art Facet Token: TREE SHAPE ITEM Unrecognized Art Image Element Token: ART_IMAGE COVERED GLAZED RINGS_HANGING BANDS SPIKES ITEMSPECIFIC THREAD CLOTH SEWN_IMAGE PAGES ILLUSTRATION Unrecognized Item Improvement Token: PLAYER_FORTRESS DARK_FORTRESS CAVE CAVE_DETAILED TREE_CITY CITY FORTRESS MONUMENT Unrecognized Site Token: LAW_ENFORCE TAX_ESCORT ANIMATED GHOST ADVENTURER Unrecognized Creature Texture Token: MOTHER FATHER SPOUSE DEITY LOVER PRISONER IMPRISONER MASTER APPRENTICE COMPANION Unrecognized Historical Figure Hist Fig Link Token: MERCENARY FORMER_MERCENARY ENEMY CRIMINAL MEMBER FORMER_MEMBER SLAVE FORMER_SLAVE FORMER_PRISONER MINER WOODWORKER CARPENTER BOWYER WOODCUTTER STONEWORKER ENGRAVER MASON RANGER ANIMAL_CARETAKER ANIMAL_TRAINER HUNTER TRAPPER ANIMAL_DISSECTOR METALSMITH FURNACE_OPERATOR WEAPONSMITH ARMORER BLACKSMITH METALCRAFTER JEWELER GEM_CUTTER GEM_SETTER CRAFTSMAN WOODCRAFTER POTTER WAX_WORKER STONECRAFTER LEATHERWORKER BONE_CARVER WEAVER CLOTHIER GLASSMAKER STRAND_EXTRACTOR FISHERY_WORKER FISHERMAN FISH_DISSECTOR FISH_CLEANER FARMER CHEESE_MAKER MILKER SHEARER SPINNER COOK THRESHER MILLER BUTCHER TANNER DYER PRESSER BEEKEEPER GLAZER PLANTER HERBALIST BREWER SOAP_MAKER POTASH_MAKER LYE_MAKER WOOD_BURNER ENGINEER MECHANIC SIEGE_ENGINEER SIEGE_OPERATOR PUMP_OPERATOR CLERK ARCHITECT DOCTOR DIAGNOSER BONE_SETTER SUTURER SURGEON ADMINISTRATOR TRADER ALCHEMIST MERCHANT HAMMERMAN MASTER_HAMMERMAN SPEARMAN MASTER_SPEARMAN CROSSBOWMAN MASTER_CROSSBOWMAN WRESTLER MASTER_WRESTLER AXEMAN MASTER_AXEMAN SWORDSMAN MASTER_SWORDSMAN MACEMAN MASTER_MACEMAN PIKEMAN MASTER_PIKEMAN BOWMAN MASTER_BOWMAN BLOWGUNMAN MASTER_BLOWGUNMAN RECRUIT TRAINED_HUNTER TRAINED_WAR MASTER_THIEF THIEF STANDARD DRUNK LASHER MASTER_LASHER MONSTER_SLAYER SCOUT BEAST_HUNTER SNATCHER MINE HAUL_STONE HAUL_WOOD HAUL_BODY HAUL_FOOD HAUL_REFUSE HAUL_ITEM HAUL_FURNITURE HAUL_ANIMALS CLEAN CUTWOOD DETAIL ANIMALTRAIN ANIMALCARE DIAGNOSE SURGERY BONE_SETTING SUTURING DRESSING_WOUNDS FEED_WATER_CIVILIANS RECOVER_WOUNDED DISSECT_VERMIN LEATHER CLOTHESMAKER PROCESS_PLANT MAKE_CHEESE MILK CLEAN_FISH DISSECT_FISH HUNT SMELT FORGE_WEAPON FORGE_ARMOR FORGE_FURNITURE METAL_CRAFT CUT_GEM ENCRUST_GEM WOOD_CRAFT POTTERY WAX_WORKING STONE_CRAFT BONE_CARVE EXTRACT_STRAND SIEGECRAFT SIEGEOPERATE POTASH_MAKING LYE_MAKING GLAZING BURN_WOOD OPERATE_PUMP PRESSING BEEKEEPING HANDLE_VEHICLES Unrecognized Labor Token: Unrecognized Unit Type Token: MINING WOODCUTTING CARPENTRY DETAILSTONE MASONRY PROCESSFISH TRAPPING WEAVING BREWING ALCHEMY CLOTHESMAKING MILLING PROCESSPLANTS CHEESEMAKING SHEARING SPINNING HERBALISM CUTGEM ENCRUSTGEM WOODCRAFT STONECRAFT METALCRAFT LEATHERWORK BONECARVE SWORD MISC_WEAPON DAGGER MACE HAMMER SPEAR CROSSBOW SHIELD ARMOR PIKE WHIP BLOWGUN THROW MECHANICS MAGIC_NATURE SNEAK DESIGNBUILDING DRESS_WOUNDS SET_BONE SUTURE CRUTCH_WALK WOOD_BURNING SOAP_MAKING SWIMMING NEGOTIATION JUDGING_INTENT APPRAISAL ORGANIZATION RECORD_KEEPING INTIMIDATION CONVERSATION COMEDY FLATTERY CONSOLE PACIFY TRACKING KNOWLEDGE_ACQUISITION CONCENTRATION SITUATIONAL_AWARENESS PROSE READING SPEAKING COORDINATION LEADERSHIP TEACHING MELEE_COMBAT RANGED_COMBAT WRESTLING BITE GRASP_STRIKE STANCE_STRIKE DODGING KNAPPING MILITARY_TACTICS CLIMBING Unrecognized Skill Token: AMBER CORAL GLASS_GREEN GLASS_CLEAR GLASS_CRYSTAL POTASH PEARLASH VOMIT FILTH_B FILTH_Y UNKNOWN_SUBSTANCE GRIME STONE METAL INORGANIC COAL GET_MATERIAL_FROM_REAGENT Unrecognized Material Token: FORCED UNCOMMON RARE SMALLGEM BLOCKS ROUGH BOULDER WOOD DOOR FLOODGATE HATCH_COVER GRATE TRACTION_BENCH CHAIR CHAIN FLASK GOBLET INSTRUMENT TOOL WINDOW CAGE BARREL BUCKET ANIMALTRAP TABLE COFFIN STATUE SLAB BOOK QUERN MILLSTONE CORPSE WEAPON SHOES HELM GLOVES ARMORSTAND WEAPONRACK CABINET FIGURINE AMULET SCEPTER AMMO CROWN RING EARRING BRACELET ANVIL CORPSEPIECE MEAT FISH_RAW VERMIN SEEDS SKIN_TANNED PLANT_GROWTH TOTEM PANTS BACKPACK QUIVER SPLINT ORTHOPEDIC_CAST CRUTCH CATAPULTPARTS BALLISTAPARTS SIEGEAMMO BALLISTAARROWHEAD TRAPPARTS TRAPCOMP DRINK POWDER_MISC CHEESE LIQUID_MISC COIN GLOB ROCK PIPE_SECTION Unrecognized Item Token: VESSEL MILITARY_UNIT TEMPLE BATTLE SIEGE map_rejection_log.txt COKE CHARCOAL USE_LAVA_STONE NO_MATGLOSS Unrecognized Inorganic Token: Unrecognized Coal Token: VEIN CLUSTER CLUSTER_SMALL CLUSTER_ONE Unrecognized Inclusion Type Token: West East North South Below Above Here /Below /Above Leather Cloth (Plant) Cloth (Silk) Cloth (Yarn) Crafts Wood Pets Drinks Cheeses Powders Extracts Meat Fish Eggs Plants Fruit and Nuts Garden Vegetables Meat/Fish Recipes Other Recipes Metal Bars Small Cut Gems Large Cut Gems Stone Blocks Seeds Anvils Weapons Training Weapons Bodywear Ammo Trap Components Digging Implements Headwear Handwear Footwear Legwear Shields Toys Tools Instruments Stone Sand Clay Cages Bags (Leather) Bags (Plant) Bags (Silk) Bags (Yarn) Thread (Plant) Thread (Silk) Thread (Yarn) Ropes (Plant) Ropes (Silk) Ropes (Yarn) Barrels Miscellaneous Flasks/Waterskins Quivers Backpacks Buckets Splints Crutches None Dungeon Commander Insane Mood Undead Hunt Sieger Patrol Maraud Target Sieger Basepoint Sieger Mill Ambush Patrol Marauder Mill Wilderness Curious Wander Wilderness Curious Steal Target Wilderness Roamer Pattern Patrol Inactive Marauder Owner Commander Chained Animal Meeting Location Meeting Location Building Vermin Hunting Seek Commander Return to Base Mill Anywhere Mill Building Move to Site Claim Site Head for Edge Milling Flood Milling Burrow Squad Move Squad Kill List Squad Patrol Squad Defend Burrow Squad Defend Burrow From Target Lair Hunter Graze Guard Alarm Wait Order Nonsense Come to Job Building Valid Pond Dump Unit Valid Pond Dump Conflict Defense Adventure Move Charge Attack Thief Target Check Chest Sleep Bed Sleep Barracks Sleep Ground Leave Wall Flee Terrain Tax Room Guard Taxes Ransack Taxes Get Empty Sand Bag Sand Zone Clay Zone Colony to Install Return Colony To Install Grab Cage Uncage Animal Capture Small Pet Grab Cage Unit Grab Milk Unit Go to Milk Station Grab Shear Unit Go to Shear Station Lay Egg/Nest Box Go to Cage Grab Animal Trap Cage Vermin Grab Unfill Bucket Seek Fill Bucket Seek Patient for Carry Seek Patient for Diagnosis Seek Patient for Immobilize Break Seek Patient for Crutch Seek Patient for Suturing Seek Patient for Dress Wound Seek Surgery Site Carry Patient to Bed Seek Give Water Bucket Seek Job Item Seek Unit For Item Drop Seek Unit For Job Seek Building For Item Drop Seek Building For Job Seek Splint Seek Crutch Seek Suture Thread Seek Dressing Cloth Go to Give Water Target Seek Food for Target Seek Target for Food Seek Animal for Slaughter Seek Slaughter Building Seek Animal for Chain Seek Chain for Animal Seek Cage for Unchain Seek Animal for Unchain Grab Food for Taming Seek Animal for Taming Seek Drink Item Seek Food Item Seek Eating Chair Seek Eating Chair 2 Seek Bad Mood Building Set Glass Mood Building Set Mood Building Seek Fell Victim Clean Building Site Reset Priority Goal Main Job Building Drop Off Job Items Grab Job Resources Work at Building Grab Uniform Grab Clothing Grab Weapon Grab Ammunition Grab Shield Grab Armor Grab Helm Grab Boots Grab Gloves Grab Pants Grab Quiver Grab Backpack Grab Waterskin Start Hunt Start Fish Clean Hunt Vermin Patrol Squad Station Seek Infant Shop Specific Mill in Shop Go to Shop Seek Training Ammunition Archery Training Site Sparring Partner Sparring Site Attend Party Seek Artifact Grab Ammunition for Building Seek Building for Ammunition Seek Item for Storage Store Item Grab Kill Grab Execution Weapon Drop Kill at Butcher Drop Kill out Front Go to Beating Target Seek Kidnap Victim Seek Blood Suck Victim Seek Sheriff Seek Hunting Target Seek Target Mechanism Seek Target for Mechanism Seek Mechanism for Trigger Seek Trigger for Mechanism Seek Trap for Vermin Catch Seek Vermin for Catching Seek Vermin Catch Location Wander Vermin Catch Location Seek Vermin for Hunting Seek Vermin Hunting Spot Wander Vermin Hunting Spot Seek Fish Trap Seek Fish Catch Location Seek Well for Water Seek Drink Area for Water Upgrade Squad Equipment Prepare Equipment Manifests Wander Depot Seek Update Office Seek Manage Office Assigned Building Job Chase Opponent Chase Opponent Flood Chase Opponent (Same Square) Flee from Opponent Attack Building Start Bed Carry Start Give Food Water Start Medical Aid Seek Station Flood Seek Station Train Animal Start Water Job Well Start Water Job Drink Area Start Eat Job Scheduled Meal Scheduled Sleep Bed Scheduled Sleep Ground Rest Remove Construction Chop Detail Gather Plant Mischief Rest (Recovered) Rest (Reset) Combat Training Skill Demonstration Individual Skill Drill Guard Path Harass Site Walk Site Walk to Building Army Walk Reunion PRIMITIVE FLOWERY UGLY BOUNDARY NAME_CAVE VIOLENT WILD ASSERTIVE ARTIFICE MYSTERY LEADER DOMESTIC MYTHIC FESTIVAL SUBORDINATE NEGATIVE NEGATOR PROTECT NAME_LAKE RESTRAIN ROMANTIC NAME_MOUNTAINS NAME_OCEAN TRAVEL NAME_FOREST NAME_VOLCANO agricultural animal artistic balanced beautiful birthing blighted delineated cavernous chaotic charitable child-like coastal consoling courageous crafted created dancing dark dawning noon-time deformed depraved disciplined diseased dreaming dusklight dutiful earthen familial famous fated fertile festive fiery fish baked forgiving protected free gambling playful generous happy healing hospitable hunting inspired jealous jeweled just laboring rigid deceitful shining electrical long-lived loving loyal lucky lustful married merciful metal crystal miserable misty moonlit mountainous muddy murderous lyrical natural nightmarish sworn oceanic ordered painted peaceful persuasive leafy poetic pregnant rainy colorful reborn joyous vengeful flowing lordly whispering sacrificial salty scholarly seasonal silent cloudy singing wordy starry stormy strong hopeless sunny thieving enslaved thunderous wicked enterprising traveling treacherous wooden tricky twilight valorous victorious volcanic warring watery wealthy windy wise lettered young no sphere farming animals balance beauty birth blight boundaries caverns chaos charity children coasts consolation courage crafts creation dance darkness deformity depravity discipline disease dreams dusk earth fame fate fertility festivals fire fishing food forgiveness fortresses freedom games generosity happiness hospitality inspiration jealousy jewels justice lakes laws lies light lightning longevity loyalty luck lust marriage mercy metals minerals misery mist moon mountains muck music nightmares oaths oceans painting persuasion plants poetry pregnancy rain rainbows rebirth revelry revenge rivers rulership rumors sacrifice salt scholarship seasons silence song speech stars storms strength suicide thralldom thunder travelers treachery trees trickery truth valor victory volcanos water wealth wind wisdom writing youth agriculture paved outdoor area uneven pillars square of pillars pillars on the perimeter upper floors lower floors water pool lava pool stagnant pool open structure paved indoor areas detailed surfaces no architectural element MOUNTAIN GLACIER TUNDRA SWAMP_TEMPERATE_FRESHWATER SWAMP_TEMPERATE_SALTWATER MARSH_TEMPERATE_FRESHWATER MARSH_TEMPERATE_SALTWATER SWAMP_TROPICAL_FRESHWATER SWAMP_TROPICAL_SALTWATER SWAMP_MANGROVE MARSH_TROPICAL_FRESHWATER MARSH_TROPICAL_SALTWATER FOREST_TAIGA TAIGA FOREST_TEMPERATE_CONIFER FOREST_TEMPERATE_BROADLEAF FOREST_TROPICAL_CONIFER FOREST_TROPICAL_DRY_BROADLEAF FOREST_TROPICAL_MOIST_BROADLEAF GRASSLAND_TEMPERATE SAVANNA_TEMPERATE SHRUBLAND_TEMPERATE GRASSLAND_TROPICAL SAVANNA_TROPICAL SHRUBLAND_TROPICAL DESERT_BADLAND DESERT_ROCK DESERT_SAND OCEAN_TROPICAL OCEAN_TEMPERATE OCEAN_ARCTIC POOL_TEMPERATE_FRESHWATER POOL_TEMPERATE_BRACKISHWATER POOL_TEMPERATE_SALTWATER POOL_TROPICAL_FRESHWATER POOL_TROPICAL_BRACKISHWATER POOL_TROPICAL_SALTWATER LAKE_TEMPERATE_FRESHWATER LAKE_TEMPERATE_BRACKISHWATER LAKE_TEMPERATE_SALTWATER LAKE_TROPICAL_FRESHWATER LAKE_TROPICAL_BRACKISHWATER LAKE_TROPICAL_SALTWATER RIVER_TEMPERATE_FRESHWATER RIVER_TEMPERATE_BRACKISHWATER RIVER_TEMPERATE_SALTWATER RIVER_TROPICAL_FRESHWATER RIVER_TROPICAL_BRACKISHWATER RIVER_TROPICAL_SALTWATER SUBTERRANEAN_WATER SUBTERRANEAN_CHASM SUBTERRANEAN_LAVA ALL_MAIN ANY_LAND ANY_OCEAN ANY_LAKE ANY_TEMPERATE_LAKE ANY_TROPICAL_LAKE ANY_RIVER ANY_TEMPERATE_RIVER ANY_TROPICAL_RIVER ANY_POOL NOT_FREEZING ANY_TEMPERATE ANY_TROPICAL ANY_FOREST ANY_SHRUBLAND ANY_GRASSLAND ANY_SAVANNA ANY_TEMPERATE_FOREST ANY_TROPICAL_FOREST ANY_TEMPERATE_BROADLEAF ANY_TROPICAL_BROADLEAF ANY_WETLAND ANY_TROPICAL_WETLAND ANY_TEMPERATE_WETLAND ANY_TROPICAL_MARSH ANY_TEMPERATE_MARSH ANY_TROPICAL_SWAMP ANY_TEMPERATE_SWAMP ANY_DESERT Unrecognized Biome Token: wives eldest son second eldest son third eldest son fourth eldest son fifth eldest son sixth eldest son seventh eldest son eighth eldest son ninth eldest son tenth eldest son youngest son only son eldest daughter second eldest daughter third eldest daughter fourth eldest daughter fifth eldest daughter sixth eldest daughter seventh eldest daughter eighth eldest daughter ninth eldest daughter tenth eldest daughter only daughter youngest daughter eldest child second eldest child third eldest child fourth eldest child fifth eldest child sixth eldest child seventh eldest child eighth eldest child ninth eldest child tenth eldest child youngest child only child paternal grandmother paternal grandfather maternal grandmother maternal grandfather older brother older sister older sibling younger brother younger sister younger sibling no relationship SWAMP DESERT FOREST OCEAN LAKE GRASSLAND HILLS Unrecognized Region Type Token: Wetland Desert Forest Mountains Ocean Lake Glacier Tundra Grassland Hills FIRED_MAT TOUGHNESS ENDURANCE RECUPERATION DISEASE_RESISTANCE Unrecognized Physical Attribute Token: ANALYTICAL_ABILITY FOCUS WILLPOWER CREATIVITY INTUITION PATIENCE MEMORY LINGUISTIC_ABILITY SPATIAL_SENSE MUSICALITY KINESTHETIC_SENSE EMPATHY SOCIAL_AWARENESS Unrecognized Mental Attribute Token: Unrecognized Body Part Flag Token: FRONT BACK SIDES BOTTOM Unrecognized Body Part Position Token: AROUND SURROUNDED_BY ABOVE BELOW IN_FRONT BEHIND CLEANS CLEANED_BY Unrecognized Body Part Relation Token: TYPE TOKEN BY_TYPE BY_TOKEN BY_CATEGORY BYTYPE BYTOKEN BYCATEGORY Unrecognized Body Part Group Token: HEIGHT BROADNESS LENGTH CLOSE_SET DEEP_SET HIGH_POSITION LARGE_IRIS WRINKLY CURLY CONVEX DENSE THICKNESS UPTURNED SPLAYED_OUT HANGING_LOBES GAPS HIGH_CHEEKBONES BROAD_CHIN JUTTING_CHIN SQUARE_CHIN ROUND_VS_NARROW GREASY DEEP_VOICE RASPY_VOICE Unrecognized Appearance Modifier Token: DAILY WEEKLY MONTHLY YEARLY Unrecognized Appearance Modifier Rate Scale Token: FADE ROOT Unrecognized Replacement Method Token: MONOTONE STRIPES IRIS_EYE SPOTS PUPIL_EYE MOTTLED Unrecognized Pattern Token: LAYER STRANDS FEATHERS SCALES CUSTOM Unrecognized Tissue Shape Token: DOMINANT_LESS DOMINANT_MORE Unrecognized Genetic Model Token: REACHED_PEAK ERA_CHANGE ENDGAME_EVENT_1 ENDGAME_EVENT_2 FEATURE_DISCOVERY STRUCK_DEEP_METAL STRUCK_MINERAL STRUCK_ECONOMIC_MINERAL COMBAT_TWIST_WEAPON COMBAT_LET_ITEM_DROP COMBAT_START_CHARGE COMBAT_SURPRISE_CHARGE COMBAT_JUMP_DODGE_PROJ COMBAT_JUMP_DODGE_STRIKE COMBAT_DODGE COMBAT_COUNTERSTRIKE COMBAT_BLOCK COMBAT_PARRY COMBAT_CHARGE_COLLISION COMBAT_CHARGE_DEFENDER_TUMBLES COMBAT_CHARGE_DEFENDER_KNOCKED_OVER COMBAT_CHARGE_ATTACKER_TUMBLES COMBAT_CHARGE_ATTACKER_BOUNCE_BACK COMBAT_CHARGE_TANGLE_TOGETHER COMBAT_CHARGE_TANGLE_TUMBLE COMBAT_CHARGE_RUSH_BY COMBAT_CHARGE_MANAGE_STOP COMBAT_CHARGE_OBSTACLE_SLAM COMBAT_WRESTLE_LOCK COMBAT_WRESTLE_CHOKEHOLD COMBAT_WRESTLE_TAKEDOWN COMBAT_WRESTLE_THROW COMBAT_WRESTLE_RELEASE_LOCK COMBAT_WRESTLE_RELEASE_CHOKE COMBAT_WRESTLE_RELEASE_GRIP COMBAT_WRESTLE_STRUGGLE COMBAT_WRESTLE_RELEASE_LATCH COMBAT_WRESTLE_STRANGLE_KO COMBAT_WRESTLE_ADJUST_GRIP COMBAT_GRAB_TEAR COMBAT_STRIKE_DETAILS COMBAT_STRIKE_DETAILS_2 COMBAT_EVENT_ENRAGED COMBAT_EVENT_STUCKIN COMBAT_EVENT_LATCH_BP COMBAT_EVENT_LATCH_GENERAL COMBAT_EVENT_PROPELLED_AWAY COMBAT_EVENT_KNOCKED_OUT COMBAT_EVENT_STUNNED COMBAT_EVENT_WINDED COMBAT_EVENT_NAUSEATED MIGRANT_ARRIVAL_NAMED MIGRANT_ARRIVAL DIG_CANCEL_WARM DIG_CANCEL_DAMP AMBUSH_DEFENDER AMBUSH_RESIDENT AMBUSH_THIEF AMBUSH_THIEF_SUPPORT_SKULKING AMBUSH_THIEF_SUPPORT_NATURE AMBUSH_THIEF_SUPPORT AMBUSH_MISCHIEVIOUS AMBUSH_MISCHIEVOUS AMBUSH_SNATCHER AMBUSH_SNATCHER_SUPPORT AMBUSH_AMBUSHER_NATURE AMBUSH_AMBUSHER AMBUSH_INJURED AMBUSH_OTHER AMBUSH_INCAPACITATED FOUND_TRAP CARAVAN_ARRIVAL NOBLE_ARRIVAL D_MIGRANTS_ARRIVAL D_MIGRANT_ARRIVAL D_MIGRANT_ARRIVAL_DISCOURAGED D_NO_MIGRANT_ARRIVAL ANIMAL_TRAP_CATCH ANIMAL_TRAP_ROBBED MISCHIEF_LEVER MISCHIEF_PLATE MISCHIEF_CAGE MISCHIEF_CHAIN DIPLOMAT_ARRIVAL LIAISON_ARRIVAL TRADE_DIPLOMAT_ARRIVAL CAVE_COLLAPSE BIRTH_CITIZEN BIRTH_ANIMAL STRANGE_MOOD MADE_ARTIFACT NAMED_ARTIFACT ITEM_ATTACHMENT VERMIN_CAGE_ESCAPE TRIGGER_WEB MOOD_BUILDING_CLAIMED ARTIFACT_BEGUN MEGABEAST_ARRIVAL FORT_POSITION_SUCCESSION BERSERK_CITIZEN MAGMA_DEFACES_ENGRAVING ENGRAVING_MELTS MASTERPIECE_ARCHITECTURE MASTERPIECE_CONSTRUCTION MASTER_ARCHITECTURE_LOST MASTER_CONSTRUCTION_LOST ADV_AWAKEN ADV_SLEEP_INTERRUPTED ADV_REACTION_PRODUCTS CANCEL_JOB ADV_CREATURE_DEATH CITIZEN_DEATH PET_DEATH CITIZEN_MISSING PET_MISSING FALL_OVER CAUGHT_IN_FLAMES CAUGHT_IN_WEB UNIT_PROJECTILE_SLAM_BLOW_APART UNIT_PROJECTILE_SLAM UNIT_PROJECTILE_SLAM_INTO_UNIT LOSE_HOLD_OF_ITEM REGAIN_CONSCIOUSNESS FREE_FROM_WEB PARALYZED OVERCOME_PARALYSIS NOT_STUNNED EXHAUSTION PAIN_KO BREAK_GRIP NO_BREAK_GRIP BLOCK_FIRE BREATHE_FIRE SHOOT_WEB PULL_OUT_DROP STAND_UP MARTIAL_TRANCE MAT_BREATH NIGHT_ATTACK_STARTS NIGHT_ATTACK_ENDS NIGHT_ATTACK_TRAVEL GHOST_ATTACK TRAVEL_SITE_DISCOVERY TRAVEL_SITE_BUMP ADVENTURE_INTRO CREATURE_SOUND MECHANISM_SOUND CREATURE_STEALS_OBJECT BODY_TRANSFORMATION INTERACTION_ACTOR INTERACTION_TARGET UNDEAD_ATTACK REGULAR_CONVERSATION CONFLICT_CONVERSATION STRANGE_RAIN_SNOW STRANGE_CLOUD SIMPLE_ANIMAL_ACTION FLOUNDER_IN_LIQUID TRAINING_DOWN_TO_SEMI_WILD TRAINING_FULL_REVERSION ANIMAL_TRAINING_KNOWLEDGE SKIP_ON_LIQUID DODGE_FLYING_OBJECT FLAME_HIT EMBRACE BANDIT_EMPTY_CONTAINER BANDIT_GRAB_ITEM COMBAT_EVENT_ATTACK_INTERRUPTED COMBAT_WRESTLE_CATCH_ATTACK FAIL_TO_GRAB_SURFACE LOSE_HOLD_OF_SURFACE TRAVEL_COMPLAINT LOSE_EMOTION REORGANIZE_POSSESSIONS PUSH_ITEM DRAW_ITEM STRAP_ITEM GAIN_SITE_CONTROL Unrecognized Announcement Token: SINGULAR PLURAL Unrecognized Word Property Token: NEATLY_COMBED BRAIDED DOUBLE_BRAIDS PONY_TAILS CLEAN_SHAVEN STANDARD_HAIR_SHAPINGS STANDARD_BEARD_SHAPINGS STANDARD_MOUSTACHE_SHAPINGS STANDARD_SIDEBURNS_SHAPINGS Unrecognized Tissue Layer Shapings Token: blob quadruped humanoid silverfish mayfly dragonfly damselfly stonefly earwig grasshopper cricket stick insect cockroach termite mantis louse thrips aphid cicada assassin bug wasp hornet tiger beetle ladybug weevil darkling beetle click beetle firefly scarab beetle stag beetle dung beetle rhinoceros beetle rove beetle snakefly lacewing antlion larva mosquito flea scorpionfly caddisfly butterfly moth caterpillar maggot spider tarantula scorpion tick mite shrimp lobster crab nematode snail slug earthworm leech bristleworm ribbon worm flat worm toad frog salamander newt alligator crocodile lizard chameleon iguana gecko skink gila monster monitor serpent viper rattlesnake cobra python anaconda turtle tortoise pterosaur dimetrodon sauropod theropod iguanodont hadrosaurid stegosaurid ceratopsid ankylosaurid duck goose swan turkey grouse chicken quail pheasant gull loon grebe albatross petrel penguin pelican stork vulture flamingo falcon kestrel condor osprey buzzard eagle harrier kite crane dove pigeon parrot cockatoo cuckoo nightjar swift hummingbird kingfisher hornbill quetzal toucan woodpecker lyrebird thornbill honeyeater oriole fantail shrike crow raven magpie kinglet lark swallow martin bushtit warbler thrush oxpecker starling mockingbird wren nuthatch sparrow tanager cardinal bunting finch titmouse chickadee waxwing flycatcher opossum koala wombat kangaroo sloth anteater armadillo squirrel marmot beaver gopher mouse porcupine chinchilla cavy capybara rabbit hare lemur loris monkey hedgehog shrew mole fruit bat wolf coyote jackal raccoon coati weasel otter badger skunk bear panda panther mongoose hyena civet walrus pangolin elephant mammoth horse zebra tapir rhinoceros warthog hippopotamus camel llama giraffe deer moose antelope sheep goat bison buffalo bull Granite Slate Felsite Hematite Malachite Galena Limestone Sandstone Timber Moonstone Opal Obsidian Dabbling Novice Adequate Competent Skilled Proficient Talented Adept Expert Professional Accomplished Master High Master Grand Master Legendary Mining Wood Cutting Carpentry Bowmaking Engraving Masonry Animal Training Animal Caretaking Fish Dissection Animal Dissection Fish Cleaning Butchery Trapping Growing Herbalism Ambush Swimming Persuasion Negotiation Judging Intent Appraisal Organization Record Keeping Lying Intimidation Conversation Comedy Flattery Consoling Pacification Tracking Fishing Furnace Operation Strand Extraction Soap Making Potash Making Lye Making Wood Burning Weaponsmithing Armorsmithing Metalsmithing Gem Cutting Gem Setting Wood Crafting Pottery Wax Working Stone Crafting Metal Crafting Glassmaking Studying Concentration Discipline Observation Writing Prose Poetry Reading Speaking Coordination Balance Leadership Military Tactics Teaching Fighting Archery Wrestling Biting Striking Kicking Dodging Sword Mace Hammer Spear Crossbow Pike Shield Armor Siege Engineering Siege Operation Pump Operation Leatherworking Tanning Dyeing Pressing Beekeeping Glazing Bone Carving Weaving Brewing Clothes Making Milling Threshing Blowgun Throwing Machinery Nature Knife Lash Cooking Alchemy Building Design Cheese Making Milking Shearing Spinning Misc. Object Wound Dressing Diagnostics Surgery Bone Setting Suturing Crutch-walking Knapping Climbing Miner Wood Cutter Carpenter Bowyer Engraver Mason Animal Trainer Animal Caretaker Fish Dissector Animal Dissector Fish Cleaner Butcher Trapper Grower Herbalist Ambusher Swimmer Persuader Negotiator Judge of Intent Appraiser Organizer Record Keeper Liar Intimidator Conversationalist Comedian Flatterer Consoler Pacifier Tracker Fisherman Furnace Operator Strand Extractor Soaper Potash Maker Lye Maker Wood Burner Weaponsmith Armorsmith Metalsmith Gem Cutter Gem Setter Wood Crafter Potter Wax Worker Stone Crafter Metal Crafter Glassmaker Student Observer Wordsmith Writer Poet Reader Speaker Knapper Leader Teacher Fighter Archer Wrestler Biter Striker Kicker Dodger Axeman Swordsman Maceman Hammerman Spearman Crossbowman Pikeman Bowman Shield User Armor User Siege Engineer Siege Operator Pump Operator Leatherworker Tanner Dyer Presser Beekeeper Glazer Bone Carver Weaver Brewer Clothier Miller Thresher Blowgunner Thrower Mechanic Druid Knife User Lasher Cook Alchemist Building Designer Cheese Maker Milker Shearer Spinner Misc. Object User Wound Dresser Diagnostician Surgeon Bone Doctor Suturer Crutch-walker Climber ill-sized art actions (1): ill-sized art actions (2): ill-sized art actions (3): ill-sized art actions (4): ill-sized art actions (5): ill-sized art actions (6): LIQUID_COOKING LIQUID_SCOOP GRIND_POWDER_RECEPTACLE GRIND_POWDER_GRINDER MEAT_CARVING MEAT_BONING MEAT_SLICING MEAT_CLEAVING HOLD_MEAT_FOR_CARVING MEAL_CONTAINER LIQUID_CONTAINER FOOD_STORAGE HIVE NEST_BOX SMALL_OBJECT_STORAGE TRACK_CART HEAVY_OBJECT_HAULING Unrecognized Tool Use Token: SIMPLE_MOUND SIMPLE_BURROW LABYRINTH SHRINE WILDERNESS_LOCATION Unrecognized Lair Token: HAS_DOORS Unrecognized Lair Characteristic Token: GRIND_BONE_MEAL COOK_BLOOD GRIND_VERMIN COOK_VERMIN COOK_PEOPLE COLLECT_TROPHIES EAT_BONE_PORRIDGE USE_ANY_MELEE_WEAPON COLLECT_WEALTH GIANT_NEST Unrecognized Habit Token: ALERT PEACEFUL_INTERMITTENT Unrecognized Creature Sound Token: VOCALIZATION Unrecognized Creature Sound Method Token: Random Buffer Overload data/init/d_init.txt SHOW_ALL_HISTORY_IN_DWARF_MODE SHOW_EMBARK_TUNNEL ALWAYS FINDER SHOW_FLOW_AMOUNTS SHOW_IMP_QUALITY ENGRAVINGS_START_OBSCURED AUTOSAVE_PAUSE EMBARK_WARNING_ALWAYS INITIAL_SAVE AUTOSAVE SEASONAL AUTOBACKUP PATH_COST WALKING_SPREADS_SPATTER_DWF WALKING_SPREADS_SPATTER_ADV TEMPERATURE CAVEINS ARTIFACTS ECONOMY ZERO_RENT TESTING_ARENA EMBARK_RECTANGLE PAUSE_ON_LOAD LOG_MAP_REJECTS INVADERS VARIED_GROUND_TILES NICKNAME_DWARF REPLACE_FIRST CENTRALIZE REPLACE_ALL NICKNAME_ADVENTURE NICKNAME_LEGENDS CHASM PILLAR_TILE TREE_ROOT_SLOPING TREE_ROOTS TREE_TRUNK_PILLAR TREE_TRUNK_SLOPING TREE_TRUNK_N TREE_TRUNK_S TREE_TRUNK_E TREE_TRUNK_W TREE_TRUNK_NW TREE_TRUNK_NE TREE_TRUNK_SW TREE_TRUNK_SE TREE_TRUNK_BRANCH_N TREE_TRUNK_BRANCH_S TREE_TRUNK_BRANCH_E TREE_TRUNK_BRANCH_W TREE_BRANCH_NS TREE_BRANCH_EW TREE_BRANCH_NW TREE_BRANCH_NE TREE_BRANCH_SW TREE_BRANCH_SE TREE_BRANCH_NSE TREE_BRANCH_NSW TREE_BRANCH_NEW TREE_BRANCH_SEW TREE_BRANCH_NSEW TREE_BRANCHES TREE_SMOOTH_BRANCHES TREE_TWIGS TREE_CAP_RAMP TREE_CAP_PILLAR TREE_CAP_WALL_N TREE_CAP_WALL_S TREE_CAP_WALL_E TREE_CAP_WALL_W TREE_CAP_WALL_NW TREE_CAP_WALL_NE TREE_CAP_WALL_SW TREE_CAP_WALL_SE TREE_CAP_FLOOR1 TREE_CAP_FLOOR2 TREE_CAP_FLOOR3 TREE_CAP_FLOOR4 TREE_ROOT_SLOPING_DEAD TREE_ROOTS_DEAD TREE_TRUNK_PILLAR_DEAD TREE_TRUNK_SLOPING_DEAD TREE_TRUNK_N_DEAD TREE_TRUNK_S_DEAD TREE_TRUNK_E_DEAD TREE_TRUNK_W_DEAD TREE_TRUNK_NW_DEAD TREE_TRUNK_NE_DEAD TREE_TRUNK_SW_DEAD TREE_TRUNK_SE_DEAD TREE_TRUNK_BRANCH_N_DEAD TREE_TRUNK_BRANCH_S_DEAD TREE_TRUNK_BRANCH_E_DEAD TREE_TRUNK_BRANCH_W_DEAD TREE_BRANCH_NS_DEAD TREE_BRANCH_EW_DEAD TREE_BRANCH_NW_DEAD TREE_BRANCH_NE_DEAD TREE_BRANCH_SW_DEAD TREE_BRANCH_SE_DEAD TREE_BRANCH_NSE_DEAD TREE_BRANCH_NSW_DEAD TREE_BRANCH_NEW_DEAD TREE_BRANCH_SEW_DEAD TREE_BRANCH_NSEW_DEAD TREE_BRANCHES_DEAD TREE_SMOOTH_BRANCHES_DEAD TREE_TWIGS_DEAD TREE_CAP_RAMP_DEAD TREE_CAP_PILLAR_DEAD TREE_CAP_WALL_N_DEAD TREE_CAP_WALL_S_DEAD TREE_CAP_WALL_E_DEAD TREE_CAP_WALL_W_DEAD TREE_CAP_WALL_NW_DEAD TREE_CAP_WALL_NE_DEAD TREE_CAP_WALL_SW_DEAD TREE_CAP_WALL_SE_DEAD TREE_CAP_FLOOR1_DEAD TREE_CAP_FLOOR2_DEAD TREE_CAP_FLOOR3_DEAD TREE_CAP_FLOOR4_DEAD TREE_TRUNK_NSE TREE_TRUNK_NSW TREE_TRUNK_NEW TREE_TRUNK_SEW TREE_TRUNK_NS TREE_TRUNK_EW TREE_TRUNK_NSEW TREE_TRUNK_INTERIOR TREE_TRUNK_NSE_DEAD TREE_TRUNK_NSW_DEAD TREE_TRUNK_NEW_DEAD TREE_TRUNK_SEW_DEAD TREE_TRUNK_NS_DEAD TREE_TRUNK_EW_DEAD TREE_TRUNK_NSEW_DEAD TREE_TRUNK_INTERIOR_DEAD TRACK_N TRACK_S TRACK_E TRACK_W TRACK_NS TRACK_NE TRACK_NW TRACK_SE TRACK_SW TRACK_EW TRACK_NSE TRACK_NSW TRACK_NEW TRACK_SEW TRACK_NSEW TRACK_RAMP_N TRACK_RAMP_S TRACK_RAMP_E TRACK_RAMP_W TRACK_RAMP_NS TRACK_RAMP_NE TRACK_RAMP_NW TRACK_RAMP_SE TRACK_RAMP_SW TRACK_RAMP_EW TRACK_RAMP_NSE TRACK_RAMP_NSW TRACK_RAMP_NEW TRACK_RAMP_SEW TRACK_RAMP_NSEW WOUND_COLOR_NONE WOUND_COLOR_MINOR WOUND_COLOR_INHIBITED WOUND_COLOR_FUNCTION_LOSS WOUND_COLOR_BROKEN WOUND_COLOR_MISSING IDLERS MORE ADVENTURER_TRAPS ADVENTURER_ALWAYS_CENTER ADVENTURER_Z_VIEWS UNHIDDEN DISPLAY_LENGTH COFFIN_NO_PETS_DEFAULT SET_LABOR_LISTS SKILLS STORE_DIST_ITEM_DECREASE STORE_DIST_SEED_COMBINE STORE_DIST_BUCKET_COMBINE STORE_DIST_BARREL_COMBINE STORE_DIST_BIN_COMBINE SPECIFIC_SEED_CAP FORTRESS_SEED_CAP BABY_CHILD_CAP POPULATION_CAP STRICT_POPULATION_CAP Unrecognized Init Option: FATAL ERROR Button Set Building/Item Properties Set Traffic Areas Dwarf Fortress Options Ending game... Really retire? All active saves will be deleted. ( = yes, other = no) You will be saved for later use in the region. Really quit? All active saves will be deleted. ( The region will be saved for later use, but consider retiring the fort instead if it is not a lost cause. The fortress will become part of the world. You may reassume control later, but the circumstances will not necessarily be as you leave them now. The region will be saved for later use. Return to Title Screen Return to Game Save Game Key Bindings Export Local Image Music and Sound Abandon the Fortress to Ruin Abort Game Succumb to the Invasion Retire the Fortress (for the time being) Give in to the Night Finish Game Retire at this location (or rest a while) Give in to Starvation (holding another's goods) NULL unit pointer on load NULL play unit on load: id # NULL item pointer on load NULL play item on load: id # NULL job pointer on load NULL building pointer on load NULL play building on load: id # NULL displayed announcement Site Error 1 Error 2 Nuked Activity Reference Nuked Job Reference Nuked Unit Reference (Worker/Inventory) Nuked Building Reference (Party) Nuked Item Reference (General) Nuked Effect Reference Nuked Vermin Event Reference Nuked Vermin Reference (Escaped Pet) Nuked Entity Reference Nuked Plot Info Reference Nuked Viewscreen Reference Nuked Unit Reference (Item Wrestle) Nuked Hist Fig Reference Nuked Site Reference Nuked Artifact Reference Nuked Item Improvement Reference Nuked Coin Front Reference Nuked Coin Back Reference Nuked Detail Event Reference Nuked Subregion Reference Nuked Feature Layer Reference Nuked Entity Population Reference Nuked Breed Reference Nuked Art Image Reference Nuked Creature Def Reference NULL JOB ITEM (1): NULL JOB ITEM (2): NULL item projectile loaded NULL unit projectile loaded Civ Zone : Null Unit Assignment (Id : Null Item Assignment (Id Cage: Null Unit Assignment Cage: Null Item Assignment NULL Aid Requester current data/save/*.* /world.sav data/save/current/world.sav Dwarf Fortress Options: Save Game Initializing... Checking directory structure... Preliminary cleaning... Offloading units... Offloading art... Opening file... Characterizing raw data... Allocating space... Saving items... Saving units... Saving jobs... Saving schedules... Saving projectiles... Saving buildings... Saving machines... Saving flow guides... Saving effects... Saving entities... Saving local animal populations... Saving events... Saving mandates... Saving work quotas... Saving world events... Saving coin information... Saving squads... Saving formations... Saving activities... Saving interactions... Saving written content... Saving identities... Saving incidents... Saving crimes... Saving vehicles... Saving armies... Saving army controllers... Saving tracking information... Saving cultural identities... Saving agreement... Saving announcements... Saving fortress information... Saving world information... Saving artifacts... Saving active historical figures... Saving adventure data... Saving general information... Closing file... Finishing... NO_FILE data/help/ : Customize Nickname : Customize Profession Name : Done with string entry : Abort string entry This creature is non-hostile. is a skulking perpetrator of mischief. is a minion of evil. is a brutal enemy of your kind. is of the wilderness. is of the walking dead. is opposed to the living. has returned from beyond the grave. is crazed! is an invader. is from the depths of the underworld. is an uninvited guest. is a current resident. is from is from a mysterious place. Account: Owned Objects: Holdings: Needs: Chest Demands: Throne Room/Office Bedroom Dining Room Tomb Mandates: Export of Make Complete Jobs Prohibited : Thoughts and preferences : Health : Relationships Set Follow Hotkey ( etc.): : Kills : Customize [C:7:0:1] The Kills of ecwe hlaas /world.dat ** Loading Fortress ** ** Loading Adventurer ** Repairing squad info for Unit # Dwarf Fortress: Load World Processing raw data... Loading object files... Languages... Shapes... Colors... Patterns... Material templates... Inorganics... Plants... Tissue templates... Items... Buildings... Body detail plans... Creature bodies... Creature variations... Creatures... Entities... Reactions... Interactions... Sorting material templates... Sorting inorganics... Sorting plants... Sorting tissue templates... Sorting items... Sorting buildings... Sorting body detail plans... Sorting creature bodies... Sorting creature variations... Sorting creatures... Sorting entities... Sorting languages... Sorting descriptors... Sorting reactions... Sorting interactions... Finalizing languages... Finalizing descriptors... Finalizing material templates... Finalizing inorganics... Finalizing plants... Finalizing tissue templates... Finalizing items... Finalizing buildings... Finalizing body detail plans... Finalizing creature variations... Finalizing creatures... Finalizing entities... Finalizing reactions... Finalizing interactions... Preparing material data... Generating inorganics... Generating plants... Generating items... Generating creatures... Generating entities... Generating interactions... Finalizing generated objects... Preparing text objects... Preparing graphics... Loading items... Loading buildings... Loading entities... Loading coin information... Loading map data... Loading civilized populations... Loading history... Loading parameters... Loading artifacts... Loading active historical figures... Loading squads... Loading formations... Loading activities... Loading interactions... Loading written content... Loading identities... Loading incidents... Loading crimes... Loading vehicles... Loading armies... Loading army controllers... Loading tracking information... Loading cultural identities... Loading agreements... Rebuilding temporary information... Preparing game... Failed! Dwarf Fortress Options: Load Game Loading units... Loading jobs... Loading schedules... Loading projectiles... Loading machines... Loading flow guides... Loading effects... Loading local animal populations... Loading events... Loading mandates... Loading work quotas... Loading world events... Loading announcements... Loading fortress information... Loading world information... Loading adventure... Loading general information... Rebuilding more temporary information... Preparing game screen... Handling compatibility issues... Unknown Type Error Folder: There are no active games. Mine Channel Remove Up Stairs/Ramps Upward Stairway Downward Stairway Up/Down Stairway Upward Ramp Chop Down Trees Gather Plants Smooth Stone Engrave Stone Carve Fortifications Carve Track Toggle Engravings Remove Designation unprepared Plant Growth (?) large pots/food storage minecarts wheelbarrows other large tools sand bags Plant Cloth Bone Tooth Horn Pearl Shell Silk Yarn Amber Coral Green Glass Clear Glass Crystal Glass Standard Well-crafted Finely-crafted Superior Quality Exceptional Masterwork Artifact Fresh Raw Hide Rotten Raw Hide Coal Potash Pearlash Soap Allow Plant/Animal Allow Non-Plant/Animal Use Seed Random Seed Use History Seed Use Name Seed Use Creature Seed Embark Points End Year Population Cap After Civ Creation No Cap Site Cap After Civ Creation Percentage Beasts Dead For Stoppage Ignore Year to Begin Checking Megabeast Percentage Cull Unimportant Historical Figures Reveal All Historical Events Elevation Rainfall Temperature Drainage Volcanism Savagery Minimum Maximum X-Variance Y-Variance Elevation Mesh Size 2 x 2 4 x 4 8 x 8 16 x 16 32 x 32 Elevation Weighted Range ( Rain Mesh Size Rain Weighted Range ( Drainage Mesh Size Drainage Weighted Range ( Savagery Mesh Size Savagery Weighted Range ( Temperature Mesh Size Temperature Weighted Range ( Volcanism Mesh Size Volcanism Weighted Range ( Minimum Mountain Peak Number Minimum Partial Edge Oceans Minimum Complete Edge Oceans Minimum Volcano Number Mineral Scarcity (Low = More minerals) Max Megabeast Caves No Beasts Max Semimegabeast Caves Titan Number Titan Attack Population Requirement Titan Attack Exported Wealth Requirement Titan Attack Created Wealth Requirement Number of Demon Types Number of Night Troll Types Number of Bogeyman Types Number of Vampire Curse Types Number of Werebeast Curse Types Number of Secret Types Number of Regional Interaction Types Number of Disturbance Interaction Types Number of Evil Cloud Types Number of Evil Rain Types Generate Divine Materials Desired Good Square Count in Small Subregions Desired Good Square Count in Medium Subregions Desired Good Square Count in Large Subregions Desired Evil Square Count in Small Subregions Desired Evil Square Count in Medium Subregions Desired Evil Square Count in Large Subregions Minimum Initial Square Count Region Count Minimum Final Erosion Cycle Count Minimum River Start Locations (Pre-Erosion) Desired River Start Locations (Post-Erosion) Periodically Erode Extreme Cliffs Do Orographic Precipitation and Rain Shadows Maximum Number of Subregions Cavern Layer Number Cavern Layer Openness Min Cavern Layer Openness Max Cavern Layer Passage Density Min Cavern Layer Passage Density Max Cavern Layer Water Min Cavern Layer Water Max Magma Layer Bottom Layer (Forces Magma) Z Levels Above Ground Z Levels Above Layer 1 Z Levels Above Layer 2 Z Levels Above Layer 3 Z Levels Above Layer 4 Z Levels Above Layer 5 Z Levels At Bottom Minimum Natural Cave Size Maximum Natural Cave Size Number of Mountain Caves Number of Non-Mountain Caves Make Caves Visible Allow Init Embark Options to Show Tunnels Always Only in Finder Number of Civilizations Playable Civilization Required Minimum Number of Mid-Elevation Squares Minimum Number of Low-Elevation Squares Minimum Number of High-Elevation Squares Minimum Number of Mid-Rain Squares Minimum Number of Low-Rain Squares Minimum Number of High-Rain Squares Minimum Number of Mid-Drainage Squares Minimum Number of Low-Drainage Squares Minimum Number of High-Drainage Squares Minimum Number of Mid-Savagery Squares Minimum Number of Low-Savagery Squares Minimum Number of High-Savagery Squares Minimum Number of Mid-Volcanism Squares Minimum Number of Low-Volcanism Squares Minimum Number of High-Volcanism Squares Animals Food Furniture/Siege Ammo Corpses Refuse Coins Bars/Blocks Gems Finished Goods Cloth Weapons/Trap Comps Additional Options Unprepared Fish Drink (Plant) Drink (Animal) Cheese (Plant) Cheese (Animal) Fruit/Leaves Milled Plant Bone Meal Paste Pressed Material Extract (Plant) Extract (Animal) Misc. Liquid Item Types Body Parts Skulls Bones Shells Teeth Horns/Hooves Hair/Wool Type Other Materials Stone/Clay Metal Bars: Other Materials Bars: Metal Blocks: Other Materials Blocks: Metal Blocks: Stone/Clay Metal Ores Economic Other Stone Rough Glass Cut Glass Rough Gem Cut Gem Thread (Metal) Cloth (Metal) Body Head Feet Hands Legs Core Quality Total Quality : Toggle : Scroll : Enable : Disable Mill Products Fats Pastes Liquids Types Corpse Materials Silk Thread Yarn Thread Metal Thread Plant Thread Silk Cloth Yarn Cloth Metal Cloth Trap Comps Qualities Empty Cages Empty Animal Traps Prepared Food Usable Unusable : Allow All : Block All : Permit : Forbid : View Biomes Brush Radius Smoothing Brush Normal Brush : Done ELEV TEMP DRAIN VOLC (View) Brush = Painting Not painting Will be saved Randomize at gen : Type Value : Nullify Value : Decrease Value : Increase Value Range: : Set Preset Field Values Export Local Image Your Units Buildings : Select : Export Image : Cancel local_map -param- .txt Created in DF Music and Sound Options Volume: /255 ========= or left-click: Change volume. : Done. Relationships of Spouse Mother Father Lover Child Bonded Friend Grudge Deity Force Object of Worship Long-term Acquaintance Passing Acquaintance Hero Considers Monster Considers Brigand Considers Bully Considers Violent Considers Psychotic Good for Business Friendly Terms Considers Killer Considers Murderer Comrade Member of Respected Group Member of Hated Group Enemy Fighter Friendly Fighter Loyal Soldier : Back to Main : Zoom : View Workshop Profile Permitted Workers : Permit All : Min - : Max - [INITIAL_LOAD] COLOR_PATTERN CP_COLOR PATTERN Unrecognized Colored Pattern Token: WORD GEMS_USE_NOUN GEMS_USE_ADJ GEMS_USE_ADJ_NOUN Unrecognized Shape Token: Gain possession Pull it out Read Encounter Horseplay Training Brawl Non-lethal Lethal No Quarter Ally: Could not locate adventure start square Adventure Starting Site Files Missing/Corrupted The peaceful town of is threatened! The forces of are on the march. Commanded by , they The enemy will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. Legends speak of an ancient vault, , where wrested power from the Underworld by invoking true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. The citizens of are plagued by bandits. The gang has even sent some troublemakers to harass people right here in town. Your wanderings have brought you to this place after a long journey. You've finally got your equipment together, such as it is. Now it's time for action and adventure! In the rush of excitement, you've forgotten where you were going to go. A foolhardy soul might try to rescue the children that have been kidnapped. child that has been kidnapped. Perhaps some of the people here will be worth talking to before you continue on your way. Perhaps some of your friends here have ideas. Perhaps some of your friends here can remind you. for help. You awaken from your slumber. Your sleep has been interrupted! [DONE] [MORE] Would you like to take an action? to view other pages) Do not alter actions What would you like to do? Select your combat preferences. - Current Attack Preference: Strike Charge Close Combat According to Opponent - Current Dodge Preference: Move Around Stand Ground - Current Charge Defense: Dodge Away You have no companions. Companion Companions Dead Wrestle Ground Not visible How quickly and quietly will you move? Move : Currently sneaking : Not currently sneaking Visual Stealth Factors Light Darkness Low Light Clear Fog/Rain/Snow By Obstacle Open Area In Vegetation Non-Prone In Vegetation Too Large For Vegetation No Suitable Vegetation Gargantuan Profile Gigantic Profile Huge Profile Very Large Profile Large Profile Gargantuan Non-Prone Profile Gigantic Non-Prone Profile Huge Non-Prone Profile Very Large Non-Prone Profile Large Non-Prone Profile Vanishing Profile Minuscule Profile Tiny Profile Very Small Profile Small Profile Average Profile Average Non-Prone Profile Visual Stealth (w/o Skill) Best Possible Average Poor Awful Terrible Worst Possible Quick movement and other actions decrease stealth. to select. Select your movement preferences. - Current Swimming Preference: When Possible When Necessary What would you like to do with Where would you like to move? Pick up how many? (0- Pick Get Who will you talk to? Start a new conversation Continuing shouting Ongoing conversation with What will you say? What will you say about the insurrection? What will you say about the end of the insurrection? What will you say about the site reclamation? What will you say about the site's foundation? What will you say about the group? What will you say about the army? What will you say about the failed occupation? What will you say about the abduction? What will you say about the incident? What will you say about the occupation? What will you say about the new leadership? What will you say about the beast? What will you say about the trouble? What will you say about tribute agreement? What will you say about the refusal to accept tribute? What will you say about the refusal to give tribute? What will you say about the peace agreement? What will you say about the failed peace agreement? What will you say about the tribute stoppage? What will you say about the claim? What will you say about the gang? What will you say about the refugees? What do you want? What do you want to know? Where do you want to go? How will you respond to the position offer? How will you respond to the adoption request? What will you say about the journey? What will you say about the conflict? How will you ask? How will you respond? What will you say about the rescue? What will you say about the conclusion of the agreement? What will you say about the agreement? What will you say about the trade? What will you say about the surrounding area? What will you say about the site? What will you say about the structure? How will you respond to the invocation? How will you respond to the accusation? How will you respond about your profession? What will you say about your family? How will you respond to the offer of tribute? How will you respond to the tribute cancellation? How will you respond to the offer of peace? How will you respond to the demand for tribute? How will you respond to the request to cease hostilities? How will you respond to the demand to yield? How will you respond to the request for directions? How will you respond to the request for a guide? : Select, : Scroll (Page Current choice's keywords: Filter: to view other pages - a colony of many a swarm of Miasma Steam Mist An Ocean Wave Sea Foam Lava Mist Magma Mist Vapor Smoke Dragonfire Fire A Web Item Cloud A Fire A Campfire Track/Spoor: broken vegetation print imprint right left unintelligible /yours or companion's Stagnant salt water [ Stagnant water [ Salt water [ Water [ Lava [ Magma [ A spattering of A smear of A pool of A thin layer of A small pile of A pile of A dusting of The vegetation is heavily damaged here. The vegetation is bent here. The vegetation has been slightly perturbed here. The vegetation is broken here. thick light faint deep shallow vague imprint in the is here. This is an unintelligible mess. The signs lead north. The signs lead south. The signs lead east. The signs lead west. The signs lead northeast. The signs lead northwest. The signs lead southeast. The signs lead southwest. They belong to you or a companion. What do you want to aim for? to view other pages. cancels. Impossible strike Difficult strike Tricky strike Normal strike Easy strike Easier strike Simple strike can only graze can't land squarely can't quite connect fairly solid square very square direct hit to go back. Impossible Difficult Tricky Normal Easy Easier Simple VVSlow V Slow Slow Fast V Fast strike No quick attack: enraged Quick attack: faster to strike and recover, but not powerful No heavy attack: enraged Heavy attack: slower to strike and recover, but hits harder Forced wild attack: enraged Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate No precise attack: enraged Precise attack: very slow to strike, improved accuracy No charge attack: no target No charge attack: you are on the ground No charge attack: you are mounted No charge attack: you are chained No charge attack: you are in uncontrolled flight No charge attack: you are on a vehicle No charge attack: you are on a projectile No charge attack: you are climbing No charge attack: target is on the ground No charge attack: target is mounted No charge attack: target is chained No charge attack: target is in uncontrolled flight No charge attack: target is on a vehicle No charge attack: target is on a projectile No charge attack: target is climbing No charge attack: target shares your location No charge attack: target's location inaccessible Charge attack: move toward your opponent Multi-attack: choose another simultaneous action afterward Really attack confirms. aborts. Which creature will you attack? pages) You are fighting Parry Block Parry ( Block ( Dodge ( Select selected adjacent only own tile only , range , disturber only move done, remove last cancel, pages cancel this location Who will you shoot? fires. Who will you target? throws. fires. throws. Move to a creature or press to shoot this direction. to throw this direction. : cannot see dawn. : until dawn. : sleep. : wait. You will sleep as necessary until dawn. You will sleep as necessary for hour You will wait, staying awake until dawn. You will wait, staying awake for aborts. changes hours. You fail to grab the CUSTOM_LAW_MAKER lord lords lady ladies lord consort lords consort lady consort ladies consort hearthperson hearthpeople cannot jump. You cannot jump while swimming. You cannot jump while prone. You cannot jump while in the air. You are too injured to jump. You cannot jump while wrestling. There are no visible tracks or other signs, aside from yours. There are no visible tracks or other signs. You've already searched this area recently. You've found a colony of and another small creature. and some other small creatures. You've found a small creature. You've found some small creatures. Your intense search turns up nothing. You have nothing with which to interact. You have nothing to examine. You assume a submissive posture. You no longer assume a submissive posture. You strap to your You draw with your You do not have a free grasp for You have nothing left to draw or put away. You have nothing left to remove. You have nothing left to wear. You have nothing left to eat or drink. You have nothing to put inside a container. You have nothing left to drop. There is nothing to pick up here. You have nothing left to throw. You have nothing to fire with. You have nothing left to fire. Things smell bad when you are dead. You smell on the wind. You aren't picking up any odor in particular. There is no sunlight when you are dead. The sky is alive with vortices of purple light and dark, boiling clouds. The area gives off a sickly light. There are no traces of sunlight here. Being dead is cold and clammy. The temperature is as it has been and always will be. The temperature cannot be judged. It is burning. It is deathly cold. The temperature is pleasant. It is scorching. It is warm. It is cool. It is freezing. You've lost track of time since your death. It is the You are still surrounded by cackling. You don't feel safe enough to travel. You can't travel because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. You can't travel until you've stopped the bleeding. You can't travel because you can't breathe. You can't travel because you are dying of thirst. You can't travel because you are starving to death. You can't travel because you are swimming. You must move away from the water before you can travel. You must come down from the mountains before you can travel. You can't travel until you stop riding this vehicle. You can't travel until you stop riding this projectile. You cannot travel until you leave this site. You need a free grasp to climb. You are too injured to climb. cannot climb. You cannot climb while prone. You need a free grasp to hold the terrain. You are too injured to hold the terrain. cannot hold the terrain. The webs make it impossible to stand. You are too tired to stand. You can't stand up -- somebody is in the way. You must You can't travel until you emerge from underground or enter a tunnel. You must move away from the surrounding obstacles before you can travel. You must move away from the river before you can travel. to return to arena. (still) (moving You have reached the summit of You are deceased. Press to finish. Unconscious Stunned Dizzy Exhausted Sleep! Over-Exert Tired V Drowsy Drowsy Drowning Winded In Air Flying Nauseous Thirsty! Thirsty Dhyd Thir Stvg Hung Mortal Wound In Flight Paralyzed Webbed On Ground Numb Bleeding! Bleeding Pale Faint Fever Pain ClmSk Climb Snk Spd Sneak Speed Done/ Overthrow/ Guide/ Rescue/ Aid Rescue/ Adventure/ Bound Service/ World Joining Agreement Order:DriveOff/ Order:Trouble/ Unknown Overthrow Agreement Guide Agreement Rescue Agreement Aid Rescue Agreement Adventuring Agreement Bound Servitude agreed to join in insurrection against thereby freeing agreed to guide somebody unknown in order to be brought safely away from in order to rescue agreed to adventure with wherever the journey might lead was bound to serve by invocation of True Name Agreement concluded Drive from Cause trouble for An order from Finish reporting in Complete: report back Not yet completed Events Agreements People Sites Groups Regions Bestiary : Toggle map/info : Recenter on selected : Recenter on current location : Toggle line : Filter on : Filter : Filter on _ Wrestle The Wrestling of Latch Grasp JLock Choke to scroll. Wrestle using Lock Choke Take-down by Throw by Pinch Gouge Break Release joint lock of Release choke of Release grip of Loosen joint lock of Loosen choke of Break grip of Shake Strangle Grab attacks. goes back. selects. scrolls. Deceased Abysmal Very Low Below Average Above Average High Superior Super Strength Agility Toughness Endurance Recuperation Disease Resistance Analytical Ability Focus Willpower Creativity Intuition Patience Memory Linguistic Ability Spatial Sense Musicality Kinesthetic Sense Empathy Social Awareness Very small Small Average-sized Large Very large for a Sneak: Speed: Enraged at all enemies! In a martial trance! Throwing a tantrum! On the Ground Partially Webbed Partially Paralyzed Sluggish Completely Numb Partially Numb Slightly Numb Heavy Bleeding Extreme Pain Slumberous Very Drowsy Dehydrated Starving Very Hungry Hungry : View Attributes : View Skills : Desc : View Wr : Cust [C:5:0:1] What would you like to wear? What would you like to remove? What would you like to drop? What would you like to throw? With what would you like to interact? With what would you like to eat or drink? What would you like to put inside a container? Where would you like to put the Your Inventory to view other pages. when done. There is nothing to do with You empty the You take out the You don't have a suitable container. You put the into the You eat the You drink the is too salty. is too hot. is too cold. You lick the No. That's disgusting. You are too full. You empty You drop You pick picks up the and put it in and puts it in You do not have a free grasp and your quivers and packs are full. You do not have a free grasp and your quiver and packs are full. You do not have a free grasp and your quivers and pack are full. You do not have a free grasp and your quiver and pack are full. You do not have a free grasp and your quivers are full. You do not have a free grasp and your quiver is full. You do not have a free grasp and your packs are full. You do not have a free grasp and your pack is full. You do not have a free grasp. No recent announcements. Announcements You've located a right under you above and below and to the says: " says, " Sewer Access Tree House The Home Tree Shaping Tree Market Tree Civic Mound Castle Mound Drinking Mound Abandoned shop Food imports Clothing imports General imports Cloth shop Leather shop Woven clothing shop Leather clothing shop Bone carver's shop Gem cutter's shop Weaponsmith's shop Bowyer's shop Blacksmith's shop Tavern Armorsmith's shop Metal craft shop Leather goods shop Carpenter's shop Stone furniture shop Metal furniture shop Warehouse Fortress Entrance Trenches Empty market Imported goods market Imported food market Imported clothing market Meat market Fruit and vegetable market Cheese market Processed goods market Underground Fortress Underground Farms Underground Stair Hillocks Houses Hillock House Abandoned hillocks Abandoned houses Abandoned hillock Abandoned house Ruined hillocks Ruined houses Ruined hillock Ruined house No significant structures Offloading site... Strongest Odor: Death Dehydratd : Stop : Sneak : Map : Log : Sleep : Tracks : Clouds You have discovered a You cannot travel through the There is a here. - Raise the bucket - Lower the bucket You raise the bucket. You lower the bucket. - Pull it You pull the lever. There is a locked - Break it in - Pick the lock You break the hatch in! The hatch is operated by a remote mechanism. You cannot proceed. You pick the lock! - Bash it down You bash the door down! Create Your Character Race: Peasant Demigod outsider : Status : Select : Options/Abort Skill remaining: Attributes remaining: : Done : Back to change Name: : Abort Background: : Background Locally Important : Enter First Name : Customize Name : Random Name : Become : Go! ** Unretiring Adventurer ** ** Starting Adventurer ** invalid