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40d Talk:Armor
Corrected the matter with low and high boots. If you look at the raws you can see that the armor level of both boot types are the same and thus they can both be used as chain and plate armor. My games have proved this to me. Only real difference between the two boot types is that the high boot is heavier and protects more of the body than just the feet. Noctis 05:18, 22 December 2007 (EST)
Does anyone know the rules of where you can wear each piece of armor? For example, can you wear a high boot and leggings? or only low boots with leggings? Do you need to make two boots? --Mitchy 20:30, 9 November 2007 (EST)
- You can wear high boots with leggings. Leggings and high boots have different layers. --JT 17:15, 11 November 2007 (EST)
On a similar note, what's the difference between steel leggings and steel greaves? I would've thought leggings would cover below the knee as well. Do I need both to provide maximum Xtreme protection? Runspotrun 15:17, 18 November 2007 (EST)
- As far as I can tell, greaves are the Plate class upgrade to leggings, which are Chain class lower body armor. Unlike upper body armor however, dwarves don't appear to be able to wear both leggings and greaves at once and will drop their leggings in favour of a set of greaves when set to Plate armor. --TangoThree 14:03, 25 November 2007 (EST)
I would like to know if it's possible to find out the various protection values of different types of armor. For example, we know the material and quality modifiers for armor, but not, say, how much better plate mail protects you than chain. Or whether greaves or high boots offer more coverage. I ask because I'm wondering if, with high quality modifiers, adamantine clothing is viable protection for those who aren't wearing armor. Certainly, it'd make a good halfway measure for those who can't do magma smelting yet, but can get a Craftsdwarf's Workshop, Loom, and Clothesmaker's Workshop set up to extract the threads, weave them, and make clothes. --Alfador 11:48, 13 December 2007 (EST)
Soldier
I think some of this article, specifically that stuff in the Using armor section, should be moved over to an article more dedicated to soldier preferences. As it is, it's describing everything about arming civilians with weapons instead of simply talking about armoring civilians; that content seems more appropriate for an article about soldiers or the hunting article. --JT 17:15, 11 November 2007 (EST)
Verified
I can verify that whan setting dwarves to chain, they wear gauntlets --Nog 16:21, 12 November 2007 (EST)
Table
I added a Materials Needed section to the table. Is this OK? --Nanor 19 December 2007
- Excellent idea. It looked a little odd in the table, so I moved it to the text instead. --Turgid Bolk 16:47, 19 December 2007 (EST)
- Much better! Thanks! --Nanor 17:50, 19 December 2007 (EST)
23.130.23a
We had much more info on armor in the old wiki. Could someone with an account there bring the relevant bits over? VengefulDonut 11:18, 22 December 2007 (EST)
Leather Armor re: Caps and Helms
A soldier set to leather armor can wear leather helms, not just caps, and they'll wear a cap at the same time underneath (at least, if it's silk. I haven't confirmed yet if a soldier will wear a leather cap + a leather helm; doesn't really matter). This is a good thing because helms (according to the old wiki) have higher Block. They're heavier too but this shouldn't be a problem. --Stromko 19:57:15 (PST), January 06 2007
- In the old versions, the materials of the armor pieces were irrelevant, regardless of the fact that the lowest armor level is called "leather". Leather and chain wearers would wear any kind of legging or boot, and a plate wearer would wear even a pig tail helm, if they happened to come across one, showing no preference for better material types or quality. Has this changed, or does the table in this article contain some wrong assumptions?--Maximus 02:42, 7 January 2008 (EST)
- I seem to recall that 'light' materials like cloth, shell, and bone effectively 'downgraded' armor by one level, weighed half as much, and were 50% of the maximum effectiveness per their type. However! I can see right now in my current fortress a steel cap is 78 pounds and a cave spider silk cap is 13 pounds. This shows not all old information is correct.
Furthermore, bone and shell doesn't become a 'lighter' class. Shell Gauntlets require Chain or above to be assigned, and Turtle Bone Greaves go un-used until a dwarf is set to Plate.
However, I /can/ confirm from this very fortress I'm looking at right now, that dwarves assigned to leather went to pick up and wear Leather Helms. Unless, that is, they already have metal Caps. I'm looking at a marksdwarf right now assigned to wear Leather who has a Steel Cap, a pig tail hood (they all have hoods), and no helm. Everybody else has a leather helm.
I should note my fortress has no metal helms lying around, nor does it have spare metal caps, so I'm unable to verify that dwarves set to Leather wouldn't wear metal Helms or preferentially choose caps (they'd probably choose /either/ Metal Caps or Leather Helms if given a choice). However, I'm pretty sure they would not. Therefore, it is my understanding that they make a distinction between different material types. --Stromko 03:22 (PST), January 07 2007
bone greaves
Trying to make bone greaves, i get the message *cancelled. needs 2 bones* I have lots of horse and groundhog bones and can craft other stuff with bone fine. Is this a bug? --Koltom 10:15, 15 February 2008 (EST)
Shields and Bucklers
Hmm it states here that dwarves can wear BOTH shields and bucklers, however in soldiering screen you can select EITHER shield OR buckler, but NOT both. Does this part of article apply to Adv. mode only?