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40d Talk:Tower-cap
this is hard to do? my girlfriend has several ponds just inside the ground of her diggings in various locations...
- Luck dependent. Not reliable.
Regarding the three-year thing: I dug a couple of tree farm chambers (each 21x21) on the bottom level of my fort. It took about 8 months to set up the irrigation system, after which I flooded most of each chamber. One year later, I have my first mature tower-cap; there are about 50 more juvenile tower-caps, so we'll see how much of an outlier this is. But three years is almost certainly wrong; it was solid rock 20 months ago. Doctorlucky 18:47, 28 November 2007 (EST)
Conjecture: The reason you can't bring tower-cap spawn nor plant them is because trees and shrubs are coded differently; you can plant the latter but not the former. And tower-caps are a variety of tree. Therefore, we will not be able to plant tower-caps until Toady unifies plants like he did for ore and stone. Just as we can now smooth and engrave ore veins. --Alfador 12:01, 10 December 2007 (EST)
Natural vs carved-out ponds
Is it essential that the pond is already there?
What if I do what I'm doing at the moment and drain a surface pond (well a few actually...) into a subterrenean pond...?
GarrieIrons 06:37, 2 June 2008 (EDT)
- Huh? You're talking about where the article said you had to discover an underground pond, right? It isn't true - the author meant "lake." You'll get a pop-up message if you discover an underground lake or river.
- IMO, tower-cap growing isn't useful unless you want a large metalsmithing/glass industry and didn't settle with magma - traders will, if asked, bring quite a lot of wood. --Savok 08:47, 2 June 2008 (EDT)