lair entrance Dawn is breaking. It is noon. Night is falling. You struggle for You cannot see. You cannot read. You read It has no writing. The pages are blank. It has no pages. You pull out Fill stagnant salt Heat near lava near magma near burning trunk near burning branches near burning twigs near burning cap near fire near campfire You fill your is empty. It won't fit in your Your is already full. You heat the to no effect. is hot enough already. Suck Drink Eat Ignite Make Campfire ( You don't feel safe enough to make a campfire. You make a campfire. The steam around the vegetation stops you from setting the fire. The vegetation is submerged. The vegetation is too wet. You set a fire. Attack error Interact with Push Ride , push off toward Guide Charge Move to /Air /Water Lava Magma Climb to holding releasing hold Hang from Hold Release hold on Attack Jump Push Object Hold Release Unsteady Suck Blood Talk Parry Block Dodge Recover Stand Up Lie Down and more to act Tracks Visible: The cackling fades away. You are surrounded by incessant cackling. Can I help you with something? You cannot rest until you leave this site. You don't feel safe enough to rest. You can't rest because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. You can't rest until you've stopped the bleeding. You can't rest because you can't breathe. You can't rest because you are drowning. You can't rest because you are dying of thirst. You can't rest because you are starving to death. You can't rest because you are swimming. You can't rest until you are on a stable surface. in play interaction You yourself Shout out to everybody The Void , Deity , Force Charging Moving (above) (below) upward downward Remote: Distant: Starting: Incoming: IMMINENT: Recovering from attacking Attacking with wrestling with grab quick heavy wild precise , aiming for Jumping Pushing Object Holding terrain Releasing hold on terrain Regaining balance Sucking Blood Working Talking Parrying Blocking Recovering from deflection Standing Up Lying Down You are a wanderer of the wilderness. Your wanderings have led you to , a . You are a stranger here. You are a newly-minted of the great . Destiny is calling! You are a peasant in , and you have never strayed far from home. You are a n ardent faithful casual dubious worshipper of , the goddess deity , the force which permeates Reunion/ Death/You Death/ ProdViol ExpViol JobViol SlowLabor Murder Disorder BuildDest Vandalism Theft Robbery Blood-drinking YieldDemand/ Attack/ Escalation/ Beast/ Group/ Tribute/ NoTribute/ Peace/ NoPeace/ Harass/ Leave/ Flee/ Abandon/ Insurrection Overthrow Failed Crushed Reclaimed/ Founded/ Reclaiming/ Founding/ Invasion/ Occupation/ Abduction/You Abduction/ Civilization Site Government Vessel Crew Migrating Group Nomadic Group Religion Military Unit Outcast , Dead Enemy Criminal Devoted Loyal Aligned Affiliated Associated member mercenary slave Former member mercenary slave prisoner Mountain Temperate Freshwater Swamp Temperate Saltwater Swamp Temperate Freshwater Marsh Temperate Saltwater Marsh Tropical Freshwater Swamp Tropical Saltwater Swamp Mangrove Swamp Tropical Freshwater Marsh Tropical Saltwater Marsh Taiga Temperate Coniferous Forest Temperate Broadleaf Forest Tropical Coniferous Forest Tropical Dry Broadleaf Forest Tropical Moist Broadleaf Forest Temperate Grassland Temperate Savanna Temperate Shrubland Tropical Grassland Tropical Savanna Tropical Shrubland Badlands Rocky Wasteland Sand Desert Tropical Ocean Temperate Ocean Arctic Ocean Temperate Freshwater Pool Temperate Brackish Pool Temperate Saltwater Pool Tropical Freshwater Pool Tropical Brackish Pool Tropical Saltwater Pool Temperate Freshwater Lake Temperate Brackish Lake Temperate Saltwater Lake Tropical Freshwater Lake Tropical Brackish Lake Tropical Saltwater Lake Temperate Freshwater River Temperate Brackish River Temperate Saltwater River Tropical Freshwater River Tropical Brackish River Tropical Saltwater River Subterranean Water Subterranean Chasm Subterranean Magma Died in the year deity This person is and your military commander This person is one of the and your military subordinate alongside you You have known this person your entire life. You have known this person since birth. You have known each other your entire lives. You last spoke You have heard this name suggested as a potential guide to faraway places. You worship this figure. This is your lover. This is your prisoner. This is your jailor. This is your master. This is your apprentice. This is your traveling companion. This is your You have recently encountered one of these creatures. You have encountered these creatures in the past but not recently. You have only heard tell of these creatures. You have killed of these creatures. This creature can be found in This creature lives in This creature dwells underground. This event occurred on the in the year Your reunion with The reunion of Your death The death of The insurrection The occupation of Your abduction The abduction of Following Saving... Stockpile Settings Items Desired/Kept By Vehicle Disconnected Build Overflow SOAP Select Item: Points Remaining Select Item to select. to abort. scroll. Type in parts of the name to narrow your search. slabs engraved Slab engraved No slabs engraved Entombed and memorialized Memorialized Entombed Ghost Not memorialized Weapons and Ammunition Furniture Siege Equipment Other Objects Metal Clothing Engrave Memorial Slab Main Siege Engines Traps/Levers Workshops Furnaces Wall/Floor/Stairs/Track Machine Components Track Building Placement Distance Overflow %s: %s Error Fatal error Unable to create texture! INIT FAILED! New window size: Font size: Resizing grid to Resizing font to Dwarf Fortress data/art/icon.png SDL initialization failure, trying windowed mode SDL initialization failure Requested single-buffering not available OpenGL Resetting textures EMERGENCY: Unknown case in async_wait TEXT not supported on windows PRINT_MODE data/init/interface.txt Error Initializing Text: list<T> too long deque<T> too long invalid map/set<T> iterator map/set<T> too long Space Shift+ Ctrl+ Alt+ SDL+ Button REPEAT_NOT REPEAT_SLOW REPEAT_FAST REPEAT_BROKEN Loading bindings from not found, or I/O error encountered [BIND:*:*] [SYM:*:*] [KEY:*] [BUTTON:*:*] Broken repeat request: Unknown SDLKey: Broken unicode: Broken button (should be [BUTTON:#:#]): Unknown binding: Saving bindings to .partial for writing Failed to open I/O error while writing keyboard mapping [BIND: [KEY: [SYM: [BUTTON: Missing binding displayed: NO BINDING I/O error while loading macro End of macro End of group Binding name unknown while loading macro: Binding missing while loading macro: Quantity not numeric or Unexpected tab(s) while loading macro: data/init/macros/*.mak data/init/macros/ .mak CHEESE_MAT Crafts Logs TISSUE_STYLE TS_MAINTAIN_LENGTH TS_PREFERRED_SHAPING DIGGER TRANSLATION CIV_CONTROLLABLE INDIV_CONTROLLABLE SIEGER AMBUSHER LAYER_LINKED BABYSNATCHER ITEM_THIEF SUBTERRANEAN_CLOTHING CLOTHING SITE_GUARDIAN CURRENCY_BY_YEAR METAL_PREF GEM_PREF STONE_PREF DIVINE_MAT_WEAPONS DIVINE_MAT_ARMOR DIVINE_MAT_CRAFTS DIVINE_MAT_CLOTHING WOOD_WEAPONS WOOD_ARMOR RIVER_PRODUCTS OCEAN_PRODUCTS INDOOR_WOOD OUTDOOR_WOOD INDOOR_ORCHARDS OUTDOOR_ORCHARDS INDOOR_GARDENS OUTDOOR_GARDENS INDOOR_FARMING OUTDOOR_FARMING UNDEAD_CANDIDATE USE_CAVE_ANIMALS USE_EVIL_ANIMALS USE_GOOD_ANIMALS USE_EVIL_WOOD USE_GOOD_WOOD USE_EVIL_PLANTS USE_GOOD_PLANTS LOCAL_BANDITRY BANDITRY START_BIOME EXCLUSIVE_START_BIOME SETTLEMENT_BIOME BIOME_SUPPORT MERCHANT_NOBILITY SKULKING GEM_SHAPE STONE_SHAPE PERMITTED_JOB PERMITTED_BUILDING PERMITTED_REACTION WORLD_CONSTRUCTION WILL_ACCEPT_TRIBUTE BUILDS_OUTDOOR_FORTIFICATIONS BUILDS_OUTDOOR_TOMBS ETHIC VALUE WANDERER MAX_STARTING_CIV_NUMBER MAX_SITE_POP_NUMBER MAX_POP_NUMBER RELIGION_SPHERE TREE_CAP_DIPLOMACY DIPLOMAT_BODYGUARDS MERCHANT_BODYGUARDS ACTIVE_SEASON PROGRESS_TRIGGER_POPULATION PROGRESS_TRIGGER_PRODUCTION PROGRESS_TRIGGER_TRADE PROGRESS_TRIGGER_POP_SIEGE PROGRESS_TRIGGER_PROD_SIEGE PROGRESS_TRIGGER_TRADE_SIEGE DEFAULT_SITE_TYPE LIKES_SITE TOLERATES_SITE USE_ANY_PET_RACE USE_MISC_PROCESSED_WOOD_PRODUCTS IMPROVED_BOWS INVADERS_IGNORE_NEUTRALS EQUIPMENT_IMPROVEMENTS ABUSE_BODIES USE_ANIMAL_PRODUCTS COMMON_DOMESTIC_PACK COMMON_DOMESTIC_PULL COMMON_DOMESTIC_MOUNT COMMON_DOMESTIC_PET SPHERE_ALIGNMENT ART_FACET_MODIFIER ART_IMAGE_ELEMENT_MODIFIER ITEM_IMPROVEMENT_MODIFIER CURRENCY ADVENTURE_TIER SELECT_SYMBOL REMAINING SUBSELECT_SYMBOL CULL_SYMBOL FRIENDLY_COLOR VARIABLE_POSITIONS SITE_VARIABLE_POSITIONS LAND_HOLDER_TRIGGER POSITION CONQUERED_SITE REQUIRES_MARKET ELECTED has negative foreground color, set to 7 has foreground color > 7, set to 7 has negative background color, set to 0 has background color > 7, set to 0 has invalid brightness value (must be 0 or 1), set to 0 has equal foreground/background colors without brightness, background set to 0 EXECUTION_SKILL SPECIAL_BURIAL FLASHES BRAG_ON_KILL CHAT_WORTHY DO_NOT_CULL RULES_FROM_LOCATION MENIAL_WORK_EXEMPTION MENIAL_WORK_EXEMPTION_SPOUSE SLEEP_PRETENSION PUNISHMENT_EXEMPTION KILL_QUEST QUEST_GIVER ALLOWED_CREATURE ALLOWED_CLASS REJECTED_CREATURE REJECTED_CLASS GENDER MILITARY_SCREEN_ONLY EXPORTED_IN_LEGENDS DETERMINES_COIN_DESIGN SUCCESSION BY_HEIR BY_POSITION APPOINTED_BY REPLACED_BY REQUIRES_POPULATION PRECEDENCE : Negative precedence changed to zero : Precedence exceeding capped LAND_HOLDER RESPONSIBILITY COMMANDER AS_NEEDED LAND_NAME NAME_MALE NAME_FEMALE SPOUSE_MALE SPOUSE_FEMALE REQUIRED_BOXES : REQUIRED_BOXES negative, set to 0 : REQUIRED_BOXES exceeds 100, capped REQUIRED_CABINETS : REQUIRED_CABINETS negative, set to 0 : REQUIRED_CABINETS exceeds 100, capped REQUIRED_RACKS : REQUIRED_RACKS negative, set to 0 : REQUIRED_RACKS exceeds 100, capped REQUIRED_STANDS : REQUIRED_STANDS negative, set to 0 : REQUIRED_STANDS exceeds 100, capped REQUIRED_OFFICE : REQUIRED_OFFICE negative, set to 0 : REQUIRED_OFFICE exceeds 1000000, capped REQUIRED_BEDROOM : REQUIRED_BEDROOM negative, set to 0 : REQUIRED_BEDROOM exceeds 1000000, capped REQUIRED_DINING : REQUIRED_DINING negative, set to 0 : REQUIRED_DINING exceeds 1000000, capped REQUIRED_TOMB : REQUIRED_TOMB negative, set to 0 : REQUIRED_TOMB exceeds 1000000, capped MANDATE_MAX : MANDATE_MAX negative, set to 0 : MANDATE_MAX exceeds 100, capped DEMAND_MAX : DEMAND_MAX negative, set to 0 : DEMAND_MAX exceeds 100, capped ACCOUNT_EXEMPT DUTY_BOUND Unrecognized Entity Token: *** Error(s) finalizing the entity Unrecognized entity digger token: Unrecognized entity weapon token: Unrecognized entity armor token: Unrecognized entity ammo token: Unrecognized entity helm token: Unrecognized entity gloves token: Unrecognized entity shoes token: Unrecognized entity pants token: Unrecognized entity shield token: Unrecognized entity trapcomp token: Unrecognized entity toy token: Unrecognized entity instrument token: Unrecognized entity tool token: Unrecognized entity siege ammo token: Unrecognized entity position allowed caste token: Unrecognized entity position allowed creature token: Unrecognized entity position rejected caste token: Unrecognized entity position rejected creature token: Gem shape not found: Stone shape not found: CUSTOM_BANDIT_LEADER leaders boss bosses chief chiefs chieftess chieftesses captain captains masters commander commanders ringleader ringleaders warlord warlords chieftain chieftains lieutenant lieutenants Murder-target mismatch: year , entity # law-giver law-givers CUSTOM_MILITARY_GOALS war leader war leaders CUSTOM_MILITARY_STRATEGY general generals HIGH_PRIEST high first exalted holy sacred high priest high priests PRIEST priest priests WORSHIP_HF failure to get start square construction for transport link failure to get end square construction for transport link midmap construction path build failure Entity has self-referential diplomacy state [PROFILE] TITLE: [SKILL: [RECLAIM_SKILL: [ITEM: [PET: administrator administrators Leather armor Metal armor entity_layer [OBJECT:ENTITY] [ENTITY: Miner destination wiped body now know a few facts about training. have attained a general familiarity with training methods. are now quite knowledgeable trainers. are now expert Merchants have arrived and are unloading their goods. The merchants need a trade depot to unload their goods. An animal has become a has adopted Something has pulled a lever! Something has triggered a pressure plate! Something has emptied a cage! Something has unchained a creature! DRINK_MAT unused improvable butcherable millable possibly buriable unrotten undisturbed collected sharpenable empty processable cookable solid extract-bearing plant extract-bearing fish extract-bearing small creature processable (to vial) processable (to barrel) tameable small creature sand-bearing glass lye-bearing milk milkable finished good ammo furniture dye dyeable totemable glass-making dyed melt-designated deep material sewn-imageless screw fire-safe magma-safe building material non-economic plant silk yarn leather bone hair/wool shell horn pearl plaster-containing soap ivory/tooth lye/milk-free blunt unengraved unimproved non-absorbent food storage non-pressed hard -bearing -producing -containing liquid cooking liquid scoop powder grinding receptacle powder grinding meat carving meat boning meat slicing meat cleaving meat-carving holder meal container liquid container food storage hive nest box small object container track cart body part that isn't a bin Short Pathing Flood Overflow been by a burned flown rough log block the river the cave the pit the magma pool the volcano the underworld portal the subterranean water the underworld deposit : Null Pop Num One of the compressed files on disk has errors in it. Restore from backup if you are able. 1.2.3 The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! The glowing barrier has disappeared! Horrifying screams come from the darkness below! Seed text Year was waged by One of the most significant causes of the conflict was The most significant cause of the conflict was a family matter disgust with the adversary's godlessness religious opposition to the adversary's worship of religious opposition to the adversary's inherent association with natural aversion to the adversary's worship of natural aversion to the adversary's inherent association with The causes of the conflict are debated by scholars and very little is truly known. unknown creature , lost , all lost losses , one loss , no losses , mostly creatures Attacker was uncontested. Attacker was victorious. Defender was victorious. A fearsome attack was a time when the and the were the only great powers in the world. was a time when yet again was the only great power in the world. living gods and mighty beasts still held sway. the powers of the world were fading great powers had returned to the world there were still great powers in the world fantastic creatures no longer lived in great numbers. fantastic creatures were few and far between, and some even doubted their existence. ruled the world. the last of the ancient powers fought their final battles. various civilized races peopled the world. was a time after civilization had yet again crumbled completely. fantastic creatures were but mere stories told by travelers. only simple creatures inhabited no civilized peoples existed in the world. Part of ended. occurred. began. Legends Sorting Initialization complete... Historical events completed Check for culled historical figures Historical figures Artifacts completed Structures completed event sort Historical events left to discover: Historical Figures Artifacts Civilizations and other entities Structures Historical Maps Underground Regions Unnamed Unnamed , force Civilizations and Other Entities Keep Dark Tower Underworld Spire Market Dungeon Sewers Catacombs Slain Received a wound wounds Fled yet emerged Victorious yet drove forward Drove forward and was repelled Repelled stood fast Stood fast beaten back Beaten back Unnamed underground area Unnamed magma sea area Unnamed Underworld area Populations : Filter on string : Done filtering. Movement keys to view. : civ/site to change year. : view top event : toggle territories. : select an option. : done. : export current map. : show only important events. : show all events. : back to age. : XML dump (incomplete) : export site map. : export map/gen info. : export detailed map. Standard biome+site map Elevations including lake and ocean floors Elevations respecting water level Current vegetation Evil Salinity Biome Structures/fields/roads/etc. Hydrosphere Nobility/holdings Diplomacy to export to cancel to scroll Export of column complete data/save/current/world.dat Command Line: World exported. Dwarf Fortress: Save World Offloading units... Offloading art images... Sorting world information... Saving map data... Saving civilized populations... Saving history... Saving parameters... Saving tracking info... Saving agreements... Synchronizing folders... Dwarf Fortress: Updating World data/init/world_gen.txt WORLD_GEN TITLE SEED HISTORY_SEED NAME_SEED CREATURE_SEED CUSTOM_NAME EMBARK_POINTS PEAK_NUMBER_MIN PARTIAL_OCEAN_EDGE_MIN OCEAN_EDGE_MIN COMPLETE_OCEAN_EDGE_MIN REVEAL_ALL_HISTORY CULL_HISTORICAL_FIGURES EROSION_CYCLE_COUNT PERIODICALLY_ERODE_EXTREMES OROGRAPHIC_PRECIPITATION ALL_CAVES_VISIBLE PLAYABLE_CIVILIZATION_REQUIRED VOLCANO_MIN END_YEAR BEAST_END_YEAR ELEVATION RAINFALL DRAINAGE VOLCANISM SAVAGERY PS_EL PS_RF PS_TP PS_DR PS_VL PS_SV Attempted to set world gen presets prior to dimensions preset attempted beyond Y range preset failed to load X value at Y = ELEVATION_FREQUENCY RAIN_FREQUENCY DRAINAGE_FREQUENCY TEMPERATURE_FREQUENCY SAVAGERY_FREQUENCY VOLCANISM_FREQUENCY MINERAL_SCARCITY MEGABEAST_CAP SEMIMEGABEAST_CAP TITAN_NUMBER TITAN_ATTACK_TRIGGER DEMON_NUMBER NIGHT_TROLL_NUMBER BOGEYMAN_NUMBER VAMPIRE_NUMBER WEREBEAST_NUMBER SECRET_NUMBER REGIONAL_INTERACTION_NUMBER DISTURBANCE_INTERACTION_NUMBER EVIL_CLOUD_NUMBER GENERATE_DIVINE_MATERIALS EVIL_RAIN_NUMBER GOOD_SQ_COUNTS EVIL_SQ_COUNTS REGION_COUNTS RIVER_MINS SUBREGION_MAX CAVERN_LAYER_COUNT CAVERN_LAYER_OPENNESS_MIN CAVERN_LAYER_OPENNESS_MAX CAVERN_LAYER_PASSAGE_DENSITY_MIN CAVERN_LAYER_PASSAGE_DENSITY_MAX CAVERN_LAYER_WATER_MIN CAVERN_LAYER_WATER_MAX HAVE_BOTTOM_LAYER_1 HAVE_BOTTOM_LAYER_2 LEVELS_ABOVE_GROUND LEVELS_ABOVE_LAYER_1 LEVELS_ABOVE_LAYER_2 LEVELS_ABOVE_LAYER_3 LEVELS_ABOVE_LAYER_4 LEVELS_ABOVE_LAYER_5 LEVELS_AT_BOTTOM CAVE_MIN_SIZE CAVE_MAX_SIZE MOUNTAIN_CAVE_MIN NON_MOUNTAIN_CAVE_MIN TOTAL_CIV_NUMBER TOTAL_CIV_POPULATION SITE_CAP ELEVATION_RANGES RAIN_RANGES DRAINAGE_RANGES SAVAGERY_RANGES VOLCANISM_RANGES Unrecognized World Gen Token: LARGE ISLAND LARGE REGION MEDIUM ISLAND MEDIUM REGION SMALL ISLAND SMALL REGION SMALLER ISLAND SMALLER REGION POCKET ISLAND POCKET REGION Command Line: World generation manually aborted. The world generator is having trouble placing enough mountain peaks. You might want to check your maximum elevation value and other elevation parameters. Can the elevation 400 be placed enough times to provide space for your peaks? You might want to check your preset elevations for the elevation 400. You must have at least as many of these highest elevation points as you are requiring peaks. Alternatively, you can reduce the number of peaks required by the parameters. The world generator is having trouble placing enough mid-level elevations. Can your parameters achieve elevations between 100 and 299? You might want to adjust the parameters governing elevation frequencies. Alternatively, you can reduce the number of mid-level elevation squares required. The world generator is having trouble placing enough low elevations. Can your parameters achieve elevations between 0 and 99? The world generator is having trouble placing enough high elevations. Can your parameters achieve elevations between 300 and 400? The world generator is having trouble placing enough ocean squares along the edges. Can your parameters achieve elevations between 0 and 99 frequently? You might want to adjust the parameters governing elevation. Alternatively, you can reduce the number of edge oceans required. The world generator is having trouble placing rainfall in the manner specified by the parameters. You might want to adjust the parameters governing rainfall. Alternatively, you can reduce the number of high, medium or low rainfall squares required. The world generator is having trouble setting drainage in the manner specified by the parameters. You might want to adjust the parameters governing drainage. Alternatively, you can reduce the number of high, medium or low drainage squares required. The world generator is having trouble placing savagery in the manner specified by the parameters. You might want to adjust the parameters governing savagery. Alternatively, you can reduce the number of high, medium or low savagery squares required. The world generator is having trouble setting volcanism in the manner specified by the parameters. You might want to adjust the parameters governing volcanism. Alternatively, you can reduce the number of high, medium or low volcanism squares required. The world generator is having trouble placing enough volcanos. You might want to check your maximum volcanism value. Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? You might want to check your preset volcanism for the value 100. You must have at least as many of these highest volcanism points as you are requiring volcanos. Alternatively, you can reduce the number of volcanos required by the parameters. The world generator is having trouble placing swamps and marshes. Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. Alternatively, you can reduce the number of swamp squares and regions required by the parameters. The world generator is having trouble placing deserts and badlands. Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. Alternatively, you can reduce the number of desert squares and regions required by the parameters. The world generator is having trouble placing forests. Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. Alternatively, you can reduce the number of forest squares and regions required by the parameters. The world generator is having trouble placing mountains. Make sure your parameters and presets can support high elevation areas. Alternatively, you can reduce the number of mountain squares and regions required by the parameters. The world generator is having trouble placing oceans. Make sure your parameters and presets can support low elevation areas. Alternatively, you can reduce the number of ocean squares and regions required by the parameters. The world generator is having trouble placing glaciers. Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. Alternatively, you can reduce the number of glacial squares and regions required by the parameters. The world generator is having trouble placing tundra regions. Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. Alternatively, you can reduce the number of tundra squares and regions required by the parameters. The world generator is having trouble placing grasslands. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. The world generator is having trouble placing hills. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. The world generator is having trouble placing rivers. Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. Alternatively, you can reduce the number of rivers required by the parameters. The world generator is placing too many subregions. Make sure your parameters and presets aren't so variable that biomes change frequently. Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. The world generator is having trouble placing mountain caves. Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. Alternatively, you can reduce the number of mountain caves required by the parameters. The world generator is having trouble placing low-lying caves. Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. Alternatively, you can reduce the number of non-mountain caves required by the parameters. The world generator is having trouble placing enough civilizations. Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. Alternatively, you can reduce the number of civilizations required by the parameters. The world generator couldn't find any civilization definitions. This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. The world generator is having trouble placing a controllable civilization. Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. Make sure your parameters and presets have adequate squares of this kind. Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). The world generator is having trouble placing farming civilizations. Civilizations use available plants in their surroundings as their initial crops. Make sure your parameters and raw objects have adequate vegetation. Command Line: World generation parameter set located successfully. Command Line: World generation parameter set not found -- using default. Command Line: World image, detailed image and info exported. Dwarf Fortress: New World Finalizing... to continue. Create A World World Size Pocket Smaller Medium History Very Short Short Long Very Long Very High Maximum Number of Sites Number of Beasts Natural Savagery Mineral Occurrence Very Rare Rare Sparse Frequent Everywhere This controls the size of the world map. Current: 17 x 17 33 x 33 65 x 65 129 x 129 257 x 257 This is the length of pre-generated history. Current: 5 years 125 years 250 years 550 years 1050 years This controls how many distinct races/cultures there are. This is how many distinct places can exist after world generation. Increasing this setting makes large beasts more prevalent. Increasing savagery makes the world more difficult to settle. Increasing mineral occurrence makes more embark sites have more minerals. TO CREATE THE WORLD. Title: Seed: Various Dimensions: Custom Name: Random Name : Enter advanced parameters : New param set : Copy param set : Delete param set : Enter title : Use random name : Enter custom name : Use random seed : Enter custom seed : Change dimensions to load the world params. to save the world params. Last Param Set: Seed: History Seed: Name Seed: Creature Seed: Really delete this parameter set? : Delete Really change the dimensions? This parameter set will be reset. : Change Are you sure you want to abort? You haven't saved your changes. : Yes Are you sure you want to go on? Creating New Region Rejected) Preparing elevation... Setting temperature... Running rivers... Forming lakes and minerals... Growing vegetation... Verifying terrain... Importing wildlife... Recounting legends... Finished prehistory... Placing civilizations... ( Making cave civilizations... Making cave pops... Placing other beasts... Placing megabeasts... Placing good/evil... Placing caves... ( Prehistory init... Hist Figs: Dead: Events: Finalizing civ mats... ( Finalizing art... ( Finalizing uniforms... ( Finalizing sites... ( LACK OF PEAKS MEDIUM ELEVATION REJECTION LOW ELEVATION REJECTION HIGH ELEVATION REJECTION LACK OF EDGE OCEANS RAINFALL REJECTION DRAINAGE REJECTION SAVAGERY REJECTION VOLCANISM REJECTION LACK OF VOLCANOS SWAMP REJECTION DESERT REJECTION FOREST REJECTION MOUNTAIN REJECTION OCEAN REJECTION GLACIER REJECTION TUNDRA REJECTION GRASSLAND REJECTION HILLS REJECTION LACK OF RIVERS TOO MANY REGIONS LACK OF MOUNTAIN CAVES LACK OF LOW-LYING CAVES UNABLE TO PLACE ENOUGH CIVILIZATIONS NO CIVILIZATIONS AVAILABLE UNABLE TO PLACE CONTROLLABLE CIVILIZATION FARMING CIVILIZATION PLACED WITHOUT CROPS Note: If you are using the default parameters in unmodded DF, and it doesn't work after continuing a few times, please report the issue at the B12 forum. : CONTINUE until you give me another warning. : ABORT NOW and I'll look over my parameters. : ALLOW THIS REJECTION TYPE and continue reporting others. : ALLOW ALL REJECTS, even if I end up with a legends-only world! has been created. : Accept : Export image/info : Use the world as it currently exists : Continue or to pause/finish. CREATE WORLD NOW = LARGE Cleaning game objects... Cleaning stranded objects... Cleaning play objects... ** Starting New Arena ** raw/ /raw/ Dwarf Fortress: Arena Preparing arena... Preparing screen... Preparing Arena... Importing world... Continue Playing Start Playing Create New World! Design New World with Advanced Parameters Object Testing Arena About DF Quit to select an option. scroll. at any time for options, including key bindings. at any time for the manual. , Folder: Select a source for your arena objects: raw (Default) /raw This Version of DF used the FMOD Sound System Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. This version of DF uses SDL: Simple DirectMedia Layer, SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga See the SDL folder for license information. Portions of this version are Copyright(C)2008 The FreeType Project (www.freetype.org). All rights reserved. to return to the menu. world_graphic- elw- tmp- rain- drn- sav- vol- veg- evil- sal- trd- str- hyd- nob- dip- .bmp biome_color_key.txt mountain (128,128,128) temperate freshwater lake (0,224,255) temperate brackish lake (0,192,255) temperate saltwater lake (0,160,255) tropical freshwater lake (0,96,255) tropical brackish lake (0,64,255) tropical saltwater lake (0,32,255) arctic ocean (0,255,255) tropical ocean (0,0,255) temperate ocean (0,128,255) glacier (64,255,255) tundra (128,255,255) temperate freshwater swamp (96,192,128) temperate saltwater swamp (64,192,128) temperate freshwater marsh (96,255,128) temperate saltwater marsh (64,255,128) tropical freshwater swamp (96,192,64) tropical saltwater swamp (64,192,64) mangrove swamp (64,255,96) tropical freshwater marsh (96,255,64) tropical saltwater marsh (64,255,64) taiga forest (0,96,64) temperate conifer forest (0,96,32) temperate broadleaf forest (0,160,32) tropical conifer forest (0,96,0) tropical dry broadleaf forest (0,128,0) tropical moist broadleaf forest (0,160,0) temperate grassland (0,255,32) temperate savanna (0,224,32) temperate shrubland (0,192,32) tropical grassland (255,160,0) tropical savanna (255,176) tropical shrubland (255,192,0) badland desert (255,96,32) sand desert (255,255,0) rock desert (255,128,64) structure_color_key.txt castle (128,128,128) village (255,255,255) crops (255,128,0)(255,160,0)(255,192,0) pasture (0,255,0) meadow (64,255,0) woodland (0,128,0) orchard (0,160,0) tunnel (20,20,20) stone bridge (224,224,224) other bridge (180,167,20) stone road (192,192,192) other road (150,127,20) stone wall (96,96,96) other wall (160,127,20) mountain (255,255,192) lake (0,96,255) land (128,64,32) ocean (0,64,255) hydro_color_key.txt brook (0,255,255) stream (0,224,255) minor river (0,192,255) river (0,160,255) major river (0,128,255) river/ocean (0,112,255) Histories of Greed Avarice Jealousy Cupidity Gluttony Industry Enterprise Resourcefulness Determination Mettle Dynamism Labor Toil Diligence Exertion Tenacity Perseverance *** STARTING NEW GAME *** Command Line: data/init/announcements.txt DO_MEGA PAUSE RECENTER A_DISPLAY D_DISPLAY UNIT_COMBAT_REPORT UNIT_COMBAT_REPORT_ALL_ACTIVE UCR_A data/sound/song_title.ogg data/sound/song_game.ogg data/art/mouse.png data/movies text data/dipscript/*.* data/dipscript/ region Command Line: World generation initiated. Command Line: World generation aborted because folder exists. data/speech/general.txt data/speech/slayer.txt data/speech/threat.txt data/speech/greet.txt data/speech/greet_reply.txt data/speech/greet_reply_diff_language.txt data/speech/greet_reply_unusual_first.txt data/speech/greet_reply_after_hero.txt data/speech/greet_worship.txt data/speech/greet_baby.txt data/speech/goodbye_worship_1.txt data/speech/goodbye_worship_2.txt data/speech/goodbye_worship_3.txt data/speech/temple_already_member.txt data/speech/temple_become_member.txt data/speech/positive.txt data/speech/task_recommendation.txt data/speech/unknown_hf_seeker.txt data/speech/ab_specific_hf_seeker.txt data/speech/site_specific_hf_seeker.txt data/speech/same_site_ab_specific_hf_seeker.txt data/speech/same_site_specific_hf_seeker.txt data/speech/arch_info_justification.txt data/speech/justification_representation.txt data/speech/justification_proximity.txt data/speech/justification_experience.txt data/speech/justification_reminder.txt data/speech/justification_antithetical.txt data/speech/no_family.txt data/speech/family_relationship_spec.txt data/speech/family_relationship_no_spec.txt data/speech/family_relationship_additional.txt data/speech/family_relationship_spec_dead.txt data/speech/family_relationship_no_spec_dead.txt data/speech/family_relationship_additional_dead.txt data/speech/child_age_proclamation.txt data/speech/wandering_profession.txt data/speech/scouting_profession.txt data/speech/hunting_profession.txt data/speech/snatcher_profession.txt data/speech/thief_profession.txt data/speech/wandering_profession_year.txt data/speech/scouting_profession_year.txt data/speech/hunting_profession_year.txt data/speech/snatcher_profession_year.txt data/speech/thief_profession_year.txt data/speech/past_wandering_profession.txt data/speech/past_scouting_profession.txt data/speech/past_hunting_profession.txt data/speech/past_snatcher_profession.txt data/speech/past_thief_profession.txt data/speech/guard_profession.txt data/speech/guard_warning.txt data/speech/soldier_profession.txt data/speech/past_profession_no_year.txt data/speech/past_profession_year.txt data/speech/current_profession_no_year.txt data/speech/current_profession_year.txt data/speech/hist_fig_slayer.txt data/speech/animal_slayer.txt data/speech/mercenary_profession.txt data/speech/mercenary_profession_year.txt data/speech/past_mercenary_profession.txt were unable to complete the Jobs removed from unpowered small large grown logs rough gems raw green glass raw clear glass raw crystal glass small rock stones wafers bars charcoal coke refined coal bars cut gems cut green glass gems cut clear glass gems cut crystal glass gems gems blocks portal door floodgate hatch cover grate table cabinet weapon rack armor stand coffer chest boxes and bag backpack limb/body cast splint crutch quiver casket sarcophag coffin rope chain waterskin vial flask musical instrument unglazed tool goblet window terrarium cage barrel bucket animal trap chair throne strands yarn thread cloth tanned hide totem -bound book figurine rotten drink filthy sticky vomitous slimy dirty gooey purulent ichorous bloody paste liquid glob laced with powder cheese catapult parts mechanisms tube pipe section trap component ballista parts anvil amulet ballista arrow head siege ammo ammunition scepter crown coin perfect large green glass clear glass crystal glass gem ring earring bracelet traction bench quern millstone statue memorial craft shop sign weaponsmith's shop sign armorsmith's shop sign general store sign food shop sign food imports sign clothing imports sign general imports sign cloth shop sign leather shop sign woven clothing shop sign leather clothing shop sign bone carver's shop sign gem cutter's shop sign bowyer's shop sign blacksmith's shop sign metal craft shop sign leather goods shop sign carpenter's shop sign stone furniture shop sign metal furniture shop sign tavern sign slab corpse tooth teeth bone shell plant part silk body part leather body part wooden body part soap body part horn pearl yarn body part Rotten seeds withered leaves leaf raw live small live animal tame small tame animal prepared meal preserved chops chop meat weapon chain suits of armor handwear shield /buckler footwear headwear legwear A kidnapper has made off with has stolen A thief has stolen is taken by a fey mood! withdraws from society... has been possessed! looses a roaring laughter, fell and terrible! begins to stalk and brood... has created *PAUSED* SIEGE Idlers: Page fighting! hunting. sparring. No recent reports. : View report Last Report Date: Announcement Date: : Zoom to location Ingredient Type Number Permissions ---- Brew : Toggle cook. : Toggle brew. You have no appropriate ingredients. Creatures Overall Training Creature Price Status: Trained Well-trained Skillfully trained Expertly trained Exceptionally trained Masterfully trained Domesticated Semi-Wild Trainer: Trainer: Any Trainer: Any unassigned Ready for Slaughter Uninterested For Sale Available Not For Sale Unavailable Work Animal Not Tame : Toggle pet availability. : Slaughter. : Select trainer. : War training. : Hunting training. You have no appropriate creatures. Any trainer Any unassigned trainer Knowledge A few facts General familiarity Knowledgeable You don't know how to train any animals. Justice Cages&Chains: Violation of Production Order Violation of Export Prohibition Violation of Job Order Conspiracy to Slow Labor Disorderly Conduct Building Destruction , Deceased There are no criminals. 1 witness witnesses No witnesses Injured Party: Convicted: Witness: Accuses: Found the body. Date: Reported: No Sentence Pending. Hammerstrike Beating. Day in Prison. Officer: None Assigned Violation of Production Order. Violation of Export Prohibition. Violation of Job Order. Conspiracy to Slow Labor. Murder. Disorderly Conduct. Building Destruction. Vandalism. Theft. Robbery. Blood-drinking. : Select/scroll : Convict : View recent crimes ( : View cold cases ( : Convict somebody General Items Thread/Cloth Stone/Gems/Metals Anml Extracts Plnt Extracts Anml Cheeses Plnt Cheeses Milled Animal Milled Plants Item Type Setter Wage Cleaning Place Item in Tomb Store Item in Stockpile Store Item in Bag Store Weapon Store Armor Store Item in Barrel Store Item in Bin Store Vehicle in Bin Store Item in Hospital Dump Item Building Construction Building Removal Door Construction Floodgate Construction Hatch Cover Construction Grate Construction Bed Construction Chair Construction Coffin Construction Table Construction Bin Construction Chest Construction Cabinet Construction Statue Construction Slab Construction Block Construction Anvil Construction Window Construction Pipe Section Construction Sand Collection Clay Collection Gem Encrusting Glass Cutting Glass Encrusting Basic Ore Smelting Object Melting Craft Making Coin Minting Metal Studding Metal Strand Extraction Weapon Construction Ammo Construction Quiver Construction Armor Stand Construction Weapon Rack Construction Tool Construction Totem Construction Flask Construction Goblet Construction Bone/Shell Decoration Instrument Construction Toy Construction Armor Construction Glove Construction Helm Construction Shield Construction Pants Construction Shoe Construction Backpack Construction Animal Trap Construction Trap Baiting Install Colony In Hive Collect Hive Products Mechanism Construction Trap Component Construction Trap Cleaning Trigger Linking Cage Trap Loading Stone Trap Loading Weapon Trap Loading Lever Pulling Operate Pump Construct Quern Construct Millstone Place Track Vehicle Push Track Vehicle Catapult Loading Ballista Loading Catapult Firing Ballista Firing Ballista Arrow Head Construction Siege Ammo Construction Catapult Part Construction Ballista Part Construction Fortification Carving Wall Detailing Floor Detailing Stair/Ramp Removal Carving Upward Staircase Carving Downward Staircase Carving Up/Down Staircase Carving Ramp Digging Channel Tree Felling Plant Gathering Construction Removal Track Carving Hunting Returning Kill Capturing Land Animals Capturing Fish Hunting Animal Training War Animal Training Web Collection Cage Construction Chain Construction Bucket Construction Planting Harvesting Fertilizing Thread Dyeing Cloth Dyeing Image Sewing Plant Extraction Plant Processing Plant Processing/Vial Plant Processing/Barrel Fish Extraction Land Animal Extraction Small Creature Taming Large Creature Taming Butchering Slaughtering Fish Processing Barrel Construction Other Jobs Animal Chaining Animal Unchaining Releasing Large Creature Releasing Small Creature Handling Large Creature Handling Small Creature Large Creature Caging Small Creature Caging Aquarium Draining Aquarium Filling Pond Filling Large Creature Pit/Ponding Small Creature Pit/Ponding Large Creature Pen/Pasturing Small Creature Pen/Pasturing Charcoal Making Ash Making Potash Making (Lye) Potash Making (Ash) Managing Work Orders Updating Stockpile Records Trading at Depot Beat Criminal Execute Criminal Give Water Give Food Recover Wounded Diagnose Patient Immobilize Break Apply Cast Bring Crutch Dress Wound Clean Patient Suture Set Bone Place In Traction Splint Construction Crutch Construction Traction Bench Construction Work Orders Left Validated A manager is required to coordinate work orders. All work orders must be validated by the manager before they become active. : New Order : Remove : Increase priority : Max priority : Wages Quantity: Type in parts of the name to narrow your search. Suspended Inactive Missing Independent Wild Animal (Caged) (Chained) Undead Opposed to life Berserk Caged Prisoner Chained Prisoner Invader Diplomat Merchant Visitor Friendly Underworld Caged Guest Chained Guest Uninvited Guest Current Resident Hostile Tame You have not created any creatures yet. to return There are no idle or jobs. to return, : Manager : ViewJob, : Zoom-Cre, : Zoom-Bld, : Manager, : Remv Cre Citizens Pets/Livestock Others Dead/Missing There are no living here. There are no pets or livestock here. There are no other creatures nearby. No one has gone missing or died. The year is still young. : ViewCre, (Lost) No treasures yet. civilization This land has no important leaders. Exports to Petty Annoyance Terror Imports from Offerings from Vengeance You can look at trade information once you have a broker with appraisal skill. Trade Agreement (Exports to Trade Agreement (Imports from : View Agreement You have no agreements with this land. to change modes. Civilizations : View details [B][P]Active Syndromes[B] phase seconds) himself herself itself caught in a cloud of flames! caught up in the web! The item sparkles with a supernatural brilliance. The air around the object seems warped as if it were very hot, yet the item is cool to the touch. The object looks oddly square. The item constantly emits a nearly inaudible high-pitched whistle. The item is covered with small bumps. The item smells like wet earth. Tiny streaks of lightning streak quickly over the object's surface. Creatures that look at the item cannot think negative thoughts. The item is covered with minute gray hairs. The item sounds like rustling leaves when moved. Needs Disconnected Need trigger type Needs walkable perimeter Hidden Needs to be anchored on edge Blocked Surrounded by empty space Needs adjacent wall Needs open space Off map Water Lava/Magma Building present Construction present Must be inside Too close to edge Must be outside Cannot build at highest level Needs soil or mud Needs soil Needs ground or near machine No mud/soil for farm Mud is left by water No access to No access Null site on overall status Early Mid- Late Spring Summer Autumn Winter Stocks Health Prices Currency Justice Created Wealth: Weapons: Armor and Garb: Furniture: Other Objects: Architecture: Displayed: Held/Worn: You need a broker with the appraisal skill. Imported Wealth: Exported Wealth: Trade Information: Population: Nobles/Admins Peasants Recruit/Others Trained Animals Other Animals Food Stores: Plant Drink Other Mountainhome Metropolis City Town Village Hamlet Outpost Evaluate Depot Access Overflow Evaluate Depot Caravan Access Overflow Building List (S) / Spouse No Owner You don't have any buildings. Evaluation: : View building information : Zoom to building items : Zoom to building tasks : Swap right panel The Health of In Traction Severe Blood Loss Moderate Blood Loss Serious Fever Moderate Fever Slight Fever Moderate Pain Slight Pain Cannot breathe Trouble breathing Vision lost Vision impaired Vision somewhat impaired Ability to stand lost Ability to stand somewhat impaired Ability to grasp lost Ability to grasp somewhat impaired Ability to fly lost Ability to fly somewhat impaired Motor nerve damage Sensory nerve damage No health problems Spilled Major artery torn Artery torn Heavy bleeding Bleeding Motor nerve severed Sensory nerve severed Torn tendon Strained tendon Bruised tendon Torn ligament Sprained ligament Bruised ligament Compound fracture Overlapping fracture (in traction) Overlapping fracture Needs setting Cut apart Smashed apart Broken apart Torn apart Cut open Smashed open Broken open Torn open Dented Heavy bruising Moderate bruising Light bruising Serious burn Moderate burn Minor burn Serious frost-bite Moderate frost-bite Minor frost-bite Serious melting Moderate melting Minor melting Serious boiling Moderate boiling Minor boiling Serious freezing Moderate freezing Minor freezing Serious condensation Moderate condensation Minor condensation Advanced rot Moderate rot Minor rot Serious blistering Moderate blistering Minor blistering Extreme pain Moderate pain Minor pain Nausea Dizziness Paralysis Partial paralysis Some sluggishness Complete numbness Partial numbness Slight numbness Extreme swelling Moderate swelling Minor swelling Function totally impaired Partially impaired function Slightly impaired function Has been sutured Infection No evaluated wounds Diagnosis required Crutch required Rotten -- inoperable Needs cleaning Needs surgery Needs sutures Needs dressing Needs traction Needs immobilization No treatment scheduled Diagnosed with cast splint on dressing on sutures on Bleeding stopped Compound fracture of repaired amputated Rotten tissue excised from Had set Placed in traction Evaluated Brought to rest Cleaned - No medical history Stone Restrictions Restricted stones are reserved for use by the listed tasks. : Set : Stone type Economic Stone Requires fuel Takes place at REAGENTS PRODUCTS Currency Counts The broker recommends keeping of each coin type to match accounts. Overall Health Report __________ ____________ : Key : Diagnosis request : Cleaning req. : Surgery req. : Inoperable rot : Heavy bleeding : Bleeding : Pale : Severe blood loss : Faint : Blood loss : Serious fever : Moderate fever : Slight fever : Dizzy : Drowning : Winded : Cannot breathe : Trouble breathing : Vision lost : Vision impaired : Vision ~impaired : Spilled : Major artery torn : Artery torn : Overlapping fracture : Broken tissue : Heavy damage : Moderate damage : Light damage : Suture request : Setting req. : Dressing request : Paralyzed : Partially paralyzed : Sluggish : Extreme pain : Moderate pain : Slight pain : Stunned : Dehydrated : Thirsty : Starving : Hungry : Cannot stand : Stand impaired : Cannot grasp : Grasp impaired : Compound fracture : Torn tendon : Tendon strain : Tendon brs. : Part brok tis : Minor pain : Traction request : Immobilization request : Crutch required : Completely numb : Partially numb : Slightly numb : Exhausted : Over-exerted : Tired : Very drowsy : Drowsy : Nauseous : Cannot fly : Flight impaired : Motor nerve : Sensory nerve : Torn ligament : Lig. sprain : Ligament bruise : Need setting : Extreme swell : Medium swell : Minor swelling : Infection : View health : Recenter : select left , not consumed , consumed Select a tool. nothing. not consumed consumed You are not that hungry. Butcher this object. You must unretract to use this ability. You must wait to use this ability. You cannot speak. You are missing a body part. Use this ability. You must unretract to use this power. You must wait to use this power. Use this power. Select an action. : Back/Abort : create : butcher : natural ability : acquired power Unknown interaction No available item. No appropriate tool. You make and more You practice your but make nothing of note. You make nothing. You butcher Status Wounds Treatment Create a Creature : Side = : Create : New item : Blank list : Remove item : Move selector : Change value : Change amount : No Effect : Filter name Ghostly Corpse Squad Schedules: Early Wet Season Late Wet Season Early Dry Season Late Dry Season First Quarter Second Quarter Third Quarter Fourth Quarter Alert State Squads Months Months: Squads: (Cur) (Current) : Name grid cell : Sleep in room at will in barracks at will in barracks at need Inactive = Uniformed Inactive = Civ clothes minimum preferred : Give order : Edit order : Cancel order : Copy orders : Paste orders : Schedule grid : Order list : View alerts : Swap squads/months : Defend burrows Burrow : Patrol route Route : Station Point : Train soldier Position Becoming The Capital Architecture Desired: Current: Offerings Royal Throne Room Opulent Throne Room Throne Room Splendid Office Decent Office Office Modest Office Meager Office No Office Royal Bedroom Grand Bedroom Great Bedroom Fine Quarters Decent Quarters Quarters Modest Quarters Meager Quarters No Quarters Royal Dining Room Grand Dining Room Great Dining Room Fine Dining Room Decent Dining Room Modest Dining Room Meager Dining Room No Dining Room Royal Mausoleum Grand Mausoleum Mausoleum Fine Tomb Burial Chamber Servant's Burial Chamber Grave No Tomb has been disturbed. group of Many have been disturbed. swarm of has its way out of confinement! caught in a burst of an official land of the realm and the surrounding lands have been made an even more official land of the realm lumber limits ROOM SHARING INDEX OUT OF BOUNDS: The Wealth of : Mode : Melt : Forbid : Dump : Hide Basic Value: Weight: Price: Owner: Uses and Contents: Uses: Contents: : View selected : Claim : Description This building was designed by was well-designed by was finely-designed by was superiorly designed by bears the exceptional design of was masterfully designed by an unknown architect The structure was built by was solidly built by was finely-built by was superiorly built by was exceptionally built by was masterfully built by an unknown artisan Worker: Location: Repeating Items: Stone Hauling Wood Hauling Burial Food Hauling Refuse Hauling Item Hauling Furniture Hauling Animal Hauling Push/Haul Vehicles Stone Detailing Animal Care Diagnosis Setting Bones Dressing Wounds Feed Patients/Prisoners Recovering Wounded Small Animal Dissection Clothesmaking Farming (Fields) Furnace Operating Armoring Blacksmithing Metalcrafting Woodcrafting Stonecrafting Siege Operating Crossbow-making Mechanics Pump Operating Woodworking Stoneworking Hunting/Related Healthcare Farming/Related Fishing/Related Jewelry Engineering Hauling LANGUAGE MATERIAL_TEMPLATE BUILDING DESCRIPTOR_SHAPE DESCRIPTOR_PATTERN DESCRIPTOR_COLOR GRAPHICS REACTION INTERACTION /*.