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40d Talk:Color
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Game colors vs Webfriendly
Ok, so the game colors aren't the webfriendly colors consisting of combinations of hexadecimal 00, 33, 66, 99, cc, ff (which can be abbreviated to the single digits 0, 3, 6, 9, c, f). So, what color values do we go with for tiles? Is there even a discernible difference between the color as in the game, or a web friendly approximation, that is, should color #808080 for example be approximated to #999999 (same as #999)?
Examples:
Object | Code | Game | Web |
---|---|---|---|
Galena | [COLOR:7:7:1] | £ |
£
|
Sphalerite | [COLOR:0:7:1] | £ |
£
|
Pig tail | [COLOR:7:0:0] | τ |
τ
|
Plump helmet | [COLOR:5:0:0] | ♠ |
♠
|
Plump helmet spawn | [COLOR:4:0:1] | . |
.
|
Compare with the colors from Oupost Ducimemal. --Mechturk 20:55, 5 November 2007 (EST)
- On the old wiki, we went with the game colors. --Savok 22:45, 5 November 2007 (EST)
- The in game colors are perfectly web friendly rgb values. If you look up the numbers from the init file and convert to hexadecimal, everything is peachy keen. You'll note the main color values are divisible by 16, meaning they perfectly line up with 3 digit color codes.VengefulDonut 22:52, 5 November 2007 (EST)
- Except values in 3 digit color codes are divisible by 17. #387 = #338877 -- Zaratustra 23:44, 5 November 2007 (EST)
- Right. The values of 128 (for the darker colors) and 192 (for light gray) used in game correspond to 80h and c0h respectively. Though I'm more than happy to go with three color codes, as long as it's settled which ones to use. --Mechturk 15:33, 6 November 2007 (EST)
- Except values in 3 digit color codes are divisible by 17. #387 = #338877 -- Zaratustra 23:44, 5 November 2007 (EST)
- We don't need to compensate for people using ancient 256 color desktops, if your browser can't render colors correctly, get a better one. --Rick 22:57, 5 November 2007 (EST)