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40d:Sheriff
Revision as of 00:00, 9 January 2008 by Conrad Leviston (talk | contribs)
Room requirements | ||
---|---|---|
Office | Modest Office | |
Quarters | Modest Quarters | |
Dining room | Modest Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
| ||
Function | ||
The position of sheriff opens once the population of your fortress reaches 20. The sheriff will get unhappy thoughts if you don't have enough chains or cages set to be used for justice. The sheriff will subdue and imprison lawbreaking dwarves.
When your fortress reaches 50 dwarves, the sheriff will be promoted to a Captain of the guard