* *.dat *.sav data/save/current/*.dat data/save/current/*.sav world.dat world.sav 1.5.5 Unknown error GLX 1.2 and up are not supported GL 1.1 and up are not supported Missing GL version No error glCopyTexSubImage3D glDrawRangeElements glTexImage3D glTexSubImage3D glActiveTexture glClientActiveTexture glCompressedTexImage1D glCompressedTexImage2D glCompressedTexImage3D glCompressedTexSubImage1D glCompressedTexSubImage2D glCompressedTexSubImage3D glGetCompressedTexImage glLoadTransposeMatrixd glLoadTransposeMatrixf glMultTransposeMatrixd glMultTransposeMatrixf glMultiTexCoord1d glMultiTexCoord1dv glMultiTexCoord1f glMultiTexCoord1fv glMultiTexCoord1i glMultiTexCoord1iv glMultiTexCoord1s glMultiTexCoord1sv glMultiTexCoord2d glMultiTexCoord2dv glMultiTexCoord2f glMultiTexCoord2fv glMultiTexCoord2i glMultiTexCoord2iv glMultiTexCoord2s glMultiTexCoord2sv glMultiTexCoord3d glMultiTexCoord3dv glMultiTexCoord3f glMultiTexCoord3fv glMultiTexCoord3i glMultiTexCoord3iv glMultiTexCoord3s glMultiTexCoord3sv glMultiTexCoord4d glMultiTexCoord4dv glMultiTexCoord4f glMultiTexCoord4fv glMultiTexCoord4i glMultiTexCoord4iv glMultiTexCoord4s glMultiTexCoord4sv glSampleCoverage glBlendColor glBlendEquation glBlendFuncSeparate glFogCoordPointer glFogCoordd glFogCoorddv glFogCoordf glFogCoordfv glMultiDrawArrays glMultiDrawElements glPointParameterf glPointParameterfv glPointParameteri glPointParameteriv glSecondaryColor3b glSecondaryColor3bv glSecondaryColor3d glSecondaryColor3dv glSecondaryColor3f glSecondaryColor3fv glSecondaryColor3i glSecondaryColor3iv glSecondaryColor3s glSecondaryColor3sv glSecondaryColor3ub glSecondaryColor3ubv glSecondaryColor3ui glSecondaryColor3uiv glSecondaryColor3us glSecondaryColor3usv glSecondaryColorPointer glWindowPos2d glWindowPos2dv glWindowPos2f glWindowPos2fv glWindowPos2i glWindowPos2iv glWindowPos2s glWindowPos2sv glWindowPos3d glWindowPos3dv glWindowPos3f glWindowPos3fv glWindowPos3i glWindowPos3iv glWindowPos3s glWindowPos3sv glBeginQuery glBindBuffer glBufferData glBufferSubData glDeleteBuffers glDeleteQueries glEndQuery glGenBuffers glGenQueries glGetBufferParameteriv glGetBufferPointerv glGetBufferSubData glGetQueryObjectiv glGetQueryObjectuiv glGetQueryiv glIsBuffer glIsQuery glMapBuffer glUnmapBuffer glAttachShader glBindAttribLocation glBlendEquationSeparate glCompileShader glCreateProgram glCreateShader glDeleteProgram glDeleteShader glDetachShader glDisableVertexAttribArray glDrawBuffers glEnableVertexAttribArray glGetActiveAttrib glGetActiveUniform glGetAttachedShaders glGetAttribLocation glGetProgramInfoLog glGetProgramiv glGetShaderInfoLog glGetShaderSource glGetShaderiv glGetUniformLocation glGetUniformfv glGetUniformiv glGetVertexAttribPointerv glGetVertexAttribdv glGetVertexAttribfv glGetVertexAttribiv glIsProgram glIsShader glLinkProgram glShaderSource glStencilFuncSeparate glStencilMaskSeparate glStencilOpSeparate glUniform1f glUniform1fv glUniform1i glUniform1iv glUniform2f glUniform2fv glUniform2i glUniform2iv glUniform3f glUniform3fv glUniform3i glUniform3iv glUniform4f glUniform4fv glUniform4i glUniform4iv glUniformMatrix2fv glUniformMatrix3fv glUniformMatrix4fv glUseProgram glValidateProgram glVertexAttrib1d glVertexAttrib1dv glVertexAttrib1f glVertexAttrib1fv glVertexAttrib1s glVertexAttrib1sv glVertexAttrib2d glVertexAttrib2dv glVertexAttrib2f glVertexAttrib2fv glVertexAttrib2s glVertexAttrib2sv glVertexAttrib3d glVertexAttrib3dv glVertexAttrib3f glVertexAttrib3fv glVertexAttrib3s glVertexAttrib3sv glVertexAttrib4Nbv glVertexAttrib4Niv glVertexAttrib4Nsv glVertexAttrib4Nub glVertexAttrib4Nubv glVertexAttrib4Nuiv glVertexAttrib4Nusv glVertexAttrib4bv glVertexAttrib4d glVertexAttrib4dv glVertexAttrib4f glVertexAttrib4fv glVertexAttrib4iv glVertexAttrib4s glVertexAttrib4sv glVertexAttrib4ubv glVertexAttrib4uiv glVertexAttrib4usv glVertexAttribPointer glUniformMatrix2x3fv glUniformMatrix2x4fv glUniformMatrix3x2fv glUniformMatrix3x4fv glUniformMatrix4x2fv glUniformMatrix4x3fv glBeginConditionalRender glBeginTransformFeedback glBindFragDataLocation glClampColor glClearBufferfi glClearBufferfv glClearBufferiv glClearBufferuiv glColorMaski glDisablei glEnablei glEndConditionalRender glEndTransformFeedback glGetBooleani_v glGetFragDataLocation glGetStringi glGetTexParameterIiv glGetTexParameterIuiv glGetTransformFeedbackVarying glGetUniformuiv glGetVertexAttribIiv glGetVertexAttribIuiv glIsEnabledi glTexParameterIiv glTexParameterIuiv glTransformFeedbackVaryings glUniform1ui glUniform1uiv glUniform2ui glUniform2uiv glUniform3ui glUniform3uiv glUniform4ui glUniform4uiv glVertexAttribI1i glVertexAttribI1iv glVertexAttribI1ui glVertexAttribI1uiv glVertexAttribI2i glVertexAttribI2iv glVertexAttribI2ui glVertexAttribI2uiv glVertexAttribI3i glVertexAttribI3iv glVertexAttribI3ui glVertexAttribI3uiv glVertexAttribI4bv glVertexAttribI4i glVertexAttribI4iv glVertexAttribI4sv glVertexAttribI4ubv glVertexAttribI4ui glVertexAttribI4uiv glVertexAttribI4usv glVertexAttribIPointer glDrawArraysInstanced glDrawElementsInstanced glPrimitiveRestartIndex glTexBuffer glFramebufferTexture glGetBufferParameteri64v glGetInteger64i_v glVertexAttribDivisor glBlendEquationSeparatei glBlendEquationi glBlendFuncSeparatei glBlendFunci glMinSampleShading glTbufferMask3DFX glDebugMessageCallbackAMD glDebugMessageEnableAMD glDebugMessageInsertAMD glGetDebugMessageLogAMD glBlendEquationIndexedAMD glBlendEquationSeparateIndexedAMD glBlendFuncIndexedAMD glBlendFuncSeparateIndexedAMD glDeleteNamesAMD glGenNamesAMD glIsNameAMD glBeginPerfMonitorAMD glDeletePerfMonitorsAMD glEndPerfMonitorAMD glGenPerfMonitorsAMD glGetPerfMonitorCounterDataAMD glGetPerfMonitorCounterInfoAMD glGetPerfMonitorCounterStringAMD glGetPerfMonitorCountersAMD glGetPerfMonitorGroupStringAMD glGetPerfMonitorGroupsAMD glSelectPerfMonitorCountersAMD glTessellationFactorAMD glTessellationModeAMD glDrawElementArrayAPPLE glDrawRangeElementArrayAPPLE glElementPointerAPPLE glMultiDrawElementArrayAPPLE glMultiDrawRangeElementArrayAPPLE glDeleteFencesAPPLE glFinishFenceAPPLE glFinishObjectAPPLE glGenFencesAPPLE glIsFenceAPPLE glSetFenceAPPLE glTestFenceAPPLE glTestObjectAPPLE glBufferParameteriAPPLE glFlushMappedBufferRangeAPPLE glGetObjectParameterivAPPLE glObjectPurgeableAPPLE glObjectUnpurgeableAPPLE glGetTexParameterPointervAPPLE glTextureRangeAPPLE glBindVertexArrayAPPLE glDeleteVertexArraysAPPLE glGenVertexArraysAPPLE glIsVertexArrayAPPLE glFlushVertexArrayRangeAPPLE glVertexArrayParameteriAPPLE glVertexArrayRangeAPPLE glDisableVertexAttribAPPLE glEnableVertexAttribAPPLE glIsVertexAttribEnabledAPPLE glMapVertexAttrib1dAPPLE glMapVertexAttrib1fAPPLE glMapVertexAttrib2dAPPLE glMapVertexAttrib2fAPPLE glBindFragDataLocationIndexed glGetFragDataIndex glClampColorARB glCopyBufferSubData glDrawBuffersARB glBlendEquationSeparateiARB glBlendEquationiARB glBlendFuncSeparateiARB glBlendFunciARB glDrawElementsBaseVertex glDrawElementsInstancedBaseVertex glDrawRangeElementsBaseVertex glMultiDrawElementsBaseVertex glDrawArraysIndirect glDrawElementsIndirect glDrawArraysInstancedARB glDrawElementsInstancedARB glBindFramebuffer glBindRenderbuffer glBlitFramebuffer glCheckFramebufferStatus glDeleteFramebuffers glDeleteRenderbuffers glFramebufferRenderbuffer glFramebufferTexture1D glFramebufferTexture2D glFramebufferTexture3D glFramebufferTextureLayer glGenFramebuffers glGenRenderbuffers glGenerateMipmap glGetFramebufferAttachmentParameteriv glGetRenderbufferParameteriv glIsFramebuffer glIsRenderbuffer glRenderbufferStorage glRenderbufferStorageMultisample glFramebufferTextureARB glFramebufferTextureFaceARB glFramebufferTextureLayerARB glProgramParameteriARB glGetUniformdv glProgramUniform1dEXT glProgramUniform1dvEXT glProgramUniform2dEXT glProgramUniform2dvEXT glProgramUniform3dEXT glProgramUniform3dvEXT glProgramUniform4dEXT glProgramUniform4dvEXT glProgramUniformMatrix2dvEXT glProgramUniformMatrix2x3dvEXT glProgramUniformMatrix2x4dvEXT glProgramUniformMatrix3dvEXT glProgramUniformMatrix3x2dvEXT glProgramUniformMatrix3x4dvEXT glProgramUniformMatrix4dvEXT glProgramUniformMatrix4x2dvEXT glProgramUniformMatrix4x3dvEXT glUniform1d glUniform1dv glUniform2d glUniform2dv glUniform3d glUniform3dv glUniform4d glUniform4dv glUniformMatrix2dv glUniformMatrix2x3dv glUniformMatrix2x4dv glUniformMatrix3dv glUniformMatrix3x2dv glUniformMatrix3x4dv glUniformMatrix4dv glUniformMatrix4x2dv glUniformMatrix4x3dv glColorSubTable glColorTable glColorTableParameterfv glColorTableParameteriv glConvolutionFilter1D glConvolutionFilter2D glConvolutionParameterf glConvolutionParameterfv glConvolutionParameteri glConvolutionParameteriv glCopyColorSubTable glCopyColorTable glCopyConvolutionFilter1D glCopyConvolutionFilter2D glGetColorTable glGetColorTableParameterfv glGetColorTableParameteriv glGetConvolutionFilter glGetConvolutionParameterfv glGetConvolutionParameteriv glGetHistogram glGetHistogramParameterfv glGetHistogramParameteriv glGetMinmax glGetMinmaxParameterfv glGetMinmaxParameteriv glGetSeparableFilter glHistogram glMinmax glResetHistogram glResetMinmax glSeparableFilter2D glVertexAttribDivisorARB glFlushMappedBufferRange glMapBufferRange glCurrentPaletteMatrixARB glMatrixIndexPointerARB glMatrixIndexubvARB glMatrixIndexuivARB glMatrixIndexusvARB glSampleCoverageARB glActiveTextureARB glClientActiveTextureARB glMultiTexCoord1dARB glMultiTexCoord1dvARB glMultiTexCoord1fARB glMultiTexCoord1fvARB glMultiTexCoord1iARB glMultiTexCoord1ivARB glMultiTexCoord1sARB glMultiTexCoord1svARB glMultiTexCoord2dARB glMultiTexCoord2dvARB glMultiTexCoord2fARB glMultiTexCoord2fvARB glMultiTexCoord2iARB glMultiTexCoord2ivARB glMultiTexCoord2sARB glMultiTexCoord2svARB glMultiTexCoord3dARB glMultiTexCoord3dvARB glMultiTexCoord3fARB glMultiTexCoord3fvARB glMultiTexCoord3iARB glMultiTexCoord3ivARB glMultiTexCoord3sARB glMultiTexCoord3svARB glMultiTexCoord4dARB glMultiTexCoord4dvARB glMultiTexCoord4fARB glMultiTexCoord4fvARB glMultiTexCoord4iARB glMultiTexCoord4ivARB glMultiTexCoord4sARB glMultiTexCoord4svARB glBeginQueryARB glDeleteQueriesARB glEndQueryARB glGenQueriesARB glGetQueryObjectivARB glGetQueryObjectuivARB glGetQueryivARB glIsQueryARB glPointParameterfARB glPointParameterfvARB glProvokingVertex glMinSampleShadingARB glBindSampler glDeleteSamplers glGenSamplers glGetSamplerParameterIiv glGetSamplerParameterIuiv glGetSamplerParameterfv glGetSamplerParameteriv glIsSampler glSamplerParameterIiv glSamplerParameterIuiv glSamplerParameterf glSamplerParameterfv glSamplerParameteri glSamplerParameteriv glAttachObjectARB glCompileShaderARB glCreateProgramObjectARB glCreateShaderObjectARB glDeleteObjectARB glDetachObjectARB glGetActiveUniformARB glGetAttachedObjectsARB glGetHandleARB glGetInfoLogARB glGetObjectParameterfvARB glGetObjectParameterivARB glGetShaderSourceARB glGetUniformLocationARB glGetUniformfvARB glGetUniformivARB glLinkProgramARB glShaderSourceARB glUniform1fARB glUniform1fvARB glUniform1iARB glUniform1ivARB glUniform2fARB glUniform2fvARB glUniform2iARB glUniform2ivARB glUniform3fARB glUniform3fvARB glUniform3iARB glUniform3ivARB glUniform4fARB glUniform4fvARB glUniform4iARB glUniform4ivARB glUniformMatrix2fvARB glUniformMatrix3fvARB glUniformMatrix4fvARB glUseProgramObjectARB glValidateProgramARB glGetActiveSubroutineName glGetActiveSubroutineUniformName glGetActiveSubroutineUniformiv glGetProgramStageiv glGetSubroutineIndex glGetSubroutineUniformLocation glGetUniformSubroutineuiv glUniformSubroutinesuiv glCompileShaderIncludeARB glDeleteNamedStringARB glGetNamedStringARB glGetNamedStringivARB glIsNamedStringARB glNamedStringARB glClientWaitSync glDeleteSync glFenceSync glGetInteger64v glGetSynciv glIsSync glWaitSync glPatchParameterfv glPatchParameteri glTexBufferARB glCompressedTexImage1DARB glCompressedTexImage2DARB glCompressedTexImage3DARB glCompressedTexSubImage1DARB glCompressedTexSubImage2DARB glCompressedTexSubImage3DARB glGetCompressedTexImageARB glGetMultisamplefv glSampleMaski glTexImage2DMultisample glTexImage3DMultisample glGetQueryObjecti64v glGetQueryObjectui64v glQueryCounter glBindTransformFeedback glDeleteTransformFeedbacks glDrawTransformFeedback glGenTransformFeedbacks glIsTransformFeedback glPauseTransformFeedback glResumeTransformFeedback glBeginQueryIndexed glDrawTransformFeedbackStream glEndQueryIndexed glGetQueryIndexediv glLoadTransposeMatrixdARB glLoadTransposeMatrixfARB glMultTransposeMatrixdARB glMultTransposeMatrixfARB glBindBufferBase glBindBufferRange glGetActiveUniformBlockName glGetActiveUniformBlockiv glGetActiveUniformName glGetActiveUniformsiv glGetIntegeri_v glGetUniformBlockIndex glGetUniformIndices glUniformBlockBinding glBindVertexArray glDeleteVertexArrays glGenVertexArrays glIsVertexArray glVertexBlendARB glWeightPointerARB glWeightbvARB glWeightdvARB glWeightfvARB glWeightivARB glWeightsvARB glWeightubvARB glWeightuivARB glWeightusvARB glBindBufferARB glBufferDataARB glBufferSubDataARB glDeleteBuffersARB glGenBuffersARB glGetBufferParameterivARB glGetBufferPointervARB glGetBufferSubDataARB glIsBufferARB glMapBufferARB glUnmapBufferARB glBindProgramARB glDeleteProgramsARB glDisableVertexAttribArrayARB glEnableVertexAttribArrayARB glGenProgramsARB glGetProgramEnvParameterdvARB glGetProgramEnvParameterfvARB glGetProgramLocalParameterdvARB glGetProgramLocalParameterfvARB glGetProgramStringARB glGetProgramivARB glGetVertexAttribPointervARB glGetVertexAttribdvARB glGetVertexAttribfvARB glGetVertexAttribivARB glIsProgramARB glProgramEnvParameter4dARB glProgramEnvParameter4dvARB glProgramEnvParameter4fARB glProgramEnvParameter4fvARB glProgramLocalParameter4dARB glProgramLocalParameter4dvARB glProgramLocalParameter4fARB glProgramLocalParameter4fvARB glProgramStringARB glVertexAttrib1dARB glVertexAttrib1dvARB glVertexAttrib1fARB glVertexAttrib1fvARB glVertexAttrib1sARB glVertexAttrib1svARB glVertexAttrib2dARB glVertexAttrib2dvARB glVertexAttrib2fARB glVertexAttrib2fvARB glVertexAttrib2sARB glVertexAttrib2svARB glVertexAttrib3dARB glVertexAttrib3dvARB glVertexAttrib3fARB glVertexAttrib3fvARB glVertexAttrib3sARB glVertexAttrib3svARB glVertexAttrib4NbvARB glVertexAttrib4NivARB glVertexAttrib4NsvARB glVertexAttrib4NubARB glVertexAttrib4NubvARB glVertexAttrib4NuivARB glVertexAttrib4NusvARB glVertexAttrib4bvARB glVertexAttrib4dARB glVertexAttrib4dvARB glVertexAttrib4fARB glVertexAttrib4fvARB glVertexAttrib4ivARB glVertexAttrib4sARB glVertexAttrib4svARB glVertexAttrib4ubvARB glVertexAttrib4uivARB glVertexAttrib4usvARB glVertexAttribPointerARB glBindAttribLocationARB glGetActiveAttribARB glGetAttribLocationARB glColorP3ui glColorP3uiv glColorP4ui glColorP4uiv glMultiTexCoordP1ui glMultiTexCoordP1uiv glMultiTexCoordP2ui glMultiTexCoordP2uiv glMultiTexCoordP3ui glMultiTexCoordP3uiv glMultiTexCoordP4ui glMultiTexCoordP4uiv glNormalP3ui glNormalP3uiv glSecondaryColorP3ui glSecondaryColorP3uiv glTexCoordP1ui glTexCoordP1uiv glTexCoordP2ui glTexCoordP2uiv glTexCoordP3ui glTexCoordP3uiv glTexCoordP4ui glTexCoordP4uiv glVertexAttribP1ui glVertexAttribP1uiv glVertexAttribP2ui glVertexAttribP2uiv glVertexAttribP3ui glVertexAttribP3uiv glVertexAttribP4ui glVertexAttribP4uiv glVertexP2ui glVertexP2uiv glVertexP3ui glVertexP3uiv glVertexP4ui glVertexP4uiv glWindowPos2dARB glWindowPos2dvARB glWindowPos2fARB glWindowPos2fvARB glWindowPos2iARB glWindowPos2ivARB glWindowPos2sARB glWindowPos2svARB glWindowPos3dARB glWindowPos3dvARB glWindowPos3fARB glWindowPos3fvARB glWindowPos3iARB glWindowPos3ivARB glWindowPos3sARB glWindowPos3svARB glDrawBuffersATI glDrawElementArrayATI glDrawRangeElementArrayATI glElementPointerATI glGetTexBumpParameterfvATI glGetTexBumpParameterivATI glTexBumpParameterfvATI glTexBumpParameterivATI glAlphaFragmentOp1ATI glAlphaFragmentOp2ATI glAlphaFragmentOp3ATI glBeginFragmentShaderATI glBindFragmentShaderATI glColorFragmentOp1ATI glColorFragmentOp2ATI glColorFragmentOp3ATI glDeleteFragmentShaderATI glEndFragmentShaderATI glGenFragmentShadersATI glPassTexCoordATI glSampleMapATI glSetFragmentShaderConstantATI glMapObjectBufferATI glUnmapObjectBufferATI glPNTrianglesfATI glPNTrianglesiATI glStencilFuncSeparateATI glStencilOpSeparateATI glArrayObjectATI glFreeObjectBufferATI glGetArrayObjectfvATI glGetArrayObjectivATI glGetObjectBufferfvATI glGetObjectBufferivATI glGetVariantArrayObjectfvATI glGetVariantArrayObjectivATI glIsObjectBufferATI glNewObjectBufferATI glUpdateObjectBufferATI glVariantArrayObjectATI glGetVertexAttribArrayObjectfvATI glGetVertexAttribArrayObjectivATI glVertexAttribArrayObjectATI glClientActiveVertexStreamATI glNormalStream3bATI glNormalStream3bvATI glNormalStream3dATI glNormalStream3dvATI glNormalStream3fATI glNormalStream3fvATI glNormalStream3iATI glNormalStream3ivATI glNormalStream3sATI glNormalStream3svATI glVertexBlendEnvfATI glVertexBlendEnviATI glVertexStream2dATI glVertexStream2dvATI glVertexStream2fATI glVertexStream2fvATI glVertexStream2iATI glVertexStream2ivATI glVertexStream2sATI glVertexStream2svATI glVertexStream3dATI glVertexStream3dvATI glVertexStream3fATI glVertexStream3fvATI glVertexStream3iATI glVertexStream3ivATI glVertexStream3sATI glVertexStream3svATI glVertexStream4dATI glVertexStream4dvATI glVertexStream4fATI glVertexStream4fvATI glVertexStream4iATI glVertexStream4ivATI glVertexStream4sATI glVertexStream4svATI glGetUniformBufferSizeEXT glGetUniformOffsetEXT glUniformBufferEXT glBlendColorEXT glBlendEquationSeparateEXT glBlendFuncSeparateEXT glBlendEquationEXT glColorSubTableEXT glCopyColorSubTableEXT glLockArraysEXT glUnlockArraysEXT glConvolutionFilter1DEXT glConvolutionFilter2DEXT glConvolutionParameterfEXT glConvolutionParameterfvEXT glConvolutionParameteriEXT glConvolutionParameterivEXT glCopyConvolutionFilter1DEXT glCopyConvolutionFilter2DEXT glGetConvolutionFilterEXT glGetConvolutionParameterfvEXT glGetConvolutionParameterivEXT glGetSeparableFilterEXT glSeparableFilter2DEXT glBinormalPointerEXT glTangentPointerEXT glCopyTexImage1DEXT glCopyTexImage2DEXT glCopyTexSubImage1DEXT glCopyTexSubImage2DEXT glCopyTexSubImage3DEXT glCullParameterdvEXT glCullParameterfvEXT glDepthBoundsEXT glBindMultiTextureEXT glCheckNamedFramebufferStatusEXT glClientAttribDefaultEXT glCompressedMultiTexImage1DEXT glCompressedMultiTexImage2DEXT glCompressedMultiTexImage3DEXT glCompressedMultiTexSubImage1DEXT glCompressedMultiTexSubImage2DEXT glCompressedMultiTexSubImage3DEXT glCompressedTextureImage1DEXT glCompressedTextureImage2DEXT glCompressedTextureImage3DEXT glCompressedTextureSubImage1DEXT glCompressedTextureSubImage2DEXT glCompressedTextureSubImage3DEXT glCopyMultiTexImage1DEXT glCopyMultiTexImage2DEXT glCopyMultiTexSubImage1DEXT glCopyMultiTexSubImage2DEXT glCopyMultiTexSubImage3DEXT glCopyTextureImage1DEXT glCopyTextureImage2DEXT glCopyTextureSubImage1DEXT glCopyTextureSubImage2DEXT glCopyTextureSubImage3DEXT glDisableClientStateIndexedEXT glDisableClientStateiEXT glDisableVertexArrayAttribEXT glDisableVertexArrayEXT glEnableClientStateIndexedEXT glEnableClientStateiEXT glEnableVertexArrayAttribEXT glEnableVertexArrayEXT glFlushMappedNamedBufferRangeEXT glFramebufferDrawBufferEXT glFramebufferDrawBuffersEXT glFramebufferReadBufferEXT glGenerateMultiTexMipmapEXT glGenerateTextureMipmapEXT glGetCompressedMultiTexImageEXT glGetCompressedTextureImageEXT glGetDoubleIndexedvEXT glGetDoublei_vEXT glGetFloatIndexedvEXT glGetFloati_vEXT glGetFramebufferParameterivEXT glGetMultiTexEnvfvEXT glGetMultiTexEnvivEXT glGetMultiTexGendvEXT glGetMultiTexGenfvEXT glGetMultiTexGenivEXT glGetMultiTexImageEXT glGetMultiTexLevelParameterfvEXT glGetMultiTexLevelParameterivEXT glGetMultiTexParameterIivEXT glGetMultiTexParameterIuivEXT glGetMultiTexParameterfvEXT glGetMultiTexParameterivEXT glGetNamedBufferParameterivEXT glGetNamedBufferPointervEXT glGetNamedBufferSubDataEXT glGetNamedFramebufferAttachmentParameterivEXT glGetNamedProgramLocalParameterIivEXT glGetNamedProgramLocalParameterIuivEXT glGetNamedProgramLocalParameterdvEXT glGetNamedProgramLocalParameterfvEXT glGetNamedProgramStringEXT glGetNamedProgramivEXT glGetNamedRenderbufferParameterivEXT glGetPointerIndexedvEXT glGetPointeri_vEXT glGetTextureImageEXT glGetTextureLevelParameterfvEXT glGetTextureLevelParameterivEXT glGetTextureParameterIivEXT glGetTextureParameterIuivEXT glGetTextureParameterfvEXT glGetTextureParameterivEXT glGetVertexArrayIntegeri_vEXT glGetVertexArrayIntegervEXT glGetVertexArrayPointeri_vEXT glGetVertexArrayPointervEXT glMapNamedBufferEXT glMapNamedBufferRangeEXT glMatrixFrustumEXT glMatrixLoadIdentityEXT glMatrixLoadTransposedEXT glMatrixLoadTransposefEXT glMatrixLoaddEXT glMatrixLoadfEXT glMatrixMultTransposedEXT glMatrixMultTransposefEXT glMatrixMultdEXT glMatrixMultfEXT glMatrixOrthoEXT glMatrixPopEXT glMatrixPushEXT glMatrixRotatedEXT glMatrixRotatefEXT glMatrixScaledEXT glMatrixScalefEXT glMatrixTranslatedEXT glMatrixTranslatefEXT glMultiTexBufferEXT glMultiTexCoordPointerEXT glMultiTexEnvfEXT glMultiTexEnvfvEXT glMultiTexEnviEXT glMultiTexEnvivEXT glMultiTexGendEXT glMultiTexGendvEXT glMultiTexGenfEXT glMultiTexGenfvEXT glMultiTexGeniEXT glMultiTexGenivEXT glMultiTexImage1DEXT glMultiTexImage2DEXT glMultiTexImage3DEXT glMultiTexParameterIivEXT glMultiTexParameterIuivEXT glMultiTexParameterfEXT glMultiTexParameterfvEXT glMultiTexParameteriEXT glMultiTexParameterivEXT glMultiTexRenderbufferEXT glMultiTexSubImage1DEXT glMultiTexSubImage2DEXT glMultiTexSubImage3DEXT glNamedBufferDataEXT glNamedBufferSubDataEXT glNamedCopyBufferSubDataEXT glNamedFramebufferRenderbufferEXT glNamedFramebufferTexture1DEXT glNamedFramebufferTexture2DEXT glNamedFramebufferTexture3DEXT glNamedFramebufferTextureEXT glNamedFramebufferTextureFaceEXT glNamedFramebufferTextureLayerEXT glNamedProgramLocalParameter4dEXT glNamedProgramLocalParameter4dvEXT glNamedProgramLocalParameter4fEXT glNamedProgramLocalParameter4fvEXT glNamedProgramLocalParameterI4iEXT glNamedProgramLocalParameterI4ivEXT glNamedProgramLocalParameterI4uiEXT glNamedProgramLocalParameterI4uivEXT glNamedProgramLocalParameters4fvEXT glNamedProgramLocalParametersI4ivEXT glNamedProgramLocalParametersI4uivEXT glNamedProgramStringEXT glNamedRenderbufferStorageEXT glNamedRenderbufferStorageMultisampleCoverageEXT glNamedRenderbufferStorageMultisampleEXT glProgramUniform1fEXT glProgramUniform1fvEXT glProgramUniform1iEXT glProgramUniform1ivEXT glProgramUniform1uiEXT glProgramUniform1uivEXT glProgramUniform2fEXT glProgramUniform2fvEXT glProgramUniform2iEXT glProgramUniform2ivEXT glProgramUniform2uiEXT glProgramUniform2uivEXT glProgramUniform3fEXT glProgramUniform3fvEXT glProgramUniform3iEXT glProgramUniform3ivEXT glProgramUniform3uiEXT glProgramUniform3uivEXT glProgramUniform4fEXT glProgramUniform4fvEXT glProgramUniform4iEXT glProgramUniform4ivEXT glProgramUniform4uiEXT glProgramUniform4uivEXT glProgramUniformMatrix2fvEXT glProgramUniformMatrix2x3fvEXT glProgramUniformMatrix2x4fvEXT glProgramUniformMatrix3fvEXT glProgramUniformMatrix3x2fvEXT glProgramUniformMatrix3x4fvEXT glProgramUniformMatrix4fvEXT glProgramUniformMatrix4x2fvEXT glProgramUniformMatrix4x3fvEXT glPushClientAttribDefaultEXT glTextureBufferEXT glTextureImage1DEXT glTextureImage2DEXT glTextureImage3DEXT glTextureParameterIivEXT glTextureParameterIuivEXT glTextureParameterfEXT glTextureParameterfvEXT glTextureParameteriEXT glTextureParameterivEXT glTextureRenderbufferEXT glTextureSubImage1DEXT glTextureSubImage2DEXT glTextureSubImage3DEXT glUnmapNamedBufferEXT glVertexArrayColorOffsetEXT glVertexArrayEdgeFlagOffsetEXT glVertexArrayFogCoordOffsetEXT glVertexArrayIndexOffsetEXT glVertexArrayMultiTexCoordOffsetEXT glVertexArrayNormalOffsetEXT glVertexArraySecondaryColorOffsetEXT glVertexArrayTexCoordOffsetEXT glVertexArrayVertexAttribIOffsetEXT glVertexArrayVertexAttribOffsetEXT glVertexArrayVertexOffsetEXT glColorMaskIndexedEXT glDisableIndexedEXT glEnableIndexedEXT glGetBooleanIndexedvEXT glGetIntegerIndexedvEXT glIsEnabledIndexedEXT glDrawArraysInstancedEXT glDrawElementsInstancedEXT glDrawRangeElementsEXT glFogCoordPointerEXT glFogCoorddEXT glFogCoorddvEXT glFogCoordfEXT glFogCoordfvEXT glFragmentColorMaterialEXT glFragmentLightModelfEXT glFragmentLightModelfvEXT glFragmentLightModeliEXT glFragmentLightModelivEXT glFragmentLightfEXT glFragmentLightfvEXT glFragmentLightiEXT glFragmentLightivEXT glFragmentMaterialfEXT glFragmentMaterialfvEXT glFragmentMaterialiEXT glFragmentMaterialivEXT glGetFragmentLightfvEXT glGetFragmentLightivEXT glGetFragmentMaterialfvEXT glGetFragmentMaterialivEXT glLightEnviEXT glBlitFramebufferEXT glRenderbufferStorageMultisampleEXT glBindFramebufferEXT glBindRenderbufferEXT glCheckFramebufferStatusEXT glDeleteFramebuffersEXT glDeleteRenderbuffersEXT glFramebufferRenderbufferEXT glFramebufferTexture1DEXT glFramebufferTexture2DEXT glFramebufferTexture3DEXT glGenFramebuffersEXT glGenRenderbuffersEXT glGenerateMipmapEXT glGetFramebufferAttachmentParameterivEXT glGetRenderbufferParameterivEXT glIsFramebufferEXT glIsRenderbufferEXT glRenderbufferStorageEXT glFramebufferTextureEXT glFramebufferTextureFaceEXT glFramebufferTextureLayerEXT glProgramParameteriEXT glProgramEnvParameters4fvEXT glProgramLocalParameters4fvEXT glBindFragDataLocationEXT glGetFragDataLocationEXT glGetUniformuivEXT glGetVertexAttribIivEXT glGetVertexAttribIuivEXT glUniform1uiEXT glUniform1uivEXT glUniform2uiEXT glUniform2uivEXT glUniform3uiEXT glUniform3uivEXT glUniform4uiEXT glUniform4uivEXT glVertexAttribI1iEXT glVertexAttribI1ivEXT glVertexAttribI1uiEXT glVertexAttribI1uivEXT glVertexAttribI2iEXT glVertexAttribI2ivEXT glVertexAttribI2uiEXT glVertexAttribI2uivEXT glVertexAttribI3iEXT glVertexAttribI3ivEXT glVertexAttribI3uiEXT glVertexAttribI3uivEXT glVertexAttribI4bvEXT glVertexAttribI4iEXT glVertexAttribI4ivEXT glVertexAttribI4svEXT glVertexAttribI4ubvEXT glVertexAttribI4uiEXT glVertexAttribI4uivEXT glVertexAttribI4usvEXT glVertexAttribIPointerEXT glGetHistogramEXT glGetHistogramParameterfvEXT glGetHistogramParameterivEXT glGetMinmaxEXT glGetMinmaxParameterfvEXT glGetMinmaxParameterivEXT glHistogramEXT glMinmaxEXT glResetHistogramEXT glResetMinmaxEXT glIndexFuncEXT glIndexMaterialEXT glApplyTextureEXT glTextureLightEXT glTextureMaterialEXT glMultiDrawArraysEXT glMultiDrawElementsEXT glSampleMaskEXT glSamplePatternEXT glColorTableEXT glGetColorTableEXT glGetColorTableParameterfvEXT glGetColorTableParameterivEXT glGetPixelTransformParameterfvEXT glGetPixelTransformParameterivEXT glPixelTransformParameterfEXT glPixelTransformParameterfvEXT glPixelTransformParameteriEXT glPixelTransformParameterivEXT glPointParameterfEXT glPointParameterfvEXT glPolygonOffsetEXT glProvokingVertexEXT glBeginSceneEXT glEndSceneEXT glSecondaryColor3bEXT glSecondaryColor3bvEXT glSecondaryColor3dEXT glSecondaryColor3dvEXT glSecondaryColor3fEXT glSecondaryColor3fvEXT glSecondaryColor3iEXT glSecondaryColor3ivEXT glSecondaryColor3sEXT glSecondaryColor3svEXT glSecondaryColor3ubEXT glSecondaryColor3ubvEXT glSecondaryColor3uiEXT glSecondaryColor3uivEXT glSecondaryColor3usEXT glSecondaryColor3usvEXT glSecondaryColorPointerEXT glActiveProgramEXT glCreateShaderProgramEXT glUseShaderProgramEXT glBindImageTextureEXT glMemoryBarrierEXT glActiveStencilFaceEXT glTexSubImage1DEXT glTexSubImage2DEXT glTexSubImage3DEXT glTexImage3DEXT glTexBufferEXT glClearColorIiEXT glClearColorIuiEXT glGetTexParameterIivEXT glGetTexParameterIuivEXT glTexParameterIivEXT glTexParameterIuivEXT glAreTexturesResidentEXT glBindTextureEXT glDeleteTexturesEXT glGenTexturesEXT glIsTextureEXT glPrioritizeTexturesEXT glTextureNormalEXT glGetQueryObjecti64vEXT glGetQueryObjectui64vEXT glBeginTransformFeedbackEXT glBindBufferBaseEXT glBindBufferOffsetEXT glBindBufferRangeEXT glEndTransformFeedbackEXT glGetTransformFeedbackVaryingEXT glTransformFeedbackVaryingsEXT glArrayElementEXT glColorPointerEXT glDrawArraysEXT glEdgeFlagPointerEXT glGetPointervEXT glIndexPointerEXT glNormalPointerEXT glTexCoordPointerEXT glVertexPointerEXT glGetVertexAttribLdvEXT glVertexArrayVertexAttribLOffsetEXT glVertexAttribL1dEXT glVertexAttribL1dvEXT glVertexAttribL2dEXT glVertexAttribL2dvEXT glVertexAttribL3dEXT glVertexAttribL3dvEXT glVertexAttribL4dEXT glVertexAttribL4dvEXT glVertexAttribLPointerEXT glBeginVertexShaderEXT glBindLightParameterEXT glBindMaterialParameterEXT glBindParameterEXT glBindTexGenParameterEXT glBindTextureUnitParameterEXT glBindVertexShaderEXT glDeleteVertexShaderEXT glDisableVariantClientStateEXT glEnableVariantClientStateEXT glEndVertexShaderEXT glExtractComponentEXT glGenSymbolsEXT glGenVertexShadersEXT glGetInvariantBooleanvEXT glGetInvariantFloatvEXT glGetInvariantIntegervEXT glGetLocalConstantBooleanvEXT glGetLocalConstantFloatvEXT glGetLocalConstantIntegervEXT glGetVariantBooleanvEXT glGetVariantFloatvEXT glGetVariantIntegervEXT glGetVariantPointervEXT glInsertComponentEXT glIsVariantEnabledEXT glSetInvariantEXT glSetLocalConstantEXT glShaderOp1EXT glShaderOp2EXT glShaderOp3EXT glSwizzleEXT glVariantPointerEXT glVariantbvEXT glVariantdvEXT glVariantfvEXT glVariantivEXT glVariantsvEXT glVariantubvEXT glVariantuivEXT glVariantusvEXT glWriteMaskEXT glVertexWeightPointerEXT glVertexWeightfEXT glVertexWeightfvEXT glFrameTerminatorGREMEDY glStringMarkerGREMEDY glGetImageTransformParameterfvHP glGetImageTransformParameterivHP glImageTransformParameterfHP glImageTransformParameterfvHP glImageTransformParameteriHP glImageTransformParameterivHP glMultiModeDrawArraysIBM glMultiModeDrawElementsIBM glColorPointerListIBM glEdgeFlagPointerListIBM glFogCoordPointerListIBM glIndexPointerListIBM glNormalPointerListIBM glSecondaryColorPointerListIBM glTexCoordPointerListIBM glVertexPointerListIBM glColorPointervINTEL glNormalPointervINTEL glTexCoordPointervINTEL glVertexPointervINTEL glTexScissorFuncINTEL glTexScissorINTEL glBufferRegionEnabledEXT glDeleteBufferRegionEXT glDrawBufferRegionEXT glNewBufferRegionEXT glReadBufferRegionEXT glResizeBuffersMESA glWindowPos2dMESA glWindowPos2dvMESA glWindowPos2fMESA glWindowPos2fvMESA glWindowPos2iMESA glWindowPos2ivMESA glWindowPos2sMESA glWindowPos2svMESA glWindowPos3dMESA glWindowPos3dvMESA glWindowPos3fMESA glWindowPos3fvMESA glWindowPos3iMESA glWindowPos3ivMESA glWindowPos3sMESA glWindowPos3svMESA glWindowPos4dMESA glWindowPos4dvMESA glWindowPos4fMESA glWindowPos4fvMESA glWindowPos4iMESA glWindowPos4ivMESA glWindowPos4sMESA glWindowPos4svMESA glBeginConditionalRenderNV glEndConditionalRenderNV glCopyImageSubDataNV glClearDepthdNV glDepthBoundsdNV glDepthRangedNV glEvalMapsNV glGetMapAttribParameterfvNV glGetMapAttribParameterivNV glGetMapControlPointsNV glGetMapParameterfvNV glGetMapParameterivNV glMapControlPointsNV glMapParameterfvNV glMapParameterivNV glGetMultisamplefvNV glSampleMaskIndexedNV glTexRenderbufferNV glDeleteFencesNV glFinishFenceNV glGenFencesNV glGetFenceivNV glIsFenceNV glSetFenceNV glTestFenceNV glGetProgramNamedParameterdvNV glGetProgramNamedParameterfvNV glProgramNamedParameter4dNV glProgramNamedParameter4dvNV glProgramNamedParameter4fNV glProgramNamedParameter4fvNV glRenderbufferStorageMultisampleCoverageNV glProgramVertexLimitNV glProgramEnvParameterI4iNV glProgramEnvParameterI4ivNV glProgramEnvParameterI4uiNV glProgramEnvParameterI4uivNV glProgramEnvParametersI4ivNV glProgramEnvParametersI4uivNV glProgramLocalParameterI4iNV glProgramLocalParameterI4ivNV glProgramLocalParameterI4uiNV glProgramLocalParameterI4uivNV glProgramLocalParametersI4ivNV glProgramLocalParametersI4uivNV glGetUniformi64vNV glGetUniformui64vNV glProgramUniform1i64NV glProgramUniform1i64vNV glProgramUniform1ui64NV glProgramUniform1ui64vNV glProgramUniform2i64NV glProgramUniform2i64vNV glProgramUniform2ui64NV glProgramUniform2ui64vNV glProgramUniform3i64NV glProgramUniform3i64vNV glProgramUniform3ui64NV glProgramUniform3ui64vNV glProgramUniform4i64NV glProgramUniform4i64vNV glProgramUniform4ui64NV glProgramUniform4ui64vNV glUniform1i64NV glUniform1i64vNV glUniform1ui64NV glUniform1ui64vNV glUniform2i64NV glUniform2i64vNV glUniform2ui64NV glUniform2ui64vNV glUniform3i64NV glUniform3i64vNV glUniform3ui64NV glUniform3ui64vNV glUniform4i64NV glUniform4i64vNV glUniform4ui64NV glUniform4ui64vNV glColor3hNV glColor3hvNV glColor4hNV glColor4hvNV glFogCoordhNV glFogCoordhvNV glMultiTexCoord1hNV glMultiTexCoord1hvNV glMultiTexCoord2hNV glMultiTexCoord2hvNV glMultiTexCoord3hNV glMultiTexCoord3hvNV glMultiTexCoord4hNV glMultiTexCoord4hvNV glNormal3hNV glNormal3hvNV glSecondaryColor3hNV glSecondaryColor3hvNV glTexCoord1hNV glTexCoord1hvNV glTexCoord2hNV glTexCoord2hvNV glTexCoord3hNV glTexCoord3hvNV glTexCoord4hNV glTexCoord4hvNV glVertex2hNV glVertex2hvNV glVertex3hNV glVertex3hvNV glVertex4hNV glVertex4hvNV glVertexAttrib1hNV glVertexAttrib1hvNV glVertexAttrib2hNV glVertexAttrib2hvNV glVertexAttrib3hNV glVertexAttrib3hvNV glVertexAttrib4hNV glVertexAttrib4hvNV glVertexAttribs1hvNV glVertexAttribs2hvNV glVertexAttribs3hvNV glVertexAttribs4hvNV glVertexWeighthNV glVertexWeighthvNV glBeginOcclusionQueryNV glDeleteOcclusionQueriesNV glEndOcclusionQueryNV glGenOcclusionQueriesNV glGetOcclusionQueryivNV glGetOcclusionQueryuivNV glIsOcclusionQueryNV glProgramBufferParametersIivNV glProgramBufferParametersIuivNV glProgramBufferParametersfvNV glFlushPixelDataRangeNV glPixelDataRangeNV glPointParameteriNV glPointParameterivNV glGetVideoi64vNV glGetVideoivNV glGetVideoui64vNV glGetVideouivNV glPresentFrameDualFillNV glPresentFrameKeyedNV glPrimitiveRestartIndexNV glPrimitiveRestartNV glCombinerInputNV glCombinerOutputNV glCombinerParameterfNV glCombinerParameterfvNV glCombinerParameteriNV glCombinerParameterivNV glFinalCombinerInputNV glGetCombinerInputParameterfvNV glGetCombinerInputParameterivNV glGetCombinerOutputParameterfvNV glGetCombinerOutputParameterivNV glGetFinalCombinerInputParameterfvNV glGetFinalCombinerInputParameterivNV glCombinerStageParameterfvNV glGetCombinerStageParameterfvNV glGetBufferParameterui64vNV glGetIntegerui64vNV glGetNamedBufferParameterui64vNV glIsBufferResidentNV glIsNamedBufferResidentNV glMakeBufferNonResidentNV glMakeBufferResidentNV glMakeNamedBufferNonResidentNV glMakeNamedBufferResidentNV glProgramUniformui64NV glProgramUniformui64vNV glUniformui64NV glUniformui64vNV glTextureBarrierNV glActiveVaryingNV glBeginTransformFeedbackNV glBindBufferBaseNV glBindBufferOffsetNV glBindBufferRangeNV glEndTransformFeedbackNV glGetActiveVaryingNV glGetTransformFeedbackVaryingNV glGetVaryingLocationNV glTransformFeedbackAttribsNV glTransformFeedbackVaryingsNV glBindTransformFeedbackNV glDeleteTransformFeedbacksNV glDrawTransformFeedbackNV glGenTransformFeedbacksNV glIsTransformFeedbackNV glPauseTransformFeedbackNV glResumeTransformFeedbackNV glVDPAUFiniNV glVDPAUGetSurfaceivNV glVDPAUInitNV glVDPAUIsSurfaceNV glVDPAUMapSurfacesNV glVDPAURegisterOutputSurfaceNV glVDPAURegisterVideoSurfaceNV glVDPAUSurfaceAccessNV glVDPAUUnmapSurfacesNV glVDPAUUnregisterSurfaceNV glFlushVertexArrayRangeNV glVertexArrayRangeNV glGetVertexAttribLi64vNV glGetVertexAttribLui64vNV glVertexAttribL1i64NV glVertexAttribL1i64vNV glVertexAttribL1ui64NV glVertexAttribL1ui64vNV glVertexAttribL2i64NV glVertexAttribL2i64vNV glVertexAttribL2ui64NV glVertexAttribL2ui64vNV glVertexAttribL3i64NV glVertexAttribL3i64vNV glVertexAttribL3ui64NV glVertexAttribL3ui64vNV glVertexAttribL4i64NV glVertexAttribL4i64vNV glVertexAttribL4ui64NV glVertexAttribL4ui64vNV glVertexAttribLFormatNV glBufferAddressRangeNV glColorFormatNV glEdgeFlagFormatNV glFogCoordFormatNV glGetIntegerui64i_vNV glIndexFormatNV glNormalFormatNV glSecondaryColorFormatNV glTexCoordFormatNV glVertexAttribFormatNV glVertexAttribIFormatNV glVertexFormatNV glAreProgramsResidentNV glBindProgramNV glDeleteProgramsNV glExecuteProgramNV glGenProgramsNV glGetProgramParameterdvNV glGetProgramParameterfvNV glGetProgramStringNV glGetProgramivNV glGetTrackMatrixivNV glGetVertexAttribPointervNV glGetVertexAttribdvNV glGetVertexAttribfvNV glGetVertexAttribivNV glIsProgramNV glLoadProgramNV glProgramParameter4dNV glProgramParameter4dvNV glProgramParameter4fNV glProgramParameter4fvNV glProgramParameters4dvNV glProgramParameters4fvNV glRequestResidentProgramsNV glTrackMatrixNV glVertexAttrib1dNV glVertexAttrib1dvNV glVertexAttrib1fNV glVertexAttrib1fvNV glVertexAttrib1sNV glVertexAttrib1svNV glVertexAttrib2dNV glVertexAttrib2dvNV glVertexAttrib2fNV glVertexAttrib2fvNV glVertexAttrib2sNV glVertexAttrib2svNV glVertexAttrib3dNV glVertexAttrib3dvNV glVertexAttrib3fNV glVertexAttrib3fvNV glVertexAttrib3sNV glVertexAttrib3svNV glVertexAttrib4dNV glVertexAttrib4dvNV glVertexAttrib4fNV glVertexAttrib4fvNV glVertexAttrib4sNV glVertexAttrib4svNV glVertexAttrib4ubNV glVertexAttrib4ubvNV glVertexAttribPointerNV glVertexAttribs1dvNV glVertexAttribs1fvNV glVertexAttribs1svNV glVertexAttribs2dvNV glVertexAttribs2fvNV glVertexAttribs2svNV glVertexAttribs3dvNV glVertexAttribs3fvNV glVertexAttribs3svNV glVertexAttribs4dvNV glVertexAttribs4fvNV glVertexAttribs4svNV glVertexAttribs4ubvNV glClearDepthfOES glClipPlanefOES glDepthRangefOES glFrustumfOES glGetClipPlanefOES glOrthofOES glDetailTexFuncSGIS glGetDetailTexFuncSGIS glFogFuncSGIS glGetFogFuncSGIS glSampleMaskSGIS glSamplePatternSGIS glGetSharpenTexFuncSGIS glSharpenTexFuncSGIS glTexImage4DSGIS glTexSubImage4DSGIS glGetTexFilterFuncSGIS glTexFilterFuncSGIS glAsyncMarkerSGIX glDeleteAsyncMarkersSGIX glFinishAsyncSGIX glGenAsyncMarkersSGIX glIsAsyncMarkerSGIX glPollAsyncSGIX glFlushRasterSGIX glTextureFogSGIX glFragmentColorMaterialSGIX glFragmentLightModelfSGIX glFragmentLightModelfvSGIX glFragmentLightModeliSGIX glFragmentLightModelivSGIX glFragmentLightfSGIX glFragmentLightfvSGIX glFragmentLightiSGIX glFragmentLightivSGIX glFragmentMaterialfSGIX glFragmentMaterialfvSGIX glFragmentMaterialiSGIX glFragmentMaterialivSGIX glGetFragmentLightfvSGIX glGetFragmentLightivSGIX glGetFragmentMaterialfvSGIX glGetFragmentMaterialivSGIX glFrameZoomSGIX glPixelTexGenSGIX glReferencePlaneSGIX glSpriteParameterfSGIX glSpriteParameterfvSGIX glSpriteParameteriSGIX glSpriteParameterivSGIX glTagSampleBufferSGIX glColorTableParameterfvSGI glColorTableParameterivSGI glColorTableSGI glCopyColorTableSGI glGetColorTableParameterfvSGI glGetColorTableParameterivSGI glGetColorTableSGI glFinishTextureSUNX glGlobalAlphaFactorbSUN glGlobalAlphaFactordSUN glGlobalAlphaFactorfSUN glGlobalAlphaFactoriSUN glGlobalAlphaFactorsSUN glGlobalAlphaFactorubSUN glGlobalAlphaFactoruiSUN glGlobalAlphaFactorusSUN glReadVideoPixelsSUN glReplacementCodePointerSUN glReplacementCodeubSUN glReplacementCodeubvSUN glReplacementCodeuiSUN glReplacementCodeuivSUN glReplacementCodeusSUN glReplacementCodeusvSUN glColor3fVertex3fSUN glColor3fVertex3fvSUN glColor4fNormal3fVertex3fSUN glColor4fNormal3fVertex3fvSUN glColor4ubVertex2fSUN glColor4ubVertex2fvSUN glColor4ubVertex3fSUN glColor4ubVertex3fvSUN glNormal3fVertex3fSUN glNormal3fVertex3fvSUN glReplacementCodeuiColor3fVertex3fSUN glReplacementCodeuiColor3fVertex3fvSUN glReplacementCodeuiColor4fNormal3fVertex3fSUN glReplacementCodeuiColor4fNormal3fVertex3fvSUN glReplacementCodeuiColor4ubVertex3fSUN glReplacementCodeuiColor4ubVertex3fvSUN glReplacementCodeuiNormal3fVertex3fSUN glReplacementCodeuiNormal3fVertex3fvSUN glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glReplacementCodeuiTexCoord2fVertex3fSUN glReplacementCodeuiTexCoord2fVertex3fvSUN glReplacementCodeuiVertex3fSUN glReplacementCodeuiVertex3fvSUN glTexCoord2fColor3fVertex3fSUN glTexCoord2fColor3fVertex3fvSUN glTexCoord2fColor4fNormal3fVertex3fSUN glTexCoord2fColor4fNormal3fVertex3fvSUN glTexCoord2fColor4ubVertex3fSUN glTexCoord2fColor4ubVertex3fvSUN glTexCoord2fNormal3fVertex3fSUN glTexCoord2fNormal3fVertex3fvSUN glTexCoord2fVertex3fSUN glTexCoord2fVertex3fvSUN glTexCoord4fColor4fNormal3fVertex4fSUN glTexCoord4fColor4fNormal3fVertex4fvSUN glTexCoord4fVertex4fSUN glTexCoord4fVertex4fvSUN glAddSwapHintRectWIN GL_3DFX_multisample GL_3DFX_tbuffer GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_object_purgeable GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_matrix_palette GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATIX_point_sprites GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_meminfo GL_ATI_pn_triangles GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_text_fragment_shader GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_EXT_422_pixels GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_cmyka GL_EXT_color_subtable GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_coordinate_frame GL_EXT_copy_texture GL_EXT_cull_vertex GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_fragment_lighting GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_index_array_formats GL_EXT_index_func GL_EXT_index_material GL_EXT_index_texture GL_EXT_light_texture GL_EXT_misc_attribute GL_EXT_multi_draw_arrays GL_EXT_multisample GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_pixel_transform GL_EXT_pixel_transform_color_table GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_scene_marker GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_perturb_normal GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_vertex_shader GL_EXT_vertex_weighting GL_GREMEDY_frame_terminator GL_GREMEDY_string_marker GL_HP_convolution_border_modes GL_HP_image_transform GL_HP_occlusion_test GL_HP_texture_lighting GL_IBM_cull_vertex GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_static_data GL_IBM_texture_mirrored_repeat GL_IBM_vertex_array_lists GL_INGR_color_clamp GL_INGR_interlace_read GL_INTEL_parallel_arrays GL_INTEL_texture_scissor GL_KTX_buffer_region GL_MESAX_texture_stack GL_MESA_pack_invert GL_MESA_resize_buffers GL_MESA_window_pos GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_depth_range_unclamped GL_NV_evaluators GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_gpu_program4 GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_present_video GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_OES_byte_coordinates GL_OES_compressed_paletted_texture GL_OES_read_format GL_OES_single_precision GL_OML_interlace GL_OML_resample GL_OML_subsample GL_PGI_misc_hints GL_PGI_vertex_hints GL_REND_screen_coordinates GL_S3_s3tc GL_SGIS_color_range GL_SGIS_detail_texture GL_SGIS_fog_function GL_SGIS_generate_mipmap GL_SGIS_multisample GL_SGIS_pixel_texture GL_SGIS_point_line_texgen GL_SGIS_sharpen_texture GL_SGIS_texture4D GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_filter4 GL_SGIS_texture_lod GL_SGIS_texture_select GL_SGIX_async GL_SGIX_async_histogram GL_SGIX_async_pixel GL_SGIX_blend_alpha_minmax GL_SGIX_clipmap GL_SGIX_convolution_accuracy GL_SGIX_depth_texture GL_SGIX_flush_raster GL_SGIX_fog_offset GL_SGIX_fog_texture GL_SGIX_fragment_specular_lighting GL_SGIX_framezoom GL_SGIX_interlace GL_SGIX_ir_instrument1 GL_SGIX_list_priority GL_SGIX_pixel_texture GL_SGIX_pixel_texture_bits GL_SGIX_reference_plane GL_SGIX_resample GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SGIX_sprite GL_SGIX_tag_sample_buffer GL_SGIX_texture_add_env GL_SGIX_texture_coordinate_clamp GL_SGIX_texture_lod_bias GL_SGIX_texture_multi_buffer GL_SGIX_texture_range GL_SGIX_texture_scale_bias GL_SGIX_vertex_preclip GL_SGIX_vertex_preclip_hint GL_SGIX_ycrcb GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SUNX_constant_data GL_SUN_convolution_border_modes GL_SUN_global_alpha GL_SUN_mesh_array GL_SUN_read_video_pixels GL_SUN_slice_accum GL_SUN_triangle_list GL_SUN_vertex GL_WIN_phong_shading GL_WIN_specular_fog GL_WIN_swap_hint wglSetStereoEmitterState3DL wglBlitContextFramebufferAMD wglCreateAssociatedContextAMD wglCreateAssociatedContextAttribsAMD wglDeleteAssociatedContextAMD wglGetContextGPUIDAMD wglGetCurrentAssociatedContextAMD wglGetGPUIDsAMD wglGetGPUInfoAMD wglMakeAssociatedContextCurrentAMD wglCreateBufferRegionARB wglDeleteBufferRegionARB wglRestoreBufferRegionARB wglSaveBufferRegionARB wglCreateContextAttribsARB wglGetExtensionsStringARB wglGetCurrentReadDCARB wglMakeContextCurrentARB wglCreatePbufferARB wglDestroyPbufferARB wglGetPbufferDCARB wglQueryPbufferARB wglReleasePbufferDCARB wglChoosePixelFormatARB wglGetPixelFormatAttribfvARB wglGetPixelFormatAttribivARB wglBindTexImageARB wglReleaseTexImageARB wglSetPbufferAttribARB wglBindDisplayColorTableEXT wglCreateDisplayColorTableEXT wglDestroyDisplayColorTableEXT wglLoadDisplayColorTableEXT wglGetExtensionsStringEXT wglGetCurrentReadDCEXT wglMakeContextCurrentEXT wglCreatePbufferEXT wglDestroyPbufferEXT wglGetPbufferDCEXT wglQueryPbufferEXT wglReleasePbufferDCEXT wglChoosePixelFormatEXT wglGetPixelFormatAttribfvEXT wglGetPixelFormatAttribivEXT wglGetSwapIntervalEXT wglSwapIntervalEXT wglGetDigitalVideoParametersI3D wglSetDigitalVideoParametersI3D wglGetGammaTableI3D wglGetGammaTableParametersI3D wglSetGammaTableI3D wglSetGammaTableParametersI3D wglDisableGenlockI3D wglEnableGenlockI3D wglGenlockSampleRateI3D wglGenlockSourceDelayI3D wglGenlockSourceEdgeI3D wglGenlockSourceI3D wglGetGenlockSampleRateI3D wglGetGenlockSourceDelayI3D wglGetGenlockSourceEdgeI3D wglGetGenlockSourceI3D wglIsEnabledGenlockI3D wglQueryGenlockMaxSourceDelayI3D wglAssociateImageBufferEventsI3D wglCreateImageBufferI3D wglDestroyImageBufferI3D wglReleaseImageBufferEventsI3D wglDisableFrameLockI3D wglEnableFrameLockI3D wglIsEnabledFrameLockI3D wglQueryFrameLockMasterI3D wglBeginFrameTrackingI3D wglEndFrameTrackingI3D wglGetFrameUsageI3D wglQueryFrameTrackingI3D wglCopyImageSubDataNV wglCreateAffinityDCNV wglDeleteDCNV wglEnumGpuDevicesNV wglEnumGpusFromAffinityDCNV wglEnumGpusNV wglBindVideoDeviceNV wglEnumerateVideoDevicesNV wglQueryCurrentContextNV wglBindSwapBarrierNV wglJoinSwapGroupNV wglQueryFrameCountNV wglQueryMaxSwapGroupsNV wglQuerySwapGroupNV wglResetFrameCountNV wglAllocateMemoryNV wglFreeMemoryNV wglBindVideoImageNV wglGetVideoDeviceNV wglGetVideoInfoNV wglReleaseVideoDeviceNV wglReleaseVideoImageNV wglSendPbufferToVideoNV wglGetMscRateOML wglGetSyncValuesOML wglSwapBuffersMscOML wglSwapLayerBuffersMscOML wglWaitForMscOML wglWaitForSbcOML WGL_3DFX_multisample WGL_3DL_stereo_control WGL_AMD_gpu_association WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_framebuffer_sRGB WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ATI_render_texture_rectangle WGL_EXT_depth_float WGL_EXT_display_color_table WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_make_current_read WGL_EXT_multisample WGL_EXT_pbuffer WGL_EXT_pixel_format WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_I3D_digital_video_control WGL_I3D_gamma WGL_I3D_genlock WGL_I3D_image_buffer WGL_I3D_swap_frame_lock WGL_I3D_swap_frame_usage WGL_NV_copy_image WGL_NV_float_buffer WGL_NV_gpu_affinity WGL_NV_multisample_coverage WGL_NV_present_video WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NV_swap_group WGL_NV_vertex_array_range WGL_NV_video_output WGL_OML_sync_control shadow graphics/graphics_* graphics/ *** Error(s) found in the file " PLAY FPS: TTF error data/art/font.ttf No font found! Missing/broken TTF handle: </rep_hero> <rep_hero> </rep_buddy> <rep_buddy> </rep_grudge> <rep_grudge> </rep_bonded> <rep_bonded> </rep_monster> <rep_monster> </rep_brigand> <rep_brigand> </rep_bully> <rep_bully> </rep_violent> <rep_violent> </rep_psychopath> <rep_psychopath> </rep_trade_partner> <rep_trade_partner> </rep_friendly> <rep_friendly> </rep_killer> <rep_killer> </rep_murderer> <rep_murderer> </rep_comrade> <rep_comrade> </rep_respected_group> <rep_respected_group> </rep_hated_group> <rep_hated_group> </rep_enemy_fighter> <rep_enemy_fighter> </rep_friendly_fighter> <rep_friendly_fighter> </rep_loyal_soldier> <rep_loyal_soldier> should have reached goal insufficient progress toward goal going wrong direction arrived at location arrived at person entity no longer rules no reason left site whim reunited with loved one violent disagreement adopted need xml text for reason # designed a masterful for at constructed a masterful created a masterful masterfully dyed a added a masterful image added a masterful covering added masterful rings added masterful bands added masterful spikes added a masterful handle added masterful thread added masterful cloth wove a masterful sewn image masterfully wrote created a masterful illustration to a prepared a masterful created a masterful engraving destroyed a masterpiece was destroyed by melting by magma during fortification carving during mining by falling debris by growing vegetation masterfully designed by masterfully constructed by the masterful created by masterfully dyed with addition of a masterful image addition of a masterful covering addition of masterful rings addition of masterful bands addition of masterful spikes addition of a masterful handle addition of masterful thread addition of masterful cloth weaving of a masterful sewn image writing of a masterpiece creation of a masterful illustration prepared by the masterful engraving the destruction of led the attack , and the defenders were led by The defenders were led by the attack by the attack on defeated and destroyed the defeat of and destruction of and pillaged and pillaging of and placed and others in charge of The new government was called and lordship of over secured tribute from , to be delivered from the securing of 's tribute from and took over and takeover of routed the rout of the attack of abandoned the settlement of their settlement of withered. the abandonment of the withering of formed became the primary criminal organization moved merged with at the settlement of regained their senses after an initial period of questionable judgment. regained their senses after another period of questionable judgment. the formation of ascendency of the criminal organization relocation of the incorporation of into the return to reason at the settlement of laid a series of oppressive edicts upon lifted numerous oppressive laws from enacted a series of oppressive laws repealed numerous oppressive laws the proclamation of a series of oppressive edicts upon the lifting of numerous oppressive laws from the enactment of a series of oppressive laws the repeal of numerous oppressive laws finished the construction of as a part of connecting the completion of thrust a spire of slade up from the underworld, naming it constructed , and established a gateway between worlds replaced razed created the creation of the construction of the foundation of the emergence of from the underworld through the power of the replacement of the razing of profaning disturbing , an insurrection against began in the insurrection the insurrection in concluded with the local government overthrown ended with the disappearance of the rebelling population crushed the insurrection in the overthrow of the end of the insurrection in the crushing of the insurrection against were taken by a mood to act against their better judgment at launched an expedition to reclaim the questionable judgment of the reclamation of devoured the devouring of broken away slashed out slashed off torn out torn off stabbed out ripped off burned out burned away smashed slashed ripped stabbed slashing out slashing off tearing out tearing off stabbing out ripping off burning out burning away smashing slashing ripping stabbing burning was were the first to reach the summit of an unknown peak , which rises above the climbing of escaped from returned to made a journey to unknown lands the escape from the return of the journey of tamed the wild beasts the taming of the fought with . While defeated, the latter escaped unscathed managed to escape from 's onslaught was forced to retreat from despite the latter's wounds eventually prevailed and was forced to make a hasty escape surprised ambushed happened upon cornered confronted a scuffle between in which the former emerged victorious the escape of after a punishing fight after a horrific combat attack on surprising of ambush of happening upon cornering of confrontation of became obsessed with own mortality and sought to extend life by any means began dreaming of starting a family came to desire to rule the world began dreaming of creating a great work of art began dreaming of crafting a masterwork began dreaming of bringing peace to the world began dreaming of becoming a legendary warrior began dreaming of mastering a skill began dreaming of falling in love began dreaming of seeing the great natural wonders of the world became obsessed with an inscrutable goal came back from the dead once more, this time a murderous ghost a sadistic ghost a violent ghost an angry ghost a moaning spirit a howling spirit a secretive poltergeist an energetic poltergeist a troublesome poltergeist a restless haunt a forlorn haunt burned in dragon fire to death shot and killed mortally wounded , who bled to death , with , who suffocated hacked to pieces beheaded crucified buried alive left out in the air drowned fed to beasts struck down slaughtered drained of blood murdered threw against an obstacle, causing immediate death into a pit of spikes scared boiled melted condensed solidified died in the heat was encased in cooling lava was encased in cooling magma was encased in ice froze to death died in a cage fell into a deep chasm died of old age died in the dark starved to death died of thirst drowned burned up in magma burned up in dragon fire 's dragon fire dragon fire was burned to death by fire was burned to death by a burned to death was scalded to death burned up in a magma mist was crushed by a drawbridge was crushed under a collapsing ceiling was killed by falling rocks was shot and killed bled to death , slain by , slain by a , slain succumbed to infection suffocated was hacked to pieces was beheaded was crucified was buried alive was left out in the air was drowned was burned alive was fed to beasts was struck down was slaughtered was scuttled was drained of blood was murdered was killed by a trap was killed by a vehicle was killed by a flying object was banished by was banished by a vanished collapsed , struck down by , struck down by a , struck down was put to rest died after colliding with an obstacle was impaled on spikes was scared to death the new desire of the new dream of the new obsession of to rule the world to start a family to create a great work of art to craft a masterwork to bring peace to the world to become a legendary warrior to master a skill to fall in love to see the great natural wonders of the world with extending own life with an inscrutable goal from the dead , once more, the death of in a cage the fall of into a deep chasm the passing of the death in the dark of the starvation of the dehydration of the drowning of the burning of in magma the boiling of the melting of the condensation of the freezing of the heat-induced death of the encasement of in cooling lava in cooling magma in ice in a 's fire the scalding of in a magma mist the crushing of under a drawbridge under a collapsing ceiling by falling rocks the shooting of the mortal wounding of the fatal illness of the hacking of the beheading of the crucifixion of the burial of the leaving of the feeding of the killing of the slaughter of the scuttling of the draining of blood the murder of by a trap by a vehicle by a flying object the collapse of after an attack by after an attack by a after an attack attack with the vanishment of the putting to rest of the collision of with an obstacle , after the death strike by , after the death strike by a the impalement of on spikes the scaring of to death were reunited with through the efforts of the reunion of abducted was abducted the abduction of began wandering began scouting began hunting great beasts decided to become a baby-snatcher, operating decided to become a mercenary, operating decided to become a thief, operating gave up being a to become a became a stopped being a lost a hist fig entry around out of the wilds the wandering the scouting the hunting of great beasts the baby-snatching the mercenary operation the thievery the career change from the start as a the giving up on being a the loss of a hist fig entry , based in throughout arose from was discarded in was buried in was entombed in within raising discarding burial entombment aroused general suspicion after appearing not to age general suspicion fled to settled in fled into the area around wandering settling into the area around into gave birth to sired was born to received the worship of became romantically involved with was imprisoned by imprisoned became the master of began an apprenticeship under began traveling with was sired by became the parent of began worshipping stopped being the mother of stopped being the father of divorced stopped being the child of lost the worship of ended the romantic relationship with was no longer imprisoned by no longer imprisoned stopped being the master of stopped being the apprentice of stopped traveling with stopped being the parent of lost faith in ruled from started hanging out at took up residence in took up residence laired within stopped ruling from stopped hanging out at moved out of taught learned the learning of from the teaching of the moment when changed changed from a into a the transformation of fooled into believing the impersonation of members of compelled the creation of collaborated to create the position of through force of argument with threats of violence , pushed by a wave of popular support as a matter of course audacious creation forcible creation collaborative creation popularly-supported creation of the position of was enslaved by was imprisoned by a mercenary for an enemy of a criminal in the eyes of a member of a former member of a former mercenary of a former slave of a former prisoner of a claimant for ceased to be a ceased to be left the service of made peace with was brought to the justice of left escaped from the slavery of escaped from the prisons of ceased to be a claimant for the status of the marriage of the belief of the romantic relationship between the imprisonment by the imprisonment of the apprenticeship of the master-apprentice relationship of the companionship of as the child of as the parent of under over the termination of the divorce of the loss of faith of the end of the romantic relationship between the end of the imprisonment by the end of the imprisonment of the end of the apprenticeship of the end of the master-apprentice of the end of the companionship of the seat of power of the hanging-out of the residence of the lair of the removal of the seat of power of the stoppage of hanging-out of the moving out of the status the ascension the appointment the election the selection the entry the rise the crimes the acceptance the enslavement the imprisonment the claim as a to the position of into the mercenary service of as an enemy of in the eyes of as a member of as a former member of as a former mercenary of as a former slave of as a former prisoner of the loss of status of the fall of the removal of the departure of the peace-making of the loss of heroic status of the end of the membership of the end of the former membership of the end of the former mercenary status of the end of the former enslavement of the end of the former imprisonment of the escape of the end of the claim of from the position of from the mercenary service of with from the slavery of from the prisons of made contact with the first contact of rejected contact with the rejection of contact by between concluded , cementing bonds of mutual trust with a positive outcome fairly in an unsatisfactory fashion in failure with miserable outcome the brilliant the positive the fair conclusion the unsatisfactory conclusion the failure the miserable failure proposed by was rejected by the rejection of concluded a rescue mission an insurrection mission an adventure a guide agreement a journey to safety bound service because the group travelled too slowly after arriving at the destination because of a leadership change at the site because the group went too far away on a whim after a joyous reunion after a violent disagreement after an adoption an agreement an unknown party aided in becoming a permanent part of the living world due to their similarity after pondering the ineffable subtleties of in order to maintain balance in the universe to create a monument to the boundaries between realities to sow the seeds of chaos therein to provide opportunities for courage to rise that more might die that all should gaze upon a truly gruesome