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Guild

From Dwarf Fortress Wiki
Revision as of 20:39, 9 February 2020 by Silverwing235 (talk | contribs)
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This article is about the current version of DF.
Note that some content may still need to be updated.


Guilds are organizations established when sufficient members (10 by default in d_init.txt) of your fortress practice the same profession, or professions in the same category. Shortly after establishment, the guild will petition for the construction of a guildhall, where its members will socialize and hold skill demonstrations, slowly training them as if they were a military squad under training orders.

Guildhalls work similarly to barracks and taverns, by providing skill training and some degree of socialization. A guildhall requires 2000 (by default) and Grand Guildhall at 10000 zone wealth to be considered established. A guild with a guildhall was observed establishing connections with other guilds, but with an as of yet unknown effect. If a guildhall petition has been accepted but has not been built after one year, the agreement to establish a guildhall will be abandoned.

While a guild is not established, it can still hold public skill demonstrations for idlers.

Typically, a guild for a general profession category, such as fisherdwarves, farmers, or metalsmiths will be founded first, though if enough dwarves of a specific profession such as furnace operator or weaponsmith are in a fortress, a guild for that specific profession will be founded as well as the more general guild. Dwarves with a profession with its own guild and one for the more general category will be members of both guilds.

The following guilds have been observed to exist:

(This is not currently a comprehensive list. Presumably, there are guilds for all professions in the game, but this requires clarification.)

This is a list of guild halls you can select when adding a new location (e.g. q -> hover a table -> l -> a -> g)

  • Miner hall
  • Woodworker hall
  • Carpenter hall
  • Bowyer hall
  • Woodcutter hall
  • Stoneworker hall
  • Engraver hall
  • Mason hall
  • Ranger hall
  • Animal Caretaker hall
  • Hunter hall
  • Trapper hall
  • Animal Dissector hall
  • Metalsmith hall
  • Furnace Operator hall
  • Weaponsmith hall
  • Armorer hall
  • Blacksmith hall
  • Metalcrafter hall
  • Jeweler hall
  • Gem Cutter hall
  • Gem Setter hall
  • Craftsdwarf hall
  • Woodcrafter hall
  • Stonecrafter hall
  • Leatherworker hall
  • Bone Carver hall
  • Weaver hall
  • Clothier hall
  • Glassmaker hall
  • Potter hall
  • Glazer hall
  • Wax Worker hall
  • Strand Extractor hall
  • Fishery Worker hall
  • Fisherdwarf hall
  • Fish Dissector hall
  • Fish Cleaner hall
  • Farmer hall
  • Cheese Maker hall
  • Milker hall
  • Cook hall
  • Thresher hall
  • Miller hall
  • Butcher hall
  • Tanner hall
  • Dyer hall
  • Planter hall
  • Herbalist hall
  • Brewer hall
  • Soap Maker hall
  • Potash Maker hall
  • Lye Maker hall
  • Wood Burner hall
  • Shearer hall
  • Spinner hall
  • Presser hall
  • Beekeeper hall
  • Engineer hall
  • Mechanic hall
  • Siege Engineer hall
  • Siege Operator hall
  • Pump Operator hall
  • Architect hall
  • Diagnoser hall
  • Bone Doctor hall
  • Suturer hall
  • Surgeon hall