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Skin

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This article is about the current version of DF.
Note that some content may still need to be updated.

Skin is a tissue layer common to most creatures. Different types of creatures have different types of skin.

  • Most mundane creatures have raw hide, which displays in-game as skin. This is the only type that can be tanned into leather.
  • Arthropod creatures have untannable chitin. Much tougher than normal skin but also acts as the skeleton of most creatures that have it, meaning damage immediately affects structural function.
  • Reptilian creatures and fish generally have untannable scales. Somewhat tougher than ordinary skin, slightly reducing damage from weaker sources.

Skins are stored in a refuse stockpile (both fresh and rotten).

Skin uses

Raw skin can be processed at a tanner's shop by a dwarf with the tanning labor enabled in order to produce leather. If skins are not tanned automatically, try using your manager to manually queue "Tan a Hide" jobs. Scales and chitin cannot be tanned.

Leather

Leather is used to make low-grade armor and clothing. Leather is also used to make bags, quivers, backpacks, waterskins, clothing, shields, armor, crafts and decorations. The process of making and using leather is part of the meat industry, rather than Clothing industry.

Modding scales to be usable in leatherworking

If you want to make items out of scale, add these tokens to SCALE_TEMPLATE in material_template_default.txt in game raws:

	[LEATHER]
	[ITEMS_LEATHER]
	[BUTCHER_SPECIAL:SKIN_TANNED:NONE]

This will make butchering yield several sheets of the creature's scale, usable in leatherworking, instead of regular unusable scales. You can also add these tokens to CHITIN_TEMPLATE to enable the usage of chitin.

See also

"Skin" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: salul
Elven: tipi
Goblin: duspbu
Human: lubbe