visage because it was destined that great fortresses might be raised and tested in siege on a whim that it might bathe in misery forever that more might be murdered in order to make nightmares reality in order to make thralls of everyone in order that acts of torture be perpetrated to provide opportunities for acts of valor to be performed that war might rage forever . The ritual took place in using . The ritual involved joined with to help rescue to oust to live a life of adventure after being compelled to serve to find in order to be brought to safety a corrupt agreement was formed was accepted by the conclusion of the permanent joining by to the living world the joining of in bound service the formation of a corrupt agreement the acceptance of became embroiled in a dispute over the dispute between accepted an offer of peace from the acceptance of an offer of peace from rejected an offer of peace from the rejection of an offer of peace from the bodies the body impaled on added to a grisly mound added to a grotesque pillar added to a gruesome sculpture flayed and the skin stretched over animated hung from a horribly mutilated impalement on construction of a grisly mound from construction of a grotesque pillar from construction of a gruesome sculpture from display on of the skins of animation of hanging from a horrible mutilation of lost a diplomat at They suspected the involvement of the loss of a diplomat of with the possible involvement of voided all agreements with the voiding of agreements with , merchants from visited and were never heard from again and suffered great hardships . They reported a seizure of goods . They reported irregularities with their goods . They were greatly offended by the locals ill-fated tragic costly unfortunate visit of merchants from was hidden in was stored in the concealment of the storing of was claimed in the acquisition of received its name was created the naming of was lost in the disappearance of was found in the discovery of was stolen and brought to the theft of was recovered by the recovery of was dropped by the discardment of This nameless being a deity that occurs in the myths of a force which was said to permeate , animated by unknown forces born in of unknown parentage is the was the The identity of has been lost to time the first of one of the first of the only one of one of the only ones of kind Although accounts vary, it is universally agreed that of divine parentage and possessed of unnatural gifts. chosen by fate as the vanguard of destiny. guided by forces unknown. most often takes the form of a was most often depicted as a associated with was a This was a legendary The pages are blank. could be found within were a population within civilization of religion of bandit gang from collection of outcasts from group from centered around the worship of various beings centered around the worship of , a force [C:3:0:1]Related Historical Figures[C:7:0:0][B] object of ardent faithful casual dubious worship lover imprisoner apprenticeship traveling companion [C:1:0:1]Related Entities[C:7:0:0][B] to present until former mercenary enemy former member former slave former prisoner claim to )[R] legendary hero famous hero hero greatly respected for heroic acts respected for heroic acts legendary brawler famous brawler noted brawler known brawler rumored brawler legendary monster infamous monster noted monster known monster rumored monster legendary brigand infamous brigand noted brigand known brigand rumored brigand legendary bully infamous bully noted bully known bully rumored bully legendary villain infamous villain noted villain known villain rumored villain legendary killer infamous killer noted killer known killer rumored killer legendary murderer infamous murderer noted murderer known murderer rumored murderer legendary enemy fighter infamous enemy fighter noted enemy fighter known enemy fighter rumored enemy fighter legendary loyal soldier famous loyal soldier noted loyal soldier known loyal soldier rumored loyal soldier legendary fighter famous fighter noted fighter known fighter rumored fighter [C:6:0:1]Related Sites[C:7:0:0][B] seat of power hangout late early spring summer autumn winter a time before time an unknown civilization myself an unknown creature an unknown site a road a tunnel a bridge a wall an unknown construction an unknown secret an unknown building an unknown artifact the depths of the world the magma sea the Underworld an unknown underground region an unknown region an empty population an unknown population a peace agreement a lumber agreement the establishment of landed nobility the elevation of the landed nobility a trade agreement a vague agreement Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. Its nature is still an intriguing puzzle to the learned. It is still shrouded in mystery. Many facts are still unclear to historians. A few issues still trouble scholars, but the picture is fairly clear. NULL artifact from dead wg inventory, skipping HF_LINK RANDOM_DEF_SPHERE some vague concept Age of Three Powers Age of Two Two Powers Age of the Age Age of One Power Age of Myth Age of Legends Twilight Age Age of Fairy Tales Age of Heroes Golden Age Age of Death Age of Civilization Age of Emptiness The world has passed into Unknown Age [C:4:0:1] Notable Kill [C:7:0:0][B] Kill Unknown creature in Unknown creature[R] Other Kill in the wilds Duel of Pillaging Conquest Destruction Insurrection in Attempted Abduction in the Wilds Monster Rampage the Wilds Journey NULL artifact from wg storage, skipping , once of the Underworld. I bind myself to this place. <historical_event> </id> <id> </year> <year> </seconds72> <seconds72> <type>field battle</type> </attacker_civ_id> <attacker_civ_id> </defender_civ_id> <defender_civ_id> </subregion_id> <subregion_id> </feature_layer_id> <feature_layer_id> </coords> <coords> </attacker_general_hfid> <attacker_general_hfid> </defender_general_hfid> <defender_general_hfid> </historical_event> <type>attacked site</type> </site_civ_id> <site_civ_id> </site_id> <site_id> <type>destroyed site</type> <type>plundered site</type> <type>site tribute forced</type> <type>new site leader</type> </new_site_civ_id> <new_site_civ_id> </new_leader_hfid> <new_leader_hfid> <type>site taken over</type> <type>hf attacked site</type> </attacker_hfid> <attacker_hfid> <type>hf destroyed site</type> <type>site died</type> </civ_id> <civ_id> <abandoned/> <type>site retired</type> <first/> <type>created site</type> </builder_hfid> <builder_hfid> <type>created structure</type> </structure_id> <structure_id> <type>replaced structure</type> </old_ab_id> <old_ab_id> </new_ab_id> <new_ab_id> <type>razed structure</type> <type>hf razed structure</type> </hist_fig_id> <hist_fig_id> <type>hf profaned structure</type> <type>hf disturbed structure</type> <type>created world construction</type> </wcid> <wcid> </master_wcid> <master_wcid> </site_id1> <site_id1> </site_id2> <site_id2> <type>insurrection started</type> </target_civ_id> <target_civ_id> <outcome> leadership overthrown population gone </outcome> <type>reclaim site</type> <unretire/> <type>creature devoured</type> <type>hf wounded</type> </woundee_hfid> <woundee_hfid> </wounder_hfid> <wounder_hfid> <type>hf simple battle event</type> <subtype> scuffle attacked surprised ambushed happen upon corner confront 2 lost after receiving wounds 2 lost after giving wounds 2 lost after mutual wounds </subtype> </group_1_hfid> <group_1_hfid> </group_2_hfid> <group_2_hfid> <type>hf reach summit</type> </group_hfid> <group_hfid> <type>hf travel</type> <return/> <escape/> <type>hf new pet</type> <type>hf reunion</type> <type>hf gains secret goal</type> </hfid> <hfid> </secret_goal> immortality <secret_goal> stay alive maintain entity status start a family rule the world create a great work of art craft a masterwork bring peace to the world become a legendary warrior master a skill fall in love see the great natural sites <type>hf revived</type> </ghost> murderous ghost <ghost> sadistic ghost violent ghost angry ghost moaning spirit howling spirit secretive poltergeist energetic poltergeist troublesome poltergeist restless haunt forlorn haunt <raised_before/> <type>hf died</type> </slayer_hfid> <slayer_hfid> </slayer_race> <slayer_race> </slayer_caste> <slayer_caste> </slayer_item_id> <slayer_item_id> </slayer_shooter_item_id> <slayer_shooter_item_id> <cause> old age hunger thirst shot drown struck slaughtered scuttled obstacle lava lava mist dragonfire steam crushed bridge chasm cage blasted murdered blood drained trap vehicle flying object vanish put to rest quitdead abandon heat cold spikes cooling lava cooling magma freezing water exec beheaded exec crucified exec buried alive exec drowned exec burned alive exec fed to beasts exec hacked to pieces exec left out in air boil melt condense solid infection scared to death </cause> <type>hf abducted</type> </target_hfid> <target_hfid> </snatcher_hfid> <snatcher_hfid> <type>add hf entity link</type> <type>remove hf entity link</type> <type>change hf body state</type> <body_state> active buried at site unburied at site unburied at battlefield unburied at subregion unburied at feature layer entombed at site </body_state> </building_id> <building_id> <type>hf confronted</type> <situation> </situation> <reason>ageless</reason> <reason>murder</reason> <type>change hf state</type> <state> settled refugee </state> <type>change hf job</type> <type>add hf hf link</type> </hfid_target> <hfid_target> <type>remove hf hf link</type> <type>add hf site link</type> <type>remove hf site link</type> <type>first contact</type> </contactor_enid> <contactor_enid> </contacted_enid> <contacted_enid> <type>first contact failed</type> </rejector_enid> <rejector_enid> <type>agreement concluded</type> <type>agreement rejected</type> <type>agreement formed</type> </agreement_id> <agreement_id> </concluder_hfid> <concluder_hfid> </agreement_subject_id> <agreement_subject_id> <reason> </reason> <type>agreement made</type> <type>site dispute</type> <dispute> </dispute> </entity_id_1> <entity_id_1> </entity_id_2> <entity_id_2> </site_id_1> <site_id_1> </site_id_2> <site_id_2> <type>peace accepted</type> <type>peace rejected</type> <type>diplomat lost</type> <type>body abused</type> <type>agreement void</type> <type>merchant</type> <type>artifact hidden</type> </artifact_id> <artifact_id> </unit_id> <unit_id> </hist_figure_id> <hist_figure_id> <type>artifact stored</type> <type>artifact possessed</type> <type>artifact created</type> <name_only/> <type>artifact lost</type> <type>artifact found</type> <type>item stolen</type> <type>artifact recovered</type> <type>artifact dropped</type> <injury/> <type>entity law</type> </entity_id> <entity_id> <law_add>harsh</law_add> <law_remove>harsh</law_remove> <type>entity created</type> <type>entity primary criminals</type> <type>entity relocate</type> <type>entity incorporated</type> </migrant_entity_id> <migrant_entity_id> </join_entity_id> <join_entity_id> </skill_at_time> <skill_at_time> <type>masterpiece arch design</type> <type>masterpiece arch constructed</type> <type>masterpiece item</type> <type>masterpiece dye</type> <type>masterpiece item improvement</type> <type>masterpiece food</type> <type>masterpiece engraving</type> <type>masterpiece lost</type> <type>hf learns secret</type> </student_hfid> <student_hfid> </teacher_hfid> <teacher_hfid> </interaction> <interaction> <type>hf does interaction</type> </doer_hfid> <doer_hfid> <type>changed creature type</type> </changee_hfid> <changee_hfid> </changer_hfid> <changer_hfid> </old_race> <old_race> </old_caste> <old_caste> </new_race> <new_race> </new_caste> <new_caste> <type>assume identity</type> </trickster_hfid> <trickster_hfid> </identity_id> <identity_id> </target_enid> <target_enid> <type>create entity position</type> <historical_event_collection> </start_year> <start_year> </start_seconds72> <start_seconds72> </end_year> <end_year> </end_seconds72> <end_seconds72> </eventcol> <eventcol> </event> <event> <type>war</type> </name> <name> </aggressor_ent_id> <aggressor_ent_id> </defender_ent_id> <defender_ent_id> </historical_event_collection> <type>battle</type> </war_eventcol> <war_eventcol> </attacking_ent_id> <attacking_ent_id> </defending_ent_id> <defending_ent_id> </attacking_hfid> <attacking_hfid> </defending_hfid> <defending_hfid> </noncom_hfid> <noncom_hfid> </attacking_squad_race> <attacking_squad_race> </attacking_squad_entity_pop> <attacking_squad_entity_pop> </attacking_squad_number> <attacking_squad_number> </attacking_squad_deaths> <attacking_squad_deaths> </attacking_squad_site> <attacking_squad_site> </defending_squad_race> <defending_squad_race> </defending_squad_entity_pop> <defending_squad_entity_pop> </defending_squad_number> <defending_squad_number> </defending_squad_deaths> <defending_squad_deaths> </defending_squad_site> <defending_squad_site> attacker won defender won <type>duel</type> </parent_eventcol> <parent_eventcol> </ordinal> <ordinal> <type>site conquered</type> </attacking_enid> <attacking_enid> </defending_enid> <defending_enid> <type>insurrection</type> <type>abduction</type> <type>theft</type> <type>beast attack</type> <type>journey</type> <hf_link> <link_type>mother</link_type> <link_type>father</link_type> <link_type>spouse</link_type> <link_type>child</link_type> <link_type>deity</link_type> <link_type>lover</link_type> <link_type>prisoner</link_type> <link_type>imprisoner</link_type> <link_type>master</link_type> <link_type>apprentice</link_type> <link_type>companion</link_type> </link_strength> <link_strength> </hf_link> <entity_link> <link_type>member</link_type> <link_type>former member</link_type> <link_type>mercenary</link_type> <link_type>former mercenary</link_type> <link_type>slave</link_type> <link_type>former slave</link_type> <link_type>former prisoner</link_type> <link_type>enemy</link_type> <link_type>criminal</link_type> </entity_link> <entity_squad_link> </squad_id> <squad_id> </squad_position> <squad_position> </entity_squad_link> <entity_former_squad_link> </entity_former_squad_link> <entity_position_link> </position_profile_id> <position_profile_id> </entity_position_link> <entity_former_position_link> </entity_former_position_link> <site_link> <link_type>seat of power</link_type> <link_type>hangout</link_type> <link_type>home structure</link_type> <link_type>home site building</link_type> <link_type>lair</link_type> <link_type>home site underground</link_type> </sub_id> <sub_id> </site_link> <sphere> </sphere> <hf_skill> </skill> <skill> </total_ip> <total_ip> </hf_skill> </journey_pet> <journey_pet> <goal>immortality</goal> </goal> <goal> </interaction_knowledge> <interaction_knowledge> </active_interaction> <active_interaction> </animated_string> <animated_string> </holds_artifact> <holds_artifact> </unsolved_murders> <unsolved_murders> </first_ageless_year> <first_ageless_year> </first_ageless_season_count> <first_ageless_season_count> <cultural_identity_reputation> </cultural_identity_id> <cultural_identity_id> </cultural_identity_reputation> <entity_reputation> </entity_reputation> </current_identity_id> <current_identity_id> </used_identity_id> <used_identity_id> <relationship_profile_hf> </hf_id> <hf_id> </meet_count> <meet_count> </last_meet_year> <last_meet_year> </last_meet_seconds72> <last_meet_seconds72> </known_identity_id> <known_identity_id> </relationship_profile_hf> NULL artifact from dead post-wg inventory, skipping world view filter not set (adjust ci ps) world view filter not set (moderate private opinion) data/art/curses_640x300.png data/init/init.txt TRUETYPE FONT data/art/ FULLFONT WINDOWEDX WINDOWEDY RESIZABLE FULLSCREENX FULLSCREENY PARTIAL PROMPT Use OpenGL? Using only 2D (Click no) is more reliable, but means you lose features and, often, speed. Edit data/init/init.txt PRINT_MODE to avoid this dialog box. TEXT Text mode not supported on your platform, using 2D FRAME_BUFFER ACCUM_BUFFER 2DSW 2DHW 2DASYNC SHADER SINGLE_BUFFER GRAPHICS_FONT GRAPHICS_FULLFONT GRAPHICS_WINDOWEDX GRAPHICS_WINDOWEDY GRAPHICS_FULLSCREENX GRAPHICS_FULLSCREENY GRAPHICS_BLACK_SPACE BLACK_SPACE ZOOM_SPEED MOUSE VSYNC ARB_SYNC PRIORITY REALTIME HIGH ABOVE_NORMAL BELOW_NORMAL IDLE TEXTURE_PARAM LINEAR TOPMOST MOUSE_PICTURE FPS_CAP G_FPS_CAP WINDOWED INTRO VOLUME KEY_HOLD_MS KEY_REPEAT_MS KEY_REPEAT_ACCEL_LIMIT KEY_REPEAT_ACCEL_START MACRO_MS RECENTER_INTERFACE_SHUTDOWN_MS COMPRESSED_SAVES data/init/colors.txt BLACK_R BLACK_G BLACK_B BLUE_R BLUE_G BLUE_B GREEN_R GREEN_G GREEN_B CYAN_R CYAN_G CYAN_B RED_R RED_G RED_B MAGENTA_R MAGENTA_G MAGENTA_B BROWN_R BROWN_G BROWN_B LGRAY_R LGRAY_G LGRAY_B DGRAY_R DGRAY_G DGRAY_B LBLUE_R LBLUE_G LBLUE_B LGREEN_R LGREEN_G LGREEN_B LCYAN_R LCYAN_G LCYAN_B LRED_R LRED_G LRED_B LMAGENTA_R LMAGENTA_G LMAGENTA_B YELLOW_R YELLOW_G YELLOW_B WHITE_R WHITE_G WHITE_B Start FullScreen? Run in Fullscreen Mode? You can set your preferences in data\init\init.txt. Unless you've changed your bindings, you can press F11 to toggle this setting any time. Moving Records : Start recording (active record is erased, stops when you return here) : Play the active moving record : Save the active moving record (you will be prompted for a name) : Load a moving record data/movies/ .cmv data/movies/*.cmv data/movies/last_record.cmv data/sound/ .ogg a secret identity SYN_INJECTED SYN_CONTACT SYN_INHALED SYN_INGESTED *** Error(s) finalizing the interaction interaction_layer [OBJECT:INTERACTION] [INTERACTION: I_SOURCE REGION UNDERGROUND_SPECIAL SECRET DISTURBANCE INGESTION CREATURE_ACTION Unrecognized Interaction Source Type: I_TARGET LOCATION Unrecognized Interaction Target Type: I_EFFECT ANIMATE RESURRECT ADD_SYNDROME HIDE CONTACT MATERIAL_EMISSION Unrecognized Interaction Effect Type: Unrecognized Interaction Token: IS_HIST_STRING_1 IS_HIST_STRING_2 IS_FREQUENCY IS_NAME IS_USAGE_HINT IS_REGION ANY_TERRAIN NORMAL_ALLOWED EVIL_ALLOWED GOOD_ALLOWED SAVAGE_ALLOWED EVIL_ONLY GOOD_ONLY SAVAGE_ONLY IS_SPHERE IS_SECRET_GOAL IS_SECRET SUPERNATURAL_LEARNING_POSSIBLE MUNDANE_RESEARCH_POSSIBLE MUNDANE_TEACHING_POSSIBLE MUNDANE_RECORDING_POSSIBLE Interaction Source IS_SECRET token not found IT_LOCATION CONTEXT_REGION CONTEXT_CREATURE CONTEXT_ITEM CONTEXT_BP CONTEXT_LOCATION CONTEXT_CREATURE_OR_LOCATION IT_LOCATION token not valid IT_MANUAL_INPUT IT_MATERIAL FLOW CONTEXT_MATERIAL IE_TARGET IE_INTERMITTENT IE_IMMEDIATE IE_LOCATION IE_ARENA_NAME IE_GRIME_LEVEL IE_SYNDROME_TAG Target Token not found IT_AFFECTED_CREATURE IT_AFFECTED_CLASS IT_IMMUNE_CREATURE IT_IMMUNE_CLASS IT_REQUIRES HAS_BLOOD MORTAL NO_AGING STERILE FIT_FOR_ANIMATION FIT_FOR_RESURRECTION Unrecognized IT_REQUIRES token: IT_FORBIDDEN Unrecognized IT_FORBIDDEN token: IT_CANNOT_TARGET_IF_ALREADY_AFFECTED IT_CANNOT_HAVE_SYNDROME_CLASS Unrecognized corpse target affected caste token: Unrecognized corpse target affected creature token: Unrecognized corpse target immune caste token: Unrecognized corpse target immune creature token: You have created a masterpiece This is This is a stack of These are bundles of This is a bundle of well-prepared finely-prepared superiorly prepared exceptional prepared masterfully prepared well-crafted finely-crafted superior quality exceptional masterful created by an unknown artisan All craftsman ship is of the highest quality. The ingredients are well- finely superiorly exceptionally masterfully minced cooked It is encrusted with studded with decorated with glazed with well-prepared finely-prepared superior quality exceptionally prepared masterfully prepared well-crafted finely-crafted exceptionally worked masterfully worked by an unknown artist encircled with bands of The handle is made from This object is adorned with hanging rings of menaces with spikes of It is made from You have not read this book. There is writing in the book, but you cannot read. The thread is gray superbly colored The slab reads " There is writing on the slab, but you cannot read. This object is showing some wear. This object is threadbare. This object is in tatters. This object is heavily worn. This object is mangled. You gain possession of the remains stuck in your You maintain possession of the is torn from your You've lost possession of the TALLOW null item load -- type: sharp mangled material partial skeleton partial remains mutilated your Seed Cheese Spice Mill Rendered Fat Barrel Coin Bar/Block Bin shared aquarium exceptional masterful cloth woven by NULL inventory item on load: id # NULL inventory pointer on load Slayer Unknown creature kill In memory of / Born Went missing Boiled Melted Condensed Solidified Died in the heat Encased in cooling lava Encased in cooling magma Encased in ice Froze to death Died in a cage Fell into a deep chasm Died peacefully Died in the dark Starved to death Died of thirst Drowned Burned up in magma Burned up in Burned to death by Burned to death by a Burned to death Scalded to death Burned up in a magma mist Crushed by a drawbridge Crushed under a collapsing ceiling Killed by falling rocks Shot and killed Bled to death Succumbed to infection Suffocated Hacked to pieces Beheaded Crucified Buried alive Left out in the air Burned alive Fed to beasts Struck down Slaughtered Scuttled Drained of blood Murdered Killed by a trap Killed by a vehicle Killed by a flying object Vanished Collapsed Put to rest Died after colliding with an obstacle Impaled on spikes Scared to death Died Creator of Slayer of Slayer of Hunter of Loving Devoted father and husband mother and wife parent and spouse United with At one with Lover of wood fabric Admirer of Friend of The color made happy The written portion consists of page untitled manual chronicle short story novel biography autobiography poem play letter essay dialog entitled , authored by It concerns The writing hopelessly meanders meanders somewhat gets off track from time to time bubbles over with cheerfulness is quite cheerful is fairly cheerful is filled with sadness is depressing has a touch of melancholy is thoroughly mechanical is very rigid is a bit stiff is completely serious has a very serious tone is reasonably serious is utterly disjointed skips around a lot occasionally changes topic abruptly is excessively ornate is quite florid is somewhat showy drives forward relentlessly is full of force is forceful is a comedy treasure trove is quite humorous has a touch of humor is absolutely puerile is very childish is a bit immature is stunningly self-indulgent is quite self-indulgent is somewhat self-indulgent could only have been produced by a merciful spirit is quite touching shows a hint of tenderness is clear evidence of a compassionate being is very compassionate gives a feeling of compassion here and there is as vicious as can be is quite cruel has a hint of viciousness to it is a monument to concision is very concise is fairly crisp is a pit of bitter scorn is quite mocking in tone contains the occasional biting remark is a reservoir of amusingly clever quips is refreshingly witty has its moments of cleverness is an awe-inspiring wild rant is a rant more or less descends to a rant in places yet it and it BOLT ITEM_WEAPON ITEM_TOY ITEM_TOOL ITEM_INSTRUMENT ITEM_TRAPCOMP ITEM_ARMOR ITEM_AMMO ITEM_SIEGEAMMO ITEM_GLOVES ITEM_SHOES ITEM_SHIELD ITEM_HELM ITEM_PANTS ITEM_FOOD ADJECTIVE SIZE WEIGHT SHOOT_FORCE SHOOT_MAXVEL RANGED TWO_HANDED MINIMUM_SIZE CAN_STONE TRAINING MATERIAL_SIZE EDGE : Did not find token following NAME : Did not find plural token following NAME SOFT_MAT HARD_MAT WOOD_MAT METAL_MAT METAL_WEAPON_MAT UNIMPROVABLE INVERTED_TILE FURNITURE : Did not find token following VALUE : Did not find token following TILE TOOL_USE : Did not find token following TOOL_USE CONTAINER_CAPACITY HITS IS_SCREW IS_SPIKE SOFT HARD BARRED SCALED SHAPED CHAIN_METAL_TEXT STRUCTURAL_ELASTICITY_WOVEN_THREAD STRUCTURAL_ELASTICITY_CHAIN_METAL STRUCTURAL_ELASTICITY_CHAIN_ALL LAYER_SIZE LAYER_PERMIT OVER UNDER COVER COVERAGE PREPLURAL MATERIAL_PLACEHOLDER ARMORLEVEL UBSTEP LBSTEP METAL_ARMOR_LEVELS CLASS UPSTEP BLOCKCHANCE LEVEL item_layer [OBJECT:ITEM] [ITEM_ DOUBLE TAGGED ITEM: Stop Bleeding Repair Compound Fracture Remove Rotten Tissue Construct Building Destroy Building Butcher an Animal Catch Live Fish Catch Live Land Animal Prepare a Raw Fish Mill Plants Process Plants Milk Creature Shear Creature Spin Thread Make Cheese Process Plants (Vial) Process Plants (Barrel) Make Lye Make Potash From Lye Make Potash From Ash Prepare Easy Meal Prepare Fine Meal Prepare Lavish Meal Extract from Plants Extract from Raw Fish Extract from Land Animal Handle Large Creature Unchain Pet Release Large Creature Release Pet Release Small Creature Handle Small Creature Recover Pet Cage Large Creature Cage Small Creature Pit/Pond Large Animal Pit/Pond Small Animal Pen/Pasture Large Animal Pen/Pasture Small Animal Drain Aquarium Fill Aquarium Fill Pond Manage Work Orders Update Stockpile Records Trade at Depot Chain Animal Slaughter Animal Unchain Animal Tame a Large Animal Tame a Small Animal Mint Coins Cut (Engrave Memorial) Decorate With Stud With Encrust With Collect Sand Collect Clay Construct Blocks Make Raw Portal Hatch Cover Grate Construct Traction Bench Splint Crutch Box Forge Make Totem Terrarium Cage Waterskin Vial Flask Cup Mug Goblet Instrument Toy Tube Pipe Section Bucket Backpack Quiver Bait Trap with Ballista Arrow Head Assemble Construct Catapult Parts Mechanisms Ballista Parts Anvil Bed Quern Millstone Train to Hunt Hunting Animal for War War Animal Animal Make Charcoal Make Ash Reaction Smelt Ore Melt a Metal Object Extract Metal Strands Dye Thread Dye Cloth Sew Image Collect Webs Weave Metal Cloth Weave Thread into Silk Weave Yarn into Cloth Weave Thread into Cloth (Dyed Only) Harvest Plants Plant Seeds Fertilize Field Pull the Lever Link a Building to Trigger Carve Fortification Detail Wall Detail Floor Remove Stairs/Ramps Carve Upward Staircase Carve Downward Staircase Carve Up/Down Staircase Carve Ramp Dig Channel Fell Tree Bring Item to Shop Bring Item to Depot Get Provisions Clean Self Fill Waterskin Sleep Kidnap Cause Trouble On Break Report Crime Hunt Starting Fist Fight Hunt for Small Creature Collect Taxes Guard Tax Collector Return Kill Go Shopping Store Owned Item Store Item in Vehicle Pickup Equipment Strange Mood Clean Trap Load Catapult Load Ballista Fire Catapult Fire Ballista Load Cage Trap Load Stone Trap Load Weapon Trap Cast Spell SELECT SEC_SELECT DESELECT SELECT_ALL DESELECT_ALL LEAVESCREEN LEAVESCREEN_ALL CLOSE_MEGA_ANNOUNCEMENT TOGGLE_FULLSCREEN WORLD_PARAM_ADD WORLD_PARAM_COPY WORLD_PARAM_DELETE WORLD_PARAM_TITLE WORLD_PARAM_NAME_RANDOM WORLD_PARAM_NAME_ENTER WORLD_PARAM_SEED_RANDOM WORLD_PARAM_SEED_ENTER WORLD_PARAM_LOAD WORLD_PARAM_SAVE WORLD_PARAM_DIM_X_UP WORLD_PARAM_DIM_X_DOWN WORLD_PARAM_DIM_Y_UP WORLD_PARAM_DIM_Y_DOWN WORLD_PARAM_SET WORLD_PARAM_INCREASE WORLD_PARAM_DECREASE WORLD_PARAM_ENTER_VALUE WORLD_PARAM_NULLIFY WORLD_PARAM_PRESET WORLD_PARAM_REJECT_CONTINUE WORLD_PARAM_REJECT_ABORT WORLD_PARAM_REJECT_ALLOW_THIS WORLD_PARAM_REJECT_ALLOW_ALL WORLD_GEN_CONTINUE WORLD_GEN_USE WORLD_GEN_ABORT SETUP_EMBARK SETUP_NAME_FORT SETUP_NAME_GROUP SETUP_RECLAIM SETUP_FIND SETUP_NOTES SETUP_NOTES_TAKE_NOTES SETUP_NOTES_DELETE_NOTE SETUP_NOTES_CHANGE_SYMBOL_SELECTION SETUP_NOTES_ADOPT_SYMBOL SETUP_LOCAL_Y_UP SETUP_LOCAL_Y_DOWN SETUP_LOCAL_X_UP SETUP_LOCAL_X_DOWN SETUP_LOCAL_Y_MUP SETUP_LOCAL_Y_MDOWN SETUP_LOCAL_X_MUP SETUP_LOCAL_X_MDOWN SETUP_BIOME_1 SETUP_BIOME_2 SETUP_BIOME_3 SETUP_BIOME_4 SETUP_BIOME_5 SETUP_BIOME_6 SETUP_BIOME_7 SETUP_BIOME_8 SETUP_BIOME_9 CHOOSE_NAME_RANDOM CHOOSE_NAME_CLEAR CHOOSE_NAME_TYPE ITEM_DESCRIPTION ITEM_FORBID ITEM_MELT ITEM_DUMP ITEM_HIDE HELP MOVIES OPTIONS OPTION_EXPORT CHANGETAB SEC_CHANGETAB STANDARDSCROLL_LEFT STANDARDSCROLL_RIGHT STANDARDSCROLL_UP STANDARDSCROLL_DOWN STANDARDSCROLL_PAGEUP STANDARDSCROLL_PAGEDOWN SECONDSCROLL_UP SECONDSCROLL_DOWN SECONDSCROLL_PAGEUP SECONDSCROLL_PAGEDOWN CURSOR_UP CURSOR_DOWN CURSOR_LEFT CURSOR_RIGHT CURSOR_UPLEFT CURSOR_UPRIGHT CURSOR_DOWNLEFT CURSOR_DOWNRIGHT CURSOR_UP_FAST CURSOR_DOWN_FAST CURSOR_LEFT_FAST CURSOR_RIGHT_FAST CURSOR_UPLEFT_FAST CURSOR_UPRIGHT_FAST CURSOR_DOWNLEFT_FAST CURSOR_DOWNRIGHT_FAST CURSOR_UP_Z CURSOR_DOWN_Z CURSOR_UP_Z_AUX CURSOR_DOWN_Z_AUX A_RETURN_TO_ARENA A_MOVE_N A_MOVE_S A_MOVE_E A_MOVE_W A_MOVE_NW A_MOVE_NE A_MOVE_SW A_MOVE_SE A_MOVE_SAME_SQUARE A_CARE_MOVE_N A_CARE_MOVE_S A_CARE_MOVE_E A_CARE_MOVE_W A_CARE_MOVE_NW A_CARE_MOVE_NE A_CARE_MOVE_SW A_CARE_MOVE_SE A_CARE_MOVE_UPDOWN A_MOVE_N_UP A_MOVE_S_UP A_MOVE_E_UP A_MOVE_W_UP A_MOVE_NW_UP A_MOVE_NE_UP A_MOVE_SW_UP A_MOVE_SE_UP A_MOVE_UP A_MOVE_N_DOWN A_MOVE_S_DOWN A_MOVE_E_DOWN A_MOVE_W_DOWN A_MOVE_NW_DOWN A_MOVE_NE_DOWN A_MOVE_SW_DOWN A_MOVE_SE_DOWN A_MOVE_DOWN A_MOVE_UP_AUX A_MOVE_DOWN_AUX WORLDGEN_EXPORT_MAP LEGENDS_EXPORT_MAP LEGENDS_EXPORT_XML LEGENDS_EXPORT_DETAILED_MAP LEGENDS_TOGGLE_CIVSITE LEGENDS_STRING_FILTER A_COMBAT_ATTACK A_COMBAT_DODGE A_COMBAT_CHARGEDEF A_STATUS A_STATUS_WRESTLE A_STATUS_CUSTOMIZE A_STATUS_KILLS A_STATUS_HEALTH A_STATUS_ATT_SKILL A_STATUS_DESC UNITVIEW_CUSTOMIZE UNITVIEW_HEALTH UNITVIEW_RELATIONSHIPS UNITVIEW_RELATIONSHIPS_ZOOM UNITVIEW_RELATIONSHIPS_VIEW UNITVIEW_KILLS CUSTOMIZE_UNIT_NICKNAME CUSTOMIZE_UNIT_PROFNAME A_CLEAR_ANNOUNCEMENTS A_SLEEP A_SLEEP_SLEEP A_SLEEP_WAIT A_SLEEP_DAWN A_WAIT A_SHORT_WAIT A_ATTACK A_ATTACK_CONFIRM QUICK_ATTACK HEAVY_ATTACK WILD_ATTACK PRECISE_ATTACK CHARGE_ATTACK MULTI_ATTACK A_LOOK A_SEARCH A_ODOR A_DISPLAY_ODOR A_YIELD A_DISPLAY_TRACKS A_FRESHEST_TRACK A_INV_DRAW_WEAPON A_JUMP A_HOLD A_TALK A_INTERACT A_ACTION A_ACTION_CREATE A_ACTION_BUTCHER A_ACTION_ABILITY A_ACTION_POWER A_INV_LOOK A_INV_REMOVE A_INV_WEAR A_INV_EATDRINK A_INV_PUTIN A_INV_DROP A_GROUND A_THROW A_SHOOT A_ANNOUNCEMENTS A_COMBAT A_MOVEMENT A_MOVEMENT_SWIM A_SNEAK A_SPEED_SNEAK A_CENTER A_COMPANIONS A_BUILDING A_TRAVEL A_TRAVEL_SLEEP A_TRAVEL_MAP A_TRAVEL_HIDE_INSTRUCTIONS A_DATE A_WEATHER A_TEMPERATURE A_STANCE OPTION1 OPTION2 OPTION3 OPTION4 OPTION5 OPTION6 OPTION7 OPTION8 OPTION9 OPTION10 OPTION11 OPTION12 OPTION13 OPTION14 OPTION15 OPTION16 OPTION17 OPTION18 OPTION19 OPTION20 SEC_OPTION1 SEC_OPTION2 SEC_OPTION3 SEC_OPTION4 SEC_OPTION5 SEC_OPTION6 SEC_OPTION7 SEC_OPTION8 SEC_OPTION9 SEC_OPTION10 SEC_OPTION11 SEC_OPTION12 SEC_OPTION13 SEC_OPTION14 SEC_OPTION15 SEC_OPTION16 SEC_OPTION17 SEC_OPTION18 SEC_OPTION19 SEC_OPTION20 HOTKEY_MAKE_ASH HOTKEY_MAKE_CHARCOAL HOTKEY_MELT_OBJECT HOTKEY_GLASS_GREEN HOTKEY_GLASS_CLEAR HOTKEY_GLASS_CRYSTAL HOTKEY_COLLECT_SAND HOTKEY_COLLECT_CLAY HOTKEY_GLASS_ROUGH HOTKEY_GLASS_ARMORSTAND HOTKEY_GLASS_BOX HOTKEY_GLASS_CABINET HOTKEY_GLASS_COFFIN HOTKEY_GLASS_FLOODGATE HOTKEY_GLASS_HATCH_COVER HOTKEY_GLASS_GRATE HOTKEY_GLASS_GOBLET HOTKEY_GLASS_TOY HOTKEY_GLASS_INSTRUMENT HOTKEY_GLASS_DOOR HOTKEY_GLASS_STATUE HOTKEY_GLASS_TABLE HOTKEY_GLASS_CAGE HOTKEY_GLASS_CHAIR HOTKEY_GLASS_BLOCKS HOTKEY_GLASS_FLASK HOTKEY_GLASS_WEAPONRACK HOTKEY_GLASS_WINDOW HOTKEY_ASHERY_LYE HOTKEY_ASHERY_POTASH HOTKEY_ASHERY_POTASH_DIRECT HOTKEY_CARPENTER_BARREL HOTKEY_CARPENTER_BLOCKS HOTKEY_CARPENTER_BUCKET HOTKEY_CARPENTER_TRAP_ANIMAL HOTKEY_CARPENTER_CAGE HOTKEY_CARPENTER_ARMORSTAND HOTKEY_CARPENTER_BED HOTKEY_CARPENTER_CHAIR HOTKEY_CARPENTER_COFFIN HOTKEY_CARPENTER_DOOR HOTKEY_CARPENTER_FLOODGATE HOTKEY_CARPENTER_HATCH_COVER HOTKEY_CARPENTER_GRATE HOTKEY_CARPENTER_CABINET HOTKEY_CARPENTER_BIN HOTKEY_CARPENTER_BOX HOTKEY_CARPENTER_WEAPONRACK HOTKEY_CARPENTER_TABLE HOTKEY_SIEGE_BALLISTA HOTKEY_SIEGE_CATAPULT HOTKEY_LEATHER_BOX HOTKEY_LEATHER_FLASK HOTKEY_LEATHER_SHIRT HOTKEY_LEATHER_CLOAK HOTKEY_LEATHER_BACKPACK HOTKEY_LEATHER_QUIVER HOTKEY_LEATHER_IMAGE HOTKEY_CLOTHES_MAT_PLANT HOTKEY_CLOTHES_MAT_SILK HOTKEY_CLOTHES_MAT_YARN HOTKEY_CLOTHES_SHIRT HOTKEY_CLOTHES_CLOAK HOTKEY_CLOTHES_BOX HOTKEY_CLOTHES_CHAIN HOTKEY_CLOTHES_IMAGE HOTKEY_CRAFTS_MAT_STONE HOTKEY_CRAFTS_MAT_WOOD HOTKEY_CRAFTS_DEC_BONE HOTKEY_CRAFTS_DEC_SHELL HOTKEY_CRAFTS_DEC_TOOTH HOTKEY_CRAFTS_DEC_HORN HOTKEY_CRAFTS_DEC_PEARL HOTKEY_CRAFTS_TOTEM HOTKEY_CRAFTS_CLOTH HOTKEY_CRAFTS_SILK HOTKEY_CRAFTS_YARN HOTKEY_CRAFTS_SEL_WOOD HOTKEY_CRAFTS_SEL_BONE HOTKEY_CRAFTS_SEL_SHELL HOTKEY_CRAFTS_SHELL HOTKEY_CRAFTS_TOOTH HOTKEY_CRAFTS_HORN HOTKEY_CRAFTS_PEARL HOTKEY_CRAFTS_BONE HOTKEY_CRAFTS_LEATHER HOTKEY_CRAFTS_SLAB HOTKEY_CRAFTS_MAT_CRAFTS HOTKEY_CRAFTS_MAT_GOBLET HOTKEY_CRAFTS_MAT_INSTRUMENT HOTKEY_CRAFTS_MAT_TOY HOTKEY_SMITH_WEAPON HOTKEY_SMITH_ARMOR HOTKEY_SMITH_FURNITURE HOTKEY_SMITH_SIEGE HOTKEY_SMITH_TRAP HOTKEY_SMITH_OTHER HOTKEY_SMITH_METAL HOTKEY_BUILDING_ARMORSTAND HOTKEY_BUILDING_BED HOTKEY_BUILDING_TRACTION_BENCH HOTKEY_BUILDING_SLAB HOTKEY_BUILDING_NEST_BOX HOTKEY_BUILDING_HIVE HOTKEY_BUILDING_CHAIR HOTKEY_BUILDING_COFFIN HOTKEY_BUILDING_DOOR HOTKEY_BUILDING_FLOODGATE HOTKEY_BUILDING_HATCH HOTKEY_BUILDING_GRATE_WALL HOTKEY_BUILDING_GRATE_FLOOR HOTKEY_BUILDING_BARS_VERTICAL HOTKEY_BUILDING_BARS_FLOOR HOTKEY_BUILDING_CABINET HOTKEY_BUILDING_BOX HOTKEY_BUILDING_KENNEL HOTKEY_BUILDING_FARMPLOT HOTKEY_BUILDING_WEAPONRACK HOTKEY_BUILDING_STATUE HOTKEY_BUILDING_TABLE HOTKEY_BUILDING_ROAD_DIRT HOTKEY_BUILDING_ROAD_PAVED HOTKEY_BUILDING_BRIDGE HOTKEY_BUILDING_WELL HOTKEY_BUILDING_SIEGEENGINE HOTKEY_BUILDING_WORKSHOP HOTKEY_BUILDING_FURNACE HOTKEY_BUILDING_WINDOW_GLASS HOTKEY_BUILDING_WINDOW_GEM HOTKEY_BUILDING_SHOP HOTKEY_BUILDING_ANIMALTRAP HOTKEY_BUILDING_CHAIN HOTKEY_BUILDING_CAGE HOTKEY_BUILDING_TRADEDEPOT HOTKEY_BUILDING_TRAP HOTKEY_BUILDING_MACHINE HOTKEY_BUILDING_SUPPORT HOTKEY_BUILDING_ARCHERYTARGET HOTKEY_BUILDING_MACHINE_SCREW_PUMP HOTKEY_BUILDING_MACHINE_WATER_WHEEL HOTKEY_BUILDING_MACHINE_WINDMILL HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL HOTKEY_BUILDING_MACHINE_ROLLERS HOTKEY_BUILDING_SIEGEENGINE_BALLISTA HOTKEY_BUILDING_SIEGEENGINE_CATAPULT HOTKEY_BUILDING_TRAP_STONE HOTKEY_BUILDING_TRAP_WEAPON HOTKEY_BUILDING_TRAP_LEVER HOTKEY_BUILDING_TRAP_TRIGGER HOTKEY_BUILDING_TRAP_CAGE HOTKEY_BUILDING_TRAP_SPIKE HOTKEY_BUILDING_CONSTRUCTION HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION HOTKEY_BUILDING_CONSTRUCTION_WALL HOTKEY_BUILDING_CONSTRUCTION_FLOOR HOTKEY_BUILDING_CONSTRUCTION_RAMP HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN HOTKEY_BUILDING_CONSTRUCTION_TRACK HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP HOTKEY_BUILDING_WORKSHOP_LEATHER HOTKEY_BUILDING_WORKSHOP_QUERN HOTKEY_BUILDING_WORKSHOP_MILLSTONE HOTKEY_BUILDING_WORKSHOP_LOOM HOTKEY_BUILDING_WORKSHOP_CLOTHES HOTKEY_BUILDING_WORKSHOP_BOWYER HOTKEY_BUILDING_WORKSHOP_CARPENTER HOTKEY_BUILDING_WORKSHOP_METALSMITH HOTKEY_BUILDING_WORKSHOP_LAVAMILL HOTKEY_BUILDING_WORKSHOP_JEWELER HOTKEY_BUILDING_WORKSHOP_MASON HOTKEY_BUILDING_WORKSHOP_BUTCHER HOTKEY_BUILDING_WORKSHOP_TANNER HOTKEY_BUILDING_WORKSHOP_DYER HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN HOTKEY_BUILDING_WORKSHOP_SIEGE HOTKEY_BUILDING_WORKSHOP_MECHANIC HOTKEY_BUILDING_WORKSHOP_STILL HOTKEY_BUILDING_WORKSHOP_FARMER HOTKEY_BUILDING_WORKSHOP_KITCHEN HOTKEY_BUILDING_WORKSHOP_FISHERY HOTKEY_BUILDING_WORKSHOP_ASHERY HOTKEY_BUILDING_FURNACE_WOOD HOTKEY_BUILDING_FURNACE_SMELTER HOTKEY_BUILDING_FURNACE_GLASS HOTKEY_BUILDING_FURNACE_KILN HOTKEY_BUILDING_FURNACE_SMELTER_LAVA HOTKEY_BUILDING_FURNACE_GLASS_LAVA HOTKEY_BUILDING_FURNACE_KILN_LAVA HIVE_INSTALL_COLONY HIVE_GATHER_PRODUCTS D_ONESTEP D_PAUSE D_DEPOT D_HOT_KEYS D_HOTKEY1 D_HOTKEY2 D_HOTKEY3 D_HOTKEY4 D_HOTKEY5 D_HOTKEY6 D_HOTKEY7 D_HOTKEY8 D_HOTKEY9 D_HOTKEY10 D_HOTKEY11 D_HOTKEY12 D_HOTKEY13 D_HOTKEY14 D_HOTKEY15 D_HOTKEY16 D_HOTKEY_CHANGE_NAME D_HOTKEY_ZOOM D_ANNOUNCE D_REPORTS D_BUILDING D_CIVLIST D_DESIGNATE D_ARTLIST D_NOBLES D_ORDERS D_MILITARY D_MILITARY_CREATE_SQUAD D_MILITARY_DISBAND_SQUAD D_MILITARY_CREATE_SUB_SQUAD D_MILITARY_CANCEL_ORDERS D_MILITARY_POSITIONS D_MILITARY_ALERTS D_MILITARY_ALERTS_ADD D_MILITARY_ALERTS_DELETE D_MILITARY_ALERTS_SET D_MILITARY_ALERTS_NAME D_MILITARY_ALERTS_SET_RETAIN D_MILITARY_EQUIP D_MILITARY_EQUIP_CUSTOMIZE D_MILITARY_EQUIP_UNIFORM D_MILITARY_EQUIP_PRIORITY D_MILITARY_UNIFORMS D_MILITARY_SUPPLIES D_MILITARY_SUPPLIES_WATER_DOWN D_MILITARY_SUPPLIES_WATER_UP D_MILITARY_SUPPLIES_FOOD_DOWN D_MILITARY_SUPPLIES_FOOD_UP D_MILITARY_AMMUNITION D_MILITARY_AMMUNITION_ADD_ITEM D_MILITARY_AMMUNITION_REMOVE_ITEM D_MILITARY_AMMUNITION_LOWER_AMOUNT D_MILITARY_AMMUNITION_RAISE_AMOUNT D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS D_MILITARY_AMMUNITION_MATERIAL D_MILITARY_AMMUNITION_COMBAT D_MILITARY_AMMUNITION_TRAINING D_MILITARY_TRAINING D_MILITARY_SCHEDULE D_MILITARY_ADD_UNIFORM D_MILITARY_DELETE_UNIFORM D_MILITARY_NAME_UNIFORM D_MILITARY_NAME_SQUAD D_MILITARY_ADD_ARMOR D_MILITARY_ADD_PANTS D_MILITARY_ADD_HELM D_MILITARY_ADD_GLOVES D_MILITARY_ADD_BOOTS D_MILITARY_ADD_SHIELD D_MILITARY_ADD_WEAPON D_MILITARY_ADD_MATERIAL D_MILITARY_ADD_COLOR D_MILITARY_REPLACE_CLOTHING D_MILITARY_EXACT_MATCH D_ROOMS BUILDINGLIST_ZOOM_T BUILDINGLIST_ZOOM_Q RECENTER_ON_LEVER D_SQUADS D_SQUADS_MOVE D_SQUADS_KILL D_SQUADS_KILL_LIST D_SQUADS_KILL_RECT D_SQUADS_SCHEDULE D_SQUADS_CANCEL_ORDER D_SQUADS_ALERT D_SQUADS_SELECT_INDIVIDUALS D_SQUADS_CENTER D_SQUAD_SCH_SLEEP D_SQUAD_SCH_CIVILIAN_UNIFORM D_SQUAD_SCH_GIVE_ORDER D_SQUAD_SCH_EDIT_ORDER D_SQUAD_SCH_CANCEL_ORDER D_SQUAD_SCH_COPY_ORDERS D_SQUAD_SCH_PASTE_ORDERS D_SQUAD_SCH_MS_NAME D_STOCKPILES D_CIVZONE D_VIEWUNIT D_JOBLIST D_UNITLIST D_LOOK D_HAULING D_HAULING_NEW_ROUTE D_HAULING_NEW_STOP D_HAULING_REMOVE D_HAULING_PROMOTE D_HAULING_VEHICLE D_HAULING_NICKNAME D_HAULING_STOP_NEW_DEPART D_HAULING_STOP_NEW_LINK D_HAULING_STOP_REMOVE D_HAULING_STOP_SL_SELECT_PILE D_HAULING_STOP_SL_TAKE_GIVE D_HAULING_STOP_LC_DIR D_HAULING_STOP_LC_MODE D_HAULING_STOP_LC_TIMER_UP D_HAULING_STOP_LC_TIMER_DOWN D_HAULING_STOP_LC_FULLNESS_UP D_HAULING_STOP_LC_FULLNESS_DOWN D_HAULING_STOP_LC_MORE_LESS D_HAULING_STOP_LC_DESIRED_TOTAL D_HAULING_STOP_LC_CHANGE D_HAULING_STOP_LC_ADVANCED D_BURROWS D_BURROWS_ADD D_BURROWS_DELETE D_BURROWS_DEFINE D_BURROWS_ADD_UNIT D_BURROWS_CENTER D_BURROWS_NAME D_BURROWS_CHANGE_SELECTION D_BURROWS_BRUSH D_BURROWS_REMOVE D_NOTE D_NOTE_PLACE D_NOTE_DELETE D_NOTE_NAME D_NOTE_ENTER D_NOTE_ADOPT_SYMBOL D_NOTE_CHANGE_SELECTION D_NOTE_POINTS D_NOTE_ROUTE D_NOTE_ROUTE_ADD D_NOTE_ROUTE_EDIT D_NOTE_ROUTE_DELETE D_NOTE_ROUTE_CENTER D_NOTE_ROUTE_NAME D_BUILDJOB D_STATUS D_STATUS_OVERALL_HEALTH_RECENTER D_BUILDITEM D_BITEM_FORBID D_BITEM_DUMP D_BITEM_HIDE D_BITEM_MELT D_LOOK_FORBID D_LOOK_DUMP D_LOOK_MELT D_LOOK_HIDE D_LOOK_FOLLOW D_LOOK_ARENA_CREATURE D_LOOK_ARENA_ADV_MODE D_LOOK_ARENA_WATER D_LOOK_ARENA_MAGMA ARENA_CREATURE_SIDE_DOWN ARENA_CREATURE_SIDE_UP ARENA_CREATURE_NEW_ITEM ARENA_CREATURE_BLANK_LIST ARENA_CREATURE_REMOVE_ITEM ARENA_CREATURE_UNDEAD ARENA_CREATURE_STRING ARENA_CONFLICT_STATE_1 ARENA_CONFLICT_STATE_2 ARENA_MORALE ARENA_WEATHER ARENA_WEATHER_SNOW ARENA_WEATHER_MUD ARENA_WEATHER_CLEAR_SPATTER D_LOOK_ARENA_TREE ARENA_TREE_FILTER ARENA_TREE_AGE D_LOOK_ARENA_MOUNT A_ENTER_NAME A_CUST_NAME A_RANDOM_NAME A_CHANGE_GENDER A_END_TRAVEL A_TRAVEL_CLOUDS A_LOG A_TRAVEL_LOG A_LOG_TASKS A_LOG_ENTITIES A_LOG_SITES A_LOG_SUBREGIONS A_LOG_FEATURE_LAYERS A_LOG_PEOPLE A_LOG_AGREEMENTS A_LOG_EVENTS A_LOG_BESTIARY A_LOG_FILTER A_LOG_ZOOM_CURRENT_LOCATION A_LOG_ZOOM_SELECTED A_LOG_LINE A_LOG_MAP ORDERS_AUTOFORBID ORDERS_FORBID_PROJECTILE ORDERS_FORBID_YOUR_CORPSE ORDERS_FORBID_YOUR_ITEMS ORDERS_FORBID_OTHER_CORPSE ORDERS_FORBID_OTHER_ITEMS ORDERS_REFUSE_GATHER ORDERS_REFUSE_OUTSIDE ORDERS_REFUSE_OUTSIDE_VERMIN ORDERS_REFUSE_DUMP_CORPSE ORDERS_REFUSE_DUMP_SKULL ORDERS_REFUSE_DUMP_SKIN ORDERS_REFUSE_DUMP_BONE ORDERS_REFUSE_DUMP_SHELL ORDERS_REFUSE_DUMP_OTHER ORDERS_REFUSE_DUMP_STRAND_TISSUE ORDERS_GATHER_FURNITURE ORDERS_GATHER_ANIMALS ORDERS_GATHER_FOOD ORDERS_GATHER_BODIES ORDERS_REFUSE ORDERS_GATHER_STONE ORDERS_GATHER_WOOD ORDERS_ALL_HARVEST ORDERS_SAMEPILE ORDERS_MIXFOODS ORDERS_EXCEPTIONS ORDERS_LOOM ORDERS_DYED_CLOTH ORDERS_WORKSHOP ORDERS_COLLECT_WEB ORDERS_SLAUGHTER ORDERS_BUTCHER ORDERS_TAN ORDERS_AUTO_FISHERY ORDERS_AUTO_KITCHEN ORDERS_AUTO_KILN ORDERS_AUTO_SMELTER ORDERS_AUTO_OTHER ORDERS_ZONE ORDERS_ZONE_DRINKING ORDERS_ZONE_FISHING DESTROYBUILDING SUSPENDBUILDING MENU_CONFIRM SAVE_BINDINGS LOAD_BINDINGS KEYBINDING_COMPLETE ZOOM_IN ZOOM_OUT ZOOM_TOGGLE ZOOM_RESET MACRO_BREAK RECORD_MACRO PLAY_MACRO SAVE_MACRO LOAD_MACRO HOTKEY_ALCHEMIST_SOAP HOTKEY_STILL_BREW HOTKEY_STILL_EXTRACT HOTKEY_LOOM_COLLECT_SILK HOTKEY_LOOM_WEAVE_CLOTH HOTKEY_LOOM_WEAVE_SILK HOTKEY_LOOM_WEAVE_YARN HOTKEY_LOOM_WEAVE_METAL HOTKEY_KITCHEN_COOK_2 HOTKEY_KITCHEN_COOK_3 HOTKEY_KITCHEN_COOK_4 HOTKEY_KITCHEN_RENDER_FAT HOTKEY_FARMER_PROCESS HOTKEY_FARMER_PROCESS_VIAL HOTKEY_FARMER_PROCESS_BAG HOTKEY_FARMER_PROCESS_BARREL HOTKEY_FARMER_CHEESE HOTKEY_FARMER_MILK HOTKEY_FARMER_SHEAR_CREATURE HOTKEY_FARMER_SPIN_THREAD HOTKEY_MILL_MILL HOTKEY_KENNEL_CATCH_VERMIN HOTKEY_KENNEL_TAME_VERMIN HOTKEY_FISHERY_PROCESS HOTKEY_FISHERY_EXTRACT HOTKEY_FISHERY_CATCH HOTKEY_BUTCHER_BUTCHER HOTKEY_BUTCHER_EXTRACT HOTKEY_BUTCHER_CATCH HOTKEY_TANNER_TAN HOTKEY_DYER_THREAD HOTKEY_DYER_CLOTH HOTKEY_JEWELER_FURNITURE HOTKEY_JEWELER_FINISHED HOTKEY_JEWELER_AMMO HOTKEY_JEWELER_CUT HOTKEY_JEWELER_ENCRUST HOTKEY_MECHANIC_PARTS HOTKEY_MECHANIC_TRACTION_BENCH HOTKEY_MASON_ARMORSTAND HOTKEY_MASON_BLOCKS HOTKEY_MASON_CHAIR HOTKEY_MASON_COFFIN HOTKEY_MASON_DOOR HOTKEY_MASON_FLOODGATE HOTKEY_MASON_HATCH_COVER HOTKEY_MASON_GRATE HOTKEY_MASON_CABINET HOTKEY_MASON_BOX HOTKEY_MASON_STATUE HOTKEY_MASON_QUERN HOTKEY_MASON_MILLSTONE HOTKEY_MASON_TABLE HOTKEY_MASON_WEAPONRACK HOTKEY_MASON_SLAB HOTKEY_TRAP_BRIDGE HOTKEY_TRAP_GEAR_ASSEMBLY HOTKEY_TRAP_DOOR HOTKEY_TRAP_FLOODGATE HOTKEY_TRAP_SPIKE HOTKEY_TRAP_HATCH HOTKEY_TRAP_GRATE_WALL HOTKEY_TRAP_GRATE_FLOOR HOTKEY_TRAP_BARS_VERTICAL HOTKEY_TRAP_BARS_FLOOR HOTKEY_TRAP_SUPPORT HOTKEY_TRAP_CHAIN HOTKEY_TRAP_CAGE HOTKEY_TRAP_PULL_LEVER HOTKEY_TRAP_TRACK_STOP BUILDJOB_ADD BUILDJOB_CANCEL BUILDJOB_PROMOTE BUILDJOB_REPEAT BUILDJOB_SUSPEND BUILDJOB_WORKSHOP_PROFILE BUILDJOB_WELL_FREE BUILDJOB_WELL_SIZE BUILDJOB_TARGET_FREE BUILDJOB_TARGET_SIZE BUILDJOB_TARGET_DOWN BUILDJOB_TARGET_UP BUILDJOB_TARGET_RIGHT BUILDJOB_TARGET_LEFT BUILDJOB_STATUE_ASSIGN BUILDJOB_STATUE_FREE BUILDJOB_STATUE_SIZE BUILDJOB_CAGE_JUSTICE BUILDJOB_CAGE_FREE BUILDJOB_CAGE_SIZE BUILDJOB_CAGE_ASSIGN_OCC BUILDJOB_CAGE_WATER BUILDJOB_CAGE_ASSIGN BUILDJOB_CHAIN_ASSIGN_OCC BUILDJOB_CHAIN_JUSTICE BUILDJOB_CHAIN_ASSIGN BUILDJOB_CHAIN_FREE BUILDJOB_CHAIN_SIZE BUILDJOB_SIEGE_FIRING BUILDJOB_SIEGE_ORIENT BUILDJOB_DOOR_INTERNAL BUILDJOB_DOOR_LOCK BUILDJOB_DOOR_AJAR BUILDJOB_COFFIN_ASSIGN BUILDJOB_COFFIN_FREE BUILDJOB_COFFIN_SIZE BUILDJOB_COFFIN_BURIAL BUILDJOB_COFFIN_CIV BUILDJOB_COFFIN_PET BUILDJOB_CHAIR_ASSIGN BUILDJOB_CHAIR_FREE BUILDJOB_CHAIR_SIZE BUILDJOB_TABLE_ASSIGN BUILDJOB_TABLE_HALL BUILDJOB_TABLE_FREE BUILDJOB_TABLE_SIZE BUILDJOB_BED_ASSIGN BUILDJOB_BED_FREE BUILDJOB_BED_BARRACKS BUILDJOB_BED_DORMITORY BUILDJOB_BED_RENT BUILDJOB_BED_SIZE BUILDJOB_BED_NAME BUILDJOB_BED_SLEEP BUILDJOB_BED_TRAIN BUILDJOB_BED_INDIV_EQ BUILDJOB_BED_SQUAD_EQ BUILDJOB_BED_POSITION BUILDJOB_DEPOT_BRING BUILDJOB_DEPOT_TRADE BUILDJOB_DEPOT_REQUEST_TRADER BUILDJOB_DEPOT_BROKER_ONLY BUILDJOB_ANIMALTRAP_BAIT_NONE BUILDJOB_ANIMALTRAP_BAIT_MEAT BUILDJOB_ANIMALTRAP_BAIT_FISH BUILDJOB_ANIMALTRAP_BAIT_GEM BUILDJOB_FARM_FALLOW BUILDJOB_FARM_FERTILIZE BUILDJOB_FARM_SEASFERT BUILDJOB_FARM_SPRING BUILDJOB_FARM_SUMMER BUILDJOB_FARM_AUTUMN BUILDJOB_FARM_WINTER BUILDJOB_STOCKPILE_MASTER BUILDJOB_STOCKPILE_LINK_ANYWHERE BUILDJOB_STOCKPILE_GIVE_TO BUILDJOB_STOCKPILE_WHEELBARROW BUILDJOB_STOCKPILE_DELETE_CHILD BUILDJOB_STOCKPILE_SETTINGS BUILDJOB_STOCKPILE_BARREL_UP BUILDJOB_STOCKPILE_BARREL_DOWN BUILDJOB_STOCKPILE_BARREL_ZERO BUILDJOB_STOCKPILE_BARREL_MAX BUILDJOB_STOCKPILE_BIN_UP BUILDJOB_STOCKPILE_BIN_DOWN BUILDJOB_STOCKPILE_BIN_ZERO BUILDJOB_STOCKPILE_BIN_MAX BUILDJOB_RACK_MAT_BONE BUILDJOB_RACK_MAT_BRONZE BUILDJOB_RACK_MAT_COPPER BUILDJOB_RACK_MAT_IRON BUILDJOB_RACK_MAT_STEEL BUILDJOB_RACK_MAT_WOOD BUILDJOB_RACK_MAT_METAL BUILDJOB_STAND_MAT_BONE BUILDJOB_STAND_MAT_LEATHER BUILDJOB_STAND_MAT_COPPER BUILDJOB_STAND_MAT_BRONZE BUILDJOB_STAND_MAT_STEEL BUILDJOB_STAND_MAT_IRON BUILDJOB_STAND_MAT_WOOD BUILDJOB_STAND_MAT_METAL BUILDJOB_RACKSTAND_ASSIGN BUILDJOB_RACKSTAND_FREE BUILDJOB_RACKSTAND_SIZE BUILDJOB_RACKSTAND_ITEM BUILDJOB_RACKSTAND_MAT BUILDJOB_RACKSTAND_DEFAULTS1 BUILDJOB_RACKSTAND_KILL1 BUILDJOB_RACKSTAND_DEFAULTS2 BUILDJOB_RACKSTAND_KILL2 STOCKPILE_SETTINGS_ENABLE STOCKPILE_SETTINGS_DISABLE STOCKPILE_SETTINGS_PERMIT_ALL STOCKPILE_SETTINGS_FORBID_ALL STOCKPILE_SETTINGS_PERMIT_SUB STOCKPILE_SETTINGS_FORBID_SUB STOCKPILE_SETTINGS_SPECIFIC1 STOCKPILE_SETTINGS_SPECIFIC2 MOVIE_RECORD MOVIE_PLAY MOVIE_SAVE MOVIE_LOAD ASSIGNTRADE_VIEW ASSIGNTRADE_STRING ASSIGNTRADE_EXCLUDE_PROHIBITED ASSIGNTRADE_PENDING ASSIGNTRADE_SORT NOBLELIST_REPLACE NOBLELIST_SETTINGS NOBLELIST_CAPITAL NOBLELIST_VIEW_CANDIDATE A_BARTER_VIEW A_BARTER_CURRENCY_1 A_BARTER_CURRENCY_2 A_BARTER_TRADE TRADE_VIEW TRADE_TRADE TRADE_OFFER TRADE_SEIZE STORES_VIEW STORES_ZOOM STORES_FORBID STORES_MELT STORES_DUMP STORES_HIDE MILITARY_ACTIVATE MILITARY_VIEW MILITARY_WEAPON MILITARY_ZOOM ANNOUNCE_ZOOM UNITJOB_REMOVE_CRE UNITJOB_ZOOM_CRE UNITJOB_ZOOM_BUILD UNITJOB_VIEW UNITJOB_MANAGER MANAGER_NEW_ORDER MANAGER_REMOVE MANAGER_PROMOTE MANAGER_MAX MANAGER_WAGES PET_BUTCHER ANIMAL_SELECT_TRAINER ANIMAL_WAR_TRAINING ANIMAL_HUNTING_TRAINING KITCHEN_COOK KITCHEN_BREW SETUPGAME_NEW SETUPGAME_VIEW SETUPGAME_CUSTOMIZE_UNIT SETUPGAME_SAVE_PROFILE SETUPGAME_SAVE_PROFILE_ABORT SETUPGAME_SAVE_PROFILE_GO SETUPGAME_VIEW_PROFILE_PROBLEMS CIVZONE_REMOVE CIVZONE_REMOVE_ZONE CIVZONE_SHAPE CIVZONE_NEXT CIVZONE_POND_OPTIONS CIVZONE_HOSPITAL_OPTIONS CIVZONE_WATER_SOURCE CIVZONE_FISH CIVZONE_DUMP CIVZONE_POND CIVZONE_HOSPITAL CIVZONE_SAND_COLLECT CIVZONE_CLAY_COLLECT CIVZONE_ACTIVE CIVZONE_MEETING CIVZONE_ANIMAL_TRAINING CIVZONE_POND_WATER CIVZONE_PEN CIVZONE_PEN_OPTIONS STOCKPILE_ANIMAL STOCKPILE_FOOD STOCKPILE_WEAPON STOCKPILE_ARMOR STOCKPILE_CUSTOM STOCKPILE_CUSTOM_SETTINGS STOCKPILE_FURNITURE STOCKPILE_GRAVEYARD STOCKPILE_REFUSE STOCKPILE_WOOD STOCKPILE_STONE STOCKPILE_GEM STOCKPILE_BARBLOCK STOCKPILE_CLOTH STOCKPILE_LEATHER STOCKPILE_AMMO STOCKPILE_COINS STOCKPILE_FINISHED STOCKPILE_NONE DESIGNATE_BITEM DESIGNATE_CLAIM DESIGNATE_UNCLAIM DESIGNATE_MELT DESIGNATE_NO_MELT DESIGNATE_DUMP DESIGNATE_NO_DUMP DESIGNATE_HIDE DESIGNATE_NO_HIDE DESIGNATE_TRAFFIC DESIGNATE_TRAFFIC_HIGH DESIGNATE_TRAFFIC_NORMAL DESIGNATE_TRAFFIC_LOW DESIGNATE_TRAFFIC_RESTRICTED DESIGNATE_TRAFFIC_INCREASE_WEIGHT DESIGNATE_TRAFFIC_DECREASE_WEIGHT DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE DESIGNATE_DIG DESIGNATE_DIG_REMOVE_STAIRS_RAMPS DESIGNATE_STAIR_UP DESIGNATE_STAIR_DOWN DESIGNATE_STAIR_UPDOWN DESIGNATE_RAMP DESIGNATE_CHANNEL DESIGNATE_CHOP DESIGNATE_PLANTS DESIGNATE_SMOOTH DESIGNATE_ENGRAVE DESIGNATE_FORTIFY DESIGNATE_TRACK DESIGNATE_TOGGLE_ENGRAVING DESIGNATE_UNDO DESIGNATE_REMOVE_CONSTRUCTION BUILDING_DIM_Y_UP BUILDING_DIM_Y_DOWN BUILDING_DIM_X_UP BUILDING_DIM_X_DOWN BUILDING_ORIENT_UP BUILDING_ORIENT_LEFT BUILDING_ORIENT_RIGHT BUILDING_ORIENT_DOWN BUILDING_ORIENT_NONE BUILDING_VIEW_ITEM BUILDING_ADVANCE_STAGE BUILDING_EXPAND_CONTRACT BUILDING_TRIGGER_ENABLE_WATER BUILDING_TRIGGER_MIN_WATER_UP BUILDING_TRIGGER_MIN_WATER_DOWN BUILDING_TRIGGER_MAX_WATER_UP BUILDING_TRIGGER_MAX_WATER_DOWN BUILDING_TRIGGER_ENABLE_MAGMA BUILDING_TRIGGER_MIN_MAGMA_UP BUILDING_TRIGGER_MIN_MAGMA_DOWN BUILDING_TRIGGER_MAX_MAGMA_UP BUILDING_TRIGGER_MAX_MAGMA_DOWN BUILDING_TRIGGER_ENABLE_TRACK_CART BUILDING_TRIGGER_MIN_TRACK_CART_DOWN BUILDING_TRIGGER_MIN_TRACK_CART_UP BUILDING_TRIGGER_MAX_TRACK_CART_DOWN BUILDING_TRIGGER_MAX_TRACK_CART_UP BUILDING_ROLLERS_SPEED_UP BUILDING_ROLLERS_SPEED_DOWN BUILDING_TRACK_STOP_FRICTION_UP BUILDING_TRACK_STOP_FRICTION_DOWN BUILDING_TRACK_STOP_DUMP BUILDING_TRIGGER_ENABLE_CREATURE BUILDING_TRIGGER_ENABLE_LOCALS BUILDING_TRIGGER_RESETS BUILDING_TRIGGER_MIN_SIZE_UP BUILDING_TRIGGER_MIN_SIZE_DOWN BUILDING_TRIGGER_MAX_SIZE_UP BUILDING_TRIGGER_MAX_SIZE_DOWN UNITVIEW_GEN UNITVIEW_INV UNITVIEW_PRF UNITVIEW_WND UNITVIEW_FOLLOW UNITVIEW_NEXT UNITVIEW_SLAUGHTER UNITVIEW_GEN_COMBAT UNITVIEW_GEN_LABOR UNITVIEW_GEN_MISC UNITVIEW_PRF_PROF UNITVIEW_PRF_PET UNITVIEW_PRF_VIEW UNITVIEW_PRF_NEW_SQUAD UNITVIEW_PRF_REMOVE_FROM_SQUAD UNITVIEW_PRF_NAME_CURRENT_SQUAD UNITVIEW_PRF_NAME_SELECTED_SQUAD STRING_A000 STRING_A001 STRING_A002 STRING_A003 STRING_A004 STRING_A005 STRING_A006 STRING_A007 STRING_A008 STRING_A009 STRING_A010 STRING_A011 STRING_A012 STRING_A013 STRING_A014 STRING_A015 STRING_A016 STRING_A017 STRING_A018 STRING_A019 STRING_A020 STRING_A021 STRING_A022 STRING_A023 STRING_A024 STRING_A025 STRING_A026 STRING_A027 STRING_A028 STRING_A029 STRING_A030 STRING_A031 STRING_A032 STRING_A033 STRING_A034 STRING_A035 STRING_A036 STRING_A037 STRING_A038 STRING_A039 STRING_A040 STRING_A041 STRING_A042 STRING_A043 STRING_A044 STRING_A045 STRING_A046 STRING_A047 STRING_A048 STRING_A049 STRING_A050 STRING_A051 STRING_A052 STRING_A053 STRING_A054 STRING_A055 STRING_A056 STRING_A057 STRING_A058 STRING_A059 STRING_A060 STRING_A061 STRING_A062 STRING_A063 STRING_A064 STRING_A065 STRING_A066 STRING_A067 STRING_A068 STRING_A069 STRING_A070 STRING_A071 STRING_A072 STRING_A073 STRING_A074 STRING_A075 STRING_A076 STRING_A077 STRING_A078 STRING_A079 STRING_A080 STRING_A081 STRING_A082 STRING_A083 STRING_A084 STRING_A085 STRING_A086 STRING_A087 STRING_A088 STRING_A089 STRING_A090 STRING_A091 STRING_A092 STRING_A093 STRING_A094 STRING_A095 STRING_A096 STRING_A097 STRING_A098 STRING_A099 STRING_A100 STRING_A101 STRING_A102 STRING_A103 STRING_A104 STRING_A105 STRING_A106 STRING_A107 STRING_A108 STRING_A109 STRING_A110 STRING_A111 STRING_A112 STRING_A113 STRING_A114 STRING_A115 STRING_A116 STRING_A117 STRING_A118 STRING_A119 STRING_A120 STRING_A121 STRING_A122 STRING_A123 STRING_A124 STRING_A125 STRING_A126 STRING_A127 STRING_A128 STRING_A129 STRING_A130 STRING_A131 STRING_A132 STRING_A133 STRING_A134 STRING_A135 STRING_A136 STRING_A137 STRING_A138 STRING_A139 STRING_A140 STRING_A141 STRING_A142 STRING_A143 STRING_A144 STRING_A145 STRING_A146 STRING_A147 STRING_A148 STRING_A149 STRING_A150 STRING_A151 STRING_A152 STRING_A153 STRING_A154 STRING_A155 STRING_A156 STRING_A157 STRING_A158 STRING_A159 STRING_A160 STRING_A161 STRING_A162 STRING_A163 STRING_A164 STRING_A165 STRING_A166 STRING_A167 STRING_A168 STRING_A169 STRING_A170 STRING_A171 STRING_A172 STRING_A173 STRING_A174 STRING_A175 STRING_A176 STRING_A177 STRING_A178 STRING_A179 STRING_A180 STRING_A181 STRING_A182 STRING_A183 STRING_A184 STRING_A185 STRING_A186 STRING_A187 STRING_A188 STRING_A189 STRING_A190 STRING_A191 STRING_A192 STRING_A193 STRING_A194 STRING_A195 STRING_A196 STRING_A197 STRING_A198 STRING_A199 STRING_A200 STRING_A201 STRING_A202 STRING_A203 STRING_A204 STRING_A205 STRING_A206 STRING_A207 STRING_A208 STRING_A209 STRING_A210 STRING_A211 STRING_A212 STRING_A213 STRING_A214 STRING_A215 STRING_A216 STRING_A217 STRING_A218 STRING_A219 STRING_A220 STRING_A221 STRING_A222 STRING_A223 STRING_A224 STRING_A225 STRING_A226 STRING_A227 STRING_A228 STRING_A229 STRING_A230 STRING_A231 STRING_A232 STRING_A233 STRING_A234 STRING_A235 STRING_A236 STRING_A237 STRING_A238 STRING_A239 STRING_A240 STRING_A241 STRING_A242 STRING_A243 STRING_A244 STRING_A245 STRING_A246 STRING_A247 STRING_A248 STRING_A249 STRING_A250 STRING_A251 STRING_A252 STRING_A253 STRING_A254 STRING_A255 CUSTOM_A CUSTOM_B CUSTOM_C CUSTOM_D CUSTOM_E CUSTOM_F CUSTOM_G CUSTOM_H CUSTOM_I CUSTOM_J CUSTOM_K CUSTOM_L CUSTOM_M CUSTOM_N CUSTOM_O CUSTOM_P CUSTOM_Q CUSTOM_R CUSTOM_S CUSTOM_T CUSTOM_U CUSTOM_V CUSTOM_W CUSTOM_X CUSTOM_Y CUSTOM_Z CUSTOM_SHIFT_A CUSTOM_SHIFT_B CUSTOM_SHIFT_C CUSTOM_SHIFT_D CUSTOM_SHIFT_E CUSTOM_SHIFT_F CUSTOM_SHIFT_G CUSTOM_SHIFT_H CUSTOM_SHIFT_I CUSTOM_SHIFT_J CUSTOM_SHIFT_K CUSTOM_SHIFT_L CUSTOM_SHIFT_M CUSTOM_SHIFT_N CUSTOM_SHIFT_O CUSTOM_SHIFT_P CUSTOM_SHIFT_Q CUSTOM_SHIFT_R CUSTOM_SHIFT_S CUSTOM_SHIFT_T CUSTOM_SHIFT_U CUSTOM_SHIFT_V CUSTOM_SHIFT_W CUSTOM_SHIFT_X CUSTOM_SHIFT_Y CUSTOM_SHIFT_Z CUSTOM_CTRL_A CUSTOM_CTRL_B CUSTOM_CTRL_C CUSTOM_CTRL_D CUSTOM_CTRL_E CUSTOM_CTRL_F CUSTOM_CTRL_G CUSTOM_CTRL_H CUSTOM_CTRL_I CUSTOM_CTRL_J CUSTOM_CTRL_K CUSTOM_CTRL_L CUSTOM_CTRL_M CUSTOM_CTRL_N CUSTOM_CTRL_O CUSTOM_CTRL_P CUSTOM_CTRL_Q CUSTOM_CTRL_R CUSTOM_CTRL_S CUSTOM_CTRL_T CUSTOM_CTRL_U CUSTOM_CTRL_V CUSTOM_CTRL_W CUSTOM_CTRL_X CUSTOM_CTRL_Y CUSTOM_CTRL_Z CUSTOM_ALT_A CUSTOM_ALT_B CUSTOM_ALT_C CUSTOM_ALT_D CUSTOM_ALT_E CUSTOM_ALT_F CUSTOM_ALT_G CUSTOM_ALT_H CUSTOM_ALT_I CUSTOM_ALT_J CUSTOM_ALT_K CUSTOM_ALT_L CUSTOM_ALT_M CUSTOM_ALT_N CUSTOM_ALT_O CUSTOM_ALT_P CUSTOM_ALT_Q CUSTOM_ALT_R CUSTOM_ALT_S CUSTOM_ALT_T CUSTOM_ALT_U CUSTOM_ALT_V CUSTOM_ALT_W CUSTOM_ALT_X CUSTOM_ALT_Y CUSTOM_ALT_Z FPS_UP FPS_DOWN TOGGLE_TTF PREFIX Select Secondary Select Deselect Select all Deselect All Leave screen Leave all screens Close mega announcement Toggle Fullscreen World Param: Add World Param: Copy World Param: Delete World Param: Title World Param: Name, Random World Param: Name, Enter World Param: Seed, Random World Param: Seed, Enter World Param: Load World Param: Save World Param: Dim X, Up World Param: Dim X, Down World Param: Dim Y, Up World Param: Dim Y, Down World Param: Enter Advanced Parameters World Param: Increase Parameter World Param: Decrease Parameter World Param: Enter Value World Param: Nullify Parameter World Param: Set Presets World Param: Reject, Continue World Param: Reject, Abort World Param: Reject, Allow This World Param: Reject, Allow All World Generation: Continue World Generation: Use World Generation: Abort Setup game: Embark Setup game: Name Fort Setup game: Name Group Setup game: Reclaim Setup game: Find Setup game: Notes Setup game: Notes, New Note Setup game: Notes, Delete Note Setup game: Notes, Change Symbol Selection Setup game: Notes, Adopt Symbol Setup game: Resize Local Y Up Setup game: Resize Local Y Down Setup game: Resize Local X Up Setup game: Resize Local X Down Setup game: Move Local Y Up Setup game: Move Local Y Down Setup game: Move Local X Up Setup game: Move Local X Down Setup game: View Biome 1 Setup game: View Biome 2 Setup game: View Biome 3 Setup game: View Biome 4 Setup game: View Biome 5 Setup game: View Biome 6 Setup game: View Biome 7 Setup game: View Biome 8 Setup game: View Biome 9 Choose name: Random Choose name: Clear Choose name: Type View item: Description View item: Forbid View item: Melt View item: Dump View item: Hide Main menu Options, Export Local Image Help Movies Change tab or highlight selection Change tab or highlight selection, secondary Move selector up Move selector down Move selector left Move selector right Page selector up Page selector down Move secondary selector up Move secondary selector down Page secondary selector up Page secondary selector down Move view/cursor up Move view/cursor down Move view/cursor left Move view/cursor right Move view/cursor up and left Move view/cursor up and right Move view/cursor down and left Move view/cursor down and right Move view/cursor up, fast Move view/cursor down, fast Move view/cursor left, fast Move view/cursor right, fast Move view/cursor up and left, fast Move view/cursor up and right, fast Move view/cursor down and left, fast Move view/cursor down and right, fast Move view/cursor up (z) Move view/cursor down (z) Move view/cursor up (z), aux Move view/cursor down (z), aux Adventure: return to arena Adventure: move north Adventure: move south Adventure: move east Adventure: move west Adventure: move northwest Adventure: move northeast Adventure: move southwest Adventure: move southeast Adventure: move same square Adventure: careful move north up/down Adventure: careful move south up/down Adventure: careful move east up/down Adventure: careful move west up/down Adventure: careful move northwest up/down Adventure: careful move northeast up/down Adventure: careful move southwest up/down Adventure: careful move southeast up/down Adventure: careful move up/down Adventure: move north/up Adventure: move south/up Adventure: move east/up Adventure: move west/up Adventure: move northwest/up Adventure: move northeast/up Adventure: move southwest/up Adventure: move southeast/up Adventure: move up Adventure: move north/down Adventure: move south/down Adventure: move east/down Adventure: move west/down Adventure: move northwest/down Adventure: move northeast/down Adventure: move southwest/down Adventure: move southeast/down Adventure: move down Adventure: move up, aux Adventure: move down, aux World Gen: Export Map Legends: Export Map Legends: Export XML Legends: Export Detailed Map Legends: Civ/Site Legends: String filter Adventure: Combat, Attack Mode Adventure: Combat, Dodge Mode Adventure: Combat, Charge Defend Mode Adventure: Status Adventure: Status, Close Combat Adventure: Status, Customize Adventure: Status, Kills Adventure: Status, Health Adventure: Status, Att/Skills Adventure: Status, Desc Unit View, Customize Unit View, Health Unit View, Relationships Unit View, Relationships, Zoom Unit View, Relationships, View Unit View, Kills Customize Unit, Nickname Customize Unit, Profession Adventure: Clear announcements Adventure: Sleep Adventure: Sleep, Sleep Adventure: Sleep, Wait Adventure: Sleep, Dawn Adventure: Wait Ten Instants Adventure: Wait One Instant Adventure: Attack Adventure: Attack, Confirm Adventure: Attack, Quick Adventure: Attack, Heavy Adventure: Attack, Wild Adventure: Attack, Precise Adventure: Attack, Charge Adventure: Attack, Multi Adventure: Look Adventure: Search Adventure: Describe Odor Adventure: Display Strongest Odor Adventure: Yield Adventure: Display Tracks Adventure: Freshest Track Adventure: Inv. Draw Weapon Adventure: Jump Adventure: Hold/Hang (Climb) Adventure: Talk Adventure: Inv. Interact Adventure: Misc. Action Adventure: Misc. Action, Create Adventure: Misc. Action, Butcher Adventure: Misc. Action, Ability Adventure: Misc. Action, Power Adventure: Inv. Look Adventure: Inv. Remove Adventure: Inv. Wear Adventure: Inv. Eat/Drink Adventure: Inv. Put In Adventure: Inv. Drop Adventure: Get/Ground Adventure: Throw Adventure: Fire Adventure: Announcements Adventure: Combat Options Adventure: Movement Options Adventure: Movement Options, Swim Adventure: Sneak Adventure: Speed and Sneaking Options Adventure: Center Adventure: Companions Adventure: Building Interact Adventure: Travel Adventure: Travel, Sleep Adventure: Travel, Map Adventure: Travel, Hide Instructions Adventure: Get Date Adventure: Get Weather Adventure: Get Temperature Adventure: Change Stance Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Option 7 Option 8 Option 9 Option 10 Option 11 Option 12 Option 13 Option 14 Option 15 Option 16 Option 17 Option 18 Option 19 Option 20 Secondary Option 1 Secondary Option 2 Secondary Option 3 Secondary Option 4 Secondary Option 5 Secondary Option 6 Secondary Option 7 Secondary Option 8 Secondary Option 9 Secondary Option 10 Secondary Option 11 Secondary Option 12 Secondary Option 13 Secondary Option 14 Secondary Option 15 Secondary Option 16 Secondary Option 17 Secondary Option 18 Secondary Option 19 Secondary Option 20 Hotkey: Make Ash Hotkey: Make Charcoal Hotkey: Melt Object Hotkey: Green Glass Hotkey: Clear Glass Hotkey: Crystal Glass Hotkey: Collect Sand Hotkey: Collect Clay Hotkey: Raw Glass Hotkey: Glass Armorstand Hotkey: Glass Box Hotkey: Glass Cabinet Hotkey: Glass Coffin Hotkey: Glass Floodgate Hotkey: Glass Hatch Cover Hotkey: Glass Grate Hotkey: Glass Goblet Hotkey: Glass Toy Hotkey: Glass Instrument Hotkey: Glass Portal Hotkey: Glass Statue Hotkey: Glass Table Hotkey: Glass Cage Hotkey: Glass Chair Hotkey: Glass Blocks Hotkey: Glass Vial Hotkey: Glass Weaponrack Hotkey: Glass Window Hotkey: Ashery, Lye Hotkey: Ashery, Potash (Lye) Hotkey: Ashery, Potash (Ash) Hotkey: Carpenter, Barrel Hotkey: Carpenter, Blocks Hotkey: Carpenter, Bucket Hotkey: Carpenter, Animal Trap Hotkey: Carpenter, Cage Hotkey: Carpenter, Armorstand Hotkey: Carpenter, Bed Hotkey: Carpenter, Chair Hotkey: Carpenter, Coffin Hotkey: Carpenter, Door Hotkey: Carpenter, Floodgate Hotkey: Carpenter, Hatch Cover Hotkey: Carpenter, Grate Hotkey: Carpenter, Cabinet Hotkey: Carpenter, Bin Hotkey: Carpenter, Box Hotkey: Carpenter, Weaponrack Hotkey: Carpenter, Table Hotkey: Siege Shop, Ballista Hotkey: Siege Shop, Catapult Hotkey: Leather, Bag Hotkey: Leather, Flask Hotkey: Leather, Shirt Hotkey: Leather, Cloak Hotkey: Leather, Backpack Hotkey: Leather, Quiver Hotkey: Leather, Image Hotkey: Clothes, Cloth Hotkey: Clothes, Silk Hotkey: Clothes, Yarn Hotkey: Clothes, Shirt Hotkey: Clothes, Cloak Hotkey: Clothes, Box Hotkey: Clothes, Rope Hotkey: Clothes, Image Hotkey: Crafts, Mat Stone Hotkey: Crafts, Mat Wood Hotkey: Crafts, Dec Bone Hotkey: Crafts, Dec Shell Hotkey: Crafts, Dec Tooth Hotkey: Crafts, Dec Horn Hotkey: Crafts, Dec Pearl Hotkey: Crafts, Totem Hotkey: Crafts, Cloth Hotkey: Crafts, Silk Hotkey: Crafts, Yarn Hotkey: Crafts, Wood Material Hotkey: Crafts, Bone Material Hotkey: Crafts, Shell Material Hotkey: Crafts, Shell Hotkey: Crafts, Tooth Hotkey: Crafts, Horn Hotkey: Crafts, Pearl Hotkey: Crafts, Bone Hotkey: Crafts, Leather Hotkey: Crafts, Slab Hotkey: Crafts, Mat Crafts Hotkey: Crafts, Mat Goblet Hotkey: Crafts, Mat Instrument Hotkey: Crafts, Mat Toy Hotkey: Forge, Weapon Hotkey: Forge, Armor Hotkey: Forge, Furniture Hotkey: Forge, Siege Hotkey: Forge, Trap Hotkey: Forge, Other Hotkey: Forge, Metal Clothing Hotkey: Building, Armorstand Hotkey: Building, Bed Hotkey: Building, Traction Bench Hotkey: Building, Slab Hotkey: Building, Nest Box Hotkey: Building, Hive Hotkey: Building, Chair Hotkey: Building, Coffin Hotkey: Building, Door Hotkey: Building, Floodgate Hotkey: Building, Hatch Hotkey: Building, Wall Grate Hotkey: Building, Floor Grate Hotkey: Building, Vertical Bars Hotkey: Building, Floor Bars Hotkey: Building, Cabinet Hotkey: Building, Chest Hotkey: Building, Kennel Hotkey: Building, Farm Plot Hotkey: Building, Weaponrack Hotkey: Building, Statue Hotkey: Building, Table Hotkey: Building, Dirt Road Hotkey: Building, Paved Road Hotkey: Building, Bridge Hotkey: Building, Well Hotkey: Building, Siege Hotkey: Building, Workshop Hotkey: Building, Furnace Hotkey: Building, Glass Window Hotkey: Building, Gem Window Hotkey: Building, Shop Hotkey: Building, Animal Trap Hotkey: Building, Chain Hotkey: Building, Cage Hotkey: Building, Trade Depot Hotkey: Building, Trap Hotkey: Building, Machine Component Hotkey: Building, Support Hotkey: Building, Archery Target Hotkey: Building, Machine Component, Screw Pump Hotkey: Building, Machine Component, Water Wheel Hotkey: Building, Machine Component, Windmill Hotkey: Building, Machine Component, Gear Assembly Hotkey: Building, Machine Component, Horizontal Axle Hotkey: Building, Machine Component, Vertical Axle Hotkey: Building, Machine Component, Rollers Hotkey: Building, Siege, Ballista Hotkey: Building, Siege, Catapult Hotkey: Building, Trap, Stone Hotkey: Building, Trap, Weapon Hotkey: Building, Trap, Lever Hotkey: Building, Trap, Trigger Hotkey: Building, Trap, Cage Hotkey: Building, Trap, Upright Spear/Spike Hotkey: Building, Wall/Floor/Stairs Hotkey: Building, Construction, Fortification Hotkey: Building, Construction, Wall Hotkey: Building, Construction, Floor Hotkey: Building, Construction, Ramp Hotkey: Building, Construction, Upward Stair Hotkey: Building, Construction, Downward Stair Hotkey: Building, Construction, Up/Down Stair Hotkey: Building, Construction, Track Hotkey: Building, Construction, Track Stop Hotkey: Building, Wksp, Leather Hotkey: Building, Wksp, Quern Hotkey: Building, Wksp, Millstone Hotkey: Building, Wksp, Loom Hotkey: Building, Wksp, Clothes Hotkey: Building, Wksp, Bowyer Hotkey: Building, Wksp, Carpenter Hotkey: Building, Wksp, Metalsmith Hotkey: Building, Wksp, Lavamill Hotkey: Building, Wksp, Jeweler Hotkey: Building, Wksp, Mason Hotkey: Building, Wksp, Butcher Hotkey: Building, Wksp, Tanner Hotkey: Building, Wksp, Dyer Hotkey: Building, Wksp, Craftsman Hotkey: Building, Wksp, Siege Hotkey: Building, Wksp, Mechanic Hotkey: Building, Wksp, Still Hotkey: Building, Wksp, Farmer Hotkey: Building, Wksp, Kitchen Hotkey: Building, Wksp, Fishery Hotkey: Building, Wksp, Ashery Hotkey: Building, Furn, Wood Hotkey: Building, Furn, Smelter Hotkey: Building, Furn, Glass Hotkey: Building, Furn, Kiln Hotkey: Building, Hive, Install Colony Hotkey: Building, Hive, Gather Products Main: One-Step Main: Pause/Resume Depot Access Main: Hot Keys Main: Hot Key 1 Main: Hot Key 2 Main: Hot Key 3 Main: Hot Key 4 Main: Hot Key 5 Main: Hot Key 6 Main: Hot Key 7 Main: Hot Key 8 Main: Hot Key 9 Main: Hot Key 10 Main: Hot Key 11 Main: Hot Key 12 Main: Hot Key 13 Main: Hot Key 14 Main: Hot Key 15 Main: Hot Key 16 Hot Keys: Change Name Hot Keys: Zoom Main: Announcements Main: Reports Main: Place Building Main: Civilizations Main: Designations Main: Artifacts Main: Nobles Main: Standing Orders Main: Military Main: Military, Create Squad Main: Military, Disband Squad Main: Military, Create Sub-Squad Main: Military, Cancel Orders Main: Military, Positions Main: Military, Alerts Main: Military, Alerts, Add Main: Military, Alerts, Delete Main: Military, Alerts, Set Main: Military, Alerts, Name Main: Military, Alerts, Set/Retain Main: Military, Equip Main: Military, Equip, Customize Main: Military, Equip, Uniform Main: Military, Equip, Priority Main: Military, Uniforms Main: Military, Supplies Main: Military, Supplies, Water Down Main: Military, Supplies, Water Up Main: Military, Supplies, Food Down Main: Military, Supplies, Food Up Main: Military, Ammunition Main: Military, Ammunition, Add Item Main: Military, Ammunition, Remove Item Main: Military, Ammunition, Lower Amount Main: Military, Ammunition, Raise Amount Main: Military, Ammunition, Lower Amount Lots Main: Military, Ammunition, Raise Amount Lots Main: Military, Ammunition, Material Main: Military, Ammunition, Combat Main: Military, Ammunition, Training Main: Military, Training Main: Military, Schedule Main: Military, Add Uniform Main: Military, Delete Uniform Main: Military, Name Uniform Main: Military, Name Squad Main: Military, Add Armor Main: Military, Add Pants Main: Military, Add Helm Main: Military, Add Gloves Main: Military, Add Boots Main: Military, Add Shield Main: Military, Add Weapon Main: Military, Add Material Main: Military, Add Color Main: Military, Replace Clothing Main: Military, Exact Match Main: Rooms Building List: Zoom T Building List: Zoom Q Recenter on Lever Main: Control Squads Main: Control Squads, Move Main: Control Squads, Kill Main: Control Squads, Kill List Main: Control Squads, Kill Rect Main: Control Squads, Schedule Main: Control Squads, Cancel Order Main: Control Squads, Alert Main: Control Squads, Select Individuals Main: Control Squads, Center Squad Schedule: Sleep Squad Schedule: Civilian Uniform Squad Schedule: Give Order Squad Schedule: Edit Order Squad Schedule: Cancel Order Squad Schedule: Copy Orders Squad Schedule: Paste Orders Squad Schedule: Name Grid Cell Main: Stockpiles Main: Activity Zone Main: View Units Main: Job List Main: Unit List Main: Look Main: Hauling Main: Hauling, New Route Main: Hauling, New Stop Main: Hauling, Remove Main: Hauling, Promote Main: Hauling, Vehicle Main: Hauling, Name Main: Hauling, Stop, New Leave Condition Main: Hauling, Stop, New Stockpile Link Main: Hauling, Stop, Remove Main: Hauling, Stop, Stockpile, Select Main: Hauling, Stop, Stockpile, Take/Give Main: Hauling, Stop, Leave Condition, Dir Main: Hauling, Stop, Leave Condition, Mode Main: Hauling, Stop, Leave Condition, Timer Up Main: Hauling, Stop, Leave Condition, Timer Down Main: Hauling, Stop, Leave Condition, Fullness Up Main: Hauling, Stop, Leave Condition, Fullness Down Main: Hauling, Stop, Leave Condition, More/Less Main: Hauling, Stop, Leave Condition, Desired/Total Main: Hauling, Stop, Leave Condition, Change Main: Hauling, Stop, Leave Condition, Advanced Main: Burrows Main: Burrows, Add Main: Burrows, Delete Main: Burrows, Define Main: Burrows, Add Citizen Main: Burrows, Center Main: Burrows, Name Main: Burrows, Change Selector Main: Burrows, Brush Main: Burrows, Paint/Erase Main: Note Main: Note, Place Main: Note, Delete Main: Note, Enter Name Main: Note, Enter Text Main: Note, Adopt Symbol Main: Note, Change Selection Main: Note, Route, Done Main: Note, Routes Main: Note, Route, Add Main: Note, Route, Edit Main: Note, Route, Delete Main: Note, Route, Center Main: Note, Route, Name Main: Building Jobs Main: Overall Status Main: Status, Overall Health, Recenter Main: Building Items Building Items: Forbid Building Items: Dump Building Items: Melt Building Items: Hide Dwf Look: Forbid Dwf Look: Dump Dwf Look: Melt Dwf Look: Hide Dwf Look: Follow Dwf Look: Arena Creature Dwf Look: Arena Adv Mode Dwf Look: Arena Water Dwf Look: Arena Magma Arena Creature: Side Down Arena Creature: Side Up Arena Creature: New Item Arena Creature: Blank List Arena Creature: Remove Item Arena Creature: Undead Arena Creature: String Arena Conflict State 1 Arena Conflict State 2 Arena Morale Arena Weather Arena Weather: Snow Arena Weather: Mud Arena Weather: Clear Spatter Dwf Look: Arena Tree Arena Tree: Filter Arena Tree: Age Dwf Look: Arena Mount Adventure: Creation, Name Entry Adventure: Creation, Customize Name Adventure: Creation, Random Name Adventure: Creation, Change Gender Adventure: Travel, Visit Site Adventure: Travel, Clouds Adventure: Log Adventure: Travel, Log Adventure: Log, Tasks Adventure: Log, Entities Adventure: Log, Sites Adventure: Log, Regions Adventure: Log, Feature Layers Adventure: Log, People Adventure: Log, Agreements Adventure: Log, Events Adventure: Log, Bestiary Adventure: Log, Filter Adventure: Log, Zoom to Current Location Adventure: Log, Zoom to Selected Adventure: Log, Toggle Line Adventure: Log, Toggle Map/Info Orders: Forbid Orders: Forbid Projectiles Orders: Forbid Your Corpse Orders: Forbid Your Items Orders: Forbid Other Corpse Orders: Forbid Other Items Orders: Gather Refuse Orders: Gather Outside Orders: Gather Outside Vermin Orders: Dump Corpse Orders: Dump Skull Orders: Dump Skin Orders: Dump Bone Orders: Dump Shell Orders: Dump Other Orders: Dump Strand Tissue Orders: Gather Furniture Orders: Gather Animals Orders: Gather Food Orders: Gather Bodies Orders: Refuse Orders: Gather Stone Orders: Gather Wood Orders: All Harvest Orders: Piles Same Orders: Mix Foods Orders: Exceptions Orders: Loom Orders: Dyed Cloth Orders: Workshop Orders: Auto-Collect Web Orders: Auto-Slaughter Orders: Auto-Butcher Orders: Auto-Tan Orders: Auto-Fishery Orders: Auto-Kitchen Orders: Auto-Kiln Orders: Auto-Smelter Orders: Auto-Other Orders: Zone Orders: Zone, Drinking Orders: Zone, Fishing Suspend Building Menu Confirm Save Bindings Load Bindings Complete Binding Zoom In Zoom Out Toggle Zoom Reset Zoom Macro, Break Macro, Record Macro, Play Macro, Save Macro, Load Hotkey: Alchemist, Soap Hotkey: Still, Brew Hotkey: Still, Extract Hotkey: Loom, Collect Silk Hotkey: Loom, Weave Cloth Hotkey: Loom, Weave Silk Hotkey: Loom, Weave Yarn Hotkey: Loom, Metal Hotkey: Kitchen, Meal 1 Hotkey: Kitchen, Meal 2 Hotkey: Kitchen, Meal 3 Hotkey: Kitchen, Render Fat Hotkey: Farmer, Process Hotkey: Farmer, Vial Hotkey: Farmer, Bag Hotkey: Farmer, Barrel Hotkey: Farmer, Cheese Hotkey: Farmer, Milk Hotkey: Farmer, Shear Hotkey: Farmer, Spin Hotkey: Mill, Mill Hotkey: Kennel, Catch Hotkey: Kennel, Tame Small Hotkey: Fishery, Process Hotkey: Fishery, Extract Hotkey: Fishery, Catch Hotkey: Butcher, Butcher Hotkey: Butcher, Extract Hotkey: Butcher, Catch Hotkey: Tanner, Tan Hotkey: Dyer, Thread Hotkey: Dyer, Cloth Hotkey: Jeweler, Furniture Hotkey: Jeweler, Finished Hotkey: Jeweler, Ammo Hotkey: Jeweler, Cut Hotkey: Jeweler, Encrust Hotkey: Mechanic, Mechanisms Hotkey: Mechanic, Traction Bench Hotkey: Mason, Armorstand Hotkey: Mason, Blocks Hotkey: Mason, Chair Hotkey: Mason, Coffin Hotkey: Mason, Door Hotkey: Mason, Floodgate Hotkey: Mason, Hatch Cover Hotkey: Mason, Grate Hotkey: Mason, Cabinet Hotkey: Mason, Box Hotkey: Mason, Statue Hotkey: Mason, Quern Hotkey: Mason, Millstone Hotkey: Mason, Table Hotkey: Mason, Weaponrack Hotkey: Mason, Slab Hotkey: Trap, Bridge Hotkey: Trap, Gear Assembly Hotkey: Trap, Door Hotkey: Trap, Floodgate Hotkey: Trap, Spike Hotkey: Trap, Hatch Hotkey: Trap, Wall Grate Hotkey: Trap, Floor Grate Hotkey: Trap, Vertical Bars Hotkey: Trap, Floor Bars Hotkey: Trap, Support Hotkey: Trap, Chain Hotkey: Trap, Cage Hotkey: Trap, Lever Hotkey: Trap, Track Stop Buildjob: Add Buildjob: Cancel Buildjob: Promote Buildjob: Repeat Buildjob: Suspend Buildjob: Workshop Profile Buildjob: Well, Free Buildjob: Well, Size Buildjob: Target, Free Buildjob: Target, Size Buildjob: Target, Down Buildjob: Target, Up Buildjob: Target, Right Buildjob: Target, Left Buildjob: Statue, Assign Buildjob: Statue, Free Buildjob: Statue, Size Buildjob: Cage, Justice Buildjob: Cage, Free Buildjob: Cage, Size Buildjob: Cage, Assign Occ Buildjob: Cage, Water Buildjob: Cage, Assign Owner Buildjob: Chain, Assign Occ Buildjob: Chain, Justice Buildjob: Chain, Assign Owner Buildjob: Chain, Free Buildjob: Chain, Size Buildjob: Siege, Fire Buildjob: Siege, Orient Buildjob: Door, Internal Buildjob: Door, Forbid Buildjob: Door, Pet-passable Buildjob: Coffin, Assign Buildjob: Coffin, Free Buildjob: Coffin, Size Buildjob: Coffin, Gen. Burial Buildjob: Coffin, Allow Citizens Buildjob: Coffin, Allow Pets Buildjob: Chair, Assign Buildjob: Chair, Free Buildjob: Chair, Size Buildjob: Table, Assign Buildjob: Table, Hall Buildjob: Table, Free Buildjob: Table, Size Buildjob: Bed, Assign Buildjob: Bed, Free Buildjob: Bed, Barracks Buildjob: Bed, Dormitory Buildjob: Bed, Rent Buildjob: Bed, Size Buildjob: Bed, Name Buildjob: Bed, Sleep Buildjob: Bed, Train Buildjob: Bed, Indiv Eq Buildjob: Bed, Squad Eq Buildjob: Bed, Position Buildjob: Depot, Bring Buildjob: Depot, Trade Buildjob: Depot, Request Trader Buildjob: Depot, Broker Only Buildjob: Animal Trap, No Bait Buildjob: Animal Trap, Meat Bait Buildjob: Animal Trap, Fish Bait Buildjob: Animal Trap, Gem Bait Buildjob: Farm, Fallow Buildjob: Farm, Fertilize Buildjob: Farm, Seas Fert Buildjob: Farm, Spring Buildjob: Farm, Summer Buildjob: Farm, Autumn Buildjob: Farm, Winter Buildjob: Stockpile, Master Buildjob: Stockpile, Link/Anywhere Buildjob: Stockpile, Give To Buildjob: Stockpile, Wheelbarrow Buildjob: Stockpile, Delete Child Buildjob: Stockpile, Settings Buildjob: Stockpile, Barrel Up Buildjob: Stockpile, Barrel Down Buildjob: Stockpile, Barrel Zero Buildjob: Stockpile, Barrel Max Buildjob: Stockpile, Bin Up Buildjob: Stockpile, Bin Down Buildjob: Stockpile, Bin Zero Buildjob: Stockpile, Bin Max Buildjob: Rack, Mat, Bone Buildjob: Rack, Mat, Bronze Buildjob: Rack, Mat, Copper Buildjob: Rack, Mat, Iron Buildjob: Rack, Mat, Steel Buildjob: Rack, Mat, Wood Buildjob: Rack, Mat, Special Metal Buildjob: Stand, Mat, Bone Buildjob: Stand, Mat, Leather Buildjob: Stand, Mat, Copper Buildjob: Stand, Mat, Bronze Buildjob: Stand, Mat, Steel Buildjob: Stand, Mat, Iron Buildjob: Stand, Mat, Wood Buildjob: Stand, Mat, Special Metal Buildjob: Rackstand, Assign Buildjob: Rackstand, Free Buildjob: Rackstand, Size Buildjob: Rackstand, Item Buildjob: Rackstand, Mat Buildjob: Rackstand, All Items Buildjob: Rackstand, No Items Buildjob: Rackstand, All Mats Buildjob: Rackstand, No Mats Stockpile Settings: Enable Stockpile Settings: Disable Stockpile Settings: Permit All Stockpile Settings: Forbid All Stockpile Settings: Permit Sub Stockpile Settings: Forbit Sub Stockpile Settings: Specific 1 Stockpile Settings: Specific 2 Movie: Record Movie: Play Movie: Save Movie: Load Assign Trade: View Assign Trade: String Assign Trade: Exclude Prohibited Assign Trade: Pending Assign Trade: Sort Noble List: Replace Noble List: Settings Noble List: Capital Noble List: View Candidate Adventure: Barter, View Adventure: Barter, Currency 1 Adventure: Barter, Currency 2 Adventure: Barter, Trade Trade, View Trade, Trade Trade, Offer Trade, Seize Stores, View Stores, Forbid Stores, Melt Stores, Dump Stores, Zoom Stores, Hide Military, Activate Military, View Military, Weapon Military, Zoom Announcements, Zoom Unitjob, Remove Unit Unitjob, Zoom Unit Unitjob, Zoom Building Unitjob, View Unitjob, Manager Manager, New Order Manager, Remove Manager, Promote Manager, Max Manager, Wages Animals, Slaughter Animals, Trainer Animals, War Training Animals, Hunting Training Kitchen, Cook Kitchen, Brew Setup, New Setup, View Setup, Customize Unit Setup, Save Profile Setup, Save Profile, Abort Setup, Save Profile, Go Setup, View Profile Problems Main: Activity Zone, Remove Main: Activity Zone, Remove Zone Main: Activity Zone, Shape Main: Activity Zone, Next Main: Activity Zone, Water Source Main: Activity Zone, Garbage Dump Main: Activity Zone, Pond Main: Activity Zone, Hospital Main: Activity Zone, Sand Collect Main: Activity Zone, Clay Collect Main: Activity Zone, Active Main: Activity Zone, Fish Main: Activity Zone, Meeting Main: Activity Zone, Animal Training Main: Activity Zone, Pond Options Main: Activity Zone: Pond, Water Main: Activity Zone, Hospital Options Main: Activity Zone, Pen Main: Activity Zone, Pen Options Stockpile, Animal Stockpile, Food Stockpile, Weapon Stockpile, Armor Stockpile, Custom Stockpile, Custom Settings Stockpile, Furniture Stockpile, Corpse Stockpile, Refuse Stockpile, Wood Stockpile, Stone Stockpile, Gem Stockpile, Bar/Block Stockpile, Cloth Stockpile, Leather Stockpile, Ammo Stockpile, Coins Stockpile, Finished Stockpile, None Designate, Building/Item Designate, Reclaim Designate, Forbid Designate, Melt Designate, No Melt Designate, Dump Designate, No Dump Designate, Hide Designate, No Hide Designate, Traffic Designate, High Traffic Designate, Normal Traffic Designate, Low Traffic Designate, Restricted Traffic Designate, Increase Weight Designate, Decrease Weight Designate, Increase Weight More Designate, Decrease Weight More Designate, Dig Designate, Dig Remove Stairs Ramps Designate, U Stair Designate, D Stair Designate, UD Stair Designate, Ramp Designate, Channel Designate, Chop Designate, Plants Designate, Smooth Designate, Engrave Designate, Fortify Designate, Carve Track Designate, Toggle Engraving Designate, Undo Designate, Remove Construction Building, Change Height + Building, Change Height - Building, Change Width + Building, Change Width - Building, Orient Up Building, Orient Left Building, Orient Right Building, Orient Down Building, Orient None Building, View Item Building, Done Selecting Building, Expand/Contract Building, Trigger, Enable Water Building, Trigger, Min Water Up Building, Trigger, Min Water Down Building, Trigger, Max Water Up Building, Trigger, Max Water Down Building, Trigger, Enabler Magma Building, Trigger, Min Magma Up Building, Trigger, Min Magma Down Building, Trigger, Max Magma Up Building, Trigger, Max Magma Down Building, Trigger, Enable Cart Building, Trigger, Min Cart Down Building, Trigger, Min Cart Up Building, Trigger, Max Cart Down Building, Trigger, Max Cart Up Building, Rollers, Speed Up Building, Rollers, Speed Down Building, Track Stop, Friction Up Building, Track Stop, Friction Down Building, Track Stop, Dump Building, Trigger, Enable Creature Building, Trigger, Enable Locals Building, Trigger, Resets Building, Trigger, Min Size Up Building, Trigger, Min Size Down Building, Trigger, Max Size Up Building, Trigger, Max Size Down Unitview, General Unitview, Inventory Unitview, Prefs Unitview, Wounds Unitview, Next Unit Unitview, Follow Unitview, Slaughter Unitview, General, Combat Unitview, General, Labor Unitview, General, Misc Unitview, Prefs, Labor Unitview, Prefs, Pets Unitview, Prefs, Profile Unitview, Prefs, New Squad Unitview, Prefs, Remove From Squad Unitview, Prefs, Name Current Squad Unitview, Prefs, Name Selected Squad String: Backspace String: Character 001 String: Character 002 String: Character 003 String: Character 004 String: Character 005 String: Character 006 String: Character 007 String: Character 008 String: Character 009 String: Character 010 String: Character 011 String: Character 012 String: Character 013 String: Character 014 String: Character 015 String: Character 016 String: Character 017 String: Character 018 String: Character 019 String: Character 020 String: Character 021 String: Character 022 String: Character 023 String: Character 024 String: Character 025 String: Character 026 String: Character 027 String: Character 028 String: Character 029 String: Character 030 String: Character 031 String: Character 032 String: Character 033 String: Character 034 String: Character 035 String: Character 036 String: Character 037 String: Character 038 String: Character 039 String: Character 040 String: Character 041 String: Character 042 String: Character 043 String: Character 044 String: Character 045 String: Character 046 String: Character 047 String: Character 048 String: Character 049 String: Character 050 String: Character 051 String: Character 052 String: Character 053 String: Character 054 String: Character 055 String: Character 056 String: Character 057 String: Character 058 String: Character 059 String: Character 060 String: Character 061 String: Character 062 String: Character 063 String: Character 064 String: Character 065 String: Character 066 String: Character 067 String: Character 068 String: Character 069 String: Character 070 String: Character 071 String: Character 072 String: Character 073 String: Character 074 String: Character 075 String: Character 076 String: Character 077 String: Character 078 String: Character 079 String: Character 080 String: Character 081 String: Character 082 String: Character 083 String: Character 084 String: Character 085 String: Character 086 String: Character 087 String: Character 088 String: Character 089 String: Character 090 String: Character 091 String: Character 092 String: Character 093 String: Character 094 String: Character 095 String: Character 096 String: Character 097 String: Character 098 String: Character 099 String: Character 100 String: Character 101 String: Character 102 String: Character 103 String: Character 104 String: Character 105 String: Character 106 String: Character 107 String: Character 108 String: Character 109 String: Character 110 String: Character 111 String: Character 112 String: Character 113 String: Character 114 String: Character 115 String: Character 116 String: Character 117 String: Character 118 String: Character 119 String: Character 120 String: Character 121 String: Character 122 String: Character 123 String: Character 124 String: Character 125 String: Character 126 String: Character 127 String: Character 128 String: Character 129 String: Character 130 String: Character 131 String: Character 132 String: Character 133 String: Character 134 String: Character 135 String: Character 136 String: Character 137 String: Character 138 String: Character 139 String: Character 140 String: Character 141 String: Character 142 String: Character 143 String: Character 144 String: Character 145 String: Character 146 String: Character 147 String: Character 148 String: Character 149 String: Character 150 String: Character 151 String: Character 152 String: Character 153 String: Character 154 String: Character 155 String: Character 156 String: Character 157 String: Character 158 String: Character 159 String: Character 160 String: Character 161 String: Character 162 String: Character 163 String: Character 164 String: Character 165 String: Character 166 String: Character 167 String: Character 168 String: Character 169 String: Character 170 String: Character 171 String: Character 172 String: Character 173 String: Character 174 String: Character 175 String: Character 176 String: Character 177 String: Character 178 String: Character 179 String: Character 180 String: Character 181 String: Character 182 String: Character 183 String: Character 184 String: Character 185 String: Character 186 String: Character 187 String: Character 188 String: Character 189 String: Character 190 String: Character 191 String: Character 192 String: Character 193 String: Character 194 String: Character 195 String: Character 196 String: Character 197 String: Character 198 String: Character 199 String: Character 200 String: Character 201 String: Character 202 String: Character 203 String: Character 204 String: Character 205 String: Character 206 String: Character 207 String: Character 208 String: Character 209 String: Character 210 String: Character 211 String: Character 212 String: Character 213 String: Character 214 String: Character 215 String: Character 216 String: Character 217 String: Character 218 String: Character 219 String: Character 220 String: Character 221 String: Character 222 String: Character 223 String: Character 224 String: Character 225 String: Character 226 String: Character 227 String: Character 228 String: Character 229 String: Character 230 String: Character 231 String: Character 232 String: Character 233 String: Character 234 String: Character 235 String: Character 236 String: Character 237 String: Character 238 String: Character 239 String: Character 240 String: Character 241 String: Character 242 String: Character 243 String: Character 244 String: Character 245 String: Character 246 String: Character 247 String: Character 248 String: Character 249 String: Character 250 String: Character 251 String: Character 252 String: Character 253 String: Character 254 String: Character 255 Custom: A Custom: B Custom: C Custom: D Custom: E Custom: F Custom: G Custom: H Custom: I Custom: J Custom: K Custom: L Custom: M Custom: N Custom: O Custom: P Custom: Q Custom: R Custom: S Custom: T Custom: U Custom: V Custom: W Custom: X Custom: Y Custom: Z Custom: Shift + A Custom: Shift + B Custom: Shift + C Custom: Shift + D Custom: Shift + E Custom: Shift + F Custom: Shift + G Custom: Shift + H Custom: Shift + I Custom: Shift + J Custom: Shift + K Custom: Shift + L Custom: Shift + M Custom: Shift + N Custom: Shift + O Custom: Shift + P Custom: Shift + Q Custom: Shift + R Custom: Shift + S Custom: Shift + T Custom: Shift + U Custom: Shift + V Custom: Shift + W Custom: Shift + X Custom: Shift + Y Custom: Shift + Z Custom: Ctrl + A Custom: Ctrl + B Custom: Ctrl + C Custom: Ctrl + D Custom: Ctrl + E Custom: Ctrl + F Custom: Ctrl + G Custom: Ctrl + H Custom: Ctrl + I Custom: Ctrl + J Custom: Ctrl + K Custom: Ctrl + L Custom: Ctrl + M Custom: Ctrl + N Custom: Ctrl + O Custom: Ctrl + P Custom: Ctrl + Q Custom: Ctrl + R Custom: Ctrl + S Custom: Ctrl + T Custom: Ctrl + U Custom: Ctrl + V Custom: Ctrl + W Custom: Ctrl + X Custom: Ctrl + Y Custom: Ctrl + Z Custom: Alt + A Custom: Alt + B Custom: Alt + C Custom: Alt + D Custom: Alt + E Custom: Alt + F Custom: Alt + G Custom: Alt + H Custom: Alt + I Custom: Alt + J Custom: Alt + K Custom: Alt + L Custom: Alt + M Custom: Alt + N Custom: Alt + O Custom: Alt + P Custom: Alt + Q Custom: Alt + R Custom: Alt + S Custom: Alt + T Custom: Alt + U Custom: Alt + V Custom: Alt + W Custom: Alt + X Custom: Alt + Y Custom: Alt + Z Increase FPS limit Decrease FPS limit Toggle Truetype rendering Command repeat prefix-key Backspace Enter Pause Exclaim Quotedbl Hash Dollar Ampersand Quote Leftparen Rightparen Asterisk Plus Comma Minus Period Slash Colon Semicolon Less Equals Greater Question Leftbracket Backslash Rightbracket Caret Underscore Backquote Delete Numpad 0 Numpad 1 Numpad 2 Numpad 3 Numpad 4 Numpad 5 Numpad 6 Numpad 7 Numpad 8 Numpad 9 Numpad Period Numpad Divide Numpad Multiply Numpad Plus Numpad Minus Numpad Enter Numpad Equals Down Right Insert Page Up Page Down Numlock Capslock Scrollock Rshift Lshift Rctrl Lctrl Ralt Lalt Rmeta Lmeta Lsuper Rsuper Mode Compose Print Sysreq Break Menu Power Euro Undo Text entry Militia Stockorder Pilezone Building Embark Dwarf mode Adventurer World General Macros Save and exit Exit, discard changes when DF quits No keys registered ?! Mouse button: By position: By letter: No macros! Add binding Don't repeat Delayed repeat Immediate repeat Mouse: to delete. Select a macro, then press Keybinding - currently registering new key Keybinding Select a binding, then press Select binding, or press space to abort Key binding & macro center NAME_SWAMP HOLY NAME_DESERT NAME_GLACIER NAME_TUNDRA NAME_GRASSLAND NAME_HILLS NAME_REGION NAME_PEAK NAME_ISLAND_SMALL NAME_ISLAND NAME_CONTINENT NAME_WAR NAME_BATTLE NAME_SIEGE NAME_COMMON_RELIGION NAME_BUILDING_TEMPLE NAME_ROAD NAME_BRIDGE NAME_TUNNEL NAME_WALL NAME_BUILDING_KEEP NAME_BUILDING_TOMB *** Error(s) finalizing the symbol Unrecognized word token: *** Error(s) finalizing the translation Impoverished Word Selector language_layer [OBJECT:LANGUAGE] [WORD: [SYMBOL: [TRANSLATION: SYMBOL NOUN VERB ADJ_DIST THE_NOUN_SING THE_NOUN_PLUR THE_COMPOUND_NOUN_SING THE_COMPOUND_NOUN_PLUR THE_COMPOUND_ADJ OF_NOUN_SING OF_NOUN_PLUR FRONT_COMPOUND_NOUN_SING FRONT_COMPOUND_NOUN_PLUR REAR_COMPOUND_NOUN_SING REAR_COMPOUND_NOUN_PLUR FRONT_COMPOUND_ADJ REAR_COMPOUND_ADJ FRONT_COMPOUND_PREFIX THE_COMPOUND_PREFIX STANDARD_VERB Unrecognized Word Token: S_WORD Unrecognized Symbol Token: T_WORD Unrecognized Translation Token: Machine node out of bounds on split Failed to find machine node frontier on split Unreachable machine node on split MOON_PHASE Unrecognized Material Template Token: *** Error(s) finalizing the material template Unrecognized Color Token in Material Template: IMPLIES_ANIMAL_KILL ALCOHOL_PLANT ALCOHOL_CREATURE CHEESE_PLANT CHEESE_CREATURE POWDER_MISC_PLANT POWDER_MISC_CREATURE STOCKPILE_GLOB STOCKPILE_GLOB_SOLID STOCKPILE_GLOB_PASTE STOCKPILE_GLOB_PRESSED LIQUID_MISC_PLANT LIQUID_MISC_CREATURE LIQUID_MISC_OTHER STRUCTURAL_PLANT_MAT SEED_MAT STOCKPILE_PLANT_GROWTH BONE THREAD_PLANT TOOTH HORN SHELL SILK GENERATES_MIASMA ROTS BLOOD_MAP_DESCRIPTOR ICHOR_MAP_DESCRIPTOR GOO_MAP_DESCRIPTOR SLIME_MAP_DESCRIPTOR PUS_MAP_DESCRIPTOR SWEAT_MAP_DESCRIPTOR TEARS_MAP_DESCRIPTOR SPIT_MAP_DESCRIPTOR EVAPORATES ENTERS_BLOOD ALCOHOL EDIBLE_VERMIN EDIBLE_RAW EDIBLE_COOKED DO_NOT_CLEAN_GLOB NO_STONE_STOCKPILE ITEMS_METAL ITEMS_BARRED ITEMS_SCALED ITEMS_LEATHER ITEMS_SOFT ITEMS_HARD IS_STONE UNDIGGABLE DISPLAY_UNGLAZED YARN STOCKPILE_THREAD_METAL IS_METAL IS_GLASS CRYSTAL_GLASSABLE ITEMS_WEAPON ITEMS_WEAPON_RANGED ITEMS_ANVIL ITEMS_AMMO ITEMS_DIGGER ITEMS_ARMOR ITEMS_DELICATE ITEMS_SIEGE_ENGINE ITEMS_QUERN STONE_NAME IS_GEM OVERWRITE_SOLID TEMP_DIET_INFO SLIME ICHOR FILTH POWDER_DYE ITEM_SYMBOL DISPLAY_COLOR BUILD_COLOR TILE_COLOR BASIC_COLOR STATE_COLOR STATE_NAME STATE_NAME_ADJ STATE_ADJ ABSORPTION IMPACT_YIELD IMPACT_FRACTURE IMPACT_ELASTICITY IMPACT_STRAIN_AT_YIELD COMPRESSIVE_YIELD COMPRESSIVE_FRACTURE COMPRESSIVE_ELASTICITY COMPRESSIVE_STRAIN_AT_YIELD TENSILE_YIELD TENSILE_FRACTURE TENSILE_ELASTICITY TENSILE_STRAIN_AT_YIELD TORSION_YIELD TORSION_FRACTURE TORSION_ELASTICITY TORSION_STRAIN_AT_YIELD SHEAR_YIELD SHEAR_FRACTURE SHEAR_ELASTICITY SHEAR_STRAIN_AT_YIELD BENDING_YIELD BENDING_FRACTURE BENDING_ELASTICITY BENDING_STRAIN_AT_YIELD MAX_EDGE MATERIAL_VALUE SPEC_HEAT HEATDAM_POINT COLDDAM_POINT IGNITE_POINT MELTING_POINT BOILING_POINT MAT_FIXED_TEMP IF_EXISTS_SET_HEATDAM_POINT IF_EXISTS_SET_COLDDAM_POINT IF_EXISTS_SET_IGNITE_POINT IF_EXISTS_SET_MELTING_POINT IF_EXISTS_SET_BOILING_POINT IF_EXISTS_SET_MAT_FIXED_TEMP SOLID_DENSITY LIQUID_DENSITY MOLAR_MASS EXTRACT_STORAGE BUTCHER_SPECIAL MEAT_NAME BLOCK_NAME MATERIAL_REACTION_PRODUCT ITEM_REACTION_PRODUCT HARDENS_WITH_WATER SOAP_LEVEL MULTIPLY_VALUE magma boiling magma GRAY amber ground amber amber paste pressed amber coral ground coral coral paste pressed coral WHITE green glass ground green glass green glass paste pressed green glass molten green glass boiling green glass DARK_GREEN clear glass ground clear glass clear glass paste pressed clear glass molten clear glass boiling clear glass CLEAR crystal glass ground crystal glass crystal glass paste pressed crystal glass molten crystal glass boiling crystal glass snow slush coal coal powder coal slush pressed coal BLACK potash potash slush pressed potash ash paste pressed ash ASH_GLAZE GLAZE_MAT pearlash pearlash paste pressed pearlash frozen lye frozen lye powder lye slush boiling lye dirt pressed dirt BROWN vomit pressed vomit molten salt boiling salt filth pressed filth frozen filth frozen filth powder filth slush boiling filth YELLOW unknown frozen substance unknown frozen powder unknown slush unknown substance unknown boiling substance grime grime paste pressed grime CREATURE_1 unknown frozen creature substance unknown frozen creature powder unknown creature paste unknown pressed frozen creature substance unknown creature substance unknown boiling creature substance PLANT_1 unknown frozen plant substance unknown frozen plant powder unknown frozen plant paste unknown pressed frozen plant substance unknown plant substance unknown boiling plant substance SYNDROME SYN_NAME SYN_AFFECTED_CLASS SYN_IMMUNE_CLASS SYN_AFFECTED_CREATURE SYN_CLASS SYN_IMMUNE_CREATURE CE_PAIN :BP missing body part group token :BP missing body part token :BP missing tissue token Unrecognized CE_PAIN token: CE_SWELLING Unrecognized CE_SWELLING token: CE_OOZING Unrecognized CE_OOZING token: CE_BRUISING Unrecognized CE_BRUISING token: CE_BLISTERS Unrecognized CE_BLISTERS token: CE_NUMBNESS Unrecognized CE_NUMBNESS token: CE_PARALYSIS Unrecognized CE_PARALYSIS token: CE_FEVER Unrecognized CE_FEVER token: CE_BLEEDING Unrecognized CE_BLEEDING token: CE_COUGH_BLOOD Unrecognized CE_COUGH_BLOOD token: CE_VOMIT_BLOOD Unrecognized CE_VOMIT_BLOOD token: CE_NAUSEA Unrecognized CE_NAUSEA token: CE_UNCONSCIOUSNESS Unrecognized CE_UNCONSCIOUSNESS token: CE_NECROSIS Unrecognized CE_NECROSIS token: CE_IMPAIR_FUNCTION Unrecognized CE_IMPAIR_FUNCTION token: CE_DROWSINESS Unrecognized CE_DROWSINESS token: CE_DIZZINESS Unrecognized CE_DIZZINESS token: CE_ADD_TAG Unsupported CE add tag: CE_REMOVE_TAG Unsupported CE remove tag: CE_DISPLAY_TILE CAN_BE_HIDDEN Unrecognized CE_DISPLAY_TILE token: CE_DISPLAY_NAME Unrecognized CE_DISPLAY_NAME token: CE_FLASH_TILE Unrecognized CE_FLASH_TILE token: CE_PHYS_ATT_CHANGE Unrecognized CE_PHYS_ATT_CHANGE token: CE_MENT_ATT_CHANGE Unrecognized CE_MENT_ATT_CHANGE token: CE_BODY_APPEARANCE_MODIFIER APPEARANCE_MODIFIER Unrecognized CE_BODY_APPEARANCE_MODIFIER token: CE_BP_APPEARANCE_MODIFIER RESERVED_WHOLE_PART Unrecognized CE_BP_APPEARANCE_MODIFIER token: CE_MATERIAL_FORCE_MULTIPLIER MAT_MULT Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: CE_SPEED_CHANGE SPEED_PERC SPEED_ADD Unrecognized CE_SPEED_CHANGE token: CE_BODY_MAT_INTERACTION MAT_TOKEN Unrecognized CE_BODY_MAT_INTERACTION token: CE_SENSE_CREATURE_CLASS Unrecognized CE_SENSE_CREATURE_CLASS token: CE_CAN_DO_INTERACTION Unrecognized CE_CAN_DO_INTERACTION token: CE_BODY_TRANSFORMATION Unrecognized CE_BODY_TRANSFORMATION token: CE_SKILL_ROLL_ADJUST PERC PERC_ON Unrecognized CE_SKILL_ROLL_ADJUST token: CDI token precedes any CAN_DO_INTERACTION tag SYNDROME_TAG PERIODIC COUNTER_TRIGGER Unrecognized CE Token: ALCOHOLIC COMBATHARDNESS TIME_SINCE_BREAK ON_BREAK PARTIED_OUT MILK_COUNTER EGG_SPENT GROUNDED_ANIMAL_ANGER TIME_SINCE_SUCKED_BLOOD DRINKING_BLOOD Unrecognized Counter: PROB LOCALIZED RESISTABLE SIZE_DELAYS SIZE_DILUTES VASCULAR_ONLY MUSCULAR_ONLY START PEAK cough coughs up blood. vomit blood. : Unrecognized Color Token in Material Template: CE_MATERIAL_FORCE_MULTIPLIER: Unrecognized Caste Token in Body Transformation Effect: Interaction Token not recognized : TARGET LINE_OF_SIGHT TOUCHABLE DISTURBER_ONLY SELF_ALLOWED SELF_ONLY Unrecognized CDI Target Token: TARGET_RANGE LOCATION_HINT USAGE_HINT ADV_NAME MAX_TARGET_NUMBER WAIT_PERIOD VERBAL_SPEECH CAN_BE_MUTUAL VERBAL FREE_ACTION VERB_REVERSE TARGET_VERB BP_REQUIRED : Could not locate material template WAFERS SPECIAL DEEP_SPECIAL DIVINE THREAD_METAL DEEP_SURFACE AQUIFER METAMORPHIC SEDIMENTARY SOIL SOIL_OCEAN SOIL_SAND SEDIMENTARY_OCEAN_SHALLOW SEDIMENTARY_OCEAN_DEEP IGNEOUS_INTRUSIVE IGNEOUS_EXTRUSIVE ENVIRONMENT Missing Stone Environment Token: Missing Stone Environment Inclusion Type Token: Missing Frequency for Stone Environment: ALL_STONE IGNEOUS_ALL ALLUVIAL Unrecognized Stone Environment Token: ENVIRONMENT_SPEC Missing Stone Environment Spec Token: Missing Stone Environment Spec Inclusion Type Token: Missing Frequency for Stone Environment Spec: LAVA Unrecognized Inorganic Material Definition Token: GROWTH GROWTH_ITEM GROWTH_TRUNK_HEIGHT_PERC GROWTH_TIMING GROWTH_DROPS_OFF GROWTH_DROPS_OFF_NO_CLOUD GROWTH_HOST_TILE BRANCHES LIGHT_BRANCHES HEAVY_BRANCHES DIRECTED_BRANCHES ROOTS TRUNK TWIGS ALL_BRANCHES BRANCHES_AND_TWIGS LIGHT_BRANCHES_AND_TWIGS ALL_BRANCHES_AND_TWIGS SAPLING ALL_BRANCHES_AND_TRUNK HEAVY_BRANCHES_AND_TRUNK DIRECTED_BRANCHES_AND_TRUNK GROWTH_DENSITY GROWTH_HAS_SEED GROWTH_PRINT GROWTH_NAME NAME_PLURAL ALL_NAMES TRUNK_PERIOD HEAVY_BRANCH_DENSITY DIRECTED_BRANCH_DENSITY BRANCH_DENSITY LIGHT_BRANCH_DENSITY MAX_TRUNK_HEIGHT HEAVY_BRANCH_RADIUS DIRECTED_BRANCH_RADIUS LIGHT_BRANCH_RADIUS BRANCH_RADIUS TRUNK_BRANCHING MAX_TRUNK_DIAMETER TRUNK_WIDTH_PERIOD CAP_PERIOD CAP_RADIUS ROOT_DENSITY ROOT_RADIUS STANDARD_TILE_NAMES trunk roots branches twigs cap TRUNK_NAME ROOT_NAME ROOTS_NAME BRANCHES_NAME LIGHT_BRANCHES_NAME DIRECTED_BRANCHES_NAME HEAVY_BRANCHES_NAME CAP_NAME TWIGS_NAME GRASS TREE_TILE DEAD_TREE_TILE SAPLING_TILE DEAD_SAPLING_TILE TREE_COLOR DEAD_TREE_COLOR SAPLING_COLOR DEAD_SAPLING_COLOR SAPLING_DROWN_LEVEL TREE_DROWN_LEVEL GROWDUR PICKED_TILE DEAD_PICKED_TILE GRASS_TILES ALT_PERIOD ALT_GRASS_TILES GRASS_COLORS TREE_HAS_MUSHROOM_CAP SHRUB_TILE DEAD_SHRUB_TILE CLUSTERSIZE PICKED_COLOR DEAD_PICKED_COLOR SHRUB_COLOR DEAD_SHRUB_COLOR BASIC_MAT MILL SHRUB_DROWN_LEVEL TWIGS_SIDE_BRANCHES TWIGS_ABOVE_BRANCHES TWIGS_BELOW_BRANCHES TWIGS_SIDE_HEAVY_BRANCHES TWIGS_ABOVE_HEAVY_BRANCHES TWIGS_BELOW_HEAVY_BRANCHES TWIGS_SIDE_TRUNK TWIGS_ABOVE_TRUNK TWIGS_BELOW_TRUNK EXTRACT_STILL_VIAL EXTRACT_VIAL EXTRACT_BARREL Unrecognized Plant Token: : Smelt Ore Not Found, Token - : Thread Metal Ore Not Found, Token - : Environment Spec Stone Not Found, Token - Sharp blades Extract strands Ore of inorganic_generated [OBJECT:INORGANIC] [INORGANIC: plant_generated [OBJECT:PLANT] [PLANT: has become entangled in a hidden web! path not closed, attempting fix path moved off track path not closed, attempting to follow has claimed a has begun a mysterious construction! Your mason has defaced a Your engraver has carved a track through a loop path fail: <same square> <invalid start> <invalid goal> -> : Id # :Path Goal :Station has dyed a masterpiece! has cooked a masterpiece! Tried to call lock a second time before unlock was called. Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). Neither NTSCSI nor ASPI could be initialised. An error occurred while initialising the CDDA subsystem. Couldn't find the specified device. No audio tracks on the specified disc. No CD/DVD devices were found. No disc present in the specified drive. A CDDA read error occurred. Error trying to allocate a channel. The specified channel has been reused to play another sound. A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. DMA Failure. See debug output for more information. DSP connection error. Connection possibly caused a cyclic dependancy. Or tried to connect a tree too many units deep (more than 128). DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format. DSP connection error. Couldn't find the DSP unit specified. DSP error. Cannot perform this operation while the network is in the middle of running. This will most likely happen if a connection or disconnection is attempted in a DSP callback. DSP connection error. The unit being connected to or disconnected should only have 1 input or output. An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. Can't execute this command on an EVENT_INFOONLY event. An error occured that wasn't supposed to. See debug log for reason. Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified. FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. A category with the same name already exists. The requested event, event group, event category or event property could not be found. Error loading file. Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. Media was ejected while reading. End of file unexpectedly reached while trying to read essential data (truncated data?). File not found. Unwanted file access occured. Unsupported file or audio format. A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. The specified resource requires authentication or is forbidden. Proxy authentication is required to access the specified resource. A HTTP server error occurred. The HTTP request timed out. FMOD was not initialized correctly to support this function. Cannot call this command after System::init. An error occured that wasn't supposed to. Contact support. On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.) Value passed in was a NaN, Inf or denormalized float. An invalid object handle was used. An invalid parameter was passed to this function. An invalid speaker was passed to this function based on the current speaker mode. The syncpoint did not come from this sound handle. The vectors passed in are not unit length, or perpendicular. PS2 only. fmodex.irx failed to initialize. This is most likely because you forgot to load it. Reached maximum audible playback count for this sound's soundgroup. Not enough memory or resources. Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. PS2 only. Not enough memory or resources on PlayStation 2 IOP ram. Not enough memory or resources on console sound ram. Tried to call a command on a 3d sound when the command was meant for 2d sound. Tried to call a command on a 2d sound when the command was meant for 3d sound. Tried to use a feature that requires hardware support. (ie trying to play a VAG compressed sound in software on PS2). Tried to use a feature that requires the software engine. Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. Couldn't connect to the specified host. A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. The specified URL couldn't be resolved. Operation on a non-blocking socket could not complete immediately. Operation could not be performed because specified sound is not ready. Error initializing output device, but more specifically, the output device is already in use and cannot be reused. Error creating hardware sound buffer. A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). Error initializing output device. FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. Attempted to create a software sound but no software channels were specified in System::init. Panning only works with mono or stereo sound sources. An unspecified error has been returned from a 3rd party plugin. The number of allowed instances of a plugin has been exceeded. A requested output, dsp unit type or codec was not available. A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) An error occured trying to initialize the recording device. Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. The error occured because the sound referenced contains subsounds. The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first. This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. The subsound's mode bits do not match with the parent sound's mode bits. See documentation for function that it was called with. The specified tag could not be found or there are no tags. The sound created exceeds the allowable input channel count. This can be increased using the maxinputchannels parameter in System::setSoftwareFormat. Something in FMOD hasn't been implemented when it should be! contact support! This command failed because System::init or System::setDriver was not called. A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. An error caused by System::update occured. The version number of this file format is not supported. No errors. Unknown error. sound: failure: Nemesis Unit Load Failed LOVE_PROPENSITY HATE_PROPENSITY ENVY_PROPENSITY CHEER_PROPENSITY DEPRESSION_PROPENSITY ANGER_PROPENSITY ANXIETY_PROPENSITY LUST_PROPENSITY STRESS_VULNERABILITY GREED IMMODERATION WASTEFULNESS DISCORD FRIENDLINESS POLITENESS DISDAIN_ADVICE BRAVERY CONFIDENCE VANITY AMBITION GRATITUDE IMMODESTY HUMOR VENGEFUL PRIDE CRUELTY SINGLEMINDED HOPEFUL CURIOUS BASHFUL PRIVACY PERFECTIONIST CLOSEMINDED TOLERANT EMOTIONALLY_OBSESSIVE SWAYED_BY_EMOTIONS ALTRUISM DUTIFULNESS THOUGHTLESSNESS ORDERLINESS TRUST GREGARIOUSNESS ASSERTIVENESS ACTIVITY_LEVEL EXCITEMENT_SEEKING IMAGINATION ABSTRACT_INCLINED ART_INCLINED Unrecognized Personality Facet Token: text_viewer has been missing for a week. has ended a mandate. A mandate has ended. The work slowdown by the is over. Wagon Pathing Catastrophe caravan from has arrived. Their wagons have bypassed your inaccessible site. Some migrants have decided to brave this terrifying place, knowing it may be their tomb. Some migrants have arrived, despite the danger. Some migrants have arrived. A migrant has decided to brave this terrifying place. A migrant has arrived, despite the danger. A migrant has arrived. No one else even considered making the journey to this cursed death-trap. Others refused to journey to this dangerous fortress. Others were too nervous to make the journey. No one even considered making the journey to such a cursed death-trap this season. Migrants refused to journey to such a dangerous fortress this season. Migrants were too nervous to make the journey this season. The fortress attracted no migrants this season. Trade Goods Available to be Moved Inaccessible Distance: [TRADING] [PENDING] : Sorting by distance : Sorting by value Sorting by distance : Pending on top : Pending mixed in : Culling on mandates : Ignoring mandates : Move good : View good : Select to stop typing. Merchants Present Making demands of Trading with (Owes you (Select an item to demand) Greetings. Let's trade. I cannot take so much -- and at such cost! I wish I could take so much, but my animals... I won't trade at a loss. How kind! Thank you so much. That seems fair. You have yourself a deal. Ah, wonderful. Thank you for your business. I'm confused. Did you want something? Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange. These _are_ fine items, aren't they? Now, what do offer for them? Are these gifts? Do you wish to trade? You truly despise life, don't you? I am beside myself with grief. Perhaps we will show you how they suffered. Once a beautiful tree, and now? It is a rude bauble, fit only for your kind. I see your low race still revels in death. That poor, gentle creature... If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so. I simply cannot afford this trade. Perhaps if you throw in some more goods I can make an offer. I can't possibly accept, but how about this? A true bargain. : View good, : Mark for demand : Mark for trade : Demand : Trade : Give : Ask for/offer currency Asking for Offering Not trading currency Cannot trade currency Trade how many? (0- Ask for how much? (0- Offer how much? (0- You receive to conclude the transaction. Merchants from : My apologies, but we're still unloading. We'll be ready soon! There are no merchants present with which to trade. Greetings from the outer lands. Greetings from the Mountainhomes. Your efforts are legend there. Let us trade! Greetings. We are enchanted by your more ethical works. We've come to trade. Greetings. The ship of the is unparalleled. Let's make a deal! A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. Perhaps you'd consider this superior proposal? Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. With your trade goods such as they are, I can't fathom you ending up with all of those items. You are too kind. I will see that our leader gets this offering. Take what you wish. I can't stop you. You wish to make an offering? We love gifts. You wish to make an offering to our leader? This would please us greatly. What do you offer? [Chuckles] How droll. [Laughs uproariously] You had me going there. Obviously, your copious wit is matched only by your industry! Yes, and trade we will! Simply tell me These _are_ fine items, aren't they? Now, My stones, are you giving me those? Do you wish to trade or to make an offering to our leader? You truly despise life, don't you? Once a beautiful tree, and now? I see your low race still revels in death. seems ecstatic with the trading very happy about the trading pleased with the trading willing to trade to be rapidly losing patience not going to take much more of this unwilling to trade : Seize marked, : Trade : Offer marked to Allowed Weight: Excess Weight: Value: Trader Profit: Trader Loss: The following fortress goods were added for the counteroffer: : Consider the offer diplomat from ? How curious... I don't know very much about the outside world. I wish I had more to tell you. The latest news from is that an insurrection against began. was overthrown after an insurrection waited out an insurrection crushed an insurrection we reclaimed the site a group calling itself reclaimed the site we founded a group from left to reclaim the ruins. the site was conquered we formed after the horrible mismanagement of the site by we had to pull out of the site. we banded up as refugees calling themselves from the area just before an army there was an incident. from the site The world is the same as ever. meets with Trade Agreement with Priority O|--- |O|-- -|O|- --|O| ---|O : View stockpile. : Scroll. Peace is calling out to us. How do you respond? - I hear her voice. Let us stop this war. - We will drown her out with the screams of your dying. Begone. - Scroll. - Finish peeking in on conversation. It's such a pleasant place you've carved out for yourselves... Let's discuss the state of our current agreements... Well then, we have finalized the export agreement. Feel free to go over the documents. I see. Perhaps we'll make an export agreement next year. - Look over documents. Let's discuss what we are willing to offer for your ship... Well then, we have finalized the import agreement. Remember, trade agreements strengthen bonds. Please consider an import agreement next year. What requests do you have of our merchants? - Begin discussion. Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm. Do you have any to recommend for elevation? - I can scarcely believe this good news! I have some recommendations. - Flattering, but we'd rather maintain our distance from the homeland. You continue to impress! I have come empowered to elevate this land in the eyes of our realm. We can part with at most trees, butcher. - We can abide by this. Let us work toward mutual co-existence. - Our needs exceed your allowances. Relax. They're only trees. We elves are partial in particular to the trees in the forests surrounding your lands. Although we are loathe to spare a single branch to your senseless slaughter, we are willing to ask that you cap your tree-fells at one hundred until we next meet. I will try to return next year as I am able. - We can grant this request. Let's discuss the specifics, though... - We cannot stop production just because of your quaint sensibilities. No positions available No recommendations available : Select position : Recommend : Scroll recommendations : Abort (you must fill all) : Select. : Scroll left. has come! Miners Guild Carpenters Guild Masons Guild Metalsmiths Guild Jewelers Guild Craftsmen Guild Guild The merchants from will be leaving soon. have embarked on their journey. : Scroll right. Text generation failed: GLOBAL CHAR IKEY CHOICE /CHOICE LOCX LINK /TITLE /LINK TREESREMOVED DIPLOMACYFLAG_SUCCESS DIPLOMACYFLAG_FAILURE YOURCIV YOURFORT NULL LOCAL_LARGE_PREDATOR RANGE DIPLOMAT ASSOCIATE ACTOR NOBLE ADD_FLAG REMOVE_FLAG bids you farewell! NATIVENAME TRANSLATEDNAME TITLENAME HISTNAME Gate has been elected has been re-elected. No Buildings Nearby Forbidden This building has been claimed by works furiously! keeps muttering secretly... works, darkly brooding... with menacing fury! broods "Yes. I need "Leave me. I need... things... certain things screams "I must have mutters needs bones... yes a shell a corpse tree... life raw... green raw... clear raw... crystal rough... color stone... rock bars... metal gems... shining blocks... bricks... leather... skin cloth... thread ..." sketches pictures of skeletons shells a forest glass glass and burning wood rough gems and glass a quarry shining bars of metal square blocks stacked leather stacked cloth : Collect Webs : Weave Cloth (Plant Thread) : Weave Silk Cloth : Weave Cloth (Wool/Hair Yarn) : Weave Metal Cloth Nobody : Tame : Capture a Live Land Animal : Tame a Small Animal : Make Rock Mechanisms : Make Traction Bench : Process a Raw Fish : Extract from a Raw Fish : Capture a Live Fish : Butcher a dead animal : Extract from a dead animal : Capture a live land animal : Dye Thread : Dye Cloth : Encrust Finished Goods : Encrust Furniture : Encrust Ammo : Cut Gems : Encrust with Gems Must have magma accessible from below one of the 8 boundary tiles Needs to be powered No tasks available Check for raw material access and fuel if necessary : Use in Lever : Use in Trigger You don't have enough mechanisms. : Use in Target : Recenter on lever : Assign There is nothing that can be linked up. : Link up a Bridge : Link up a Cage : Link up a Chain : Link up a Door : Link up a Floodgate : Link up a Hatch : Link up a Wall Grate : Link up a Floor Grate : Link up Vertical Bars : Link up Floor Bars : Link up a Support : Link up Spears/Spikes : Link up a Gear Assembly : Link up Track Stop : Pull the Lever : Add new task : Cancel Current Task : Promote Current Task : Repeat : Suspend : Workshop Profile Profile requires manager No bucket Bucket full Active : Size Room : Free Room : Resize Room : Make Meeting Hall Frozen Here Frozen Elsewhere Total Power: Total Power Needed: Stable Foundation Hanging : Stop Pumping Manually : Start Pump Manually Pumps from the north Pumps from the east Pumps from the south Pumps from the west : Choose Shooting Dir Shoot: From Top to Bottom From Bottom to Top From Left to Right From Right to Left Give name : Indiv Eq : Squad Eq : Make Archery Range This is a memorial to : Assign Room Current Owner: : Make Memorial Hall : Make Sculpture Garden : Install colony when ready * Requires wild colony or * Existing hive : Do not install colony : Gather any products * Destroys colony * Requires a jug : Do not gather products * Saves colony for split Outdoor access No outdoor access Ready to be split Not ready to be split Too many hives * No output * Output restricted Occupants: : Do Not Use For Justice : Terrarium : Aquarium : Justice : Make Room : Owner : Free : Assign Animal to Chain : Used by Justice ( : Set Owner Assigned: Chained: Fire at Will Prepare to Fire Not in Use , Facing : Change Action : Change Orientation Operated by Mechanisms Passable , Internal Pet-passable Open DOOR TAKEN BY INVADERS Retake door to forbid it. DOOR USED BY INTRUDER : Forbid Passage : Permit Passage : Make Pet-passable : Keep Tightly Closed : Set as Internal : Set as External HATCH TAKEN BY INVADERS Retake hatch to forbid it. HATCH USED BY INTRUDER This is the resting place of : Assign Tomb : Free Tomb : Resize Tomb : Use for Burial (Y) : Use for Burial (N) : Allow Citizens (N) : Allow Citizens (Y) : Allow Pets (N) : Allow Pets (Y) : Make Tomb : Assign Chair : Free Chair : Make Throne Room or Study : Assign Table : Free Table : Meeting Hall ( : Make Dining Room Move the cursor to the workshop or pile you want to give to. : Select Pile/Workshop or pile you want to take from. : Change Settings : Max Barrel - : Max Bin - : Max Wheelbarrow - : Will Take From Links Only : Will Take From Anywhere : Take From A Pile/Workshop : Give To A Pile/Workshop : Delete Selected Give: Take: : Vacant : Assign Bed : Free Bed : Barracks ( : Dormitory ( T: Stop rental ( * Eviction Underway * * Move Underway * : Rent this room : Position : Make Bedroom Shopkeeper: For Sale at Nest box claimed by Nest box unclaimed : Move Goods to/from Depot There are no merchants trading right now. : Trader requested at depot : No trader needed at depot : Anyone may trade : Only broker may trade Broker: Broker can access depot Broker cannot access depot You do not have a broker. : Nothing for Now : Meat : Fish : Large Gem Trap Occupied: Trap Baited: No seeds available for this location : Fallow : Cancel Fert : Fertilize : Seas Fert ( : Spring : Summer : Autumn : Winter Disengaged : Make Barracks/Armory : Remove Building Cancel Done First, you need to create a squad in the military screen. The military screen is accessible from the main view or you can press now. : Military screen etc.: Select exclusively etc.: Select multiple : Scroll list : Place opposite corner : Place first corner : Kill creatures at cursor : Select from list : Select in rectangle : Back to squads etc.: Move to a point etc.: Center on a point : Move to the cursor Orders (squad) : Attack : Move : Cancel : Cancel orders : Center on this squad : View schedule Sched - Near sq: etc.: Choose squad : Center on selected squad : Active : Select squads : Select individuals Resume : One-Step route : Add waypt : Edit routes : Del waypt : Add route : Edit waypts : Del route : Name route : Center : Back to points/notes /100 : Place : Name : Note text : Change symbol selector : Adopt selected symbol : Routes You have no vehicles. Push Ride Guide immediately in 1 day days always (at least 0%) always when empty when at least at most 25% 50% 75% when full always (at most 100%) desired items any items Give to/Take from Give to Take from (Select) (Select Stockpile) (Obsolete Stockpile) Stop ! Set dir/connect track You have no routes. : Assign Vehicle : Set desired/kept items : Set kept items : Set desired items : New depart condition : New stockpile link : Remove condition/link : Select stockpile : Toggle take/give : Push/Ride/Guide : Dir : More/Less : Desired/Total : Change condition : Advanced : Timer : Define stop : New route : New stop : Remove route/stop : Promote stop : Nickname : Remove from burrow : Add to burrow : Change selection : Done naming : Name burrow : Select symbol/color : Finish rectangle : Start rectangle : Mouse brush is one tile round 5x5 : Currently painting : Currently erasing : Center on burrow Delete this burrow? All citizen assignments and alert information associated to it will be removed forever! : Delete it : Add new burrow : Define this burrow : Add citizens to burrow : Place tree _ Years Old Year Old Years Old vapor Track/Spoor : Create creature : Create tree : Place water : Place magma : Butcher : Assume control : Dismount : Mount : Select rider Outside Inside Dark Subterranean Above Ground : Follow No Units Nearby Corrupt Soldier Mood: Has a horrible fell look! Brooding darkly... Has the aspect of one fey! Peculiarly secretive... Possessed by unknown forces! Stricken by melancholy... Crawling around babbling! Running around babbling! Crawling around crazed! Running around crazed! In a berserk rage! Staring off into space... Corrupt Strange Mood: Overcome by terror! In emotional shock! Overwhelmed by horror! Experiencing mortal fear! Beside with grief! Wallowing in sadness! Emotionally overloaded! Pet of Somebody (V Rusty) (Rusty) : Combat : Labor : Misc Over-Exerted Miserable Very Unhappy Unhappy This animal is waiting for conflict. This animal hunts at will. This adorable animal can't work. This animal isn't interested in your wishes. This animal is waiting to be trained. This animal can't work. : Ready for Slaughter (Y) : Ready for Slaughter (N) : Work Animals Squad: : Create squad : Select squad Uniform No uniform : New squad : Name squad : Assign to squad : Remove from squad : Name selected squad Replace last member Cannot remove commander with subordinates Assign a trained animal: There are no animals left. war beast assigned hunting beast The baby can't work yet. A child does as it pleases! The noble will not work. : View Category : Toggle Cat :Gen :Inv :Prf :Wnd : Next Rollers (N->S) (E->W) (S->N) (W->E) Horizontal Axle (N/S) (E/W) Upright Weapon Pump from north Pump from east Pump from south Pump from west Chain Chair or Throne (Raises (Retracts) Placement : Change Height : Change Width : Resets : One use only : Water from (Full) : Min, : Max : Water does not trigger : Magma from : Magma does not trigger : Weight from : Track does not trigger : Creatures trigger : Citizens trigger : Citizens do not trigger : Min ( : Max ( : Creatures do not trigger Friction: Lowest Highest : Change Friction Dump on arrival: : Activate/change direction : Change Speed Raise Dir Item Needed) Max) Dist : Done Selecting : View Item : Sel All : Deselect : Desel All : Expand/Contract Current Refuse Orders: Gather Refuse Ignore Refuse From Outside : Gather Vermin Remains : Ignore Vermin Remains Dump Corpses Save Corpses Dump Skulls Save Skulls Dump Bones Save Bones Dump Shells Save Shells Dump Skins Save Skins Dump Hair/Wool Save Hair/Wool Dump Other Save Other Current Workshop Orders: : Auto Loom All Thread : Auto Loom Dyed Thread : No Auto Loom : Use Dyed Cloth : Use Any Cloth : Auto Collect Webs : No Auto Collect Webs : Auto Slaughter : No Auto Slaughter : Auto Butcher : No Auto Butcher : Auto Fishery : No Auto Fishery : Auto Kitchen : No Auto Kitchen : Auto Tan : No Auto Tan : Auto Kiln : No Auto Kiln : Auto Smelter : No Auto Smelter : Auto Other : No Auto Other Current Zone Orders: : Zone-Only Drinking : Prefer Zone Drinking : Zone-Only Fishing : Prefer Zone Fishing Current Forbid Orders: : Forbid used ammunition : Claim used ammunition : Forbid your dead : Claim your dead : Forbid your death items : Claim your death items : Forbid other non-hunted dead : Claim other dead : Forbid other death items : Claim other death items Forbidding of death objects occurs at time of death. Current Standing Orders: : Announce all job cancellations. : Announce most job cancellations. : Announce some job cancellations. : Announce no job cancellations. Gather Animals Ignore Animals Gather Food Ignore Food Gather Furniture Ignore Furniture Gather Bodies Ignore Bodies : Refuse Gather Minerals Ignore Minerals Gather Wood Ignore Wood All Harvest : Only Farmers Harvest : Mix Food : No Mix : Workshop Orders : Activity Zone Orders These orders are superceded by negative preferences. Hotkey Zoom Unit : Change Name : Zoom Here Beds: Tables: Traction Benches: Boxes/bags: Thread: Cloth: Splints: Crutches: Powder for casts: Buckets: Soap: : Is Pond : Is Pit (Half Full) (Not Full) : Larger zone : Smaller zone Remove Activity Zone New Activity Zone Water Source ( Fishing ( Garbage Dump ( Pen/Pasture ( Pit/Pond ( Sand ( Clay ( Meeting Area ( Cold Hospital ( Animal Training ( Activity Zone # : Water Source ( : Fishing ( : Garbage Dump ( : Pen/Pasture ( : Pit/Pond ( : Sand ( : Clay ( : Meeting Area ( : Hospital ( : Animal Training ( : Remove this zone : Set Hospital Information : Set Pit/Pond Information : Set Pen/Pasture Information : Stop Removing Zones : Remove Zones : Remove rectangle Rectangle Flow Floor Flow : Animal : Food : Furniture Storage : Corpses : Wood : Stone : Gem : Bar/Block : Cloth : Leather : Ammo : Coins : Finished Goods : Weapons : Armor : Custom Stockpile : Custom Settings : Reserved Barrels - : Reserved Bins - : Remove Designation : Reclaim Items/Buildings : Forbid Items/Buildings : Melt Items : Remove Melt : Dump Items : Remove Dump : Hide Items/Buildings : Unhide Items/Buildings : High Traffic Area : Normal Traffic Area : Low Traffic Area : Restricted Traffic Area High Traffic Cost: Normal Traffic Cost: Low Traffic Cost: Restricted Traffic Cost: : Change Cost : Choose Area Wagon Access No Wagon Access Accessible Depot Inaccessible Depot Depot accessible Depot inaccessible All depots inaccessible All depots accessible depots accessible : View Announcements : Reports : Unit List : Look Around / Create : View Units : Hot Keys : Conflict Level : Morale/Fear : Set Weather/Temp/Time : Move this menu/map : Help : Options : Movies : Building : Civilizations/World Info : Designations : Set Orders : Job List : Military : Squads : Points/Routes/Notes : Make Burrows : Hauling : Stockpiles : Zones : Set Building Tasks/Prefs : View Rooms/Buildings : View Items in Buildings : Nobles and Administrators : Look : Depot Access : Artifacts Set the weather, temperature and time. No cumulus clouds Scattered cumulus Many cumulus (rain) Cumulonimbus (rain) Cirrus No stratus Altostratus Stratus (rain) Nimbostratus (rain) No fog Thin mist Thick fog Scorching Warm Cool Freezing Below freezing Deathly cold Absolute zero Dawn Morning Late morning Noon Early afternoon Late afternoon Early evening Evening Dusk Night Midnight Late night Early morning : Snow everywhere : Mud everywhere : Clear spatter Warm Damp Muddy Snow-covered Mossy Sculpted Detailed Rough-hewn Straight Smooth Exposed Pillar Cluster Dead Tree Dense Sparse Grass Dry Dry Grass Dead Grass Level Ice Floor Floor Track (N) Ice Track (N) Track (S) Ice Track (S) Track (E) Ice Track (E) Track (W) Ice Track (W) Track (NS) Ice Track (NS) Track (NE) Ice Track (NE) Track (NW) Ice Track (NW) Track (SE) Ice Track (SE) Track (SW) Ice Track (SW) Track (EW) Ice Track (EW) Track (NSE) Ice Track (NSE) Track (NSW) Ice Track (NSW) Track (NEW) Ice Track (NEW) Track (SEW) Ice Track (SEW) Track (NSEW) Ice Track (NSEW) Boulder Driftwood Pebbles Cavern Floor Wet Young Sapling Sapling Shrub Furrowed Ashes Waterfall River Source Chasm Eerie Glowing Pit Glowing Floor Glowing Barrier Semi-molten Rock Lava Flow Magma Flow Murky Pool Unusable Murky Pool Slope River Brook Upward Stairway Grassy Upward Stairway Up/Down Stairway Grassy Up/Down Stairway Downward Stairway Grassy Downward Stairway Underworld Gate Ice Up/Down Stairway Ice Downward Stairway Ice Upward Stairway Upward Slope Grassy Upward Slope Dry Grass Upward Slope Dead Grass Upward Slope Upward Track (N) Ice Upward Track (N) Upward Track (S) Ice Upward Track (S) Upward Track (E) Ice Upward Track (E) Upward Track (W) Ice Upward Track (W) Upward Track (NS) Ice Upward Track (NS) Upward Track (NE) Ice Upward Track (NE) Upward Track (NW) Ice Upward Track (NW) Upward Track (SE) Ice Upward Track (SE) Upward Track (SW) Ice Upward Track (SW) Upward Track (EW) Ice Upward Track (EW) Upward Track (NSE) Ice Upward Track (NSE) Upward Track (NSW) Ice Upward Track (NSW) Upward Track (NEW) Ice Upward Track (NEW) Upward Track (SEW) Ice Upward Track (SEW) Upward Track (NSEW) Ice Upward Track (NSEW) Glacial Upward Slope Downward Slope Grassy Downward Slope Dry Grass Downward Slope Dead Grass Downward Slope Downward Track (N) Ice Downward Track (N) Downward Track (S) Ice Downward Track (S) Downward Track (E) Ice Downward Track (E) Downward Track (W) Ice Downward Track (W) Downward Track (NS) Ice Downward Track (NS) Downward Track (NE) Ice Downward Track (NE) Downward Track (NW) Ice Downward Track (NW) Downward Track (SE) Ice Downward Track (SE) Downward Track (SW) Ice Downward Track (SW) Downward Track (EW) Ice Downward Track (EW) Downward Track (NSE) Ice Downward Track (NSE) Downward Track (NSW) Ice Downward Track (NSW) Downward Track (NEW) Ice Downward Track (NEW) Downward Track (SEW) Ice Downward Track (SEW) Downward Track (NSEW) Ice Downward Track (NSEW) Glacial Downward Slope Downward Slope Open Space SLATED FOR REMOVAL Waiting for construction... Waiting for architect... Designed... Construction initiated. Partially constructed. Construction nearly done. Construction suspended. Construction inactive. : Stop Removal : Suspend Construction No Special Profession Any Metalsmithing Any Workshop Farming Wood/Stone/Boneworking Any Fishing Null Here we have prone swimming lying standing own animated guts deep in various animated ghostly guts many corpses some corpses a few corpses much gore some gore a few corpse chunks many bones some bones a few bones many objects some objects a few objects stuck to warm damp vomit-covered blood-stained pus-spattered ichor-drenched mossy sweat-drenched tear-stained spit-covered sculpted detailed rough-hewn straight smooth exposed pillar fortification cluster wall all amidst bloody pus-spattered ichor ichor-flecked gooey slime slimy sweat sweat-drenched tears tear-stained spit spit-covered a pool of chunky a slurry of a pile of a spattering of a pile of vomit away from the You skip skips across the You slam slams into an obstacle and blow blows apart! into an obstacle! out of flight path! struck by a ball of flames! RCP_BASIC_BODY RCP_BASIC_BODY_STANCE RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG RCP_UPPER_BODY RCP_LOWER_BODY RCP_THORAX RCP_ABDOMEN RCP_CEPHALOTHORAX RCP_HEAD RCP_NECK RCP_TWO_PART_ARMS RCP_PINCERS RCP_CLAW_ARMS RCP_FIRST_SIMPLE_LEGS RCP_FIRST_SIMPLE_LEGS_GRASP RCP_SECOND_SIMPLE_LEGS RCP_THIRD_SIMPLE_LEGS RCP_FOURTH_SIMPLE_LEGS RCP_FIFTH_SIMPLE_LEGS RCP_SIMPLE_FRONT_LEGS RCP_SIMPLE_FRONT_LEGS_GRASP RCP_SIMPLE_REAR_LEGS RCP_TWO_PART_LEGS RCP_FRONT_FLIPPER RCP_REAR_FLIPPER RCP_TWO_FLIGHTLESS_WINGS RCP_TWO_WINGS RCP_TAIL RCP_2_TAILS RCP_3_TAILS RCP_TAIL_STINGER RCP_LOWER_BODY_STINGER RCP_PROBOSCIS RCP_TRUNK RCP_SHELL RCP_ANTENNAE RCP_1_HEAD_HORN RCP_2_HEAD_HORNS RCP_3_HEAD_HORNS RCP_4_HEAD_HORNS RCP_LARGE_MANDIBLES RCP_5_FINGERS RCP_4_FINGERS RCP_3_FINGERS RCP_2_FINGERS RCP_5_TOES RCP_4_TOES RCP_3_TOES RCP_2_TOES RCP_5_FRONT_TOES RCP_4_FRONT_TOES RCP_3_FRONT_TOES RCP_2_FRONT_TOES RCP_5_REAR_TOES RCP_4_REAR_TOES RCP_3_REAR_TOES RCP_2_REAR_TOES RCP_1_EYE RCP_2_EYES RCP_3_EYES RCP_BEAK RCP_NOSE RCP_CHEEKS RCP_LUNGS RCP_HEART RCP_GUTS RCP_THROAT RCP_SPINE RCP_UPPER_SPINE RCP_BRAIN RCP_SKULL RCP_MOUTH RCP_TEETH RCP_RIBS RCP_RIBS_EXTERNAL RCP_LIPS RCP_1_EYELID RCP_2_EYELIDS RCP_3_EYELIDS RCP_GLOSS_HOOF RCP_GLOSS_PAW Cannot generate random creatures -- missing body Cannot generate random creatures -- missing body gloss STANDARD_MATERIALS STANDARD_TISSUES CHITIN_MATERIALS CHITIN_TISSUES FACIAL_HAIR_TISSUES HEAD_HAIR_TISSUE_LAYERS FACIAL_HAIR_TISSUE_LAYERS BODY_HAIR_TISSUE_LAYERS BODY_FEATHER_TISSUE_LAYERS VERTEBRATE_TISSUE_LAYERS EXOSKELETON_TISSUE_LAYERS STANDARD_HEAD_POSITIONS HUMANOID_HEAD_POSITIONS HUMANOID_RIBCAGE_POSITIONS SHELL_POSITIONS HUMANOID_RELSIZES Cannot generate random creatures -- missing body detail plan SKIN_TEMPLATE FAT_TEMPLATE MUSCLE_TEMPLATE SINEW_TEMPLATE BONE_TEMPLATE CARTILAGE_TEMPLATE HAIR_TEMPLATE FEATHER_TEMPLATE SCALE_TEMPLATE NAIL_TEMPLATE TOOTH_TEMPLATE EYE_TEMPLATE NERVE_TEMPLATE BRAIN_TEMPLATE LUNG_TEMPLATE HEART_TEMPLATE LIVER_TEMPLATE GUT_TEMPLATE STOMACH_TEMPLATE PANCREAS_TEMPLATE SPLEEN_TEMPLATE KIDNEY_TEMPLATE LEATHER_TEMPLATE HORN_TEMPLATE PEARL_TEMPLATE SILK_TEMPLATE BLOOD_TEMPLATE ICHOR_TEMPLATE GOO_TEMPLATE SLIME_TEMPLATE SHELL_TEMPLATE SOAP_TEMPLATE TALLOW_TEMPLATE CHITIN_TEMPLATE MILK_TEMPLATE CREATURE_CHEESE_TEMPLATE STRUCTURAL_PLANT_TEMPLATE SEED_TEMPLATE LEAF_TEMPLATE THREAD_PLANT_TEMPLATE PLANT_ALCOHOL_TEMPLATE PLANT_POWDER_TEMPLATE PLANT_EXTRACT_TEMPLATE CREATURE_EXTRACT_TEMPLATE FLAME_TEMPLATE Cannot generate random creatures -- missing material template CHEEK_WHISKERS_TEMPLATE CHIN_WHISKERS_TEMPLATE MOUSTACHE_TEMPLATE SIDEBURNS_TEMPLATE EYEBROW_TEMPLATE EYELASH_TEMPLATE CLAW_TEMPLATE TALON_TEMPLATE Cannot generate random creatures -- missing tissue template *** Error(s) found in Random Material Generation DIVINE_ [GENERATED] [SOURCE_HFID: [DIVINE] shining metal [DISPLAY_COLOR:7:0:1] [BUILD_COLOR:7:0:1] [STATE_COLOR:ALL_SOLID:WHITE] flashing metal [DISPLAY_COLOR:6:0:1] [BUILD_COLOR:6:0:1] [STATE_COLOR:ALL_SOLID:YELLOW] rusted metal [DISPLAY_COLOR:4:0:0] [BUILD_COLOR:4:0:0] [STATE_COLOR:ALL_SOLID:RUST] twisting metal [DISPLAY_COLOR:4:0:1] [BUILD_COLOR:4:0:1] [STATE_COLOR:ALL_SOLID:RED] dark metal [DISPLAY_COLOR:0:0:1] [BUILD_COLOR:0:0:1] [STATE_COLOR:ALL_SOLID:BLACK] glowing metal bright metal pale metal [DISPLAY_COLOR:3:0:1] [BUILD_COLOR:3:0:1] [STATE_COLOR:ALL_SOLID:PALE_BLUE] pock-marked metal blistered metal ruddy metal [DISPLAY_COLOR:6:0:0] [BUILD_COLOR:6:0:0] [STATE_COLOR:ALL_SOLID:BURNT_SIENNA] flickering metal faceted metal [DISPLAY_COLOR:2:0:1] [BUILD_COLOR:2:0:1] [STATE_COLOR:ALL_SOLID:GREEN] translucent metal [STATE_COLOR:ALL_SOLID:CLEAR] frosty metal slick metal [STATE_COLOR:ALL_SOLID:BROWN] singing metal black metal multicolored metal clear blue metal [STATE_COLOR:ALL_SOLID:SKY_BLUE] twinkling metal crashing metal [DISPLAY_COLOR:7:0:0] [BUILD_COLOR:7:0:0] [STATE_COLOR:ALL_SOLID:GRAY] blazing metal booming metal searing metal flowing metal [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID: [MATERIAL_VALUE:300] [SPEC_HEAT:7500] [MELTING_POINT:NONE] [BOILING_POINT:NONE] [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] [ITEMS_HARD] [ITEMS_METAL] [ITEMS_BARRED] [ITEMS_SCALED] [SOLID_DENSITY:1000] [LIQUID_DENSITY:1000] [MOLAR_MASS:20000] [IMPACT_YIELD:1000000] [IMPACT_FRACTURE:2000000] [IMPACT_STRAIN_AT_YIELD:0] [COMPRESSIVE_YIELD:1000000] [COMPRESSIVE_FRACTURE:2000000] [COMPRESSIVE_STRAIN_AT_YIELD:0] [TENSILE_YIELD:1000000] [TENSILE_FRACTURE:2000000] [TENSILE_STRAIN_AT_YIELD:0] [TORSION_YIELD:1000000] [TORSION_FRACTURE:2000000] [TORSION_STRAIN_AT_YIELD:0] [SHEAR_YIELD:1000000] [SHEAR_FRACTURE:2000000] [SHEAR_STRAIN_AT_YIELD:0] [BENDING_YIELD:1000000] [BENDING_FRACTURE:2000000] [BENDING_STRAIN_AT_YIELD:0] [MAX_EDGE:12000] glowing cloth flashing sparks dancing wisps rotted fabric never-still cloth liquid darkness shining cloth [STATE_COLOR:ALL_SOLID:ORANGE] bright cloth pale fabric twisted fabric patchy cloth wispy cloth [DISPLAY_COLOR:1:0:1] [BUILD_COLOR:1:0:1] [STATE_COLOR:ALL_SOLID:BLUE] translucent cloth flickering cloth faceted cloth still blue fabric heavy cloth misty cloth white cloth dirty fabric sonorous lines pitch-black fabric screaming mouths [DISPLAY_COLOR:5:0:0] [BUILD_COLOR:5:0:0] [STATE_COLOR:ALL_SOLID:TAUPE] undulating cloth [DISPLAY_COLOR:3:0:0] [BUILD_COLOR:3:0:0] [STATE_COLOR:ALL_SOLID:SEA_GREEN] moist fabric multicolored cloth flowing fabric clear blue cloth motes of light flowing cloth blazing cloth shimmering cloth shadow stuff molten liquid liquid cloth rustling fabric [USE_MATERIAL_TEMPLATE:SILK_TEMPLATE] [IGNITE_POINT:NONE] [SOLID_DENSITY:1] [MOLAR_MASS:1] [SPHERE: EVIL_CLOUD_ [SPECIAL] cursed evil creeping haunting abominable devilish fiendish heinous nefarious profane vile accursed execrable infernal unholy eerie dust soot gloom murk smoke vapor [STATE_NAME:ALL: [STATE_ADJ:ALL: [STATE_COLOR:ALL: [DISPLAY_COLOR: [MATERIAL_VALUE:1] [SPEC_HEAT:4181] [HEATDAM_POINT:NONE] [COLDDAM_POINT:NONE] [MAT_FIXED_TEMP:10000] [TEMP_DIET_INFO:SLIME] [ENTERS_BLOOD] [SYNDROME] [SYN_NAME: sickness] [SYN_AFFECTED_CLASS:GENERAL_POISON] [SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED] [CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0] husk husks zombie zombies thrall thralls [CE_DISPLAY_NAME:NAME: :START:0] [CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0] [CE_SPEED_CHANGE:SPEED_PERC:60:START:0] [CE_SPEED_CHANGE:SPEED_PERC:20:START:0] [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0] [CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0] :SEV:100:PROB:100 :START: :PEAK: :END: :LOCALIZED :BP:BY_CATEGORY:ALL:ALL :VASCULAR_ONLY :MUSCULAR_ONLY :BP:BY_CATEGORY:ALL:SKIN :BP:BY_CATEGORY:ALL:FAT :BP:BY_CATEGORY:ALL:MUSCLE :BP:BY_CATEGORY:ALL:EYE :BP:BY_CATEGORY:ALL:NERVE :BP:BY_CATEGORY:ALL:BRAIN :BP:BY_CATEGORY:ALL:LUNG :BP:BY_CATEGORY:ALL:HEART :BP:BY_CATEGORY:ALL:LIVER :BP:BY_CATEGORY:ALL:GUT :BP:BY_CATEGORY:ALL:STOMACH :BP:BY_CATEGORY:ALL:PANCREAS :BP:BY_CATEGORY:ALL:SPLEEN :BP:BY_CATEGORY:ALL:KIDNEY :RESISTABLE :SIZE_DELAYS :SIZE_DILUTES EVIL_RAIN_ pungent acrid bitter abhorrent horrid loathsome malodorous nauseating putrid repellent repulsive revolting mucus ooze sludge [STATE_NAME:GAS:boiling [STATE_ADJ:GAS:boiling [STATE_NAME:LIQUID: [STATE_ADJ:LIQUID: [STATE_NAME:ALL_SOLID:frozen [STATE_ADJ:ALL_SOLID:frozen :SEV:10:PROB:100 [TRANSLATION:GEN_DIVINE] [T_WORD: *** Error(s) found in Random Creature Generation FORGOTTEN_BEAST_ TITAN_ DEMON_ NIGHT_CREATURE_ [FEATURE_BEAST] [ATTACK_TRIGGER:0:0:50000] [NAME:forgotten beast:forgotten beasts:forgotten beast] [CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast] [NO_GENDER] [CARNIVORE] [DIFFICULTY:10] [NATURAL_SKILL:WRESTLING:6] [NATURAL_SKILL:BITE:6] [NATURAL_SKILL:GRASP_STRIKE:6] [NATURAL_SKILL:STANCE_STRIKE:6] [NATURAL_SKILL:MELEE_COMBAT:6] [NATURAL_SKILL:DODGING:6] [NATURAL_SKILL:SITUATIONAL_AWARENESS:6] [TITAN] [ATTACK_TRIGGER: [NO_DRINK][NO_EAT][NO_SLEEP] [LAIR:SHRINE:100] [NATURAL_SKILL:SITUATIONAL_AWARENESS:15] [UNIQUE_DEMON] [NATURAL_SKILL:WRESTLING:14] [NATURAL_SKILL:BITE:14] [NATURAL_SKILL:GRASP_STRIKE:14] [NATURAL_SKILL:STANCE_STRIKE:14] [NATURAL_SKILL:MELEE_COMBAT:14] [NATURAL_SKILL:RANGED_COMBAT:14] [NATURAL_SKILL:DODGING:14] [NATURAL_SKILL:SITUATIONAL_AWARENESS:14] [CAN_LEARN][CAN_SPEAK][DIFFICULTY:10] [CASTE:FEMALE] [FEMALE] [CASTE:MALE] [MALE] [SELECT_CASTE:ALL] [DEMON] [NATURAL_SKILL:WRESTLING:10] [NATURAL_SKILL:BITE:10] [NATURAL_SKILL:GRASP_STRIKE:10] [NATURAL_SKILL:STANCE_STRIKE:10] [NATURAL_SKILL:MELEE_COMBAT:10] [NATURAL_SKILL:RANGED_COMBAT:10] [NATURAL_SKILL:DODGING:10] [NATURAL_SKILL:SITUATIONAL_AWARENESS:10] [CAN_LEARN][CAN_SPEAK] [LARGE_ROAMING] [LARGE_PREDATOR][DIFFICULTY:10] [BIOME:SUBTERRANEAN_CHASM] [UNDERGROUND_DEPTH:5:5] [POPULATION_NUMBER:5:10] [CLUSTER_NUMBER:1:5] [PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000] [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250] [MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000] [MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500] [PERSONALITY:ANXIETY_PROPENSITY:0:0:0] [PERSONALITY:DEPRESSION_PROPENSITY:0:0:0] [PERSONALITY:BASHFUL:0:0:0] [PERSONALITY:STRESS_VULNERABILITY:0:0:0] [PERSONALITY:FRIENDLINESS:0:0:0] [PERSONALITY:ASSERTIVENESS:100:100:100] [PERSONALITY:DISDAIN_ADVICE:100:100:100] [PERSONALITY:CHEER_PROPENSITY:0:0:0] [PERSONALITY:GRATITUDE:0:0:0] [PERSONALITY:TRUST:0:0:0] [PERSONALITY:ALTRUISM:0:0:0] [PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0] [PERSONALITY:CRUELTY:100:100:100] [PERSONALITY:PRIDE:100:100:100] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [LIKES_FIGHTING][MAGMA_VISION] [EVIL] [FANCIFUL] [SUPERNATURAL] [ATTACK_TRIGGER:20:0:0] [NIGHT_CREATURE_HUNTER] [BIOME:ANY_FOREST] [BIOME:ANY_SHRUBLAND] [BIOME:ANY_SAVANNA] [BIOME:ANY_GRASSLAND] [BIOME:ANY_WETLAND] [BIOME:TUNDRA] [SPOUSE_CONVERTER] [ORIENTATION:MALE:1:0:0] [ORIENTATION:FEMALE:0:0:1] [CONVERTED_SPOUSE] [ORIENTATION:MALE:0:0:1] [ORIENTATION:FEMALE:1:0:0] [CAN_LEARN] [SLOW_LEARNER] [CAN_SPEAK] [SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1] [BONECARN] [CRAZED] [PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000] [PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900] [PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150] [PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150] [PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900] [PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000] [PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500] [PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500] [DIFFICULTY:1] [LAIR:SIMPLE_MOUND:50] [LAIR:SIMPLE_BURROW:50] [LAIR_CHARACTERISTIC:HAS_DOORS:100] [HABIT_NUM:TEST_ALL] [HABIT:GRIND_BONE_MEAL:50] [HABIT:COOK_BLOOD:50] [HABIT:GRIND_VERMIN:50] [HABIT:COOK_VERMIN:50] [HABIT:COOK_PEOPLE:50] [HABIT:COLLECT_TROPHIES:50] [ODOR_STRING:bug innards] [ODOR_STRING:cooked flesh] [ODOR_STRING:death] [ODOR_LEVEL:90] [NATURAL_SKILL:SNEAK:20] [NIGHT_CREATURE_BOGEYMAN] [NATURAL_SKILL:WRESTLING:9] [NATURAL_SKILL:BITE:9] [NATURAL_SKILL:MELEE_COMBAT:9] [NATURAL_SKILL:GRASP_STRIKE:9] [NATURAL_SKILL:STANCE_STRIKE:9] [NATURAL_SKILL:DODGING:9] [NATURAL_SKILL:SITUATIONAL_AWARENESS:9] [CLUSTER_NUMBER:4:6] [PERSONALITY:HUMOR:100:100:100] [LARGE_PREDATOR] [LIKES_FIGHTING] [DIFFICULTY:6] [DIFFICULTY:2] [NATURAL_SKILL:WRESTLING:4] [NATURAL_SKILL:BITE:4] [NATURAL_SKILL:GRASP_STRIKE:4] [NATURAL_SKILL:STANCE_STRIKE:4] [NATURAL_SKILL:MELEE_COMBAT:4] [NATURAL_SKILL:RANGED_COMBAT:4] [NATURAL_SKILL:DODGING:4] [NATURAL_SKILL:SITUATIONAL_AWARENESS:4] [PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250] [AMPHIBIOUS] [BIOME:SUBTERRANEAN_WATER] [PETVALUE:2000] [GRASSTRAMPLE:20] [BUILDINGDESTROYER:2] [ALL_ACTIVE] [SWIMS_INNATE] [TRAPAVOID] [NOPAIN] [NOSTUN] [NONAUSEA] [NOFEAR] [NOEXERT] [NO_DIZZINESS] [NO_FEVERS] [MATERIAL_FORCE_MULTIPLIER:INORGANIC: :10:1] [GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2] [NATURAL_SKILL:AXE:10] [NATURAL_SKILL:SWORD:10] [NATURAL_SKILL:DAGGER:10] [NATURAL_SKILL:PIKE:10] [NATURAL_SKILL:MACE:10] [NATURAL_SKILL:HAMMER:10] [NATURAL_SKILL:WHIP:10] [NATURAL_SKILL:SPEAR:10] [NATURAL_SKILL:RANGED_COMBAT:6] [NATURAL_SKILL:AXE:6] [NATURAL_SKILL:SWORD:6] [NATURAL_SKILL:DAGGER:6] [NATURAL_SKILL:PIKE:6] [NATURAL_SKILL:MACE:6] [NATURAL_SKILL:HAMMER:6] [NATURAL_SKILL:WHIP:6] [NATURAL_SKILL:SPEAR:6] [BENIGN] [SELECT_CASTE:MALE] [SELECT_CASTE:FEMALE] [BODY_SIZE:0:0: [BODY_SIZE:2:0: [BODY_SIZE:12:0: [BABY:1] [CHILD:12] [CREATURE_TILE: RCP_5_FRONT_FINGERS RCP_4_FRONT_FINGERS RCP_3_FRONT_FINGERS RCP_2_FRONT_FINGERS [NO_THOUGHT_CENTER_FOR_MOVEMENT] RCP_TONGUE [BODY [BODYGLOSS [FLIER] [CANOPENDOORS] [EQUIPS] [BODY_DETAIL_PLAN:STANDARD_MATERIALS] [USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE] [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE] [BODY_DETAIL_PLAN:STANDARD_TISSUES] [USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE] [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE] [REMOVE_MATERIAL:HAIR] [USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE] [REMOVE_TISSUE:HAIR] [USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE] [REMOVE_MATERIAL:SKIN] [REMOVE_TISSUE:SKIN] [REMOVE_MATERIAL:BONE] [REMOVE_TISSUE:BONE] [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE] [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE] [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RELSIZES] [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] [HAS_NERVES] [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE] [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE] embers cinders composed of ash shade composed of mud brown slick quagmire composed of vomit green disgusting appearance brine composed of salt white composed of grime and filth waste composed of snow blizzard sleet composed of water flood tear of tears composed of steam boiling FLAME flame composed of flame inferno flare flash flaming scorching composed of amber composed of coral composed of green glass composed of clear glass composed of crystal glass composed of charcoal black composed of coke composed of solid salt composed of ice composed of [USE_MATERIAL_TEMPLATE: [MAT_FIXED_TEMP: [TISSUE:UNIFORM_TIS] [TISSUE_NAME:tissue:NP] [TISSUE_MATERIAL: [TISSUE_MAT_STATE: [MUSCULAR] [FUNCTIONAL] [STRUCTURAL] [RELATIVE_THICKNESS:1] [CONNECTS] [TISSUE_SHAPE:LAYER] [TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS] [NOT_LIVING] [NOT_BUTCHERABLE] [CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION] [CDI:ADV_NAME:Hurl fireball] [CDI:USAGE_HINT:ATTACK] [CDI:FLOW:FIREBALL] [CDI:TARGET:C:LINE_OF_SIGHT] [CDI:TARGET_RANGE:C:15] [CDI:MAX_TARGET_NUMBER:C:1] [CDI:MAX_TARGET_NUMBER:C:2] [CDI:MAX_TARGET_NUMBER:C:3] [CDI:WAIT_PERIOD:30] [CDI:ADV_NAME:Spray jet of fire] [CDI:FLOW:FIREJET] [CDI:TARGET_RANGE:C:5] [FIREIMMUNE_SUPER] [ODOR_STRING:mud] [ODOR_STRING:vomit] [ODOR_STRING:filth] [ODOR_STRING:smoke] [ODOR_STRING:soot] [ODOR_STRING:soil] [COLOR: [NOBREATHE] [EXTRAVISION] [FIXED_TEMP: [HOMEOTHERM:10040] [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] [BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER] [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE] [STATE_COLOR:ALL_SOLID: [SELECT_MATERIAL:HAIR] [SELECT_MATERIAL:FEATHER] [SELECT_MATERIAL:SCALE] [SELECT_MATERIAL:CHITIN] [SELECT_MATERIAL:SKIN] [NO_UNIT_TYPE_COLOR] [SELECT_MATERIAL:EYE] [GLOWTILE:'"'] [GLOWTILE:249] [GLOWCOLOR: [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT] [TL_MAJOR_ARTERIES] [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] [CREATURE_CLASS:GENERAL_POISON] [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID] [USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID] [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT] [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] [USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT] [SELECT_MATERIAL:BLOOD] [SELECT_MATERIAL:ICHOR] [SELECT_MATERIAL:GOO] [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE] [MELTING_POINT:9800] [BOILING_POINT:9900] [MELTING_POINT:10200] [BOILING_POINT:10400] [SYN_NAME:beast sickness] [SYN_NAME:titan sickness] [SYN_NAME:demon sickness] [SYN_NAME:divine sickness] [SYN_NAME:night sickness] [SYN_IMMUNE_CREATURE: :ALL] [THICKWEB][WEBIMMUNE] [USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE] [WEBBER:LOCAL_CREATURE_MAT:SILK] [CDI:ADV_NAME:Spray web] [CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY] [CDI:MAX_TARGET_NUMBER:C:4] [SECRETION:LOCAL_CREATURE_MAT:POISON: :BY_CATEGORY:ALL: SKIN SCALE CHITIN [CDI:ADV_NAME:Spray dust] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW] [CDI:ADV_NAME:Spray vapor] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW] [CDI:ADV_NAME:Spray gas] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW] [CDI:ADV_NAME:Spit glob] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB] [CDI:ADV_NAME:Emit dust] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST] [CDI:ADV_NAME:Emit vapor] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR] [CDI:ADV_NAME:Emit gas] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS] [FIREIMMUNE] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:100] [ATTACK_PREPARE_AND_RECOVER:2:2] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ATTACK_PRIORITY:MAIN] [ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER] [ATTACK_VERB:snatch:snatches] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_FLAG_CANLATCH] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_FLAG_BAD_MULTIATTACK] [ATTACK:STING:BODYPART:BY_CATEGORY:STINGER] [ATTACK_VERB:sting:stings] [ATTACK_CONTACT_PERC:5] [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100] [ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS] [ATTACK_SKILL:BITE] [ATTACK_VERB:stab:stabs] [SPECIALATTACK_SUCK_BLOOD:50:100] [SPECIALATTACK_INTERACTION: DEITY_CURSE_WEREBEAST_ _BITE] [ATTACK:HORN:BODYPART:BY_CATEGORY:HORN] [ATTACK_VERB:gore:gores] [ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE] [ATTACK_VERB:bite:bites] [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW] [ATTACK_VERB:scratch:scratches] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON] [SELECT_MATERIAL:ALL] [MAT_FIXED_TEMP: [HEATDAM_POINT:NONE] [COLDDAM_POINT:NONE] [IGNITE_POINT:NONE] [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900] [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900] STANDARD_WALK_CRAWL_GAITS STANDARD_WALKING_GAITS STANDARD_QUADRUPED_GAITS STANDARD_BIPED_GAITS [APPLY_CREATURE_VARIATION: [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900] [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] [DESCRIPTION:A great gigantic towering n enormous huge large small very small hairy feathered scaly armored fleshy eyeless one-eyed three-eyed beakless noseless skinless six-legged eight-legged twisted into humanoid form in humanoid form with external ribs with lidless eyes It has thin wings of stretched skin wings feathered wings lacy wings It has two It has three It has a long, hanging long, straight long, curly short stubby narrow tails tail It has a proboscis It has a long, swinging trunk It has a short trunk It has a fat, bulging trunk It has a twisting, jointed trunk It has a curling trunk It has a knobby trunk It has a round shell It has a spiral shell It has a square shell It has a knobby shell It has an enormous shell It has a broad shell It has a pair of long antennae It has a pair of fan-like antennae It has a pair of spindly antennae It has a pair of squat antennae It has a pair of branching antennae It has a pair of knobby antennae It has four long, spiral long, curving broad horns horn It has large mandibles it looks constantly to the sky for rain it growls, buzzes, clicks and generally makes a varied racket it is decorated with intricate patterns it is perfectly symmetric it is strikingly beautiful it is covered with a filmy sac nearby vegetation seem to shrink away from it the pieces of its body are carefully separated by markings its moans seem to echo no matter where it resides it spins wildly, lurching and howling it seems very pleasant it never misses an opportunity to jump in puddles it appears to be covered with rocky crags it radiates a sad kindness it makes those around it feel brave it appears constructed small objects seem to pop into existence around it it whirls, skips and jumps whenever it moves it is difficult to see clearly even in bright light it always turns to welcome the rise of the sun it hums pleasantly when the sun is high in the sky it has a rattling exhale its body is bent and misshapen it slavers uncontrollably it moves with great focus it bears malodorous pustules [ODOR_LEVEL:100] the details of its form are easily forgotten without deliberate concentration it never looks toward the sun it is utterly still when not taking deliberate action it looks very solid and stocky it appears to be closely related to every other of its kind fanfare follows it wherever it goes it never appears to be perturbed or surprised by any happening it appears to be very healthy it skips and twirls as it moves a sheen around it always seems to rise upward it only looks comfortable when it is in the water it always moves carefully around water it has the delicious smell of freshly-baked goods [ODOR_STRING:freshly-baked goods] it is impossible to hold a grudge near it it is very sturdy-looking it eagerly moves from place to place it changes between two colors intermittently it giggles at random it makes those around it want to give up their possessions it seems to smile constantly it is surrounded by a gentle atmosphere it radiates an aura of welcoming it inspects the ground intently as it moves flashes of energy pulse across its surface intermittently it appears to be a very bitter creature its whole body appears to be faceted in a symmetric fashion it seems eager to pronounce judgment on others it appears very deliberate in its actions it moves ponderously it has a very stark look about it it seems unerringly honest if one does not concentrate it returns surrounding light with a new vibrance and intensity it crackles with energy it always seems to be looking far into the distance it stares longingly at those nearby it never abandons its companions it changes direction suddenly at times it has an unnerving stare it heckles those it meets that are not married it always seems like it is on the verge of crying it appears to have sharp shimmering edges on many parts of its body it has an angular appearance it has a distinctly depressing moan it is difficult to see clearly it changes color with the phases of the moon it is very solidly built there is a foul reek about it it cannot abide anything that lives it sounds clear tones as its body moves in time it seems most at ease when it is outdoors it eerily reflects the light of the stars and moon it reminds those that look upon it of their most unpleasant memories it cannot look directly at somebody that has broken an oath it always raises a part of its body toward the moon it moves very stiffly its surface is always enlivened with a refreshing play of color it has an incredibly calm demeanor it rocks back and forth whenever somebody changes their mind in its presence it always seems to point toward the sun when it is in the sky it recites verses in a strange language on occasion it appears to be expecting it leaves water wherever it goes it is strikingly colored it alternates from instant to instant between sluggishness and extreme vibrancy it moves with a bouncing rhythm it has a fixed and unblinking gaze when interacting its outer surface seems to flow about its body it is hard to disobey it always nods eagerly when somebody is speaking it inspires those around it to acts of great sacrifice it makes nearby water undrinkable it always seems to be deep in thought its form is ever-changing it makes absolutely no sound it has a slowly shifting pattern on its surface it sings beautiful songs endlessly it pays attention carefully to anybody that is speaking it appears to sparkle after night falls its movement is the sound of wind and rain it looks solidly built it mutters to itself about death it is difficult to look at directly it always seems to have its attention on the most valuable object in the area its movements sound like the rattling of chains it is incredibly noisy it appears to be covered with sharp hooks and barbs it seems most content when a fair wind is blowing it never stops moving completely it is unsettling to be around it is top-heavy it has a tendency to laugh quietly to itself every so often it tenses up throughout its entire body whenever somebody tells a falsehood in its presence it chitters briefly before sunrise and just after nightfall it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes it looks very proud of itself it seems to glow brightly from within it bellows and cheers without pause it seems to flow as it moves it always seems to be counting something it changes appearance based on the clouds and precipitation above it is surrounded by an everpresent rush of wind it acts with unwavering calm it is covered with divine writing it appears spry and vigorous it is a divine being it mutters to itself as it moves aimlessly muttering grumbling brooding it groans from time to time groaning moaning it howls into high winds screaming howling baying bellowing shrieking wailing it shambles sluggishly it stamps the ground and snorts it has a bloated body bloated it lumbers along steadily from place to place lumbering hulking its joints are backward backward it moves with uneven jerking motions its limbs jut out at asymmetric angles crooked twisted it lopes quickly along the ground it strides in silence with purpose starved emaciated it hurls vicious insults constantly it is crazed for blood and flesh it bears a look of unbelievable peace peaceful nature it emanates an aura of giving and kindness kind nature joy marks its every movement joyful nature it moves its will in accordance with the truth of things it is ravening it is slavering it belches and croaks it undulates rhythmically rhythmic undulations it squirms and fidgets bloated appearance it has a gaunt appearance it appears to be emaciated it chants ceaselessly it murmurs horrible curses it spouts gibberish periodically it knows and intones the names of all it encounters it repeatedly makes threats of torture and death it has a regal bearing it has an austere look about it it moves deliberately it moves about carelessly [ODOR_STRING:brimstone] . Its eyes glow eye glows hair is long and shaggy very curly short and even patchy unkempt long and straight long and wavy feathers are fluffed-out downy long and broad long and sparse long and narrow scales are round blocky jagged oval-shaped overlapping set far apart close-set exoskeleton is waxy leathery warty sleek and smooth rough and cracked wrinkled skin is It was created by and is of a part with Now you will know why you fear the night. Beware its poisonous sting! Beware its poisonous bite! Beware its hunger for warm blood! Beware its fire! Beware its webs! Beware its deadly dust! Beware its poisonous vapors! Beware its poisonous gas! Beware its deadly spittle! Beware its noxious secretions! Beware its deadly blood! horrifying features [PREFSTRING: macabre ways terror-inspiring antics swamp marsh sand desert taiga jungle forest mountain ocean lake glacier tundra brush savanna plains hill titan: titans: -titan] [GO_TO_START] [NAME: [CASTE_NAME: winged horned skinless three-eyed one-eyed eyeless blind demon demons demonic devil devils fiend fiends brute brutes monster monsters spirit spirits ghost ghosts banshee banshees haunt haunts phantom phantoms specter specters wraith wraiths Angel Angels angelic Soldier Soldiers soldier Warrior Warriors warrior Champion Champions champion Fighters fighter Guardian Guardians guardian Spirit Spirits Messenger Messengers messenger Slayers slayer Enforcer Enforcers enforcer Beast Beasts Behemoth Behemoths behemoth Harbinger Harbingers harbinger Monsters Destroyer Destroyers destroyer Doom Dooms doom Bane Banes bane Catastrophe Catastrophes catastrophe Ruination Ruinations ruination Judgment Judgments judgment Servant Servants servant Assistant Assistants assistant Attendant Attendants attendant Minion Minions minion Helper Helpers helper Worker Workers worker Hand hand Being Beings being Puppet Puppets puppet Pawn Pawns pawn Retainer Retainers retainer bogeyman:bogeymen:bogeyman] midnight bleak of the night of evil of twilight of shadow troll trolls Black women hags crone crones ogre ogres ogress ogresses freak freaks horrors spouses mate mates bride brides consort consorts husbands bridegroom bridegrooms groom grooms *** Error(s) found in Random Interaction Generation SECRET_ SECRET_ANIMATE_ [I_SOURCE:SECRET] [IS_NAME:the secrets of life and death] [IS_SPHERE:DEATH] [IS_SECRET_GOAL:IMMORTALITY] [IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE] [IS_SECRET:MUNDANE_RESEARCH_POSSIBLE] [IS_SECRET:MUNDANE_TEACHING_POSSIBLE] [IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt] [I_TARGET:A:CREATURE] [IT_LOCATION:CONTEXT_CREATURE] [IT_REQUIRES:MORTAL] [IT_REQUIRES:CAN_LEARN] [IT_REQUIRES:CAN_SPEAK] [I_EFFECT:ADD_SYNDROME] [IE_TARGET:A] [IE_IMMEDIATE] [IE_ARENA_NAME:Necromancer] [SYNDROME] [CE_DISPLAY_TILE:TILE:165:5:0:1:START:0] [CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0] [CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0] [CE_CAN_DO_INTERACTION:START:0] [CDI:ADV_NAME:Animate corpse] [CDI:INTERACTION: [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:10] [CDI:VERB:gesture:gestures:NA] [CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move] [CDI:WAIT_PERIOD:10] [I_TARGET:A:CORPSE] [IT_LOCATION:CONTEXT_ITEM] [IT_AFFECTED_CLASS:GENERAL_POISON] [IT_REQUIRES:FIT_FOR_ANIMATION] [IT_FORBIDDEN:NOT_LIVING] [IT_MANUAL_INPUT:corpses] [I_EFFECT:ANIMATE] [IE_ARENA_NAME:Animated corpse] [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0] [INTERACTION:UNDERGROUND_SPECIAL] [I_SOURCE:UNDERGROUND_SPECIAL] [IT_LOCATION:CONTEXT_REGION] REGIONAL_ [I_SOURCE:REGION] [IS_REGION:EVIL_ONLY] [IS_REGION:SAVAGE_ALLOWED] [IS_REGION:ANY_TERRAIN] [IS_FREQUENCY:100] [IE_INTERMITTENT:WEEKLY] [IT_MATERIAL:MATERIAL:INORGANIC: :WEATHER_CREEPING_GAS] :WEATHER_CREEPING_VAPOR] :WEATHER_CREEPING_DUST] [I_TARGET:B:MATERIAL] [I_EFFECT:MATERIAL_EMISSION] [IE_TARGET:B] :WEATHER_FALLING_MATERIAL] INDEX [IT_MATERIAL:MATERIAL:CREATURE_MAT: DISTURBANCE_ DISTURBANCE_CURSE_ DISTURBANCE_ANIMATE_ [I_SOURCE:DISTURBANCE] [IT_REQUIRES:FIT_FOR_RESURRECTION] [IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE] [IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE] [IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE] [I_EFFECT:RESURRECT] [IE_ARENA_NAME:Disturbed dead] [SYN_CLASS:DISTURBANCE_CURSE] [CE_DISPLAY_TILE:TILE:165:6:0:1:START:0] [CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0] [CDI:ADV_NAME:Curse] [CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY] [CDI:TARGET_RANGE:A:25] [CDI:USAGE_HINT:MAJOR_CURSE] [CDI:VERBAL] [CDI:VERBAL_SPEECH:curse.txt] [CDI:TARGET_VERB:feel horrible:looks horrible] [CDI:MAX_TARGET_NUMBER:A:1] [CDI:WAIT_PERIOD:20] [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED] [IT_MANUAL_INPUT:victim] [IE_ARENA_NAME:Cursed] [CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0] [INTERACTION:RCP_MATERIAL_EMISSION] [I_SOURCE:CREATURE_ACTION] [I_TARGET:A:MATERIAL] [IT_MATERIAL:CONTEXT_MATERIAL] [I_TARGET:B:LOCATION] [IT_LOCATION:CONTEXT_LOCATION] [I_TARGET:C:LOCATION] [IT_MANUAL_INPUT:target] [IE_TARGET:C] [I_SOURCE:DEITY] [IS_USAGE_HINT:MAJOR_CURSE] [IS_HIST_STRING_1: cursed ] [IS_HIST_STRING_2: to assume the form of a -like monster every full moon] [IT_REQUIRES:HAS_BLOOD] [IT_FORBIDDEN:SUPERNATURAL] [IE_ARENA_NAME:Werebeast] [SYN_CLASS:WERECURSE] [CE_BODY_TRANSFORMATION:START:0] [CE:CREATURE: :DEFAULT] [CE:PERIODIC:MOON_PHASE:27:0] [CE_ADD_TAG:NO_AGING:START:0] [I_SOURCE:ATTACK] [IS_HIST_STRING_1: bit ] [IS_HIST_STRING_2:, passing on the monster curse] [CE_BODY_TRANSFORMATION:START:16800] DEITY_CURSE_VAMPIRE_ [IS_HIST_STRING_2: to prowl the night in search of blood] [I_SOURCE:INGESTION] [IS_HIST_STRING_1: consumed the tainted blood of ] [IS_HIST_STRING_2: and was cursed] [IE_ARENA_NAME:Vampire] [SYN_CLASS:VAMPCURSE] [CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0] [CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0] [CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2] [CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0] [CE:INTERACTION: [CE:SYNDROME_TAG:SYN_INGESTED] [CE:SYNDROME_TAG:SYN_INJECTED] [CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN] [CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN] [CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150] [CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED] [CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1] [ITEM_PANTS: greaves:greaves [ADJECTIVE: rounded thin [ARMORLEVEL:3] [LBSTEP:MAX] [SHAPED] [LAYER:ARMOR] [COVERAGE:100] [LAYER_SIZE:15] [LAYER_PERMIT:30] [MATERIAL_SIZE:6] [METAL] [BARRED] [HARD] skirt split frilly sheer bell-shaped [LBSTEP:1] [LAYER:OVER] [LAYER_SIZE:10] [LAYER_PERMIT:100] [MATERIAL_SIZE:2] [SOFT] [LEATHER] [STRUCTURAL_ELASTICITY_WOVEN_THREAD] [ITEM_ARMOR: breastplate:breastplates bulging segmented [UBSTEP:0] [LBSTEP:0] [LAYER_SIZE:20] [LAYER_PERMIT:50] [MATERIAL_SIZE:9] [NAME:coat:coats] [UBSTEP:MAX] [MATERIAL_SIZE:5] [NAME:shirt:shirts] [LAYER:UNDER] [MATERIAL_SIZE:3] [NAME:cloak:cloaks] [LAYER:COVER] [LAYER_PERMIT:150] [NAME:tunic:tunics] [NAME:toga:togas] [UBSTEP:1] [LAYER_SIZE:30] [NAME:cape:capes] [COVERAGE:50] [LAYER_PERMIT:300] [NAME:vest:vests] [NAME:dress:dresses] [NAME:robe:robes] sleek bulky asymmetrical [ITEM_HELM: [NAME:helm:helms] [ARMORLEVEL:1] [METAL_ARMOR_LEVELS] [LAYER_PERMIT:20] [SCALED] [NAME:cap:caps] [LAYER_PERMIT:15] [MATERIAL_SIZE:1] conical tall [NAME:hood:hoods] [NAME:turban:turbans] [NAME:mask:masks] [LAYER_PERMIT:10] [NAME:head veil:head veils] [NAME:face veil:face veils] [NAME:headscarf:headscarves] [ITEM_GLOVES: [NAME:gauntlet:gauntlets] [ARMORLEVEL:2] [UPSTEP:1] intricate [NAME:glove:gloves] [NAME:mitten:mittens] [COVERAGE:150] [ITEM_SHOES: [NAME:high boot:high boots] [LAYER_SIZE:25] [NAME:low boot:low boots] [NAME:shoe:shoes] [NAME:sandal:sandals] [NAME:chausse:chausses] [UPSTEP:MAX] [NAME:sock:socks] [ITEM_WEAPON: blade sword curved wavy [SIZE:300] [SKILL:SWORD] [TWO_HANDED:37500] [MINIMUM_SIZE:32500] [ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250] [ATTACK_PREPARE_AND_RECOVER:3:3] [ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000] [ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250] [ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] pike [SIZE:800] [SKILL:PIKE] [TWO_HANDED:77500] [MINIMUM_SIZE:62500] [MATERIAL_SIZE:4] [ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000] [ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250] whip:whips lash:lashes scourge:scourges branching long [SKILL:WHIP] [TWO_HANDED:27500] [MINIMUM_SIZE:22500] [ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000] [ATTACK_FLAG_BAD_MULTIATTACK] [ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000] [ATTACK_PREPARE_AND_RECOVER:4:4] pointed [RANGED:BOW:ARROW] [SHOOT_FORCE:1000] [SHOOT_MAXVEL:200] [TWO_HANDED:0] [MINIMUM_SIZE:15000] [ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250] WP_A [ITEM_AMMO: [NAME:arrow:arrows] wide-headed cone-headed [CLASS:ARROW] [SIZE:150] [ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000] blowgun [RANGED:BLOWGUN:BLOWDART] [SHOOT_FORCE:100] [SHOOT_MAXVEL:1000] [MINIMUM_SIZE:5000] [NAME:blowdart:blowdarts] thick tapered double-tipped [CLASS:BLOWDART] [SIZE:20] [ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000] [NAME:battle axe:battle axes] [SKILL:AXE] [TWO_HANDED:47500] [MINIMUM_SIZE:42500] [ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250] [ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250] [NAME:halberd:halberds] [SIZE:1200] [ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250] [ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250] [NAME:great axe:great axes] [SIZE:1300] [ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250] [ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250] crescent dagger:daggers knife:knives nail:nails spike:spikes prong:prongs [SIZE:200] [SKILL:DAGGER] [ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250] [ATTACK:BLUNT:20:600:strike:strikes:pommel:1000] mace bent [SKILL:MACE] [ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000] [NAME:war hammer:war hammers] [SIZE:400] [SKILL:HAMMER] [ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000] [NAME:maul:mauls] [ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000] large-headed spear [SKILL:SPEAR] [ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000] crossbow [RANGED:CROSSBOW:BOLT] [NAME:bolt:bolts] [CLASS:BOLT] [ITEM_SHIELD: rectangular [BLOCKCHANCE:20] [UPSTEP:2] GUARDIAN_ENTITY_ [SITE_GUARDIAN] [WEAPON: [SHIELD: [HELM: :COMMON] [ARMOR: [PANTS: [GLOVES: [SHOES: [DIVINE_MAT_WEAPONS] [DIVINE_MAT_ARMOR] [DIVINE_MAT_CRAFTS] [DIVINE_MAT_CLOTHING] [CLOTHING] FUEL AUTOMATIC ADVENTURE_MODE_ENABLED CONTAINS NOT_IMPROVED DOES_NOT_ABSORB FOOD_STORAGE_CONTAINER HARD_ITEM_MATERIAL NOT_PRESSED REAGENT ANY_RAW_MATERIAL ANY_CRAFT PRODUCT GET_ITEM_DATA_FROM_REAGENT IMPROVEMENT PRODUCT_DIMENSION PRODUCT_TO_CONTAINER PRESERVE_REAGENT DOES_NOT_DETERMINE_PRODUCT_AMOUNT FORCE_EDGE PRODUCT_PASTE PRODUCT_PRESSED : Unrecognized Reaction Token: *** Error(s) finalizing the reaction KILN SMELTER KITCHEN STILL : Unrecognized Building Token: hanging art to cover to rings to bands to spikes to specific improvement to thread to cloth to sewn image to pages to illustration to , Crafts , Edge , Paste , Pressed [NAME] [NO_ART_NAME] [ANY_PRONOUN] They [ANY_AGE] the Age [ADJ] [NOUN] [PHRASE] Only Suddenly Surely Then Slowly Time The Day The Night The Wind The Sea The Sands The Wise The Dirt The Fool Nothing The Future The Past Will Tell Foretell Can Say Know Mourn Weep Laugh In The End Afterward In The Beginning There the Treasure Treasure the Artifact mead hall keep temple tower spire market tomb dungeon sewers catacombs the Mead Hall the Keep the Temple the Tower the Spire the Market the Tomb the Dungeon the Sewers the Catacombs the Time the Attack the Invasion the Rampage the Razing the Founders Loss First Contact the Dispute Squabbling Neighbors the Agreement the Deal Peace the Diplomat Tragedy the Caravan the Merchants Concealment the Secret Creation Genius the Discovery the Insurrection the Revolution the Revolt the Rebellion the Uprising the Overthrow the Punishment the Reclamation the Resettlement the Enlightenment Masterpiece the Battle the Clash Pillage Plunder the Tribute the Desecration the Abduction the Kidnapping the Theft the Thief the Devouring Hunger the Wound the Wounding the Maiming the Duel the Struggle the Construction the Reunion the Summit the Explorer the Traveler the Journey the Pet the Companion the Impersonation Trickery Deceit Change the Resurrection Rebirth the Mystery the Confrontation the Obsession Storage the Spirit the Dead the Ghost the Corpse the Mountain Halls the Mountainhome the Fortress the Dark Fortress the Pits the Trenches the Gutter the Cave the Pit the Dark the Darkness the Hole the Cavern the Tree the Trees the Forest the Forest Retreat the City the Town the Farm the Village the Hamlet the Labyrinth the Maze the Tunnels the Shrine the Lair the Burrow the Castle the Vault the Burial the Mausoleum the Monument the Camp the Place the Horror Goodness the Joy the World the Region the Universe the Wetland the Marsh the Swamp the Bog the Mire the Murk the Desert the Sand the Rocks the Canopy the Undergrowth the Mountains the Peaks the Mountain the Ocean the Waves the Deep the Sea the Lake the Waters the Glacier the Ice the Tundra the Frozen Wastes the Grassland the Plains the Savanna the Shrubland the Hills the fiery bowels of the earth the Depths the Underground the Caverns the Fire the Flames the Magma the Fiery Depths Hell a population of corpses the Creatures corpse the Creature the Coins the Art an unnamed group the People the Group the Settlement the Vessel the Migration the Religion the Faith Beliefs the Fighters the Squad the Outcasts the Criminals Set Region Information Overflow *START REGION SAVE* *START REGION DIM SAVE* *START REGION MAP SAVE* *START REGION GEOLOGY SAVE* *START REGION SUBREGION SAVE* Not enough peaks: Not enough medium altitudes Not enough medium altitudes after shift down Not enough low altitudes after shift down: Not enough medium altitudes after shift up Not enough high altitudes after shift up Not enough partial edge oceans Not enough complete edge oceans Rainfall not evenly distributed: Flat/rough areas not evenly distributed: Savagery not evenly distributed Volcanism not evenly distributed Initial swamp square count fails by Initial desert square count fails by Initial forest square count fails by Initial mountain square count fails by Initial ocean square count fails by Initial glacier square count fails by Initial tundra square count fails by Initial grassland square count fails by Initial hill square count fails by Not enough volcanos Swamp region count fails by Desert region count fails by Forest region count fails by Mountain region count fails by Ocean region count fails by Glacier region count fails by Tundra region count fails by Grassland region count fails by Hill region count fails by Not enough river start points before erosion Too many distinct subregions (over by will be logged after parameter dump. A world gen error from DF Error sorting rivers: working with ran into Not enough medium altitude locations after erosion Not enough low altitude locations after erosion: Not enough high altitude locations after erosion Not enough mountain cave locations Not enough mountain cave locations after location check Not enough low-lying cave locations Not enough low-lying cave locations after location check Not enough entity placement locations No entity definitions available No controllable entity definitions available Did not place controllable entity Placed farming entity without orchard crops Placed farming entity without non-orchard crops Final swamp region count fails by Final desert region count fails by Final forest region count fails by Final mountain region count fails by Final ocean region count fails by Final glacier region count fails by Final tundra region count fails by Final grassland region count fails by Final hill region count fails by It is raining outside. It is snowing outside. is falling outside. There is thick fog outside. There is a thin mist outside. You cannot see the sky clearly from here, but the available sunlight indicates the night the dawn the day the sunset is falling from the sky. There is a heavy blanket of fog enveloping everything. Fog enshrouds the area. There is a thin mist here. The sky above you is nearly black, ripped through with towering clouds. The sky above you is completely gray, with dark cloud pillars pressing through it. A towering gray cloud descends from the white sky above you. The sky above you is a uniform and dark gray. The sky above you is gray. The sky above you is hazy and white. A dark, towering cloud rises into a striped sky. Mounds of clouds are clustered through a striped sky. There are scattered clouds underneath a striped sky. The sky is striped with thin clouds. A dark, menacing cloud towers above you, crowned by an anvil. There are mounds of clouds above you, smooth on the bottom with prominent upward bulges. There are scattered puffy clouds above you. The sky is otherwise clear above you. The sky is clear above you. The sun is rising in the west in the east The sun is low high western eastern sky The sun is directly above you The sun is setting to the east to the west behind the clouds full moon waxing gibbous moon waxing half moon waxing crescent moon waning gibbous moon waning half moon waning crescent moon is rising is directly above you is setting bright behind the clouds pale behind the clouds hardly visible behind the clouds The stars are out. There is a strong breeze blowing from the There is a cool breeze blowing from the There is a gentle breeze blowing from the Loop Erase River Overflow Loop Erase River Placement Overflow Loop Erase River Temp River Placement Overflow territory_map- historical_map- world_map- -world_gen_param [WORLD_GEN] CUSTOM_NAME: SEED: HISTORY_SEED: NAME_SEED: CREATURE_SEED: DIM: EMBARK_POINTS: END_YEAR: BEAST_END_YEAR: REVEAL_ALL_HISTORY: CULL_HISTORICAL_FIGURES: [ELEVATION_FREQUENCY: [RAIN_FREQUENCY: [DRAINAGE_FREQUENCY: [TEMPERATURE_FREQUENCY: [SAVAGERY_FREQUENCY: [VOLCANISM_FREQUENCY: MINERAL_SCARCITY: MEGABEAST_CAP: SEMIMEGABEAST_CAP: TITAN_NUMBER: TITAN_ATTACK_TRIGGER: DEMON_NUMBER: NIGHT_TROLL_NUMBER: BOGEYMAN_NUMBER: VAMPIRE_NUMBER: WEREBEAST_NUMBER: SECRET_NUMBER: REGIONAL_INTERACTION_NUMBER: DISTURBANCE_INTERACTION_NUMBER: EVIL_CLOUD_NUMBER: EVIL_RAIN_NUMBER: GENERATE_DIVINE_MATERIALS: GOOD_SQ_COUNTS: EVIL_SQ_COUNTS: PEAK_NUMBER_MIN: PARTIAL_OCEAN_EDGE_MIN: COMPLETE_OCEAN_EDGE_MIN: VOLCANO_MIN: [REGION_COUNTS: EROSION_CYCLE_COUNT: RIVER_MINS: PERIODICALLY_ERODE_EXTREMES: OROGRAPHIC_PRECIPITATION: SUBREGION_MAX: CAVERN_LAYER_COUNT: CAVERN_LAYER_OPENNESS_MIN: CAVERN_LAYER_OPENNESS_MAX: CAVERN_LAYER_PASSAGE_DENSITY_MIN: CAVERN_LAYER_PASSAGE_DENSITY_MAX: CAVERN_LAYER_WATER_MIN: CAVERN_LAYER_WATER_MAX: HAVE_BOTTOM_LAYER_1: HAVE_BOTTOM_LAYER_2: LEVELS_ABOVE_GROUND: LEVELS_ABOVE_LAYER_1: LEVELS_ABOVE_LAYER_2: LEVELS_ABOVE_LAYER_3: LEVELS_ABOVE_LAYER_4: LEVELS_ABOVE_LAYER_5: LEVELS_AT_BOTTOM: CAVE_MIN_SIZE: CAVE_MAX_SIZE: MOUNTAIN_CAVE_MIN: NON_MOUNTAIN_CAVE_MIN: ALL_CAVES_VISIBLE: SHOW_EMBARK_TUNNEL: TOTAL_CIV_NUMBER: TOTAL_CIV_POPULATION: SITE_CAP: PLAYABLE_CIVILIZATION_REQUIRED: ELEVATION_RANGES: RAIN_RANGES: DRAINAGE_RANGES: SAVAGERY_RANGES: VOLCANISM_RANGES: feature- data/save/current/feature- Mountain-Slope Overflow /site- , Region Pop: Null Square Count -world_history Worship List List [*] (b. d. , Reign Began: , Inherited from mother from father from paternal grandmother from paternal grandfather from maternal grandmother from maternal grandfather , *** New Line , *** Original Line Married (d. Never Married No Children Child (out-lived) (out-lived of them) -- Ages at death (d. Worshipped Worships -world_sites_and_pops Civilized World Population Total: Parent Civ: Unnumbered Unnumbered outcast Unnumbered animated animated Outdoor Animal Populations (Including Undead) Underground Animal Populations (Including Undead) data/save/current/region_snapshot- region_snapshot- 's corpse Midmap creation failure on graphical map export: Elevation negative on graphical map export (main) Elevation negative on graphical map export (midmap) The Arena Test Seed STANDARD_CLIMBING_GAITS STANDARD_SWIMMING_GAITS STANDARD_CRAWLING_GAITS STANDARD_FLYING_GAITS Cannot generate random creatures -- missing creature variation Inappropriate Waterlevel Biome Choice (2) Inappropriate Waterlevel Biome Choice (4) Midmap effective coordinate check out of bounds Woe unto any that disturb the resting place of The is with but watches still Imported Food Imported Clothing Imported Goods Woven Clothing Leather Clothing Blacksmith Metal Crafts Leather Goods Wooden Furniture Stone Furniture Metal Furniture building out of bounds: cottage plot yard tree hillock house shop market square temp vault warehouse pasture well trenches fortress entrance no layer area available for historical figure DREAM UNDEAD_ARMY DIPEV MEETING DIPSCRIPT SETVAR UNIT LONG ACTION ELSE ENDIF TEXTVIEWER HISTORY_DIPEV DISCUSS TOPICDISCUSSION CONSTRUCTTOPICLIST DIPEVENT INVASION data/dipscript/text/ FIRSTCONTACT Connectivity Overflow Connectivity Placement Overflow Connected Component Overflow Update Connectivity Placement Overflow data\announcement\unretire FLUX Choose Fortress Location Local Region Temperate Conifer Forest Tropical Dry Brdlf Forest Tropical Moist Brdlf Forst Temperature: Temperate Trees: Scarce Woodland Heavily Forested Other Vegetation: Moderate Thick Surroundings: Serene Calm Sinister Mirthful Wilderness Haunted Joyous Wilds Untamed Wilds Terrifying Multiple Constructions Major River: River: Minor River: Stream: Brook: Volcano: Mountain: Shallow Clay Little soil Some soil Deep soil Very deep soil Extremely deep soil Aquifer Shallow metals Shallow metal Deep metals Deep metal Flux stone layer -------- No Trade Your Civilization Relative Elevation Cliff Indicator Flat Slopes Low Cliffs Medium Cliffs High Cliffs Very High Cliffs (10+) Extreme Cliffs (20+) Unretire Reclaim Inhabited Ruin Searching Find Desired Location No Suitable Site Partial Candidate Suitable Site X Dimension Y Dimension Rain Flux Stone Layer Underground River Underground Pool Magma Pool Magma Pipe Bottomless Pit Other Features Shallow Metal Deep Metal Soil Multiple Little Some Deep Reclaim/Unretire a Fortress : Change Mode : Text Done : Enter Text : Move Local Area : Resize Local Area : Symbol Select : Adopt Symbol : List Movement keys control region cursor. : Add Note : View Note : Delete Note NOTICE: Notes are saved only when you save/lose your fort. : Change Selection : Do Search : Browse Results : Stop Search Here : Unretire! : Reclaim! : Cancel Reclaim/Unretire : Embark! : Reclaim/Unretire : Clear find results : Find Desired Location : Notes : View Biome Are you sure you want to embark here? This is your only warning! You have selected the largest possible area. You have selected a very large area. You have selected a large area. Choose a smaller area if you experience lags. You have selected an area with salt water. It might be very difficult to survive here. You have selected an area with an aquifer. It might be very difficult to obtain stone here. Choose Name Singular Noun Plural Noun Adjective Prefix Present (1st) Present (3rd) Preterite Past Participle Present Participle : Clear to move. to use selected word. You can also use the mouse. Front Compound Rear Compound First Adjective Second Adjective Hyphen Compound The X Of X Could not give dwarf skill: No dwarf in position Cannot afford available Prepare for the Expedition to Prepare for the Journey to Play Now! Prepare for the journey carefully Use : Prepare to embark! : Items : Name Fortress : Name Group : Add : New Pts: : Save : Problems Warning! The following embark profile name is already in use: : Overwrite : Go back To save these settings, choose a name for this embark profile: Embark preparations were not completed. Profile Active/Training ** Starting New Outpost ** ** Unretiring Outpost ** ** Starting Reclaim ** data/init/embark_profiles.txt PROFILE RECLAIM_SKILL Unrecognized Embark Profile Token: Unintelligible! This strange language cannot be translated. old save: correcting possibly erroneous site animal pop old save: correcting possibly erroneous site pop You have located ", a site_map- site_color_key.txt main tower (255,0,255) watch tower (128,128,128) trenches (0,0,0) dungeon-tower interface (50,20,50) work pits (50,30,20) living pits (20,50,40) COULD NOT NULLIFY CONSTRUCTION ROAD EDGE castle tower (110,110,110) castle wall (70,70,70) castle wall walkway (40,40,40) warehouse (50,50,50) general import market (50,30,15) food import market (50,40,15) clothing import market (50,30,35) meat market (255,0,0) edible produce market (0,255,0) cheese market (255,255,0) edible processed plants market (255,200,200) general import store (192,192,192), border (128,128,128) food import store (128,192,128), border (128,128,128) clothing import store (255,255,255), border (128,128,128) cloth shop (200,200,200) tanning shop (128,100,50) cloth clothing shop (255,255,100) leather clothing shop (255,128,64) bone carver shop (128,255,255) gem cutter shop (0,255,0) metal weapons shop (255,0,255) wood weapons shop (255,128,128) blacksmith shop (64,64,64) armorsmith shop (0,0,0) metal crafter shop (128,128,128) leather accessories shop (100,70,30) wooden furniture shop (255,0,0) stone furniture shop (255,64,0) metal furniture shop (255,0,64) fortress (129,129,129) underground farming (50,20,50) underground industrial (250,50,20) underground living (20,50,30) tavern (255,255,200) well (0,0,255) house (100,70,10) cottage plot (30,100,10) mead hall (255,128,255) temple (170,120,230) crops 1 (255,195,0), rows crops 2 (195,255,0), rows crops 3 (100,60,20), rows meadow (100,255,0) orchard (0,100,0)/(0,200,0) woodland (0,95,0) waste (0,20,0) town yards (100,50,10) abandoned (75,50,20), border (50,50,50) ruin (50,20,20), border (50,50,50) unknown (100,100,100) NULL artifact on site realization, skipping fortress mountain halls hillocks pits cave forest retreat hamlet labyrinth shrine monument camp important location Site Center Flood Overflow Non-feature related elevation hole NULL artifact removed on load begins to talk in a hushed whisper when is angry starts to whisper when is trying to remember something whispers when 's nervous is thinking hard about something usually speaks in a whisper talks very quietly when keeps voice very quiet when is nervous speaks very quietly starts yelling whenever gets angry begins to talk louder when talks very loudly when is excited shouts when surprised talks very loudly whenever is exasperated greets others very loudly is annoyed speaks very loudly begins speaking in a monotone whenever is angered starts to drone when begins to talk in a monotone when is bored speaks in a monotone when has a very monotonous way of speaking voice trails off whenever tries to remember something voice trails off when is thinking about something voice has a tendency to trail off when 's speaking begins to talk more slowly when 's angry begins to talk much more slowly when 's exasperated When 's annoyed, starts to talk slowly generally speaks very slowly begins to talk rapidly when talks very quickly when speaks rapidly when 's excited talks very rapidly after 's been surprised usually talks very quickly speaks very deliberately when becomes exasperated, begins to speak very deliberately 's annoyed tends to speak very deliberately mutters under breath when 's trying to remember something starts to mutter under gets excited 's thinking starts to mutter under breath Whenever there's a pause in a conversation, 's bored constantly mutters under starts to stutter when always stutters when stammers when 's surprised begins to stammer when becomes exasperated stutters occasionally talks to inanimate objects when often talks to inanimate objects when talks to inanimate objects when there is a lull in the conversation gets bored, starts talking to inanimate objects has a tendency to talk to inanimate objects talks to when gets excited, often starts talking to starts talking to When there's a pause in a conversation, whenever gets bored all of the time gets distracted from conversations easily when is distracted from conversations easily when gets distracted during conversations when is easily distracted during conversations when gets easily distracted during conversations when tends to be easily distracted during conversations often tells pointless stories when 's nervous. often tells stories without any real point quite often tells pointless stories when will frequently ramble on with stories that don't any point or even conclusion becomes very focused during conversations when tends to be very focused during conversations will often pause in conversation to look for the right word often touches others during conversations when will often touch others when greeting them often touches those to whom is speaking has a way of arguing with those that are in agreement with is nervous, never allows pauses to occur in conversation can't stand quiet pauses in conversations and always finds something to say pauses before speaking talks about others behind their backs interrupts others during conversations when tends to interrupts others during conversations when often interrupts others during conversations is excited during conversations, often can't help interrupting others has a habit of interrupting speakers gives incredibly vague answers to questions will without fail turn any conversation to rarely speaks when 's nervous, rarely talks has trouble speaking when rarely speaks rarely starts conversations has the habit of answering questions with questions repeatedly snaps often snaps snaps repeatedly when always snaps 's greeting somebody has a habit of snapping drums often drums gets excited, it's easy to tell because drums 's sitting down has a habit of drumming scratches 's bored, often scratches has a habit of scratching tends to scratch quite often always scratches a lot often rubs points and shakes shakes up and down when gets exasperated, often points and shakes always points at others when greeting them runs through has a habit of running cracks sometimes cracks often gives a good crack when 's thinking hard occasionally cracks laughs in a unique way when has a very distinct laugh for when 's surprised, has a very unique laugh laughs in a distinct fashion when laughs in a unique way whenever has a very distinct laugh cackles when has more a cackle than a laugh laughs very loudly whenever laughs loudly when laughs very loudly laughs silently has a nervous laugh laughs at own jokes walks as if in a terrible hurry whenever goes anywhere skips around when skips over to others when meets them skips wherever goes walks with a confident stride becomes very rigid when tenses up when stiffens up when 's thinking, body becomes very still holds in a rigid posture slouches when has a slouching posture chews 's trying to remember something, often starts chewing on intently when idly chews gnaws tends to chew tends to chew on has a habit of chewing on gnaws on has a tendency to chew on has a habit of chewing on often bites bites often greets others with a hug gives hugs out freely When greeting others, always smiles nervously has a nervous smile become animated when move frantically when jump all over the place when are animated when begin moving when speaks stomps usually starts tapping taps constantly when when there's a lull in conversation has a habit of tapping lowers often lowers is speaking, usually lowers often has lowered to the ground has a menacing stare when stares intently when tends to stare unwaveringly when 's speaking to somebody has a certain stare for when gets annoyed has a habit of staring at others winks when winks during conversations commonly winks as a form of greeting is quick to wink at others rolls constantly rolls has a habit of rolling exhales sharply when exhales slowly and deliberately when starts getting bored blows breath out when inhales sharply when always takes a deep breath whenever is surprised clicks clicks repeatedly occasionally when has a habit of clicking sticks out when sticks out licks 's thinking hard, has a habit of licking frequently tends to stretch body tends to stretch body when has a habit of stretching body during pauses in conversation tends to stretch out when body after stands up likes to stretch out frequently bounces is sitting down [C:7:0:0] culture, Like others in [C:3:0:1] personally is an absolute believer in the rule of law has a great deal of respect for the law respects the law doesn't feel strongly about the law does not respect the law disdains the law finds the idea of laws abhorrent has the highest regard for loyalty greatly prizes loyalty values loyalty doesn't particularly value loyalty views loyalty unfavorably disdains loyalty is disgusted by the idea of loyalty sees family as one of the most important things in life values family greatly values family does not care about family one way or the other is put off by family lacks any respect for family finds the idea of family loathsome believes friendship is a key to the ideal life sees friendship as one of the finer things in life thinks friendship is important does not care about friendship finds friendship burdensome is completely put off by the idea of friends finds the whole idea of friendship disgusting believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect sees power over others as something to strive for respects power doesn't find power particularly praiseworthy has a negative view of those who exercise power over others hates those who wield power over others finds the acquisition and use of power abhorrent and would have all masters toppled believes the truth is inviolable regardless of the cost believes that honesty is a high ideal values honesty does not particularly value the truth finds blind honesty foolish sees lying as an important means to an end is repelled by the idea of honesty and lies without compunction holds well-laid plans and shrewd deceptions in the highest regard greatly respects the shrewd and guileful values cunning does not really value cunning and guile sees guile and cunning as indirect and somewhat worthless holds shrewd and crafty individuals in the lowest esteem is utterly disgusted by guile and cunning believes that artful speech and eloquent expression are of the highest ideals deeply respects eloquent speakers values eloquence doesn't value eloquence so much finds eloquence and artful speech off-putting somewhat disgusted with eloquent speakers finds sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such holds fairness as one of the highest ideals and despises cheating of any kind has great respect for fairness respects fair-dealing and fair-play does not care about fairness sees life as unfair and doesn't mind it that way finds it profitable finds the idea of fair-dealing foolish and cheats when is disgusted by the idea of fairness and will freely cheat anybody at any time views decorum as a high ideal and is deeply offended by those that fail to maintain it greatly respects those that observe decorum and maintain their dignity values decorum, dignity and proper behavior doesn't care very much about decorum finds maintaining decorum a silly, fumbling waste of time sees those that attempt to maintain dignified and proper behavior as vain and offensive is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting holds the maintenance of tradition as one of the highest ideals is a firm believer in the value of tradition values tradition doesn't have any strong feelings about tradition disregards tradition finds the following of tradition foolish and limiting encounters if given a chance is disgusted by tradition and would flout any believes that the creation and appreciation of artwork is one of the highest ideals greatly respects artists and their works values artwork doesn't care about art one way or another finds artwork boring sees the whole pursuit of art as silly finds art offensive and would have it destroyed whenever possible places cooperation as one of the highest ideals sees cooperation as very important in life values cooperation doesn't see cooperation as valuable dislikes cooperation views cooperation as a low ideal not worthy of any respect is thoroughly disgusted by cooperation believes that freedom and independence are completely non-negotiable and would fight to defend them treasures independence values independence doesn't really value independence one way or another finds the ideas of independence and freedom somewhat foolish sees freedom and independence as completely worthless hates freedom and would crush the independent spirit wherever it is found views any show of emotion as offensive thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion believes it is important to conceal emotions and refrain from complaining doesn't see much value in being stoic sees no value in holding back complaints and concealing emotions feels that those who attempt to conceal their emotions are vain and foolish best never to associate with such secretive fools sees concealment of emotions as a betrayal and tries feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect deeply values introspection sees introspection as important doesn't really see the value in self-examination finds introspection to be a waste of time thinks that introspection is valueless and those that waste time in self-examination are deluded fools finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived believes that self-mastery and the denial of impulses are of the highest ideals finds moderation and self-control to be very important values self-control doesn't particularly value self-control finds those that deny their impulses somewhat stiff sees the denial of impulses as a vain and foolish pursuit has abandoned any attempt at self-control and finds the whole concept deeply offensive views tranquility as one of the highest ideals strongly values tranquility and quiet values tranquility and a peaceful day doesn't have a preference between tranquility and tumult prefers a noisy, bustling life to boring days without activity is greatly disturbed by quiet and a peaceful existence is disgusted by tranquility and would that the world would constantly churn with noise and activity would have the world operate in complete harmony without the least bit of strife or disorder strongly believes that a peaceful and ordered society without dissent is best values a harmonious existence sees equal parts of harmony and discord as part of life doesn't respect a society that has settled into harmony without debate and strife can't fathom why anyone would want to live in an orderly and harmonious society believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found believes that little is better in life than a good party truly values merrymaking and parties finds merrymaking and partying worthwhile activities doesn't really value merrymaking sees merrymaking as a waste is disgusted by merrymakers is appalled by merrymaking, parties and other such worthless activities ship to be of the highest ideals and celebrates talented artisans and their masterworks has a great deal of respect for worthy values good doesn't particularly care about to be relatively worthless considers as a total waste sees the pursuit of good could get away with it with disgust and would desecrate a so-called masterwork or two if views believes that martial prowess defines the good character of an individual deeply respects skill at arms values martial prowess does not really value skills related to fighting finds those that develop skill with weapons and fighting distasteful thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed abhors those that pursue the mastery of weapons and skill with fighting believes that the mastery of a skill is one of the highest pursuits really respects those that take the time to master a skill respects the development of skill doesn't care if others take the time to master skills finds the pursuit of skill mastery off-putting believes that the time taken to master a skill is a horrible waste sees the whole idea of taking time to master a skill as appalling believes that hard work is one of the highest ideals and a key to the good life deeply respects those that work hard at their labors values hard work doesn't really see the point of working hard sees working hard as a foolish waste of time thinks working hard is an abject idiocy finds the proposition that one should work hard in life utterly abhorrent finds sacrifice to be one of the highest ideals believes that those who sacrifice for others should be deeply respected values sacrifice doesn't particularly respect sacrifice as a virtue sees sacrifice as wasteful and foolish finds sacrifice to be the height of folly thinks that the entire concept of sacrifice for others is truly disgusting holds the idea of competition among the most important and would encourage it wherever possible views competition as a crucial driving force in the world sees competition as reasonably important doesn't have strong views on competition sees competition as wasteful and silly deeply dislikes competition finds the very idea of competition obscene believe that perseverance is one of the greatest qualities somebody can have greatly respects individuals that persevere through their trials and labors respects perseverance doesn't think much about the idea of perseverance sees perseverance in the face of adversity as bull-headed and foolish thinks there is something deeply wrong with people that persevere through adversity finds the notion that one would persevere through adversity completely abhorrent believes that it would be a fine thing if all time were leisure time treasures leisure time and thinks it is very important in life values leisure time doesn't think one way or the other about leisure time finds leisure time wasteful is offended by leisure time and leisurely living believes that those that take leisure time are evil and finds the whole idea disgusting sees engaging in commerce as a high ideal in life really respects commerce and those that engage in trade respects commerce doesn't particularly respect commerce is somewhat put off by trade and commerce finds those that engage in trade and commerce to be fairly disgusting holds the view that commerce is a vile obscenity sees romance as one of the highest ideals thinks romance is very important in life values romance doesn't care one way or the other about romance finds romance distasteful is somewhat disgusted by romance finds even the abstract idea of romance repellent holds nature to be of greater value than most aspects of civilization has a deep respect for animals, plants and the natural world values nature doesn't care about nature one way or another finds nature somewhat disturbing has a deep dislike of the natural world would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit believes the idea of war is utterly repellent and would have peace at all costs believes that peace is always preferable to war values peace over war doesn't particularly care between war and peace sees war as a useful means to an end believes war is preferable to peace in general thinks that the world should be engaged in perpetual warfare [C:6:0:1] dreams of raising a family dreams of ruling the world dreams of creating a great work of art dreams of crafting a masterwork someday dreams of bringing lasting peace to the world dreams of becoming a legendary warrior dreams of mastering a skill dreams of falling in love dreams of seeing the great natural places of the world , and this dream was realized is always in love with somebody and easily develops positive feelings very easily falls into love and develops positive feelings can easily fall in love or develop positive sentiments does not easily fall in love and rarely develops positive sentiments is not the type to fall in love or even develop positive feelings never falls in love or develops positive feelings toward anything values romance. is troubled by this because , and holds romance in low regard is often inflamed by hatred and easily develops hatred toward things is prone to hatreds and often develops negative feelings is quick to form negative views about things does not easily hate or develop negative feelings very rarely develops negative feelings toward things never feels hatred toward anyone or anything is consumed by overpowering feelings of jealousy is prone to strong feelings of jealousy often feels envious of others doesn't often feel envious of others is rarely jealous never envies others their status, situation or possessions often feels filled with joy can be very happy and optimistic is often cheerful is rarely happy or enthusiastic is dour as a rule is never the slightest bit cheerful about anything values parties and merrymaking in the abstract is conflicted by this as remains put off by deliberate merrymaking , though is frequently depressed is often sad and dejected often feels discouraged rarely feels discouraged almost never feels discouraged never feels discouraged is in a constant state of internal rage is very quick to anger is quick to anger is slow to anger is very slow to anger never becomes angry is a nervous wreck is always tense and jittery is often nervous has a calm demeanor has a very calm demeanor has an incredibly calm demeanor is constantly ablaze with feelings of lust is prone to strong feelings of lust often feels lustful does not often feel lustful rarely looks on others with lust never feels lustful passions becomes completely helpless in stressful situations cracks easily under pressure doesn't handle stress well can handle stress is confident under pressure is impervious to the effects of stress is as avaricious as they come, obsessed with acquiring wealth is very greedy has a greedy streak doesn't focus on material goods in the way of possessions desires little for own wellbeing, having no interest in material goods often neglects is ruled by irresistible cravings and urges feels strong urges and seeks short-term rewards occasionally overindulges doesn't often experience strong cravings or urges only rarely feels strong cravings or urges never feels tempted to overindulge in anything values self-control values such powerful forces in life is given to rough-and-tumble brawling, even to the point of starting fights for no reason would never pass up a chance for a good fistfight likes to brawl tends to avoid any physical confrontations does not enjoy participating in physical confrontations would flee even the most necessary battle to avoid any form of physical confrontation is conflicted by this for more than one reason values quiet so, at least in the abstract is disturbed by this since likes the way that they would break up the monotony on some level , even though dislikes the adoration of fighting as an art to be refined respect of martial prowess works to square this natural tendency with mind is made up is unbelievably stubborn and will stick with even the most futile action once is very stubborn is stubborn has a noticeable lack of perseverance doesn't stick with things if even minor difficulties arise drops any activity at the slightest hint of difficulty or even the suggestion of effort being required values perseverance finds this troubling, since is conflicted by this part of is completely careless with resources when completing projects and invariable wastes a lot of time and effort is not careful with resources when working on projects and often spends unnecessary effort tends to be a little wasteful when working on projects tends to be a little tight with resources when working on projects is stingy with resources on projects and refuses to expend any extra effort cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources encourages it whenever possible revels in chaos and discord, and finds a chaotic mess preferable to the boredom of harmonious living doesn't mind a little tumult and discord in day-to-day living prefers that everyone live as harmoniously as possible feels best when everyone gets along without any strife or contention would be deeply satisfied if everyone could live as one in complete harmony values harmony as an intellectual concept is conflicted by this since prefers discord and debate at a more abstract level own nature as is troubled by is quite a bold flatterer, extremely friendly but just a little insufferable is very friendly and always tries to say nice things to others is a friendly individual is somewhat quarrelsome is unfriendly and disagreeable is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility values harmony nature since life would ideally prefer more strife in is conflicted by values friendship is bothered by this since dislikes the idea of friendship is burdened by this tendency because exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it is very polite and observes appropriate rules of decorum when possible is quite polite could be considered rude is very impolite and inconsiderate of propriety is a vulgar being who does not care a lick for even the most basic rules of civilized living finds rules of etiquette to be valuable in the abstract finds dignified society to be stifling and silly when properly considered since is troubled by this natural tendency in own counsel disdains even the best advice of associates and family, relying strictly on dislikes receiving advice, preferring to keep has a tendency to go it alone, without considering the advice of others tends to ask others for help with difficult decisions relies on the advice of others during decision making is unable to make decisions without a great deal of input from others is utterly fearless when confronted with danger, to the point of lacking common sense is incredibly brave in the face of looming danger, perhaps a bit foolhardy is brave in the face of imminent danger is somewhat fearful in the face of imminent danger has great trouble mastering fear when confronted by danger is a coward, completely overwhelmed by fear when confronted with danger skills with what could be called blind overconfidence presupposes success in any venture requiring skills in situations requiring is extremely confident of abilities when undertaking specific ventures is generally quite confident of sometimes acts with little determination and confidence abilities lacks confidence in talent and abilities has no confidence at all in own appearance, abilities and other personal matters is completely wrapped up in own looks and accomplishments is greatly pleased by own appearance and talents is pleased by talents and accomplishments is not inherently proud of talents and appearance takes no pleasure in appearance, talents or other personal vanities could not care less about has a relentless drive, completely consumed by ambition situation is very ambitious, always looking for a way to better is quite ambitious isn't particularly ambitious is not driven and rarely feels the need to pursue even a modest success has no ambition whatsoever unerringly returns favors and has a profound sense of gratitude for the kind actions of others feels a strong need to reciprocate any favor done for out and tries to return favors is grateful when others help takes offered help and gifts without feeling particularly grateful accepts favors without developing a sense of obligation, preferring to act as the current situation demands needed it , no matter how major the help or how much does not feel the slightest need to reciprocate favors that others do for as extravagantly as possible, displaying a magnificent image to the world always presents boldly, even if it would offend an average sense of modesty likes to present doesn't mind wearing something special now and again modestly prefers to present modestly and frowns on any flashy accoutrements presents cleaves to an austere lifestyle, disdaining even minor immodesties in appearance finds something humorous in everything, no matter how serious or inappropriate finds the humor in most situations has an active sense of humor has little interest in joking around does not find most jokes humorous is utterly humorless is vengeful and never forgets or forgives past grievances has little time for forgiveness and will generally seek retribution tends to hang on to grievances doesn't tend to hold on to grievances does not generally seek retribution for past wrongs has no sense of vengeance or retribution is absorbed in delusions of self-importance has an overinflated sense of self-worth is fairly important in the grand scheme of things thinks is very humble has a low sense of self-esteem own worthlessness is completely convinced of sadism is deliberately cruel to those unfortunate enough to be subject to is sometimes cruel generally acts impartially and is rarely moved to mercy often acts with compassion is easily moved to mercy considerations always acts with mercy and compassion at the forefront of sees these tendencies as an impediment to the quest for power is disturbed by this as someone who dislikes those that seek to acquire power over others pursues matters with a single-minded focus, often overlooking other matters can be very single-minded generally acts with a narrow focus on the current activity can occasionally lose focus on the matter at hand is somewhat scatterbrained is a complete scatterbrain, unable to focus on a single matter for more than a passing moment always assumes the best outcome will eventually occur, no matter what has such a developed sense of optimism that is an optimist quite hopeful about the future generally finds tends to assume the worst of two outcomes will be the one that comes to pass is a pessimist despairs of anything positive happening in the future and lives without feelings of hope is implacably curious, without any respect for propriety or privacy detriment is very curious, sometimes to is curious and eager to learn isn't particularly curious about the world is very rarely moved by curiosity is incurious and never seeks out knowledge or information to satisfy is gripped by a crippling shyness is bashful tends to consider what others think of is not particularly interested in what others think of actions is generally unhindered by the thoughts of others concerning is shameless, absolutely unfazed by the thoughts of others life without sparing a thought to repercussions or propriety shares intimate details of is not a private person and freely shares details of own experiences and thoughts with others tends to share tends not to reveal personal information has a strong tendency toward privacy is private to the point of paranoia, unwilling to reveal even basic information about finds such open expression offensive struggles against this tendency, as dislikes this sort of concealment in the abstract is obsessed with details and will often take a great deal of extra time to make sure things are done the right way is a perfectionist tries to do things correctly each time doesn't try to get things done perfectly own work is inattentive to detail in sets to carry out is frustratingly sloppy and careless with every task mind after forming an initial idea is completely closed-minded and never changes mind during a debate regardless of the merits is intellectually stubborn, rarely changing mind about things tends to be a bit stubborn in changing mind doesn't cling tightly to ideas and is open to changing mind to agree with somebody else changing often finds mind and will generally go with the prevailing view on anything easily changes is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance is very comfortable around others that are different from is quite comfortable with others that have a different appearance or culture is somewhat uncomfortable around those that appear unusual or live differently from is made deeply uncomfortable by differences in culture or appearance cannot tolerate differences in culture, lifestyle or appearance is emotionally obsessive, forming life-long attachments even if they aren't reciprocated forms strong emotional bonds with others, at times to has a tendency toward forming deep emotional bonds with others tends to form only tenuous emotional bonds with others forms only fleeting and rare emotional bonds with others does not have feelings of emotional attachment and has never felt even a moment's connection with another being is buffeted by others' emotions and can't help but to respond to them is swayed by emotional appeals tends to be swayed by the emotions of others tends not to be swayed by emotional appeals does not generally respond to emotional appeals is never moved by the emotions of others is truly fulfilled by assisting those in need finds helping others very emotionally rewarding finds helping others emotionally rewarding way to help others does not go out of dislikes helping others time feels helping others is an imposition on truly respects sacrifice considers altruism foolish wishes this were not the case as has a profound sense of duty and obligation has a strong sense of duty has a sense of duty finds obligations confining dislikes obligations and will try to avoid being bound by them hates vows, obligations, promises and other binding elements that could restrict believes in the importance of the rule of the law still holds the law in disdain natural tendencies values the concept of loyalty and is troubled by still views loyalty in a dim light, at least in the abstract sense of independence finds this can conflict with , although still holds the idea of freedom itself in low regard never deliberates before acting, to the point of being considered thoughtless doesn't generally think before acting can sometimes act without deliberation tends to think before acting can get caught up in internal deliberations when action is necessary own detriment and the harm of those around never acts without prolonged deliberation, even to own life, with everything kept in its proper place is obsessed with order and structure in lives an orderly life, organized and neat things orderly tries to keep own possessions tends to make a small mess with living space is sloppy with is completely oblivious to any conception of neatness and will just leave things strewn about without a care is naturally trustful of everybody is very trusting is trusting is slow to trust others does not trust others sees others as selfish and conniving truly treasures the company of others enjoys being in crowds enjoys the company of others tends to avoid crowds prefers to be alone considers spending time alone much more important than associating with others has something to say is assertive to the point of aggression, unwilling to let others get a word in edgewise when has an overbearing personality is assertive tends to be passive in discussions in conversation only rarely tries to assert point of view in a discussion would never under any circumstances speak up or otherwise put forth is driven by a bouncing frenetic energy lives at a high-energy kinetic pace lives a fast-paced life likes to take it easy lives at a slow-going and leisurely pace has an utterly languid pace of easy living, calm and slow never fails to seek out the most stressful and even dangerous situations seeks out exciting and adventurous situations likes a little excitement now and then doesn't seek out excitement actively avoids exciting or stressful situations power to avoid excitement and stress does everything in considers tranquility preferable to tumult, conceptually is conflicted by this because feels intellectually that life should be more tumultuous is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy is given to flights of fancy to the point of distraction has an active imagination isn't given to flights of fancy is grounded in reality is interested only in facts and the real world eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas strongly prefers discussions of ideas and abstract concepts over handling specific practical issues has a tendency to consider ideas and abstractions over practical applications likes to keep things practical, without delving too deeply into the abstract dislikes abstract discussions and would much rather focus on practical examples is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion can easily become absorbed in art and the beauty of the natural world greatly moved by art and natural beauty is moved by art and natural beauty does not have a great aesthetic sensitivity is not readily moved by art or natural beauty is completely unmoved by art or the beauty of nature values artwork and its creation sees the whole pursuit of art as a waste is torn by this since holds nature in high regard dislikes the natural world is troubled by this since Mixed Station Kill Defend Burrows Patrol Route Train Invalid order No scheduled order Drive Cause trouble for various Defend etc. Patrol TILE_PAGE CREATURE_GRAPHICS FILE TILE_DIM PAGE_DIM Unrecognized Tile Page Token: catalog. GPU does not support non-power-of-two textures, using GL error GPU unable to accommodate texture catalog. Retry without graphical tiles, update your drivers, or better yet update your GPU. Asked for nonexistent texture data Asked to clone nonexistent texture! grayscale_texture ran into mysteriously uncanonicalized texture Tileset not found Not found: Image not found cancels Unscheduled Cannot reach site Getting married Interrupted by combat Inappropriate dig square Area became inappropriate Moved Need empty bucket Need empty trap Need empty bag Need empty cage Need valid, active sand collection zone Need valid, active clay collection zone No available colony Sand vanished Clay vanished Incapable of carrying Too injured Resting injury Animal inaccessible Patient inaccessible Infant inaccessible No partner Item inaccessible Drop-off inaccessible Building inaccessible Area inaccessible Nothing in cage Nothing to cage Nothing to catch No patient Patient not resting No infant Already leading creature No food available Water source vanished No water source Water source contaminated Creature occupying site No bucket at well Bucket full of extraneous material Well dry Need office No weapon Wrong ammunition Ammunition inaccessible No ammunition No item Item blocking site Building site submerged Animal not restrained No creature Inappropriate building No building No floor space No designated area No party Wrong justice state Nothing in building Relieved Water is frozen Mortally afraid Experiencing emotional shock Horrified Grieving Too insane Taken by mood Went insane Throwing tantrum Could not find path Path blocked Seeking artifact Handling dangerous creature Going to bed Seeking Infant Dangerous terrain Forbidden area Job item misplaced Job item lost or destroyed Getting food Getting water Hunting vermin for food Target inaccessible Target too injured No target No mechanism for target No target building No mechanism for trigger No trigger Attacking building Lost pick Invalid officer "Farewell!" Leaving Removed from guard Equipment mismatch Caged Getting something to drink Using well Lost axe Not responsible for trade No available traction bench Need splint Need thread Need cloth Need crutch Bad script! #1 Bad script! #2 Bad script! #3 Need bag containing powder suitable for cast application No weapon for execution No appropriate ammunition Not appointed No longer requested suspended the construction of suspended a linkage from ) has been completed. OVERWROTE JOB: BY miner woodworker carpenter bowyer woodcutter stoneworker engraver mason ranger animal caretaker animal trainer hunter trapper animal dissector metalsmith furnace operator weaponsmith armorer blacksmith metalcrafter jeweler gem cutter gem setter woodcrafter potter glazer wax worker stonecrafter leatherworker bone carver weaver clothier glassmaker strand extractor fishery worker fisherman fish dissector fish cleaner farmer cheese maker milker shearer spinner cook thresher miller butcher tanner dyer presser beekeeper planter herbalist brewer soap maker potash maker lye maker wood burner engineer mechanic siege engineer siege operator pump operator clerk trader architect doctor diagnoser bone doctor suturer surgeon alchemist merchant drunk hammerman Hammer Lord spearman Spearmaster crossbowman Elite Crossbowman wrestler Elite Wrestler axeman Axe Lord swordsman Swordmaster maceman Mace Lord pikeman Pikemaster bowman Elite Bowman blowgunner Master Blowgunner lasher Master Lasher recruit Master Thief thief monster slayer beast hunter snatcher babies baby peasant Stray Cultist Cultist -Trained- +Trained+ *Trained* (Tame) the deity the force Woodworker Woodcutter Stoneworker Ranger Hunter Armorer Metalcrafter Jeweler Woodcrafter Stonecrafter Fishery Worker Farmer Planter Soap Maker Engineer Clerk Administrator Trader Architect Doctor Diagnoser Drunk Monster Slayer Scout Beast Hunter Snatcher Mercenary Recruit Thief Baby There is nothing to catch in There is nothing to catch in the northwestern southwestern northeastern southeastern northern southern central cavern magma sea eerie cavern swamps is stricken by melancholy! has gone stark raving mad! has gone berserk! has forgotten a demand. has a new demand. has imposed a ban on certain exports. has mandated the construction of certain goods. has altered the prices of goods. caught in a cloud of caught in a lava mist! caught in dragonfire! caught in a burst of steam! caught in a pool of lava! caught in a pool of magma! You have learned the power " You have transformed into a fall falls over. regain regains consciousness. partially free of the web. completely free of the web. completely paralyzed! fully overcome the paralysis. partially paralyzed! feeling sluggish! numb! partially overcome the paralysis. vomits into the ocean wave into the lava mist into the dragonfire into the flames and bits of it get stuck in the web into the sea foam The rest of the vomit burns away in the lava. The vomit burns away in the lava. The rest of the vomit burns away in the magma. The vomit burns away in the magma. The rest of the vomit disappears into the water. The vomit disappears into the water. The rest of the vomit falls away into the chasm. The vomit falls away into the chasm. The rest of the vomit falls away into the underworld. The vomit falls away into the underworld. The rest of the vomit splatters into the shallow puddle of water. The vomit splatters into the shallow puddle of water. retch retches no longer stunned. out from exhaustion. collapse and fall collapses and falls to the ground from over-exertion. give gives in to pain. is throwing a tantrum! reverted to a wild state! forgotten training! have given a resident the name has grown to become a is no longer enraged. has left the martial trance. has calmed down. has given birth to are unable to break is unable to break Horrors! Demons in the deep! An ambush! Drive them out! Intruders! Drive them away! Thief! Protect the hoard from skulking filth! An ambush! Skulking vermin! An ambush! Curse all friends of nature! An ambush! Curse them! ! Drive it away! Snatcher! Protect the children! An injured has sprung from ambush! hidden away here. blocks the dragonfire. the fire. the breath. breathe breathes hurl hurls a ball of fire shoot shoots out thick strands of webbing unit contained in unit Double Caged Unit Receive job pay: NULL JOB has taken a request from the has changed the guild wages. has mandated that certain jobs be completed. They have organized a wedding reception has organized a party You are blistering being incinerated freezing being frozen solid freezing to death on fire burning alive burning to death You are melting! ecstatic quite content fine unhappy very unhappy lately. gave birth to recently got married recently became caught up in a new romance recently gained siblings gained a sibling became a parent was disgusted to be forced to talk to a pillar of society recently was upset to be forced to talk to a pillar of society recently was irritated to be forced to talk to a pillar of society recently was pleased to be able to talk to a pillar of society recently was ecstatic to be able to talk to a pillar of society recently was still bathing in awe after talking to a pillar of society recently slept uneasily due to noise lately slept very uneasily due to noise lately was woken by noise while sleeping lately has been evicted lately has been tired lately suffered a miscarriage recently suffered through spouse's miscarriage recently has been exhausted lately has complained of hunger lately has complained of thirst lately has been starving lately has been dehydrated lately was worried by the scarcity of tax collection escorts lately was worried by the scarcity of guards lately was worried by the scarcity of cages and chains lately was unable to reach a room for tax collection lately was misinformed about a room for tax collection lately was upset that the tax collection didn't go smoothly lately has been taxed recently has lost property to the tax collector's escorts recently was upset to have disappointed a noble lately has been attacked lately has been attacked by the dead lately has been attacked by own dead lately haunted tormented possessed tortured has been by a dead pet lately by a dead spouse lately by a dead lover lately by a dead sibling lately by own dead mother lately by own dead father lately by own dead child lately by a dead animal training partner lately by a dead friend lately by a dead and still annoying acquaintance lately by the dead lately has been tormented in nightmares by a dead pet lately has been tormented in nightmares by a dead spouse lately has been tormented in nightmares by a dead lover lately has been tormented in nightmares by a dead sibling lately has been tormented in nightmares by own dead mother lately has been tormented in nightmares by own dead father lately has been tormented in nightmares by own dead child lately has been tormented in nightmares by a dead animal training partner lately has been tormented in nightmares by a dead friend lately has been tormented in nightmares by a dead and still annoying acquaintance lately has been tormented in nightmares by the dead lately had a wonderful soapy bath recently had a nice bath recently was forced to eat vermin to survive lately was forced to eat a beloved creature to survive lately was forced to eat a treasured pet to survive lately has complained of the lack of chairs lately has complained of the crowded tables lately has complained of the lack of dining tables lately has complained of the lack of a well lately has complained of the nasty water lately was forced to drink bloody water lately was forced to drink gooey water lately was forced to drink ichorous water lately was forced to drink purulent water lately was forced to drink slime lately was forced to drink vomit lately has suffered the travesty of art defacement has been annoyed by flies has witnessed death has lost a pet recently is happy to be free had a satisfying sparring session recently killed somebody by accident while sparring recently enjoyed starting a fist fight recently enjoyed smashing up a building recently enjoyed toppling something over recently enjoyed throwing something recently accidentally killed somebody in a fit of rage recently has lost a spouse to tragedy recently has lost a lover to tragedy recently had a terrifying nightmare about an army of the dead has lost an annoying acquaintance to tragedy recently was just a little happy to lose an annoying acquaintance to tragedy recently was happy to lose an annoying acquaintance to tragedy recently was thrilled to lose an annoying acquaintance to tragedy recently has lost an animal training partner to tragedy recently has lost a friend to tragedy recently has lost a sibling to tragedy recently has lost a child to tragedy recently has lost a mother to tragedy recently has lost a father to tragedy recently was forced to endure the decay of a pet was forced to endure the decay of a spouse was forced to endure the decay of a lover was forced to endure the decay of a sibling was forced to endure the decay of a mother was forced to endure the decay of a father was forced to endure the decay of a child was forced to endure the decay of an animal training partner was forced to endure the decay of a friend was forced to endure the decay of an annoying acquaintance has been accosted by terrible vermin saw something unpleasant in a cage recently was comforted by a wonderful creature in a cage recently saw something unpleasant in a pond recently was comforted by a wonderful creature in a pond recently was able to rest and recuperate lately received water recently received food recently was rescued recently was overjoyed to be able to give somebody water lately was happy to have been able to give somebody water lately was pleased to have been able to give somebody water lately gave somebody water lately was irritated at having to give somebody water lately was unhappy at having to give somebody water lately has suffered the pain of having to give somebody water lately was overjoyed to be able to give somebody food lately was happy to have been able to give somebody food lately was pleased to have been able to give somebody food lately gave somebody food lately was irritated at having to give somebody food lately was unhappy at having to give somebody food lately has suffered the pain of having to give somebody food lately was overjoyed to be able to help somebody to bed lately was happy to have been able to help somebody to bed lately was pleased to have been able to help somebody to bed lately brought somebody to bed lately was irritated at having to haul somebody to bed lately was unhappy at having to haul somebody to bed lately has suffered the pain of having to haul somebody to bed lately has complained about the draft lately was worried not to have adequate protection lately was upset about being relieved from duty has been satisfied at work lately was happy to have pleased a noble lately was pleased that the tax collection went smoothly lately is quite pleased with making an artifact was upset that a criminal could not be properly punished was glad to have punishment reduced recently was upset by the delayed punishment of a criminal was glad to have punishment delayed recently beat somebody recently beat somebody with a hammer recently was beaten recently was beaten with a hammer recently is depressed about being confined made a satisfying acquisition lately talked with a pet lately talked with the spouse lately talked with a lover lately talked with a sibling lately talked with mother lately talked with father lately talked with a child lately talked with an animal training partner lately talked with a friend lately was forced to talk to somebody annoying lately talked with somebody lately formed a bond with an animal training partner recently made a friend recently formed a grudge recently adopted a new pet recently was unhappy with the lack of work last season was caught in the rain recently was caught in freakish weather recently was caught in a snow storm recently has been tired of eating the same old food lately has been tired of drinking the same old booze lately ate rotten food lately drank something spoiled lately took joy in slaughter lately ate a pretty decent meal lately ate a fine dish lately ate a wonderful dish lately ate a truly decadent dish lately ate a legendary meal lately had a pretty decent drink lately had a fine drink lately had a wonderful drink lately had a truly decadent drink lately had a legendary drink lately was comforted by a pet lately saw a beloved creature lately was pleased to have a mandate deadline met lately was angered that nobody could be punished for a recent failure was upset by having a request ignored lately was pleased by having a request approved lately was upset by having a mandate ignored lately was upset by having a mandate deadline missed lately was comforted by a lovely waterfall lately was disgusted by a miasma lately choked on dust underground lately choked on smoke underground lately was knocked out during a cave-in lately was embarrassed to have to conduct an official meeting in a dining room was very embarrassed to have to conduct an official meeting in a bedroom was incredibly embarrassed not to have any rooms lately was very happy to be elected recently was very happy to be re-elected recently was greatly pleased to enter the nobility recently was very pleased to receive a higher rank of nobility recently sustained major injuries recently sustained minor injuries recently slept in the mud recently slept in the grass recently slept in the dirt recently slept on rocks recently slept on ice recently slept on a pile of driftwood recently slept on a rough cave floor recently slept on the floor recently slept in a bedroom like a personal palace recently slept in a fantastic bedroom recently slept in a great bedroom recently slept in a very good bedroom recently slept in a good bedroom recently slept in a horribly substandard bedroom recently slept in a horrible bedroom recently slept in an awful bedroom recently slept in a very poor bedroom recently slept in a poor bedroom recently slept without a proper room recently conducted a meeting in a setting worthy of legends recently conducted a meeting in a fantastic setting recently conducted a meeting in a great setting recently conducted a meeting in a very good setting recently conducted a meeting in a good setting recently conducted a meeting in a horribly substandard setting recently conducted a meeting in a horrible setting recently conducted a meeting in an awful setting recently conducted a meeting in a very poor setting recently conducted a meeting in a poor setting recently dined in a legendary dining room recently dined in a fantastic dining room recently dined in a great dining room recently dined in a very good dining room recently dined in a good dining room recently dined in a horribly substandard dining room recently dined in a horrible dining room recently dined in an awful dining room recently dined in a very poor dining room recently dined in a poor dining room recently dined without a proper dining room recently worried greatly about not having a tomb after gaining another year celebrated having a legendary tomb after gaining another year celebrated having a fantastic tomb after gaining another year celebrated having a great tomb after gaining another year celebrated having a very good tomb after gaining another year celebrated having a good tomb after gaining another year worried about having a horribly substandard tomb after gaining another year worried about having a horrible tomb after gaining another year worried about having an awful tomb after gaining another year worried about having a very poor tomb after gaining another year worried about having a poor tomb after gaining another year was greatly pleased at the state of demands recently was very pleased at the state of demands recently was pleased at the state of demands recently was greatly angered at the state of demands recently was very angered at the state of demands recently was angered at the state of demands recently was upset by not having enough chests lately was upset by not having enough cabinets lately was upset by not having enough armor stands lately was upset by not having enough weapon racks lately was upset to be wearing old clothing lately was upset to be wearing tattered clothing lately was very upset to have worn clothes rot away lately was very embarrassed to be uncovered lately was embarrassed to have no shirt lately was embarrassed to have no shoes lately was unable to find an available hammer lately was nauseated by the sun lately was irritated by the sun lately was grumbling about depressed by angered by enraged by long patrol duty lately was outraged at the ridiculous conviction of a long-dead corpse recently was outraged at the ridiculous conviction of an animal recently was outraged at the bizarre conviction against all reason of the victim of a crime recently was pleased to have received justice recently was pleased that a family member received justice recently was yelled at by an unhappy citizen recently was cried on by an unhappy citizen recently was satisfied to bring up job scarcity in a meeting lately was able to make suggestions about work allocations lately was glad to request weapon production lately had a cathartic experience yelling at somebody in charge lately yelled at somebody in charge lately and felt fantastic afterward yelled at somebody in charge lately and felt great afterward yelled at somebody in charge lately and felt a lot better afterward yelled at somebody in charge lately and felt better afterward yelled at somebody in charge lately and felt a little better afterward yelled at somebody in charge lately yelled at somebody in charge lately but only got angrier had a cathartic experience crying on somebody in charge lately cried on somebody in charge lately and felt fantastic afterward cried on somebody in charge lately and felt great afterward cried on somebody in charge lately and felt a lot better afterward cried on somebody in charge lately and felt better afterward cried on somebody in charge lately and felt a little better afterward cried on somebody in charge lately cried on somebody in charge lately but only felt more depressed was unable to find somebody to complain to about job scarcity lately was unable to make suggestions about work allocations lately was unable to request weapon production lately was unable to find somebody in charge to yell at lately was unable to find somebody in charge to cry on lately put off flustered upset very upset greatly upset angered enraged shattered traumatized utterly traumatized by a lesser's pretentious office dining sleeping arrangements lately admired very fine splendid wonderful completely sublime tastefully arranged is married to is romantically involved with an ardent worshipper a faithful worshipper a worshipper a casual worshipper a dubious worshipper is imprisoning is imprisoned by apprentices an apprentice, is an apprentice under is traveling with [C:1:0:1] a former the former a mercenary a former mercenary an enemy a criminal to a citizen a former member a slave a former slave a prisoner a former prisoner a legendary hero of a famous hero of a hero of greatly respected for heroic acts by respected for heroic acts by a legendary monster of an infamous monster of a noted monster of certainly feared as a monster by feared as a monster by a legendary brigand of an infamous brigand of a noted brigand of certainly feared as a brigand by feared as a brigand by a legendary bully of an infamous bully of a noted bully of certainly considered a bully by considered a bully by a legendary brawler of a famous brawler of a noted brawler of certainly considered a brawler by considered a brawler by a legendary villain of an infamous villain of a noted villain of greatly feared as a villain by feared as a villain by a legendary killer of an infamous killer of a noted killer of greatly feared as a killer by feared as a killer by a legendary murderer of an infamous murderer of a noted murderer of greatly feared as a murderer by feared as a murderer by a legendary fighter against an infamous fighter against a noted fighter against greatly feared for fighting against feared for fighting against a legendary fighter for a famous fighter for a noted fighter for greatly respected for fighter for respected for fighter for a legendary loyal soldier of a famous loyal soldier of a noted loyal soldier of greatly respected for loyalty to respected for loyalty to arrived at the fortress on the [C:2:0:1] likes for their the color When possible, prefers to consume unknown meat unknown fish unknown plants unknown drink unknown liquid unknown seeds unknown leaves unknown powder unknown cheese unknown item absolutely detests needs alcohol to get through the working day and can't even remember the last time had some and has gone without a drink for far, far too long and really wants a drink and is starting to work slowly due to its scarcity does not mind being outdoors, at least for a time. likes working outdoors and grumbles only mildly at inclement weather. doesn't really care about anything anymore. is a hardened individual. is getting used to tragedy. unbelievably strong mighty very strong unfathomably weak unquestionably weak very weak weak amazingly agile extremely agile very agile agile abysmally clumsy totally clumsy quite clumsy clumsy basically unbreakable incredibly tough quite durable tough shockingly fragile remarkably flimsy very flimsy flimsy absolutely inexhaustible indefatigable very slow to tire slow to tire truly quick to tire extremely quick to tire very quick to tire quick to tire possessed of amazing recuperative powers incredibly quick to heal quite quick to heal quick to heal shockingly slow to heal really slow to heal very slow to heal slow to heal virtually never sick almost never sick very rarely sick rarely sick stunningly susceptible to disease really susceptible to disease quite susceptible to disease susceptible to disease [C:2:0:0] [C:4:0:0] but awesome intellectual powers great analytical abilities a sharp intellect a good intellect a stunning lack of analytical ability a lousy intellect very bad analytical abilities poor analytical abilities unbreakable focus a great ability to focus very good focus the ability to focus the absolute inability to focus really poor focus quite poor focus poor focus an unbreakable will an iron will a lot of willpower willpower absolutely no willpower next to no willpower a large deficit of willpower little willpower a boundless creative imagination great creativity very good creativity good creativity next to no creative talent lousy creativity poor creativity meager creativity uncanny intuition great intuition very good intuition good intuition horrible intuition lousy intuition very bad intuition bad intuition absolutely boundless patience a deep well of patience a great deal of patience a sum of patience no patience at all very little patience little patience a shortage of patience an astonishing memory an amazing memory a great memory a good memory little memory to speak of a really bad memory a poor memory an iffy memory an astonishing ability with languages and words a great affinity for language a natural inclination toward language a way with words difficulty with words and language very little linguistic ability little linguistic ability a little difficulty with words a stunning feel for spatial relationships an amazing spatial sense a great feel for the surrounding space a good spatial sense no sense for spatial relationships an atrocious spatial sense poor spatial senses a questionable spatial sense an astonishing knack for music a great musical sense a natural ability with music a feel for music absolutely no feel for music at all next to no natural musical ability little natural inclination toward music an iffy sense for music an astounding feel for the position of own body a great kinesthetic sense a very good sense of the position of a good kinesthetic sense an unbelievably atrocious sense of the position of a very clumsy kinesthetic sense a poor kinesthetic sense a meager kinesthetic sense an absolutely remarkable sense of others' emotions a great sense of empathy a very good sense of empathy an ability to read emotions fairly well the utter inability to judge others' emotions next to no empathy a very bad sense of empathy poor empathy a shockingly profound feel for social relationships a great feel for social relationships a very good feel for social relationships a good feel for social relationships an absolute inability to understand social relationships a lack of understanding of social relationships a poor ability to manage or understand social relationships a meager ability with social relationships Conduct Meeting Attend Meeting (activity cancelled) (no barracks) (improper barracks) (no activity) (cannot individually drill) (does not exist) (no archery target) (improper building) (unreachable location) (invalid location) (no reachable valid target) (no burrow) (not in squad) (no patrol route) (no reachable point on route) (not following order) (invalid order) (cannot follow order) Noble No Job Chained Null Precise Civ Equipment Link: In Mouth Hauled Multigrasp Wrapped around Strapped to Stuck in Sewn into Right shoulder Left shoulder On head pulls out and releases drops Unit has misaligned body modifiers. Adjusting. Unit has misaligned bp modifiers. Adjusting. Your miners have defaced a Acceptable Liquid Flood Overflow Acceptable Fish Liquid Flood Overflow takes the full force of the impact skids along the ground 's mandate has ended. 's mandates have ended. path fail: a cloud of a glob of was born today, which makes very young indeed. month day old, born on the year was created today, which makes the world very young indeed. has the appearance of somebody that is old and is kind. is very young. is about old. is gigantic with huge muscles and hanging rolls of lard is huge, muscular and fat is gigantic but incredibly skinny with virtually no muscles to speak of is gigantic yet weak and skinny is gigantic with incredible muscles is very muscular and just gigantic overall is gigantic and muscular is gigantic yet incredibly weak is enormous yet very weak isn't very muscular but has a gigantic build bears untold amounts of fat over a gigantic frame is very fat and enormous overall is gigantic and quite fat is incredibly skinny yet gigantic overall has an enormous build but is very skinny is enormous yet skinny is gigantic is very large and bears great lard rolls and impressive muscles is very large, fat and muscular is very large yet also very weak and incredibly skinny is weak and skinny yet has a large build overall is incredibly muscular and very large is very large and very muscular is very large with strong muscles is very weak despite being very large overall is very large yet weak isn't strong but is very large is very large and just incredibly fat has a very large body with quite a bit of fat on it is fat and has a very large body overall has a very large frame but is incredibly skinny is very large yet quite skinny as well is skinny but with a very large body overall is very large is incredibly muscular and fat, with a large build overall is large, muscular and fat has a large body but it is very skinny and frail is weak and skinny yet has a reasonably large body overall has bulky muscles on a large body is very muscular with a large body is large and muscular is large yet frail has a large body but is quite weak has ill-defined muscles but is large overall has a large body made larger still by mounds of fat has a large body and is very fat is large and fat has a large body but is incredibly skinny is large yet very skinny is large yet skinny is large would be lanky were it not for the massive muscles and slabs of lard is lanky, with strong muscles and some fat has a tall, skinny body that is very frail is tall and thin, weak with few traces of fat is tall and thin with incredible muscles is tall, thin and very muscular is muscular, tall and thin is lanky and frail is lanky and weak is lanky with ill-defined muscles packs extraordinary obesity on to what was once a tall and thin body has a tall, thin frame but manages to be very fat has a tall, thin body layered with some fat has a tall, narrow body that is just incredibly skinny has a tall, thin frame with very little fat on it has a tall, thin body with little fat is lanky has a short, broad body stacked thick with muscles and lard is stout, muscular and fat has a short body that is broad yet with few traces of muscle or fat has a short broad body but is kind of weak and skinny at the same time is stout and incredibly muscular is stout and very muscular has a stout muscular body has a short broad body but is very frail has a short broad body with little in the way of muscles has a short broad body with ill-defined muscles is short, broad and morbidly obese has a short broad body with a lot of fat on it is short, broad and fat has a short, broad frame with almost no fat on it has a short, broad body with very little fat has a short, broad build overall but is somewhat skinny is stout has a massive broad body, highly muscular, with thick rolls of lard hanging from it has an incredibly broad body with some muscle and fat on it has an extremely broad frame with few traces of either muscle or fat has an incredibly broad body that is somewhat weak with only a little fat on it is incredibly muscular and broad-bodied is has large muscles on a incredibly broad body is muscular with an extremely broad body has an incredibly broad body but is very frail has an extremely broad body but is weak is somewhat weak and has a body that is incredibly broad has an incredibly broad body hung with curtains of lard has an extremely broad body with lots of fat on it is fat with an extremely broad body has an incredibly broad body with almost no fat on it has an extremely broad body with very little fat has an extremely broad body with little fat is incredibly broad-bodied has a very broad body, with enormous lard pockets packed in with the giant muscles has a very broad, muscular, fat body has a very broad body but it is frail with very little fat on it has a very broad body overall but it is weak with little fat on it is incredibly muscular and has a very broad body is very muscular and broad is muscular and very broad has a very broad body but it is frail has ill-defined muscles on an otherwise broad body has a broad body that is somewhat weak has a very broad body and is incredibly fat is very broad and fat is fat and very broad has a very broad body but almost no fat has a very broad frame with very little fat on it has a very broad body with little fat is very broad-bodied has a broad body bearing impressive muscles and a great load of fat is broad-bodied, muscular and fat is frail and very skinny yet with an overall broad body is broad-bodied, though weak and skinny has incredible muscles stretched over a broad body is very muscular with a broad body is broad and muscular has a broad body but it is very frail is broad yet weak is broad with little muscle has a broad body made broader still by no shortage of surrounding lard is broad-bodied and very fat is broad and fat has a broad body with almost no fat on it has a broad body with very little fat has a broad body with little fat has a broad body has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles has a long, thin body, thickened by muscle and fat has a long, thin frame, frail with very little fat has a long, thin body that is somewhat weak with little fat has a long, thin frame strapped with incredible muscles is long and thin with strong muscles is long, thin and muscular is long and thin but very weak is long, weak and thin is long, thin and somewhat weak has a long, thin frame hidden beneath copious rolls of lard has a long, thin body with a lot of fat on it has a long, thin body with some fat on it has a long, thin body with almost no fat on it has a long, thin body with very little fat has a long, thin frame with little fat is long and slim could be incredibly thin but has massive lardy rolls and enormous muscles has managed to put some muscle and fat on an extremely thin frame is a frail, extremely skinny thing is weak with little fat and just incredibly thin overall has an extremely thin body packed with huge muscles is very muscular and incredibly thin is muscular and extremely thin is extremely thin and frail is very weak and extremely thin is extremely thin with ill-defined muscles has an extremely thin frame underlying a massive lardy edifice has an extremely thin frame with a lot of fat on it has an incredibly thin frame with some fat on it has an extremely thin body with almost no fat on it has an extremely thin body with very litte fat on it has an incredibly thin body with little fat is incredibly thin has a very thin build buried underneath endless muscles and fat would be very thin but has opted for some muscle and fat has a very thin, frail body without visible traces of fat is weak and has a very thin body with very little fat is incredibly muscular and very thin is very muscular and thin is muscular and very thin is very thin and weak is weak and very thin is somewhat scrawny and very thin would be very thin but bears an enormous lardy burden has much fat on a very thin frame has a very thin frame with a bit of fat on it has a very thin body with almost no fat on it has a very thin frame with very little fat has a very thin body with little fat is very thin has a thin frame but it is loaded with muscles and great layers of fat has a generally thin build with some muscle and fat on it is thin, frail and incredibly skinny is thin, skinny and weak is thin but has incredible muscles is thin and very muscular is wiry is thin and frail is thin and weak is thin and scrawny has what was once a thin frame, now bearing enormous, thick layers of fat has a once-thin frame, now belarded has a thin frame with some fat on it has a thin body with almost no fat on it has a thin body with very little fat has a thin body with little fat is thin is incredibly tall, layered with massive muscles and hanging sacks of lard is incredibly tall with strong muscles and some fat is very frail with an extremely tall and skinny body is incredibly tall and a bit skinny, with ill-defined muscles is incredibly tall and muscular is very muscular and extremely tall is muscular and incredibly tall is incredibly tall but has a frail body is incredibly tall yet weak is scrawny yet extremely tall is incredibly tall and fat is very fat and extremely tall is fat and extremely tall is incredibly tall and skinny is very skinny and even more tall is skinny and extremely tall is incredibly tall is very tall with huge muscles and great lardy rolls is very tall with plenty of muscle and fat is very tall and skinny but also very weak is weak and skinny but very tall overall is very tall with huge muscles is very tall and muscular is muscular and very tall is very tall yet frail is very tall yet weak is very tall yet somewhat weak is very tall with a hanging apron of lard is very tall and fat is fat and very tall is very tall and incredibly skinny is very tall and skinny is skinny and very tall is very tall is very muscular, tall and obese is tall, muscular and fat is tall, extremely skinny and frail is tall, weak and skinny has loaded a tall body with incredible muscles is tall and very muscular is tall and muscular is pretty tall but also very frail is tall but has quite ill-defined muscles is tall and scrawny is tall and belarded by great hanging sacks of fat is tall and very fat is tall and fat is tall and incredibly skinny is tall and very skinny is tall and skinny is tall is incredibly long with impressive muscles and great sacks of lard is extremely long with muscle and fat in equal measure is frail and really skinny but also extremely long is incredibly long yet is also weak and skinny is incredibly long and muscular is very muscular and incredibly long is muscular and extremely long is very frail and incredibly long is weak and extremely long is somewhat weak and extremely long is incredibly long, encapsulated in massive layers of lard is extremely long and very fat is fat and incredibly long is incredibly long and skinny is very skinny and extremely long is skinny and incredibly long is incredibly long is extremely muscular and lardy and also very long is very long, muscular and fat has a very long body, frail and skinny is weak and skinny with a very long body overall is very long and incredibly muscular is very long and muscular is muscular and very long is very long and frail is weak and very long is somewhat weak and very long has a very long body that is beset by a morbid corpulence is very long and fat is fat and very long is very long and incredibly skinny is very long and skinny is skinny and very long is very long is extremely muscular, obese and long is long, muscular and fat has a frail body, long and incredibly skinny is long, weak and skinny has an incredibly muscular, long body is very muscular with a long body is long and muscular is long with a frail body is long but weak is long and scrawny is long and incredibly fat is long and very fat is fat and long is long and incredibly skinny is long and very skinny is long and skinny is long is incredibly short yet has extremely strong muscles hidden under massive lardy rolls is muscular and fat yet at the same time incredibly short is extremely short, weak and thin is weak, skinny and incredibly short has put on an extreme amount of muscle, especially for one so short is very muscular and incredibly short is muscular and extremely short is incredibly short and frail is weak and extremely short is extremely short with little muscle is incredibly short but somehow packs in an enormous amount of fat is very fat and extremely short is fat and incredibly short is incredibly short and skinny is very skinny and extremely short is skinny and incredibly short is incredibly short is very short but covered with great amounts of lard and with huge muscles is very short yet muscular and fat is very short, very weak and very skinny is weak, skinny and very short packs enormous muscles on to a very short body is very muscular and very short is very short with well-defined muscular is very weak and very short is weak and really short is somewhat weak and very short carries massive amounts of fat, especially for one so short is very short and fat is fat and very short is very short and incredibly skinny is very short and skinny is skinny and very short is very short is short yet layered with equal parts of giant muscles and lardy slabs isn't very tall but makes up for it with muscle and fat is short, very weak and incredibly skinny is weak, short and skinny isn't tall but has incredible muscles is short with well-defined muscles is short and muscular is short and very weak is weak and short is short and not very strong is short and just incredibly fat is short and obese is short and fat is short and incredibly skinny is short and very skinny is short and skinny is short is as short as can be yet has great muscles and rolls of lard is incredibly short, if muscular and fat is incredibly short, skinny and frail is weak and skinny as well as incredibly short has an extremely short body that is incredibly muscular is very muscular if incredibly short is as short as they come and very frail on top of that is weak as well as incredibly short is scrawny and extremely short is incredibly short and bears massive lardy rolls has an incredibly short body but still manages to be very fat is very skinny and even more short is skinny and extremely short is very short yet impressively muscular and enormously fat is very short in length but muscular and fat as well is very short, weak and skinny is weak and skinny and also very short carries great muscles on a very short body is very short and muscular is muscular and very short is very short and frail is very short and quite weak is very short with ill-defined muscles has a very short body buttressed by rolls of lard is short with great muscles and copious amounts of lard is short in length but muscular and fat is weak, skinny and short is incredibly muscular if a little short is very muscular with a short body is short and weak is short and scrawny is short and incredibly fat is short and very fat is strapped with massive amounts of muscle and lard is muscular and fat is very weak and incredibly skinny is weak and skinny is incredibly muscular is very muscular is muscular is very weak is weak is scrawny is corpulent is very fat is fat is incredibly skinny is very skinny is skinny is average in size has a small build yet is strapped with massive amounts of muscle and lard has a small build but is muscular and fat has a small build and is very weak and incredibly skinny has a small build and is weak and skinny has incredible muscles over a small build is very muscular yet has a small build is small yet muscular is very weak and small is weak and small is small and scrawny packs massive amounts of fat on to a small build has a small build but is very fat is small and fat is incredibly skinny with a small build is very skinny with a small build is skinny with a small build is small is very small yet with huge slabs of lard and muscle is muscular and fat yet has a very small overall build is very weak, skinny and small is weak, skinny and very small is incredibly muscular for one so small is very small yet very muscular is muscular and very small is weak and very small is very small with ill-defined muscles has a very small body bedecked with lardy rolls is very small and fat is fat and very small is incredibly skinny and very small is very small and skinny is skinny and very small is very small is tiny yet incredibly muscular and lardy is muscular and fat and very, very small is incredibly small, weak and skinny, so as to be almost nothing is tiny, skinny and weak is a minuscule bundle of muscles has an extremely small body but it is very muscular is muscular yet with a incredibly small body overall is tiny and utterly weak is tiny and weak is tiny with ill-defined muscles bears an enormous amount of fat for one so tiny is tiny yet very fat is fat yet tiny is tiny overall and in particular incredibly skinny is very skinny with an overall minuscule build is incredibly small and skinny is tiny are spilled. broken. fractured. has a compound fracture have compound fractures cut open smashed open broken open torn open gouting gushing spraying running with dripping oozing dented. frost-bitten frozen blistered completely swollen heavily swollen very swollen quite swollen swollen slightly swollen high wide-set large-irised small-irised sunken protruding smooth convex concave curly straight dense sparse upturned hooked splayed out flattened great-lobed fuse-lobed gapped crowded high-cheekboned low-cheekboned broad-chinned narrow-chinned jutting-chinned recess-chinned square-chinned round-chinned greasy deep-voiced high-voiced raspy-voiced clear-voiced body is is gone. extremely tall somewhat tall very short somewhat short extraordinarily broad somewhat broad extremely narrow somewhat narrow extremely long quite long somewhat long extremely short incredibly high somewhat high extremely low slightly low incredibly close-set slightly close-set very wide-set slightly wide-set deeply sunken slightly sunken slightly protruding have very large irises have large irises have slightly large irises have very thin irises have thin irises have slightly thin irises very large-irised slightly large-irised very thin-irised thin-irised slightly thin-irised extremely wrinkled slightly wrinkled very smooth slightly smooth incredibly straight very convex slightly convex incredibly concave somewhat concave extremely dense quite dense slightly dense extremely sparse quite sparse slightly sparse very thick slightly thick very thin somewhat thin incredibly upturned slightly upturned sharply hooked slightly hooked very splayed out somewhat splayed out very flattened slightly flattened have great swinging lobes have large hanging lobes are free-lobed are fuse-lobed have nearly fused lobes have small lobes hanging-lobed free-lobed nearly fuse-lobed small-lobed widely-spaced tangled very round slightly rounded slit somewhat greasy crinkly striped mottled spots with a touch of with flecks of with some mixed with stripes are has a deep, guttural voice has a high-pitched, clear voice has a high-pitched, grating voice has a clear, deep voice has a fairly deep and raspy voice has a high squeaky voice has a low, clear voice has a high, clear voice has a very clear voice has a clear voice has a grating, raspy voice has a scratchy voice has a very high-pitched voice has a high voice has a very deep voice has a low voice has very high cheekbones has high cheekbones has low cheekbones has very low cheekbones square chin round chin chin has a massive has a deeply recessed, broad has a narrow, jutting has a deeply recessed, narrow has a broad, prominent has a broad, recessed has a narrow, prominent has a narrow, recessed has a very broad has a broad has a very narrow has a narrow has a jutting has a prominent has a recessed has a deeply recessed has a square chin has an angular chin has a very round chin has a round chin very long medium-length clean-shaven stubble neatly combed braided arranged in double braids tied in a pony tail bears bear the marks of numerous old wounds, the chief among them the marks of old wounds, including massive very long long short very short tiny curving scar. straight scar. huge very large very small dent. jagged scar. has bestowed the name upon a has grown attached to a You have disturbed the sleep of the dead! sucks the wind out of raises a high fever in makes convulse and retch inflicts excruciating pain upon causes a spell of dizziness in paralyzes stuns batters is throwing a tantrum, possessed by has risen and is haunting the fortress! is following has been misplaced. No doubt is to blame! toppled by is throwing objects around the fortress! can be heard howling throughout the fortress! A murderous ghost. A sadistic ghost. A violent ghost. An angry ghost. A moaning spirit returned from the dead. It will generally trouble one unfortunate at a time. A howling spirit. The ceaseless noise is making sleep difficult. A secretive poltergeist. An energetic poltergeist. A troublesome poltergeist. A restless haunt, generally troubling past acquaintances and relatives. A forlorn haunt, seeking out known locations or drifting around the place of death. This spirit has not been properly memorialized or buried. RESERVED_BLOOD died in a cage. fallen into a deep chasm. died of old age. been scared to death died in the dark. starved to death. died of thirst. drowned. burned up in magma. burned up in dragon fire. boiled. melted. condensed. solidified. died in the heat. been encased in cooling lava. been encased in cooling magma. been encased in ice. frozen to death. burned to death. been scalded to death. burned up in a magma mist. been crushed by a drawbridge. been crushed under the collapsing ceiling. been killed by falling rocks. been shot and killed. bled to death. succumbed to infection. suffocated. been struck down. been slaughtered. been scuttled. been hacked to pieces. been beheaded. been crucified. been buried alive. been executed by being left out in the air. been executed by drowning. been burned alive. been fed to beasts. been drained of blood been drained of blood by been murdered by been killed by a trap. been killed by a vehicle. been killed by a flying object. vanished. collapsed. died after colliding with an obstacle. been impaled on spikes. been put to rest. been found dead. been found dead, contorted in fear! been found, starved to death. been found dead, dehydrated. been found dead, drowned. been found dead, badly burned. been found boiled. been found melted. been found condensed. been found solidified. been found dead, frozen. been found dead, badly crushed. been found scuttled. been found dead, completely drained of blood! <pro_sub> <pro_obj> <pro_pos> You reorganize your possessions. reorganizes possessions. data/save/current/unit- unit- The Military of SQUADS/LEADERS SQUAD POSITIONS CANDIDATES VACANT AVAILABLE You need somebody who can appoint this position. squad active No positions move/station kill defend training invalid order : Disband squad : Create squad appointed by this leader : Need commander to appoint sub-commander No relevant skills skilled Schedule: : Cannot remove commander with subordinates Order: No orders : Must assign commander first : Positions : Alerts : Equip : Uniforms : Supplies : Ammunition : Schedule ERROR : Use position : Select uniform ALERTS SQUADS BURROWS [CIV] no burrow restrictions burrow Civilian alert: : Add alert : Delete alert : Set civilian alert : Set squad to alert : Restrict civs to burrow : Name alert : Set squad to alert, retaining orders ( no orders order Are you sure? Squad alert schedules will be lost! POSITION UNIFORM <no squads> <no positions> <no uniform> missing item individual choice , weapon indiv choice, melee indiv choice, ranged leather silk plant fiber wood stone BROKEN individual choice indiv choice, melee indiv choice, ranged any color (Dye) any material specific armor specific helm specific pants specific gloves specific shoes specific shield specific weapon (foreign) <no uniforms> <no assigned items> : View/Customize : Assign uniforms : Pri/Assignments : Legs : Helm : Gloves : Boots : Shield : Weapon : Material : Color : Replace clthng : Over clthng : Exact matches : Partial matches : Add item : Use mat : Use color : Del item : Use for position : Use for squad : Choose squad to reorder : Place squad in list UNIFORMS ITEMS SELECTION <no items> <no materials> <no colors> : Add uniform : Delete uniform : Name uniform SQUADS/GROUP AMMUNITION ASSIGNED Hunters <no ammunition> : Use in combat : Non-combat : Use in training : No training Do not carry water Carry water Carry any drink Do not carry food Carry one food Carry two food Carry three food : Change water amount : Change food amount The Nobles and Administrators of Choose the Settings [REQUIRE] [DEMAND] [MANDATE] : Replace : View Unit/Fill Vacancy : Settings : Becoming the Capital Leave Vacant There are no reasonable candidates. : View Unit Lowest Precision Low Precision Medium Precision High Precision Highest Precision 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 All counts accurate Your bookkeeper has done enough work to attain Your bookkeeper needs to work in an office to improve precision low precision medium precision high precision highest precision The stockpile records are % updated toward the next precision level. Duplicate Object: inorganic plant creaturebody creaturebodygloss entity word symbol translation color shape color_pattern reaction material_template tissue_template body_detail_plan creature_variation interaction failed vermin colony deletion Generating world using parameter set old save: resetting out of bound hf coordinates old save: fixing possible broken hostile migrants Null unit chunk on export A cloud of has drifted nearby! It is raining It is snowing The wet season has arrived! Spring has arrived! Spring has arrived on the calendar. It is now summer. Summer has arrived on the calendar. The dry season has come. Autumn has come. Autumn has arrived on the calendar. Winter is upon you. Winter has arrived on the calendar. has improved masterfully! This artwork appears on .[B] This work of art is a This artwork appears on a and was crafted in This artwork appears on the front of on the back of This engraving appears on a floor This engraving appears on a wall somewhere This artwork is a It is a The item On the item On the front of the coin On the coin's back Engraved on the floor on the wall is a fine superior n exceptional rendition of a well-designed finely-designed superiorly designed n exceptionally designed masterfully designed image The artwork relates to during The image is the symbol of migrating nomadic local outcast civilization group government vessel religion military unit objects/ objects/text/book_instruction.txt NOT FOUND objects/text/book_art.txt objects/text/secret_death.txt objects/language_*.txt objects/descriptor_shape_*.txt objects/descriptor_color_*.txt objects/descriptor_pattern_*.txt objects/material_template_*.txt objects/inorganic_*.txt objects/plant_*.txt objects/tissue_template_*.txt objects/item_*.txt objects/building_*.txt objects/b_detail_plan_*.txt objects/body_*.txt objects/c_variation_*.txt objects/creature_*.txt objects/entity_*.txt objects/reaction_*.txt objects/interaction_*.txt Missing Material Template: Missing Inorganic Gloss: Missing Plant Gloss: Missing Tissue Template: Missing Item Definition: Missing Building Definition: Missing Body Detail Plan: Missing Creature Body Definition: Missing Creature Body Gloss Definition Missing Creature Variation: Missing Creature Definition: Missing Entity Definition Missing Word Definition Missing Symbol Definition Missing Translation Definition Missing Color Definition Missing Shape Definition Missing Color Pattern Definition Missing Reaction Definition Missing Interaction Definition: : NULL job on building load : NULL master on building load : NULL subord on building load Site Map: Extra Item Occupancy Something has collapsed on the surface! A section of the cavern has collapsed! succession traveler placed out of bounds adventuring traveler placed out of bounds camp order missing parent -- army will camp forever invalid nem in army during guard creation guard army unattached from parent army , being the rightful heir, has inherited the position of very near a day's travel nearly a day's travel a half day's travel a short walk in the depths aboveground inaccessible from here The weather has cleared. A snow storm has come. It has started raining. Load Game: Invalid Job ID Number, Load Game: Invalid Unit ID Number, Load Game: Invalid Item ID Number, Load Game: Invalid Entity ID Number Load Game: Invalid Nemesis ID Number, Load Game: Invalid Building ID Number, Load Game: Invalid Machine ID Number Load Game: Invalid Flow Guide ID Number Load Game: Invalid Artifact ID Number, Unloaded Load Game: Invalid Proj ID Number Load Game: Invalid Schedule ID Number Load Game: Invalid Unit Chunk ID Number Load Game: Invalid Art Image Chunk ID Number Load Game: Invalid Hist Figure ID Number Load Game: Invalid Hist Event ID Number Load Game: Invalid Hist Event Collection ID Number Load Game: Invalid Squad ID Number Load Game: Invalid Formation ID Number Load Game: Invalid Activity ID Number Load Game: Invalid Interaction Instance ID Number Load Game: Invalid Written Content ID Number Load Game: Invalid Identity ID Number Load Game: Invalid Incident ID Number Load Game: Invalid Crime ID Number Load Game: Invalid Vehicle ID Number Load Game: Invalid Army ID Number Load Game: Invalid Army Controller ID Number Load Game: Invalid Army Tracking Info ID Number Load Game: Invalid Cultural Identity ID Number Load Game: Invalid Agreement ID Number has engraved a masterpiece! Night creatures! Night creature! Ambush! You feel uneasy. data/save/current/site- site- NULL artifact on site adoption, skipping You have discovered a river. You have discovered an expansive cavern deep underground. You have discovered a great magma sea. You have discovered an eerie cavern. The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds. Seemingly bottomless glowing pits mark the surface. You have discovered a cave entrance. You have discovered a downward passage. You have discovered a deep pit. You have discovered a magma pool. You have discovered a volcano. ! Praise the miners! You have found a curious underground structure. You have struck column update out of bounds: Evaluate Wagon Edge Access Overflow The falling debris has defaced a Sizing Flow... Overflow Dungeon Floodfill Overflow Dungeon Floodfill Overflow 3 Dungeon Floodfill Overflow 4 Dungeon Flood Fill Overflow 2 The impertinent vegetation has defaced a A careless farmer has defaced a A foolish builder defaced a have married. Congratulations! They have decided to forego any formal celebrations. soap ivory/tooth unknown material data/init/arena.txt -legends .xml <?xml version="1.0" encoding='UTF-8'?> <df_world> <regions> <region> </type> <type> </region> </regions> <underground_regions> <underground_region> underworld </depth> <depth> </underground_region> </underground_regions> <sites> <site> <structures> </structures> </site> </sites> <world_constructions> </world_constructions> <artifacts> <artifact> </item> <item> </artifact> </artifacts> <historical_figures> <historical_figure> </race> <race> </caste> <caste> </appeared> <appeared> </birth_year> <birth_year> </birth_seconds72> <birth_seconds72> </death_year> <death_year> </death_seconds72> <death_seconds72> <deity/> <force/> <animated/> <ghost/> </associated_type> <associated_type> <adventurer/> </ent_pop_id> <ent_pop_id> </breed_id> <breed_id> </historical_figure> </historical_figures> <entity_populations> <entity_population> </entity_population> </entity_populations> <entities> <entity> </entity> </entities> <historical_events> </historical_events> <historical_event_collections> </historical_event_collections> <historical_eras> <historical_era> </historical_era> </historical_eras> </df_world> green glass gems clear glass gems crystal glass gems has entered a martial trance! draws straps camp order missing parent -- unit will camp forever eats has guzzled some : site walker could not find walkable area : site walker could not return to home zone You feed on You flounder flounders in the water in the lava in the magma push pushes lose hold of the loses hold of the You stand up. stands up. You lie on the ground. lies on the ground. marriage traveler placed out of bounds You are now in control of , ruling